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12:06 PM
0
Q: What makes for a good "why would" question that stays on-topic?

IncognitoMost of these types of questions get judged as too story based, and get closed rather quickly. However, there are a few gems that have lasted the test of time. These mythical diamonds in the rough have manged to outlast their competition and remain relevant to this day. Why would "why would" que...

 
 
2 hours later…
2:02 PM
Welcome back from the weekend all. Everyone survive?
 
@James Pretty much.
 
@Bellerophon Losing a toe is just a demonstration of how good a time you had. Be proud.
3
 
2:39 PM
Survived, was a pretty easy weekend
 
Survived, but feel very much beat up.
Went horseback riding, and someone else was riding the horse I was leasing, so I got to ride the ex-racehorse who only knows running.
My horse likes to walk, and won't go faster than a trot, so I got lots of good experience.
 
3:13 PM
@Hosch250 Running is usually smoother than trotting, from my limited experience
On a horse first gear is fairly smooth, and third gear is pretty smooth, but that second gear is hard on the butt
 
He doesn't walk until he's tired.
Or if he does, it's super super slow, like he's so tired he can't move anymore (he's not, if you give him just a little slack on the reins, he'll run).
He strains against the bit, so my shoulder/neck area are a bit tender now.
His owner is training him to do a slow trot at walking pace because he won't walk fast enough to keep up with the other horses.
He actually has a really smooth trot compared to some horses I've ridden.
Have you ever ridden a bike over rough road? A trot is a lot like that.
The remedy is the same--just stand up in the stirrups a bit.
 
@James what is this weekend you speak of?
 
3:50 PM
@Green Does your new job not do weekends?
Survived. Went to a class. Instructor used me as an example to the rest of the students. So that was nice. Otherwise uneventful.
 
4:18 PM
@Green You don't even know. Kids make time meaningless.
@NexTerren Like...as what not to do?
 
5:04 PM
@James Fair assumption, but this time it was the opposite. :P
 
5:44 PM
Thanks to the weekend crew, here's a smallish current-take on the map:
 
@dot_Sp0T What's this a map of?
 
@James it's hard not to use that for a mum-joke.....
Sewers
 
@dot_Sp0T Respect.
 
top-down, mid-level; there'll be another lower level (or two); and an upper level (or two)
 
@dot_Sp0T Context man context! What're you using it for?
Are these space sewers or medieval sewers!?
 
5:50 PM
can be whatever you want them to be. I'm going to use them for a classic DnD setting though
 
@dot_Sp0T Nice. So rats and spike traps, not space rats and laser grids.
 
@James Reminds me of a stunt a guy pulled in the military.
 
@James it really depends actually. I was going to use it as the lair of an NPC/Guild mainly - but might make it Kobold-infested
 
Somehow the raccoons were getting into a facility that was supposedly a bunker for nuclear/viral warfare (fallout, not direct-hit).
Animal control wasn't handling it, so this guy got permission to trap them.
He turned the ceiling into a death trap with an electrical grid and caught about 10 of them, and they had to call the biological cleanup crew.
 
what a wonderufl thought
 
6:07 PM
@Hosch250 I read that all kinds of wrong... Initially read bunker as "lab" for nuclear/viral warfare, wondered why it was so insecure to allow rats to get in, and if that would allow for giant mutant infected and radioactive rats, and how that would allow for Fallout (the game).
 
@dot_Sp0T If you want it to be tougher you could always go with lizardmen
 
@Hosch250 The nice thing about an electrical death trap to kill rats, is that after the first one it's self baiting with cooked rat meat.
 
@James but Kobold's can be good. So I can torture the PCs with the knowledge that they killed off the creatures that kept the sewers running
psychological trauma is a way more efficient plotdevice than any quests you can ever think of
 
@dot_Sp0T Make that into a side quest.
They have to restart the sewers before they die.
 
6:22 PM
@dot_Sp0T ...your players must be nicer than the group I play with. We wouldn't really feel shame or guilt...or anything for that.
 
@AndyD273 IIRC, he baited it with some peanut butter.
 
@Hosch250 That was in Wanted. Fun movie.
Thousands of rats, 10% of which were carrying explosives, drop them in a building...kaboom.
 
6:38 PM
@James Like the bat bombs?
 
@Hosch250 ...don't recall that one
 
Bat bombs were an experimental World War II weapon developed by the United States. The bomb consisted of a bomb-shaped casing with over a thousand compartments, each containing a hibernating Mexican free-tailed bat with a small, timed incendiary bomb attached. Dropped from a bomber at dawn, the casings would deploy a parachute in mid-flight and open to release the bats, which would then disperse and roost in eaves and attics in a 20–40-mile radius (32–64 km). The incendiaries, which were set on timers, would then ignite and start fires in inaccessible places in the largely wood and paper co...
Expressed in another way, the regular bombs would give probably 167 to 400 fires per bomb load where X-Ray would give 3,625 to 4,748 fires.
 
@Hosch250 Wow. That's major league devious.
 
6:59 PM
On a side note, my brother told me a story about killing someone with words.
Some girl was harassing a nerd in public school, and the teacher told her to knock it off, because the nerd might be her boss someday.
And the nerd, who's usually silent in class, pipes up and says "Don't worry, I'm not going to be her pimp."
 
@James they are human beings
 
7:13 PM
@dot_Sp0T Weak humans maybe. Squash the kobolds.
Except Deekin...Deekin was legit.
@Hosch250 Buuuuuuurn
 
7:49 PM
lololololo
 
8:14 PM
 
8:28 PM
@James Any updates on the notebook project?
 
@AndyD273 Waiting for some info from Stack on handling payments.
Thanks for the reminder I will ping them.
 
@James Yup yup. Something just triggered the memory, so I'm just passing it along.
 
@NexTerren @dot_Sp0T You guys know of any dnd spells that would work as a sort of...antimagic gate? The idea being you enter a controlled area and within your magic abilities don't work...but I don't want anti-magic field because I want the bad guys to be able to use magic...
 
8:55 PM
48
Q: How do I keep spellcasters from casting while in jail?

Jason KInteresting situation came up in my session. The players captured a wizard NPC and put him in jail. Then came a long discussion about what measures needed to be taken in order to prevent said wizard from using spells to force his way out. Basic measures like removing a spell book, holy/arcane fo...

@James create a (cursed) magic item, e.g. a ring, that casts a localized anti-magic field around the wearer. Or make it so it has only downsides and suppresses only the magic of the wearer
@James Be really nasty and throw an Intellect Devourer at the wizard
 
9:24 PM
@James You're the GM? Man, you don't GM like I do...
Me as DM/GM:
I have a cool idea.
Will my players find it cool?
Does it fit in my world?
It now exists.
 
@NexTerren Yeah but its also a bit mean and devious and I am not sure if the players will find it cool or unfair, since it doesn't really exist in the book.
 
Maybe with "does this have other consequences" and "can I modify it to reflect my main story/story concept/whatever better" tossed in, depending on the nature/scale.
 
For context, there are these zealot templars that hunt down mages. Their leader is an immortal paladin of vengeance (or conquest haven't decided). He's basically no longer human, just an aspect of revenge. His kids or family were killed by mages years and years ago, and in this setting mages are generally shunned and feared, i.e. you really don't want to use magic in any urban setting in plain view.
 
@James Either directly tell them, or provide them a way to know about it beforehand. Figure out 1-3 soft counters (not a hard counter like "this ritual gets rid of it" but "well, X is needed to make it happen, so if you were to kill/wound/capture/disable X..."), then run it mentally through your head if the players will still enjoy the challenge. IMHO, it being from the book or not doesn't mean very much to that end.
 
So they are going to go to a camp in the jungle run by these templars, the idea was to make sure they can't use magic but the templar's can. I am thinking a relic or ritual that allows divine but not arcane magic.
So at least the cleric would still be able to cast spells.
 
9:30 PM
@James Okay, so thoughts. Give these anti-mage templars 1-3 tools to stop magic. Maybe they can cast an anti-magic field between two of them up to X feet between. That has a soft counter of taking out one or the other, positioning, etc... Maybe they can also disable magic by touch, with a lingering effect. Crossing blades counts as touch, as the effect arcs over touched blades. A third idea might be a skill-check spell that a zealot can focus to cast.
 
...I was also considering just a plain old anti-magic field so nothing magic works, not even weapons/armor.
 
Not an anti-magic EMP bomb in any of those cases, which make them more fair, and more interesting to counter as the players.
 
...oooh one of the players is a hexblade warlock...his weapon would strait up disappear in an anti-magic field.
I also considered using Hallow on the camp. One of the effects can be that individuals of the caster's choosing have to make a CHA save or be silenced in the area.
 
Hallow sounds interesting to me.
 
@NexTerren I am leaning that way...if it is hard its cause they suck at rolling dice.
Alright, gotta run, have a good evening all.
 
10:04 PM
@James See you, take care.
 
10:29 PM
hey there @Mithrandir24601
@James is that only for arcane spells, or for all magic irrespective of source?
 

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