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3:28 AM
@Josh I was thinking about using the store: the part where you give the money to Microsoft :P Never seen the back-end of it.
 
 
12 hours later…
3:26 PM
Speaking of giving money to the store - nobody has said much about the recent changes to Steam - I'm guessing due to the ka-jilllion dollar threshold required for the new revenue split. Still, it's nice to see people can talk about their sales figures without fear of NDA violations.
Also, is it just me, or does it seem like theirs fewer hats thus far this year?
 
3:42 PM
yeah seems like it
 
4:01 PM
@AlexandreVaillancourt When I tried to buy my game, it "failed to install" and then repeatedly would pop up a modal, OS-wide dialog every five minutes that it "failed to install" and would retry in a few minutes.
I had to revoke my license for my own game to get it to stop. :D (To be clear, the computer was basically unusable since this dialog would steal focus.)
@Pikalek My goal is to try and get zero hats.
The Steam changes are positioned primarily to stop large companies (like Bethesda) from leaving Steam. I don't see it as a particularly savvy move on Valve's part.
 
Usually it's been easy to get like a chat hat or something but chat is pretty dead these days
 
There's one for stars around New Years' that should be easy to get, normally we make a room for it.
 
4:19 PM
Oh right
 
So remember everyone, make sure to star @Josh's posts around that time
 
I plan on just not being here :P
 
Hmmm, that would make that harder
Unless it counts on when you receive the star and not when you post the message
 
True; I think it was when the message was posted in the past.
/shrug
 
Already got mine :D
 
4:53 PM
I'm on the outside of it all, but from here, it looks like Valve decided to give some incentive to AAAs to stick around, but it also seems like the implicit message is that everyone who's not executing at AAA level can like it or leave it.
Not being privy to Valve's financials, it's tough to say how risky that message might be. Maybe 90% of their income comes from the top 10% of their AAA stable.
Still, given that the scene has opened up some in terms of alternative venues with better %s for devs, it seems like a questionable move.
 
5:20 PM
@Pikalek Times I've bought a game on Steam by hearing about it on Steam: 0

So I think the emperor has no clothes if competitors are offering better percentages!
 
@DukeZhou I've found somethings via Steam, but it's certainly not the majority.
BTW I meant send you some feedback on the social graphs thing.
First off, unless I've misunderstood things, it seem like a good approach.
Secondly, as food for thought, have you considered allowing some actors to use different functions for evaluating others? Depending on how it's implemented, I could totally see something like that breaking a ton of stuff.
 
ah, thanks. (i'm never sure how well i'm conveying something, especially when I have to put it into a formula)
 
But it would allow you to have situations where some people just don't socialize the way other do.
I had to eat my way through a lot of white papers back in the day, so it was fine :)
 
re: different evaluation functions, my thought was that the basic net is so simple, it should facilitate the types of extensions you bring up
human brains seems to be wired differently, so incorporating differentiation function (?) for NPC psychology would seem to be a logical next step.
from a narrative standpoint, if you have a sociopathic agent that "breaks the system", the result is new storylines
 
 
1 hour later…
7:00 PM
@StephaneHockenhull Hey there! Long time no see :D
@Josh don't leave answers, just enough comments to not get an hat :P
 
@Almo had someone asking me what framework might be optimal for iOS specific app development. App is a single screen, no graphics--some kind of educational tool for primary education.
His prototype is JS, but he started to use React recently, and needs to integrate a database (looking at Firebase.)
(My advice was to stay web-based for the first incarnation, but he seems deadset on a proper mobile app.)
 
 
1 hour later…
8:25 PM
@DukeZhou I have no idea. If it were me, I'd use Interface Builder in Xcode. It's frickin' weird, but once you learn it, it's great. No clue which DB to use
 
8:52 PM
no worries. i'll pass it along. (I told him to get on stack, but thought it couldn't hurt to ping you as well:)
 
9:12 PM
yeah :)
 

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