Next poster is for A Midsummer Night's Dream, and the director is going to choose a semi-contemporary musical motif for it; one of her previous Shakespearean productions used Beatles covers.
That reminds me of the A Midsummer Night's Dream I did in college: we had modern music as intermezzos over a few textless scenes. I clearly remember No Doubt's Don't Speak being eerily appropriate for one of those
I use mostly systems that are fast and easy to pick up and are tuned for a satisfying single-session adventure. That way I can just say "Hey, you can come over any Saturday you're available."
Because if people feel like they need to commit to regular attendance, they won't come at all. So long-form campaigns and vertical advancement systems just don't work with my situation.
The closest we come to long-form campaigns is more like episodes in an old-fashioned monster-of-the-week TV show.
Oh, and it's important to use systems that scale to varying group size easily and well on the fly.
That's one reason I default to Fate most of the time.
13th Age is still using the same basic d20 System chassis, but since it's free of the franchise obligations it has room to ditch the unnecessary "because it's traditional, damnit" weight, and bring in some fun newer ideas like replacing skills with backstory RP prompts.
I have a vector eps plot on which I add gradient shade in Inkscape. However, when I save as eps again, the gradient part of the plot is pixelated.
Does anyone has solution for this, that is to save a gradient in vector form?