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3:14 AM
@C.Lange I think it'd be easier to make money with freelance programming jobs
I really like the question though.
 
3:28 AM
I think the largest way to make money on the side in EE is counterintuitive. I don't think it'd be a sure bet, unlike something smaller and more constant. For instance, what if you were to try to invent something useful? It could be anything from an electronic device to a process. That involves a lot of time researching, tinkering, etc. Instead, tutoring EE or codementor-ing students (e.g., codementor.io) would result in lower income, but a relatively more consistent cash stream...
I suppose what I'm getting at is risk vs reward. You could spend a lot of your free time researching and developing something. Generally, this would be at the cost/risk of making significantly less money. Although, the catch is that you could generate super-significantly more (in my eyes) if whatever you were developing is actually successful/efficacious.
To sum up, on one hand there are EE/CS things you can do that will be easier and generates revenue in the short term: seeking money for money's sake. On the other hand, going into something that isn't so well known, something where your focus is on a sort of creativity, maybe even unbroken ground, lots of hassle, roadblocks, breakthroughs, more hangups and so on--the path less traveled--to maybe something worthwhile.
One short-term idea is to take a hobby electronics project, like Samy Kamkar's Master combination lock breaker/unlocker (open source) and sell completed versions of it. Before the 3D printer screwed me over, the project can be built with less expensive versions of some he suggests. For instance, it doesn't need a rotary encoder to unlock the combo lock.
One long-term idea is develop a real JETPACK!
(Rn, this "real" jetpack has very short range. However, the movie producer/director guy and his team did make a second version, the JB11 with redundancy system.)
Closest thing I could find to the harder path: videoplus.vo.llnwd.net/o23/digitalsuccess/…
 
 
12 hours later…
4:05 PM
@adamaero that's some interesting insight. I was thinking about the peripheral stuff as well (tutoring, TA, RA, etc.). I know a couple guys here at work that also teach a course at the local university.
The inventing path sounds like fun but the risk is high like you said. You need a good idea...
 
Thanks. And I meant the time as also including searching for the good idea =)
 
Oh absolutely. I mean, my guitar pedals sound like a fun project but then I'd have to sell them... maybe I'll have to make some and head to a craft market lol
 
 
5 hours later…
8:56 PM
@C.Lange High risk but even if you fail you might have more fun than doing a lot of the alternatives.
 
 
1 hour later…
10:02 PM
@ThePhoton good point too. It depends on if you're looking for the "side money" to be a steady stream or if you're willing to approach it as a hobby.
 
10:57 PM
Stupid design I'm working on must win some kind of prize for number of power domains per square millimeter of board area. My chip suppliers are dumb.
 

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