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1:27 AM
hmmmm
 
2:09 AM
hello!
 
2:25 AM
How are you, @Vaillancourt
 
@TheMattbat999 I'm good, thanks! Tired a bit but I have stuff to get done...
What about you?
 
I am alright. Adding a New Game+ feature to my RPG
 
What's a New Game+ feature?
 
It means the player can take their current character, but go through the game again.
so they keep equips and stats, but all other progression is reset
 
Does the game increase in difficulty?
 
2:31 AM
Yep. Already got instated to where all enemies gain 3 times their base health, and soon they will do extra damage.
 
Is it more challenging?
 
should be
Ima work out the details soon, but yes, it will be.
 
Hehe that's the goal :)
Yeah, you don't know until you try it.
 
yeah.
 
Making good games is hard. Fortunately, I don't try to make games.
:/
 
2:36 AM
i kinda wanna do it also so that the main questline is different in the 2nd cycle.
 
Hey, that's a nice idea! Gives more replay value!
 
yes. instead of what happens in the base game (go kill Gragnorak for the Amulet), it'll be twisted up by another evil entity, Lovath
 
Cool!
 
Or, atleast it'll open up an alternate ending. I am unsure how that will playout yet
 
Yeah; well the code to test it has to be there first!
Could it be that in the 2nd cycle, you start on the "other side" and you're with the bad guys?
 
2:42 AM
ooooo maybe. But, have the twist happen halfway.
So outta nowhere, the usual guy who helps you through the questline is replaced by a baddie
 
the "you thought you helped the good guys but in fact you're siding with the bad guys" kind of thing.
It reminds of me one of the assassins creed and quake 4 :P
 
I like this kind of plot twist in games!
 
yeus
instead of old man, you are greeted by a 3m tall lizard-man
 
That's a lot of work, though!
 
2:51 AM
well, i kinda already have his design and speaking style planned out (have had for years), just a matter of applying those ideas
 
Yeah :)
So you'd like to tell an interactive story?
 
that has literally been the whole course of this development. not really coming up with new material, just applying material younger me set aside. and yes, i would like for the series to be oriented around your choices having an impact on the game world
 
That's fine :)
I played LEGO worlds during the past week.
 
ooo, any good?
 
The collecting and all is fine, the game is cute, voxel engine is awesome. But there is no story. Once I "unlocked all the features", no more point in playing.
 
2:56 AM
ah...
 
So I erased my game to make sure I don't play anymore. It's addictive, but not really for the good reason.
(IMHO)
 
heh
 
i enjoy games with player choices affecting the story, but my biggest issue is that i see very few that make it so big choices are acknowledged
actually, nitpicking other people's games is what drove me to get into game dev
 
Yeah; I think it's a niche market--for the developer. I'm sure a lot of players would like that, but developing that kind of feature on AAA games seems like too big of a risk for companies to take, when they have to please the shareholders.
 
yeah, but it annoys me in games where your character does an amazing feat but no one gives a crap
Bethesda had the right idea in Morrowind and Oblivion, but in Skyrim, no one could give a crap if you eat 3 Dragons for breakfast
 
3:02 AM
Cuz you have to come up with the same "depth" but you have to add a lot of "breadth".
 
yes
my life goal is to make a game that actually feels like it breathes
 
Masterpiece project :)
 
pretty much, i wanna take all the aspects from my favorite games i love, then put them together smoothly
but i wanna work my way up to that point first, and not be crazy and jump at it for my first proper release
 
Chances are you'll rewrite the game multiple times :P
 
YES.
i have a few characters planned for the "big one", namely a guy named Night Raven Hero
 
3:11 AM
"Hero" is part of the name?
 
well, his title.
he kinda wears a bird mask, has magic wings, and goes around saving people, so yeah. Night Raven Hero.
 
Heh, the mask there offers another plot twist :P
 
maybe (?)
either way, depending on what actions you took around him, he will either help you during the final boss, or betray you and join the boss in the fight
 
Cool!
Oh, it also reminds me of one Deus Ex :P
shit I'm old...
 
Not too old
;)
 
3:18 AM
No, fortunately, I haven't played tennis for two when it was popular ;)
Ok, gotta go to bed now :)
Good night!
 
good night!
 
 
2 hours later…
5:35 AM
good nnight
 
 
8 hours later…
1:20 PM
Morning!
 
hi
 
It's the weekend for you?
 
Yup! Pretty hyped, only Monday of work left, then almost 4 weeks off of work
 
nwp
Nice. Will you take some time to relax or work more than usually on a game?
 
1:24 PM
Relax? Who has time for that?
 
I'll try to do something other than just program, unsure what that is though
 
nwp
Playing games of course.
I mean doing research. Yeah.
 
Is that relaxing?
:P
 
This damn pandemic, not hugely excited about having to use public transport to get pretty much anywhere
 
nwp
Looks like I'll be spending my time herding cats in the form of a Discord community and especially staff lately. Lots of drama. And thankfully I haven't gotten sick of it yet.
 
1:26 PM
Yeah; car has gained in popularity lately, it's a nice balance because less people use it, but in September, that's going to be chaotic.
@nwp So you're getting ready to become a StackExchange Moderator? :P
 
nwp
Nah, I'm not that crazy :D
 
haha
 
nwp
Some day I'll have to vent about how difficult people are. But for now it's reasonably ok.
It's a new experience. Leading people is difficult. I think SE moderators have that issue less.
 
yes. The job is to make the community happy. It's rewarding, I think.
 
nwp
Or maybe SE moderators do have the same issue. I can't tell.
 
1:30 PM
I suppose it depends on the site one is moderating. We don't need much to "lead" on gamedev.
The focus is on the questions/answer, not on the "community".
 
nwp
For me it's mostly leading staff. The community leading is mostly non-existent to handling itself without issues. Staff tends to not do anything, work piles up, I'm only one person and want to watch anime too.
At the same time they owe me or the community nothing, so I can't just make them do stuff.
But I'm learning. My most recent insight was that making a todo list and telling people to do what they feel like is probably the wrong approach or at least needs some tweaking.
It's also difficult to tell how much drama and criticism is normal. You can't please everyone, but at the same time you have to try hard to do so.
The worst part yet is that people keep complaining about certain staff and when you press them for details they only have dumb reasons, like "flirts with X despite being married". I just fail to dig out the real underlying cause for the issue despite making quite some effort towards that goal which is really annoying.
 
People are the worst
 
nwp
Maybe I should raise AIs. And if they start disliking each other I'll have made a huge contribution to mankind :D
 
 
2 hours later…
3:53 PM
How useful are questions to which the answer ends up being "oops, I did not supply the correct texture file name"?
 
Not very. :/ Unless they have particularly identifiable symptoms that can make a search hit for the next person who used the wrong file name, so they don't have to ask another less-useful question.
 
Same with the / vs \ questions probably...
 
Yes; I suspect the type of question which is "I used BBB engine, version A, I upgraded to version B and this process no longer works, here is my script"; if the script referred to some engine files which were moved after the upgrade, this could be useful.
As good as a "typo error"; I suspect there is a close vote reason on SO for this?
 
> Not reproducible or was caused by a typo

While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
 
Right, this.
 
4:05 PM
I have in the past retroactively closed some questions as "Questions about debugging must include a Minimal Complete..." if the problem turned out to be some trivial detail not mentioned in the question itself.
 
I'm thinking about this question:
0
Q: Why to I get a `Segmentation fault` when I run this code?

Red BullI want to draw a texture in C++ using SDL2 and OpenGL libraries, but when I execute the code, the terminal gives an error: Segmentation fault All code: #include <SDL2/SDL_image.h> #include <SDL2/SDL.h> #include <SDL2/SDL_opengl.h> SDL_Window *window; SDL_Event event; int main(){ window=SD...

 
Yeah, with such a generic error message it has very little use for anyone
 
I'd close as "Must include MCVE" since the file name needed to produce the problem was not reproducible with the information in the original question.
 
that one looks like a downvote to me
@DMGregory yeah that works too :)
 
Yeah that seems fair
 
4:12 PM
Closed. Thanks for your comments :)
 
 
1 hour later…
5:20 PM
A Unity game originally targeting Windows can be build for Mac platform without too much effort. Is that compatibility broken if the game use some C/C++ DLL that do not contains any API call (eg: it's only decompression routines) ? AFAIK Windows and MacOS are both targeting x86. Maybe it won't work because no API call is not possible (eg: new operator will call HeapAlloc() behind the scene) or startup code before main also do OS specific things.
 
What does your testing show so far?
 
I did not proceed with any tests yet. Problem is that I don't have a Mac computer nearby. The only way for me to test is to prepare something and ask someone else to try it. I wanted to ask here firs to see if it make sense or of anybody already tried it.
 
I think that should work fine, as your binary won't include the C++ runtime Windows uses, and will instead choose whatever runtime Unity will link with MacOS builds
Take this with a grain of salt though, I have no experience on Mac or with Unity
 
5:57 PM
I haven't had any trouble with Mac/Win/Linux/iOS/Android builds on Unity. Cognizer has all 5. I haven't used any third party plugins though.
if you reference any third-party plugins, you're limited by how those work. If they're just some C# code, there shouldn't be a problem. If they are including some built libraries, then you'll have to #if out any code that references them.
that's my understanding based on working with it about 2.5 years ago on a mobile project at work.
 
@tigrou AFAIK, macOS is linux Unix-like distribution; maybe you could try to release it for linux and see how it goes (using a VM).
I haven't tried any of this, just guesswork.
 
MacOS is not a linux distro
the foundation is I think some old version of BSD
 
6:15 PM
Darwin, yes.
As I recall.
Is this version better?
:P
 
I don't really know, to be honest.
 
Hey, TIL that it's now named macOS instead of MacOS X...
Oh well!
 
6:36 PM
:D
they're up to like 10.15 or something.
I wonder if they have an 11 planned :D
 
Who knows!
 
7:06 PM
hello
 
hi
 
how are things, Tyyppi?
 
Finished shuffling some SDL code to a different namespace, also rangefied some code while I was at it. Kinda frustrated at ImGui's library model, tried updating to a newer version earlier but had a ton of annoying merge conflicts
 
o u c h
 

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