last day (374 days later) » 
11:00 - 13:0013:00 - 15:00

1:00 PM
I'm not dead yet!
I still have...
3d6
 
 
Only after chargen is over.
 
12 hours!
 
Other radmans can cancel this one out.
 
5th of 12:
3d10
 
1:00 PM
6
2
3
 
> 623 Rumor.
A bad rumor has been circulated about a seizure you had during this radiation exposure. Subtract one renown.
 
6th of 12:
3d10
 
> 878 Inadequate resources. All your prerequisites are now increased by D6 (i.e., physics now requires math at 5D6 insteadof 4D6)
 
Ooer.
 
1:01 PM
That's good, since we had too many skill points anyway.
 
7th of 12:
 
That's, like, 90 more skill points.
 
3d10
 
> 756 Direction sense.
Gain an extra skill point every time you rollnavigation, tracking, or memory
 
1:02 PM
Not awful.
 
That'll come in useful when he's BURNING TO DEATH
 
8th of 12:
3d10
 
9
10
10
 
> 900 Rite of radiation.
You may roll on the radiation table at anytime by spending five skill points
 
Oh, joy.
9th of 12:
3d10
 
1:03 PM
4
10
9
 
> 409 Crash and burn.
You couldn't drive a go-kart across adesert without hitting a lake. Despite all your efforts, everyattempt at driving any vehicle is at -D6 for you. Assisting anyothers attempting to drive any vehicle will result in a -D6 for themas well.
 
Can't ride a horse without it trying to kill me, can't drive a car without crashing.
....I guess I'm walking.
Or possibly hiring a chauffeur.
 
Three more radmans left. Might not have legs.
 
10th of 12:
3d10
 
1:05 PM
Oooh, shiny.
 
> 297 Career goals.
Discuss a career path with your game master and make a list of skills associated with that path. Subtract five skill points per level to increase skills that are inline with your career goals.
This is a mutation, yes?
 
GM, I want to become Big Brother.
 
There's the making of a narratively-focused story-game in here.
 
Penultimate of 12:
3d10
 
1:07 PM
Reroll. We had that one already.
Or does it cancel out the previous one?
 
No, binary means roll again.
3d10
 
> 979 Booze hound.
You have an almost uncontrollable cravingfor liquor. You may control your craving by spending two skillpoints per day. If you see or smell alcohol you must have it. Toyour benet, you cannot get drunk. To your end, you will die inD6 years when your liver konks out
You will die in d6 years!
Also, in 3d6 hours.
 
And I lose 2 skill points!
12th of 12:
3d10
 
1:08 PM
[blink]
 
> 536 Embryo.
Over the next D6 weeks you will begin to age inreverse. At the end of that time you will be an embryo and your life will rot on the sidewalk with the other road kill
blink
 
I managed to roll a character who was going to die of liver failure in 1d6 years, reverse-age and die as an embryo in 1d6 weeks, and die of spontaneous combustion in 3d6 hours.
2
 
Well, luckily, he'll be dead in a day.
 
But he survived character creation!
 
Indeed.
Victory!
Makes the whole business with skills and stats pointless. It should come after radmans.
 
1:13 PM
Oh, aye.
 
We need to name him.
 
Walter Conkout.
 
Flamin' Merlin.
 
Evel Kan'tievel
Okay, so I get to roll up three guys and choose the most surviviest, right?
 
Yes.
No more.
No less.
 
1:18 PM
I'll ignore skills.
Try #2:
2d6
 
 
Moves: 6
 
6 Moves. Decent.
 
1d6
 
 
1:19 PM
Resiliency: 5
2d10
 
74 years old?
That's, like 500 radmans.
 
Roll again and subtract d6 from radmens.
(under 16 and over 60 = reroll with effect)
2d10
 
Oh, great.
 
1:20 PM
43 readmans?
oh, *d*6.
 
-5 Moves, -1 Str, -3 Res, 3d6 radmens (-1d6), and an additional -3 to Res/Str/Moves as I wish.
 
Ah, I got it. Fine.
Fewer radmans = fewer ways to die.
 
Moves 1, Str -1, Res 0, 3d6-1d6 radmens.
Now, do we think that's 2d6 radmens, or 3d6 radmens minus 1d6 radmens?
 
3d6 - 1d6.
 
Height and weight.
6d6
 
1:23 PM
 
66''
5'6''.
 
Slightly taller.
 
5d6
 
 
weight is height x2.
132 lbs is... still +2 Moves, +0 Res, -1 Str.
Moves 3, Str -2, Res 0.
Now for radiation!
3d6
 
1:25 PM
 
Yay!
 
1d6
 
 
3d10
 
1:25 PM
9
7
1
 
faster
> 971 Clean slate.
Make note of your skill levels now. When youwake from sleep you will remember nothing of your life fromprevious experience. You will have to leave notes for yourself to benet from any experience you gain from this point forward.Each time you wake you must read your notes or roll your memory against improbable odds in order to remember who youare and what you are capable of. If you do not leave yourself notes, forget to read your notes, or are unable to read your notes,and cannot roll memory successfuly, your skill levels will revertback to what they were at the time you
Memento-style
 
That's awful. Second radmen:
3d10
 
> 483 Spreading rumor.
Subtract one renown each year. If spreading rumor is removed, do not add renown
 
That'd be nastier if I expected him to last so long.
Third radmen of six:
3d10
 
1:27 PM
9
5
7
 
> 957 Reparation.
Remove all radiations from your list, evenpermanents, including reparation. For each radiation removedexcept reparation, you may roll once on the radiation table, addone to any attribute (strength, resiliency, or moves), or gain 40skill points
So, we wipe all three.
Now we can choose attributes, skills or alternate rads.
 
ATTRIBUTES.
 
So we have two points to give.
(Since wiping Reparations itself doesn't give any benefit)
 
I can zero out Strength...
It'd be nice to be able to carry a human head without getting winded.
 
Possibly his own.
Ok, so that's one point. Want to reroll the second?
 
1:30 PM
My Str was at -2.
 
Ah, right.
In that case, let's get to the last three radmans.
 
Fourth radmen of six:
3d10
 
> 366. Dead brain cells.
Spend five extra skill points every timeyou advance a skill
 
Bah. So much for needing my head.
Fifth of six:
 
1:31 PM
It's like the process is geared towards doing skills after rads.
 
3d10
 
Ready?
> 412 Osteichthyes.
You have cross-mutated with the local wild-life. Take D6 attributes from fish and other water dwelling creatures like clams and crabs (that can be found in your area) of your choice and add them to your character
 
1d6
 
 
1:32 PM
"Can't breathe air"?
 
Must return to birthing place in order to spawn.
 
Can create pearls.
 
Avidly hunted by bears.
 
Has no bones.
 
Wait, wait, wait.
This is post-apocalyptic and ridiculous. We should be using Australian water-dwelling creatures.
I have a poisonous spur on my ankle.
 
1:34 PM
True, true.
 
If crushed, I can vomit up my guts to get them out of the way, then swallow them without fatal injury.
 
"I go well with white wine".
 
Okay, so sixth radmen of six:
3d10
 
> Natural selection.
Your highest attribute is unchanged andall others are reduced by two
Bye-bye, 0 Strength.
 
1:36 PM
Gnooooomes!
 
So, what do we have? A barely-mobile fish-man with dead brain cells.
 
But he can live.
 
Last one!
2d6
 
 
1:39 PM
d6
 
 
2d10
 
Moves 2, Res 6... maximum age.
 
60 stays 60, right?
 
1:40 PM
Moves -9, Str -5, Res -7, 4d6 radmens.
 
...right.
 
(and -20 spread across all three)
 
So, -14, -14, -13?
 
I guess so.
height/weight.
6d6
 
 
1:42 PM
Can carry... -110 lbs?
 
67''
5d6
 
 
134 lbs
Once again +2/+0/-1.
 
-12 moves, -14 strength, -14 resilience?
Or the other way around?
Doesn't matter.
 
Yeah.
4d6 radmans incoming!
4d6
 
1:44 PM
 
Right now breathing is a stretch for this guy.
 
13
3d10
 
> 245 Quest.
Your game master will assign you a task. Onceassigned, the quest will be your primary focus. For completingyour mission you will be rewarded with 5 renown
 
3d10
 
1:45 PM
7
2
10
 
Your mission, should you choose to accept it, is to get out of bed.
> 720 Coup.
+D6 to guile and command
 
@lisardggY Gotta... lift eyelids... first...
3d10
 
> 328 Carrier zero.
Anyone that comes in contact with you fromthis point forward must roll on this table
 
Beautiful!
Anyone who tries to help me get radmen.
3d10
 
1:46 PM
4
4
10
 
> 440 Brawn of the bear.
Add 18 inches to your height and doubleyour weight. Adjust your attributes accordingly. In addition, addtwo to your strength and subtract three moves
 
[squint] Okay, math...
85'' (7'1'').
 
268 lbs.
 
268 lbs, for...
Str gets +1, for a total shift of +2, plus the +2 from the radmen itself.
-15 moves, -10 Str, -14 Res.
 
Lovely.
Eyelids are a go! Now let's see about that foot.
 
1:49 PM
Fifth radmen:
3d10
 
> 691 Lead feet.
Subtract a move
 
...you had to mention feet.
-16 Moves, -10 Str, -14 Res.
Sixth radmen:
3d10
 
> 765 Special procedures.
Radiations may not be removed from your list by other radiations (that effect is negated). However,an impossible medical doctor roll or an improbable genetic sengineering roll will remove a radiation from your list
 
1:51 PM
"Doctor, can you cure my urge to get out of bed?"
 
Right. [sigh]
 
Seventh of 13:
3d10
 
1
10
2
 
Well, since our precarious condition isn't caused by the radmans, as much as by general age, it's not too bad.
> 102 Hick.
Streetwise is now a natural inability
 
@lisardggY No, but the urge to get out of bed is a radiation.
Eighth of thirteen:
3d10
 
1:52 PM
10
4
7
 
> 047. Radiation sensitivity.
Radiation has more effect on your body than average. -2D6 from shielding.
I don't even know what that means.
 
Ninth:
3d10
 
> 643. Amazing story.
Gain one renown
"Watch: Local man is too weak to get out of bed. Story at 11!"
2
 
Tenth of thirteen:
3d10
 
1:54 PM
6
3
5
 
> 635 Gulping time.
You now age one year for each month of your existance.
 
That's just mean.
Eleventh:
 
Hey, he made it to 60 before it hit!
 
3d10
 
1:55 PM
(At least he'll be put out of his misery sooner?)
 
> 637 Bat blind.
You now see only with the eyes of a bat (radar).You are extra sensitive in areas where motion detection is important, unfortunately glass and other transparent surfaces present a problem for you, because to you they are as opaque as a brickwall.
 
Hey, now I don't have to open my eyes!
 
You know what? Forget about the eyelids.
Heh.
 
Twelfth:
3d10
 
1:56 PM
Binary. Reroll.
Dicebot is seriously broken.
 
Trying again:
3d10
 
> 996 Pride.
Your prideful arrogance will be your end. You think you are better than everyone else, so you go around taunting people with your excellence. Anyone near you will be incited into a fit of rage and will want to kill you. Your attacker will have automatic initiative, and an additional two moves, resiliency, and strength while in combat with you
 
I am the master of the Disdainful Eyebrow.
Last and best:
3d10
 
1:58 PM
> 176 Retard.
Radiation no longer affects you. Never roll on this table again under any circumstances
NOW YOU TELL ME?!
 
[face/palm]
[falls out of bed]
 
But he LIVES!
 
Ageing a year every month.
 
Well, until someone stumbles into his bedroom, gets irradiated and angry, and kills him.
Well, that's that.
They all survived.
Some... more than others.
Fish-boy has the best long-term prospects.
 
That's awful.
Thank you for doing that with me.
 
2:05 PM
It was a delight.
 
I need to go to bed two hours ago.
Goodnight.
 
G'night.
 
11:00 - 13:0013:00 - 15:00

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