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2:16 AM
@KorvinStarmast I haven't analyzed/compared all the specific spell options, but extra known spells for sorcerers is always nice - I like the origin spells concept. @MikeQ may be right about the spell selection. Also I notice that it mentions "improved invisibility" instead of "greater" :P
For comparison, the new Clockwork Soul and Aberrant Mind subclasses from TCOE do seem to grant 2 extra known spells per spell level (for spell levels 1-5)
Having additional Metamagic options known (...that you still have to spend your sorcery points on) is nice, but I don't think that alone makes sorcerers feel good compared to, say, a wizard or other known caster
 
 
12 hours later…
2:20 PM
@V2Blast For My Money, the Tasha's two spells per level was overkill. One is IMO better. Sorcerer is not supposed to feel like wizard, as I see it, based on how they set it up. But I feel that they limited the number of meta magics that can be learned/applied too much; the sorcerer's schtick is that they are magic 'from within' so they can manipulate it better ... hence meta magic.
I'll be interested to see how Kevin chooses to apply meta magic if his playing schedule allows him to be there more consistently. I think he has another class this term, but I am not sure about what days of the week.
 

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