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1:58 AM
Ah... I miss the life I had before, where I did not need to have a budget and plan for the future...
(I miss it just a bit :P)
 
 
6 hours later…
8:11 AM
Hey guys! Anyone with an experience with Phaser?
 
Kay
8:25 AM
I don't :/
 
 
2 hours later…
Kay
10:52 AM
I am currently run into difficulties due to floating point precisions because in my loop i do fixed steps of 0.01d and in my loop I add tiny fractions like 0.001d multiple times and I end up running into "unexpected" errors. I never really dealt with such problem and i dont know how to deal with it other than doing reverse calculations like if a skill has 1 second cooldown i'd instead of adding fractions i'd calculate the amount of steps needed instead
If you guys dealt with such problems before i'd welcome any input
 
 
13 hours later…
11:53 PM
@Kay Floating points behave better when they are closed together. E.g. mixing tiny and big values will introduce errors. Could you describe a bit more the issues that you had?
@ÉlodiePetit I don't either, sorry.
 

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