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6:10 AM
Hi, as ypu may know i hate the common definition of vevtor graphics. Where curves are defined as mathematical functions. Because, this gives the wrong impression and it gets mismangled to mean different things to different people.
But worse most people can not use that info go reasln about the system
So i have been playing with following explanation:
" Vector graphics deals with the idea of a curve; Not its representation on paper or screen but the idea of what that curve should be. You can then attach a instruction to this ideal curve on how it should represent itself on the medium."
Its a start but too complex IMHO.
 
 
2 hours later…
8:13 AM
@joojaa smells like Platonic Idealism
 
8:30 AM
@PieBie yeah but even that is a better explanation as to what vector drawng is than you know its a methamtical function
 
@joojaa I feel the 'best approximation' is inherent in all computer systems though. The possible combinations of hardware and software are so huge, you can never really guarantee any result, just a 'best effort' At least for visual stuff, I hope at least Excel always calculates the same result for 1+1.
 
@PieBie ah so your talking bout floating points
 
So including this statement in the definition of vector graphics is superfluous, because it is a given in any visual representation.
 
Actually illustrator used to be fixed point
 
@joojaa not even that
 
8:38 AM
so that what you told was true back in time
 
I always tell the truth
:D
 
but fixed point has its problems
in reality you want to use something like mathemica
if you want to be that accurate
But then there is no closed form solution for the offset of a bezier spline, so your application is relying on a approximation no matter what
 
@joojaa It's just that my graphics card can render a different image from yours, and my screen is calibrated differently. And the sun casts a different light in my part of the world. And... So I cannot guarantee you are seeing what I am seeing, even if my curves would be mathematically perfect.
 
So theres thta
@PieBie yes but thst why its only capturing idea of the curve
 
so 'best approximation' is inherent in computer systems
 
8:41 AM
The how to display it is a different thing
@PieBie its not even best. Approximation is a inherent feature of manufacturing
Since all thet you use are manufactured sparately you kindof inherit that feature
You can only ever get exactly what you meant if you:
a) only make one
b) accept all the failures in your copy as perfect
 
Exactly, so why would you include it in the definition of vector graphics if it is already a given? An axiom of computer graphics if you will?
Shouldn't we then make abstraction of this imperfection and work with the assumption that it works as intended (even though we know it doesn't really)
 
Mainly because a definition needs to help you to reason things
If you understand that your are "trying" to do ideal, irespectively of technical limitations. It helps you to understand what you need to do.
The other definition just tells what thing is, and leads to misunderstanding. But does not lead to understanding on what you should do.
 
I don't see how knowing the curve is actually not the real curve but just an idea of the curve helps everyday users of Illustrator for example to churn out better vector graphics.
Who is the target audience for this definition of yours anyway?
 
@PieBie well it helps to understand why we have strokes and fills, it helps to understand that you dont necceserily draw the curves as much as construct them, and that the curve can be used to other things than what you see on screen such as cutting paths for lasers or planar cutters like this zund im sitting next to
IT also differentiates the reason for why not just use pixels
Although to be honest vector drawing was never intended for graphic designers originally, but rether for engineers using plotters
to engineers the lines in manufacturing drawings dont actually have a width they present the imaginary perfect surface that you strive to attain
The actual surface might not even be straight
 
9:06 AM
OK, yeah, now I'm following you.
You're saying that curves can be construed independent of the medium they will finally be expressed in, and later applied to any medium
 
 
1 hour later…
10:36 AM
when did this become philosophy.se chat? ':)
 
 
3 hours later…
1:51 PM
@PieBie yes
 
@joojaa in that case your definition is pretty spot-on
 
@Vincent when the chsnged the font :P
 
2:12 PM
I did a few tries to use user-defined CSS to change at least the font back to OS. No cigar.
 
> 🙄
 
2:28 PM
@Vincent can you recommend a good browser extension to load your own CSS?
 
3:02 PM
I use User CSS, it isn't that great though.
can you make a userscript and load that into tampermonkey?
 
@PieBie oh I just use FF's Chrome directory
73
Q: How to override the CSS of a site in Firefox with userContent.css?

RaufIn Mozilla Firefox, I want to create userContent.css which overrides the CSS of a site. Where should I create the file? Could you please describe it based on Windows 7?

 
 
1 hour later…
4:24 PM
@Vincent I used Stylus to overwrite the CSS. You can download the FF export here: 1drv.ms/t/s!Aup3Ie22Dx2Eg4JI5b-Zce2HwEW09A
I cleaned up a lot of sh!t. If you just want the font, you can delete everything below it.
 
 
2 hours later…
6:29 PM
How can I modify this image slider so that instead of having a little triangle on the bottom - It just uses a resize arrow (cursor: ew-resize;) from anywhere along the center line.
I tried all kinds of shenanigans, but the best I could get was no triangle, but I still had to drag from the bottom only. (also couldn't get the resize arrows in) I don't know any CSS, just trying to play around.
 
 
2 hours later…
8:34 PM
@WELZ I'll have a look at it tomorrow morning when I'm back at the office (that's in 12 hours for me)
 
@PieBie thanks, I appreciate it a lot!
 

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