« first day (4244 days earlier)      last day (710 days later) » 

12:05 AM
@KorvinStarmast Long time coming, but the question/scheme is up: rpg.stackexchange.com/questions/198374/…
 
A Beast's Burden (Alpha Release) by Urania Games. You are a magnificent creature of legend, a Beast of Myth … and you do not want to die. A solo defense game in Caltrop Core.
 
 
1 hour later…
1:25 AM
TTRPGs for Reproductive Rights A bundle hosted by Roll for Romance with content from 201 creators. All proceeds from this bundle will be donated to Planned Parenthood and NNAF (National Network of Abortion Funds)
3
Merrow by lin codega. A game about merpeople wanting to become human.
 
2:07 AM
"Making the Real" by Bankuei on Deeper In The Game.
 
 
1 hour later…
3:15 AM
0
Q: If I (the question author) cannot see who voted to close a question, was it closed by a moderator?

user2754Referring to this: What is the single highest damage attack that can be made by one tenth level character with no assistance, support, or magic items? [closed] Typically, if a question is closed, it will show 'closed by - list of names'. I'm not sure why this is not the case for this question.

 
3:39 AM
oooh Katanas & Trenchcoats 3rd Edition just dropped! (I got the email from Kickstarter)
That's been a loooong time in the pipeline.
 
 
1 hour later…
4:47 AM
33
A: How could we improve our planned post notice improvements?

fbueckertstatus-completed Update: We've changed the post notices for question askers so that they do not see the usernames of close voters listed - this includes askers with the close/reopen vote privilege. We considered making it so that post owners with sufficient rep could still see the list, but deci...

 
0
Q: Oops, I reopened my own question

Groody the HobgoblinI have a question how legitimate it is to cast unused spell slots in the moring before learning new spells. It was closed as a duplicate of if you can cast spells during a long rest. After I edited it, to highlight that the question was different, as it was as much concerned about the narrative a...

 
 
2 hours later…
6:49 AM
K&T has a lot of really great mechanical ideas I'm gonna be riffing on in my own games, but I don't think I'd ever want to actually play it.
Love it, don't wanna use it.
 
 
2 hours later…
10:02 AM
@BESW I feel that!
@Glazius I think I'm not working in this space.... I'll figure out a worked example, but as everything is in flux I'm not sure how coherent or consistent it's going to be
Say you've got 3 guard mice, a river to cross and a weasel that's tracking you. The group (the players) get 3 tokens in their cup. The GM decides this is a tame river so it gets 3 tokens (roughly, if they take 3 turns to cross then some extra complications pops up), but will have a low disposition/HP/whatevs (it's easy to cross) and maybe the weasel gets 1 token (they'll turn up/attack after one round) but has a high disposition ( they are tough to defeat )
You might delay crossing (mechanically put a token in the river's cup) you might Wade across confronting it(dealing it 'damage') you might look to move to a better place to cross (Maneuvering) or find some way to control the river (build a temporary bridge)
Depending on what you choose you might be in a better worse position to deal with the weasel
Now at this point no dice have been rolled
I'm trying to give each action type a trade off
So that after moving tokens around you get bonuses penalties for your roll, and if you play it safe you might have to fight for longer
I like the idea of making "cut wires at random to defuse the bomb" and "carefully study the wires" both valid and distinct choices with different rewards/risks
Going back to the river/weasel example, rolling badly to cross the river and deciding to delay both mean if the weasel wants to attack they can do sooner before you're across
Hmmmm: spitballing here, maybe it's easier to balance of you want to add to your cup and it becomes a resource not a way of delaying social powers?
Or each player has a cup and you moving tokens to/from the shared cup has some mechanical meaning
Maybe delaying takes from the shared cup and gives you resources to spend if/when you take your next non-delaying action?
 
10:46 AM
I guess in summary I want to use the tokens to build tension/count down to the action really starting
Like Superman's "world of cardboard" speech of the "I'm not left handed either" fight in The Princess Bride
Once the group cup of shared tokens is done, it's gloves off time
 
11:39 AM
@AncientSwordRage Hmmm so framing it as racing limit breaks? When everybody on one side gets [X] tokens, then everyone on that side can start spending them to be awesome.
 
11:50 AM
The Station by Pidj is being distributed to backers! Will probably go public in a day or two.
 
12:01 PM
@BESW yeah that's about it
But in dune way I like the idea of subtracting from a cup/pot like an abstract counter timing down
 
How about powers that are only available when your cup is empty? Which introduces "put a token in your cup as a price" type costs.
 
So if we keep both the shares group cups and the individual ones, I can say the group cup has to be empty.
Putting a token in your cup as a price is sort if what I was attempting with the control/impose in my table above
 
12:26 PM
I'll try and write up/work out this later as I'm trying to do a months worth of maintaining cleaning in one day for our house inspection tomorrow 😬
 
12:37 PM
Sounds fun!
 
 
9 hours later…
10:03 PM
5
Q: Are there any 5e spells whereby PCs can gain the benefit of a long rest without actually taking a long rest?

Joel DerfnerI know that in D&D 5e the 3rd-level spell Catnap allows PCs to get the benefit of a short rest in exchange for 10 minutes of being unconscious. Are there any spells that allow PCs to get the benefit of a long rest in less time than a long rest actually takes?

 

« first day (4244 days earlier)      last day (710 days later) »