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12:58 AM
@Almo that's going to be on bhvr's stream?
 
 
3 hours later…
4:11 AM
@AlexandreVaillancourt yes
I'll post link and time next week
 
 
9 hours later…
12:44 PM
Cool!
 
 
1 hour later…
1:52 PM
:)
 
I'm looking forward to finish Cookie Clicker...
I'll be free and able to tackle something else...
 
@AlexandreVaillancourt you could mod your vintage SNES to include HD Mode 7
 
2:07 PM
looks nice!
I'm not sure I have any game worthy of play on a SNES though.
Oh, perhaps a Final Fantasy or two?
 
Yeah! Sometimes the old carts don't look as good as I recall them - this rose tints the nostalgia nicely!
Secret of Mana used some Mode 7. Earthbound might have too, I don't recall that one as well.
 
I don't even know what is mode 7 :P
 
I'm curious about how it fixed "some limitations of the integer math used by the SNES... by more aggressive averaging." My first primer on Game Dev was LaMothe's Black Art of 3D book which included a hefty dose of fixed integer math.
Mode 7 is how they got a 3d sort of effect out of the hardware.
It allowed you to render a texture as a plane & move around over it in a 3d like fashion.
Huh, it looks like it was used in more games than I remembered...
@AlexandreVaillancourt Maybe try a game with less clicking - Progress Quest perhaps?
I just rolled up a sweet double Wookie Hunter Strangler armed with a sharp rock and am on a quest to placate the sea hags.
 
2:25 PM
@Pikalek Oh, I don't click. The game is called "cookie clicker" so I made a script that clicks for me :P
 
Touché :) What language did you script in?
 
@Pikalek AutoIt ;P
@Pikalek Err, that plays on its own?
 
Well, that's a bit of a philosophical question. Can a game play itself? If a game plays itself in the woods & no one observes it, do we hear the sound on one hand clapping? Has the Illuminati tampered with my coffee (again)? Questions for the ages.
 
I mean, aside from rolling your character, you just sit back and get entertained?
 
I lost interest already. A game needs some interaction.
Oh and hi!
 
2:34 PM
@bruglesco Yeah, then perhaps it shouldn't be labelled "game"!
 
As far as I know, yes it just does more of what you've seen. There's probably some urban legends about interactive minus worlds or something like that.
Maybe it's like a proverbial spot on the wall. The game isn't the spot itself, but how long you can focus your attention on it.
 
Looks like the only item on the HTML that has an event tied to it is the "X" at the top-right ('quit').
I'd definitely "entertainment".
 
ahh viewing the source
That was more effort than I was willing to give it
 
I did like the Windows '95 aesthetic. It was very nostalgic.
 
2:50 PM
I liked that wallpaper. Photoshopped a nice nostalgic tornado into mine :)
 
3:13 PM
Hmm, that wallpaper is windows XP, though?
 
ohh
I guess the windows desktops all blend together in my head
 
Time goes by so fast!
 
The days are long, the years are short.
 
3:38 PM
"The days are long" as in "we have more sunlight" or as "dude I'm tired"?
 
3:59 PM
dude I'm tired
That's a parenting expression
So not sure it made any sense whatsoever in the context of OSs
Actually I am sure that it made no sense.
 
Oh, I never heard of it, but yeah I see what you mean :P
 
4:22 PM
variable declaration inside of a C++ switch case is annoying and weird.
 
eeek!
The only way I'd do that is if the case 'content' is wrapped by a { scope }...
 
haha yes
I was just trying to figure out why and I found out it is just goto and labels under the hood
 
Oh, yeah, essentially :)
 
 
3 hours later…
7:16 PM
What would be the best way to teach how to use the new architecture to my team?
 
architecture of what
 
The shiny new ECS that we have :P
I thought about showing them how a new feature would be implemented using that.
 
oh right
Sounds like a good idea
 
like "I want to do X, so I'll do it and show you what I'm doing".
Then perhaps finding feature Y and Z to add and ask them to do that as an "assignment".
 
sounds reasonable to me
 
7:24 PM
I'll try that :)
 
user4704
The most effective way is probably twofold - have an example of a concrete feature using it and demonstrating good usage patterns.
 
user4704
And then give a talk about that so people know it exists.
 
user4704
And to look for it
 
@Josh So you think giving a live demo on how it could be done should be "explained" instead?
 
user4704
I think giving some kind of internal presentation about a topic is a good way to build the broad awareness. Having a concrete example, offline, is a good way to reinforce and provide reference to the details.
 
user4704
7:29 PM
A presentation that tries to present the nitty-gritty details is a lot to take in, and will be forgotten.
 
user4704
An example that nobody knows about will be overlooked.
 
user4704
We have a weekly standing meeting where folks in the engineering department give presentations on things. When I've wanted to convey a new direction or new set of best-practice type things, using one of those sessions to talk about it (with a concrete reference they can look up later) has been the most "sticky" technique, I've found
 
Yeah, ok. I think I'll fix the documentation, then prepare a concrete example in the system, then do a small presentation about it.
Live demos could be too heavy for them.
 
7:49 PM
Anyone heard of deploying an Ogre3d game through Emscriptem/JavaScript?
 
8:06 PM
not me
 

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