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5:42 AM
1
Q: High performance screenshots in LWRP

mr-mattI'm trying to capture some screenshots for my game. They need to be saved as jpgs to a folder, latency is not an issue, I don't care if it happens over 10 seconds. My number one priority is to keep the game at a steady framerate. Some things I've tried: I've tried ScreenCapture.CaptureScreensh...

 
 
12 hours later…
5:38 PM
I'm writing dynamic casts and string comparisons all over the place :/
I guess that's why they say sacrificing speed for flexibility.
 
By my thumbs a'feeling tingly, here comes code that is typed stringly...
 
Trying to play on "By the pricking of my thumbs, something wicked this way comes" from the Scottish Play.
 
Ah, sorry I did not get that reference :|
 
It's Monday and I'm flailing at making conversation. They're not all gonna be winners. ;)
 
5:49 PM
Hehe well my English culture is limited :P
 
I'll confess I don't think I could name a famous French playwright, so I think we're even there.
 
 
3 hours later…
8:46 PM
@DMGregory starting conversations is not easy. There, i just started one :P
I can't be here too long (because i have a ton of stuff to do these days, i'm sorry guys :( ); That said, i hope you are all having a great day :) see y'all soon. take care.
 
9:01 PM
@GabrieleVierti Hope you're having a great one too!
 
9:13 PM
:)
 

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