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6:35 AM
@GabrieleVierti what do you mean not fully lit ? There is only one directional light in the scene currently.
 
7:06 AM
@UriPopov oh okay that's why
You could maybe add a permanent(really dim) point light in front of the character, just to make him a little more visible ;)
 
@GabrieleVierti that is not a bad idea. I'm in no way a lighting artist so I dont really know what I'm doing. Perhaps even a baked light that cast no shadows ? Just to emphasis the character ?
 
7:24 AM
@UriPopov yeah, maybe ;)
 
could work
 
7:55 AM
@UriPopov what kind of game are you developing?
 
action adventure
dark fantasy setting
 
Nice! :D
 
 
3 hours later…
10:38 AM
my god PBR is so complicated and interesting at the same time
 
user92578
11:28 AM
 
user92578
Done with the UI rewrite
 
12:58 PM
@Tyyppi_77 nice! I think you should show the 'loading..' text until everything is already loaded instead of showing it, and then loading the slots with their content
For a fraction of a second you can see a blue-ish background
Still, that's pretty awesome dude
 
user92578
Yeah that's intentional, thumbnail showing is not essential
 
Oh okay
You could change the color from blue to grey
That'd make it less visible
 
user92578
1:14 PM
Thanks yeah I think I'll try just an empty box
 
1:32 PM
np
 
user92578
yeah empty box works good
 
2:48 PM
@Tyyppi_77 thought so :P
 
3:38 PM
We just released an early version of a competitive multiplayer platformer. Here's what it looks like https://www.reddit.com/r/jumpai/comments/85b9gs/jumpa%C3%AF_v02_open_to_the_public/

What do you guys think? Players can build their own levels, they compete for the leaderboard and can watch replays. It's designed to appeal to a competitive audience.
I'm looking for feedback, if you are interested there's a discord link in the Reddit comments from that link above.
 
user92578
3:55 PM
.jar? ugh
 
Yes it's made in Java. You need JRE to open jars
If you are playing tell me your username, I will join you
 
user92578
the level editor needs a scrollbar for the things on the right
 
Thanks for the feedback, you can use the wheel for now. What is your in game name?
 
user92578
Tyyppi_77
 
Once you exit the editor you should see me
You can press F9 for the chat
 
 
2 hours later…
6:30 PM
Guys how bad is it if my game requires DirectX11 or 12
like how many people I'm I screwing out of the experience ?
 
For this I'd check steam's hardware survey
 
oh man great idea
 
According to this (thank you Steam, praise lord Gaben!) even if you dropped DX11 you'd only be leaving out 3.66% of the Steam market.
2.56% for < DX11
 
cool Well at least I have this going for me
 
It's a bit more brutal for OSX (lots more macs with "DX10"-level feature set OpenGL) but that's just 1.33% of the market
There's still lots of OSX machines around with OpenGL 3.x (which is somewhere between DX10 and DX11 in terms of capabilities/extensions) if that is more your target market users.
These Steam numbers are skewed to be representative of the DOTA/PUBG market
 
nwp
6:44 PM
They are also skewed because they don't count markets that steam is not available for and it doesn't count people who don't fill out surveys.
 
If you make a puzzle game I'm guestimating you can expect more potential customers with DX10 hardware.
Yeah, what @nwp says.
 
I dont care about macs. We are going to release the game for Windows and only on steam for starters
 
nwp
I wish steam didn't exist :(
 
It's why I always fill the survey when it pops up and I happen to be on my Linux machine and decline it when it happens to asks me on my Windows machine :D
> 16 cpus 0.01% 0.00%
> 32 cpus 0.00% 0.00%
I feel so under-represented :P
> Simplified Chinese 63.93% -3.46%

Whoa
Did they happen to survey all the gold farmers at once?
 
nwp
What does 63.93% -3.46% mean here?
 
6:53 PM
the 2nd number is the change from the previous survey
The first is the proportion of the users computer's language setting.
 
nwp
Interesting. There are a lot of chinese out there, so it may not be completely bogus.
 
Well, it's about 33% of the world population so maybe it's just they all accept the survey while the rest of the world has a higher proportion that prefers not to.
 
nwp
I thought "the users computer's language setting" meant it counted basically everyone and didn't require a survey.
 
Nah, you have to accept to answer the survey... But maybe you don't in China and Steam can just survey those without pesky privacy laws...
Steam: "Participation in the survey is optional, and anonymous."
 
nwp
But OS language settings don't require participation in a survey.
That's like calculating the average number of titles owned, steam can do that without surveys.
 
7:02 PM
The Steam "survey" is automatic. You don't fill a form, you just click "yes" and it checks your computer for all that info.
 
nwp
Oh.
"survey" is a bit misleading here.
 
I guess the numbers make sense if practically nobody in Africa and India uses Steam.
Once you remove those the 33% of world population in China weights in a lot.
 
7:26 PM
Ah right, sorry that 33% was Asia in total.
So that 66% is even more surprising :P
 
7:38 PM
@nwp I wish the Steam survey chart was also available normalised according to spending/purchases and game type markets.
eg: if 99% of players are only buying playing 3 games every 2 years vs 1% of players purchasing >300 games. That could skew the numbers too.
 
nwp
Steam probably offers that information for some compensation.
 
Yeah. They're already super nice to offer those charts for free.
 
8:00 PM
I guess it's their way to incentivise people to fill in the survey
 
nwp
How? The data does not depend on if they allowed the data collection.
It would make more sense that only participants are allowed to see the data.
 
8:25 PM
Because of fanboy-ism
And just the fact that they're not keeping it all to themselves. It feels less one-sided "evil".
 

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