@daze413 the notes I have jotted down:
I like the growths, because it felt like we (as a party) now had to make the decision of whether to focus on BB or keep the growths from getting too numerous. (Though there's the table-argument to be made that letting 4 or 6 get out there would have made AoEs tempting. I think I mentioned before: I like when combat tactics have to take into account managing multiple races, kinda like a euro-style board game.
The forced movement on a failed save was nice, too. It doesn't feel terribly punitive--it's not like getting *banish*ed. Something about it eating…