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12:42 AM
Frame drops are cause of OBS for some reason
 
 
7 hours later…
7:41 AM
Cool! Is there a reason why the character is not fully lit?
 
 
2 hours later…
user92578
9:33 AM
@UriPopov awesome!
 
user92578
10:32 AM
 
user92578
Item sorting works, using the dropdown item I coded yesterday
 
1:16 PM
@Tyyppi_77 Nice :D
Guys i have a question:
I heard that GLEW was not though/optimized to be used with Modern(core) Opengl, and that you should switch to something like GLAD or GL3W
 
nwp
Use for what?
 
normal use i guess
 
nwp
What is normal use? Making a game? Making graphics?
 
some also say GLEW has lots of bugs, and it also tends to load legacy Opengl stuff
yeah both
 
nwp
Then you really don't want to mess with OpenGL. Use a proper graphics library.
 
1:21 PM
mmmh.... why?
 
nwp
Mar 8 at 12:59, by nwp
@ConnorRobinson No, seriously, OpenGL is difficult and if you want to use raw OpenGL you will most likely give up before starting on the game and in the best case you will make a shitty game because 90% of the effort went into OpenGL and there was not much time left for the game. Use a game engine or at least a proper graphics engine instead.
 
Okay i got it, but I'm also trying to understand how a game engine works
in the Opengl 3 example, gl3w is used
 
nwp
I don't know how to study game engines effectively.
 
aight man, that's fine :D
I think gl3w is the best option
Glew loads basically the whole Opengl spec, while gl3w loads just the core stuff
seems fine..
 
user92578
does it really matter at this point?
 
1:36 PM
i guess
I mean, since I'm just gonna be working with Opengl's core profile, there is no point in loading legacy stuff
 
user92578
So I'm gonna remove the tab stuff from the workshop menu to streamline the UI
 
user92578
it doesn't make sense to have multiple "category" selection boxes
 
user92578
1:57 PM
sort of sucks to throw all this work away but I'm sure it'll be worth it
 
it will be!
 

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