2:16 AM
@KorvinStarmast I haven't analyzed/compared all the specific spell options, but extra known spells for sorcerers is always nice - I like the origin spells concept. @MikeQ may be right about the spell selection. Also I notice that it mentions "improved invisibility" instead of "greater" :P
12 hours later…
2:20 PM
@V2Blast For My Money, the Tasha's two spells per level was overkill. One is IMO better. Sorcerer is not supposed to feel like wizard, as I see it, based on how they set it up. But I feel that they limited the number of meta magics that can be learned/applied too much; the sorcerer's schtick is that they are magic 'from within' so they can manipulate it better ... hence meta magic.
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The Back Room: Live Tabletop Games
A space for online tabletop gaming.