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2:20 AM
@MikeQ @V2Blast looks like we on for tonight.
 
 
11 hours later…
1:41 PM
@MikeQ @V2Blast Thanks guys for making tonight a go. The dice were weird; the number of saving throw fails as the encounters progressed had me a little worried about the final encounter with the undead beholder - if that disintegrate ray had come up with one of you failing a save, I'd have hated to see Laz or Seven turned into dust with neither of them there. That's part of why I had the random rolls be in the open. Luckily, the insane creature never picked that one.
FWIW, I think I handled the Drowned poorly; could have forced a few more Wisdom saves for fear from one of them, I think. @MikeQ your question about sheperd druid and the new summons might be a good one to ask on site; I can't put the two books together until later today.
 
 
9 hours later…
10:36 PM
@KorvinStarmast less likely for Seven thanks to high Dex :P but if it was able to combo with the Paralyzing Ray, it would have been devastating due to auto-failing Dex saves
@KorvinStarmast Yeah, it'd be an action to use Reveal but it could have frightened everyone within 30 feet who failed the DC 13 Wis save. I think more than that, you never used its ability to Dash, Disengage, or Hide as a bonus action thanks to its multiattack
...I think you also weren't rolling (at least that we could see) for their Undead Fortitude trait
also, @MikeQ what was your question about Shepherd druid/the new summons?
is it about how the new summon [X] spells from TCoE interact with Velthiss's new 6th-level Mighty Summoner feature?
 
10:52 PM
Yes. By RAW, the summoned creatures don't have hit dice, so they wouldn't get extra HP.
 
ah
> The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.
@MikeQ yeah, seems not, as written
 

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