« first day (2172 days earlier)      last day (1377 days later) » 

12:00 AM
RELOAD!
[Zomis/Games] 4 commits. 2 opened issues. 1 closed issue. 2 issue comments. 69 additions. 33 deletions.
[Minesweeper] Games Played: 144, Bombs Used: 84, Moves Performed: 18505, New Users: 15
 
12:23 AM
I just had a couple happy accidents.
 
12:33 AM
@IvenBach twins?
btw I don't think we're supposed to call them accidents anymore...
 
12:53 AM
@brug Isn't what Bob Ross use when he makes mistakes? I'm sure Iven is not talking about twins but he maybe have done some painting or something?
 
@Marc-Andre hahaha yeah. I was just having a lark intentionally misunderstanding his statement and then making it out like he said a faux pas. I don't think he has twins. But if you read the sentence with the intention of reading the word accident as a child that was unplanned, then it kinda sounds like he just had twins, no?
 
@brug I didn't think you were joking. I thought you were being serious :O ! And no he doesn't have twins I think he have only a daughter ? But yeah if you take accidents as a kid twins could make sense. But to couple is not limited to only two (here in quebec you can use : Va me chercher une couple de biere : which would get translated to more or less Go get me a small numbers of beers)
 
@Marc-Andre In English, to couple something is to join two things together. There is a strong implication of two when you use that word, although it can be used to mean more than two. If you want a generic term for "three or more" that still isn't many then few is good.
 
@brug Yeah I kinda know it's just old reflex from the use here in Quebec! Thanks for the clarification
 
😎
^--- My "I might be talking too cocky" face.
 
 
1 hour later…
2:27 AM
A couple = two.
A few = 3+ (generally 3-6)
Several = 7-10
A handful = 10-20 (small items like screws)
A lot = 30-50
 
 
6 hours later…
8:47 AM
@IvenBach Reminds me of the words used in Heroes of Might and Magic 3 for groups of enemies.
Few, several, lots, horde, throng...
 
-1
Q: urgent code optimization

yjjmeiThis is my js code.That is an common component use for upload image with Qiniu plugin. And it's use vue and js.I think my code is not good but i don't know how to code better.I hope that experienced developers can help me review the code. I am eager to get suggestions and optimization of the code...

 
 
4 hours later…
1:11 PM
Hey everyone! Have a nice Monday all!
 
@SimonForsberg Splunk Alert: MFE Long SQL Query - [max(runtime):134648, avg(runtime):134648, min(runtime):134648]
 
 
1 hour later…
2:25 PM
@Marc-Andre Likewise
I'm doing refactoring stuff again... trying to add support for replays without database, so that files or in-memory could be used.
And it feels a bit like I got stuck... there's sooo many pieces that has to fit together
 
How do you approach that? Do you add some game state/replay provider interface and an implementation using the database?
 
2:55 PM
@M.Doerner Yes. This is the current interface I'm working with:
open class GameplayCallbacks<T : Any> {
    open fun startState(setStateCallback: (GameSituationState) -> Unit) {/* empty by default */}
    open fun startedState(playerCount: Int, config: Any, state: GameSituationState) {/* empty by default */}
    open fun onPreMove(actionIndex: Int, action: Actionable<T, Any>, setStateCallback: (GameSituationState) -> Unit) {/* empty by default */}
    open fun onMove(actionIndex: Int, action: Actionable<T, Any>, actionReplay: ActionReplay) {/* empty by default */}
I can't say that I am happy with this layer of complexity though.
 
3:31 PM
Monking
 
3:54 PM
hey
 
4:11 PM
0
Q: Vuejs Dynamic inputs and displaying data

ArjunI am accepting dynamic input from the user if they have any i.e - Children/Siblings/Previous Employement etc through Vue Components. A form is created and they input their data which is validated and then submitted. Submitted data is displayed in another Vue table component from which they can de...

 
[banane-io/PDB] build for commit 26890a73 on master: This commit looks good
[banane-io/PDB] build for commit f41c35cc on develop: This commit looks good
Added no arg constructor plugin

This will fix the no constructor exception on data class from Hibernate
 
4:31 PM
Make this week more productive than last.
3
 
[banane-io/PDB] build for commit 9860064a on develop: This commit looks good
 
@IvenBach For PDB it's already done so GG me
Fixed the dev branch :)
 
5:28 PM
 
I don't understand why my static sites is not working anymore
 
@Marc-Andre What's the problem?
 
502 Bad Gateway from my nginx. Don't remember how I setuped my things though
 
What directory is your Nginx hosting?
Is it running in Docker?
It's likely that the directory that it hosts doesn't exist any more
Hmm... although I got a 403 when that happened to me: github.com/Zomis/Games/issues/28
Either way, it's probably that your Nginx is not able to find the target that it's supposed to reverse-proxy into
 
Yeah I either hosted it on a docker which is not up anymore (because we lose electricty some time ago) or I moved them to the folders and something broke
 
5:52 PM
[Zomis/Games/PR-113] build 15 Build success.
 
Good things I had a build for it :O
I'm a genius
Well past me was a genius
2
 
@Marc-Andre I think you are still a genius
@Marc-Andre Yeah builds really help a lot
I managed to get an Internal Compiler Error in the Kotlin compiler!
 
@SimonForsberg Ahaahh thanks. I'm not genius material, I'm good person material!
@SimonForsberg Don't need to reme,ber when it's automated
 
@Marc-Andre Just need to remember that there is a build, and how to launch it
 
[Zomis/Games] Zomis pushed 11 commits to master (only showing some of them below)
[Zomis/Games] Zomis pushed commit a0ac0db1 to master: Add Avalon scorers
[Zomis/Games] Zomis pushed commit 91e20fbe to master: Add a mutex to ServerGame to avoid potential concurrency issues
[Zomis/Games] Zomis pushed commit ab516380 to master: Add ignoreCache parameter to analyzing AIs, to analyze running games
[Zomis/Games] Zomis pushed commit 3add7281 to master: Fix mismatching gameType for TTT3D
[Zomis/Games] Zomis pushed commit 79236a30 to master: Fix test
[Zomis/Games] Zomis pushed commit 4dd6af9f to master: Refactoring to use replayable as ServerGame.obj
[Zomis/Games] Zomis pushed commit 5a10a70f to master: Minor compiler warning fixes
[Zomis/Games] Zomis pushed commit 29dc542c to master: Inject DBIntegration where needed (although not very used yet)
[Zomis/Games] Zomis pushed commit 63879e52 to master: Fix internal compiler error and compiler errors
[Zomis/Games] Zomis pushed commit 070cd100 to master: Fix Action requests
 
6:07 PM
So people to the room, automate your things :) You won't need to remember how it works unless it breaks :)
 
[Zomis/Games/master] build 110 Build success.
 
Then by that time you'll have forgotten everything.
That's why I write my Excel tutorials so Future-Iven can follow his own steps to get things correct.
 
 
2 hours later…
8:15 PM
@SimonForsberg Splunk Alert: MFE Long SQL Query - [max(runtime):96679, avg(runtime):96679, min(runtime):96679]
 
8:43 PM
[Zomis/Games] Zomis pushed commit a7fb2ced to master: Allow single-player Splendor
 
@Duga Don't quite see a reason for that build to fail for that reason.
I made a minor change to Splendor, that shouldn't affect the test for Liar's Dice...
 
 
9:06 PM
[Zomis/Games] Zomis pushed commit 40a3de1e to master: Add actual Splendor support for 1 player
[Zomis/Games] Zomis pushed commit 8936d68f to master: Add information about player count to test
[Zomis/Games] Zomis created label game
[Zomis/Games/master] build 113 Build success.
> Not sure how much is backend and how much is frontend in this one. Both might be included.
[Zomis/Games] Zomis added label server-core to issue #36: TV Mode
 
9:24 PM
> With more complex and more fast-paced games, it might be worth it to save a bunch of bytes by sending what *changed* instead of the entire view all over again.

This is heavily inspired by how Minesweeper Flags Extreme works, it sends for example update messages about:
- Turn change
- Field data
- Player score

There are two options to accomplish this:
- Serialize the whole view and use a diff algorithm to figure out what changed -- can be really tricky if advanced features such as lis
 
 
2 hours later…
10:57 PM
 
11:33 PM
WHO WERE WE MOURNING
 
@FreezePhoenix o/
 
I missed so much
But who was this chat mourning
 
@Phrancis passed away... 😭😭😭
 
Phrancis did wat
 
How did you see the name change but long after we changed it and changed it back?
 
11:37 PM
Long version or short version of the story?
I'd rather talk on discord btw just for ease of usage
@brug
 
Whichever version you wanna tell.
I'm not logged on to Discord right now.
 
Long version is more... entertaining
Was making a mod for MC
Had a problem
Joined a discord server, did what I needed, pissed the server owner off, got kicked.
Tried to find some information on one of the admins, found them on tracr
Thought "Wait what if I'm on tracr"
And saw this
 

« first day (2172 days earlier)      last day (1377 days later) »