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00:02
@BESW awesome!
 
1 hour later…
Ben
Ben
01:30
Morning all
No immediate news on the timefront to reoprt
01:47
@Ben Roger that
Ben
Ben
How was everyone's weekend?
I sent out my seasonal mini-campaign invitation that most of the recipients will ignore.
Ben
Ben
@MikeQ I'm not sure I got one? Which email did you send it to? Of the 12 I have, 2 are junk, 4 are purely for accts, I don't have the passwords for 2 and 1 is redundant.
:P
02:25
4
Q: Can I identify and learn the properties of a magic item that I can't attune to without using the identify spell?

James WilsonIf I have an item I can't attune to, (e.g. a Dwarvern Thrower for a non dwarf or a robe of the Archmagi if I'm not a Spellcaster): can I still find out what it is after a short rest? I am not asking how to identify it, I'm asking if the fact I can't attune to it prevents me from identifying it.

03:14
Can anyone show me an example of a "welcome to the site" comment? I've been looking for one but can't off-hand find one, or remember what information is usualyl in them. I want to plagiarise it for Vegetarianism.SE where there've been several new people wandering in and doing things hopelessly wrong, so I think pointing them to the instructions is in order.
But I don't know what instructions.
I'm always seeing "welcome to the site" comments on RPG.SE when I'm not looking for them, but now I am looking for them there's none to be seen :-D
It's usually something like "Welcome to the site! Take the [tour]." Then it's usually followed by a question asking about the game and edition (example), or if that's already given, then a generic "nice first question" sentence.
03:36
@A.B. (Examples are my personal taste in welcome-comments, meant for Puzzling) Here is an example of a detailed one I did in an attempt to help a new user who had a poor question, here is a more generic welcome when I didn't have anything but welcome to say.
To find more, you could try searching through the "comments" tab of a user who is known to post welcome comments.
Thanks, both of you! I've never really thought the tour was that informative, but then I couldn't be sure because I tend to avoid it like the plague myself due to the animations. And I'd forgotten the help centre existed.
The tour is a good starting place, but the most useful comments for a new user will be pointing out specific problems that they can address at the moment. Learning our rules tends to be easiest in practice, instead of in theory.
Another welcome-adjacent kind of comment that I do is explaining some particular moderation/curation action I took on their answer or question. (Edits or close-votes, really). Example. I particularly try to explain any rollback I make to a new user's edit, because they might get confused why something they did is no longer there.
See here for many useful "magic links" you can use in comments. [tour], [edit], and [help] are the ones I use most (all work as one would expect), but there are some other kinds of useful ones, such as those that go directly to some page of the Help Center.
03:56
Oh, now that's handy, I didn't know about those - when you said "[tour]" above I thought you were just abbreviating.
Fair point about pointing out the specific things they've done wrong.
(Though I don't think there's anything that can be done about the main thing I'd like to say to a lot of them, which is "practice your English a bit more" :-D )
It's almost a "secret" feature, something that's not obvious how it's been done (I at first thought users were manually grabbing the edit link each time), and something that's only useful if you're the kind of person to be posting such comments.
[is curious, goes to look at A. B.'s recent comments on VSE]
For this answer you could try a mod-flag explaining that it should be deleted since there's an updated version by the same user.
I didn't comment on all of them. Didn't really know where to start, which is one reason I was looking for a generic welcome-please-read-the-instructions-properly message!
I did flag that one, yes.
Good luck for taking on community moderation duties!
04:18
:-) Thanks! I reckon that one's so neglected I can't really do much harm.
04:52
18
Q: Pre-made comments: A resource-gathering & workshopping thread

BESWPre-made comments are awesome. They're also super powerful tools. Let's workshop some new ones and improve the old ones! You've probably seen pre-made comments[i] used across the site by moderators, both diamond and not. They're efficient and help reduce the busywork of moderation[ii], but they'...

17
Q: We could use some more pro-forma comments

Brian Ballsun-StantonI'd like to brainstorm some possibilities for the modal comment-interventions that we tend to do: Welcome to the site, but your question needs work because reasons Welcome to the site, but your answer needs work because reasons Please stop arguing in comments! Please don't answer in comments. R...

05:24
Come Home by Ash Can Games (And So Can You!). A game of death & memory
Mermay Jam 2021 Hosted by Kestrel Rae. Write a physical/analogue game or supplement about merfolk or merfolk-adjacent beings, such as selkies, etc.
05:44
4
Q: Balance implications of houseruled “Megaman Warlock”

KRyanOne of the first 5e character concepts I heard people discussing was the so-called “Megaman Warlock,” based on using monster weapons as pact weapons since the Player’s Handbook rules text for Pact of the Blade seems to suggest that the warlock would be proficient with these weapons. (Word of god ...

06:34
2
Q: Can I combine two parts of a sword, each with a separate infusion?

user55068If I were to split a sword in two, and use a different infusions on both parts, and lock them back together (without fusing them together), would I get one weapon with 2 artificer infusions?

06:53
has anybody invited Sapphon to the chat?
"Survey: State of TTRPG in MENA" The Crossroads Guild has partnered up with Arabia 20 to create a survey that will help us understand the Tabletop Roleplay Gaming Scene in the Middle East and North Africa. If you're part of that demographic, please take the survey!
1
Q: Is this an ironclad wish?: "I wish for just my body to be young again but to keep all of my physical, mental and magical prowess"

Adam Racho 5eCould you have an ironclad wish that makes you young with no unsavory consequences? My attempt was: "I wish for just my body to be young again but to keep all of my physical and magical prowess" The "I wish for just my body to be young again" part of the wish would stop the entire world from go...

 
1 hour later…
08:23
"Gloomhaven sequel Frosthaven will change to address cultural bias" article by Charlie Hall for Polygon (so you know it's little more than quoting the official statements; I expect Dicebreaker to have a researched article in a few days). Creator Isaac Childres issues a statement about themes of race and colonialism
 
2 hours later…
10:05
@BESW Who sorry?
@BESW I saw James Mendez Hodez's tweet about this
11
Q: I just showed up here. Should I be somewhere else if I play other RPGs more than D&D?

SapphonSeems like in name 'role-playing games SE' is as such, but by the numbers this is really D&D (and mostly 5E) SE. I've seen this happen before on other sites (Usenet even), where the most obviously-named outlet for a hobby is kind of about the most currently-profitable aspects of that hobby, and e...

@BESW Oh right
I'm happy to invite them here
I don't see anyone else as having done so
I don't have any particular topic to invite them to discuss, just sort of a general "this is where people sometimes talk about not-D&D in ways that the mainsite can't handle"
There's also our main chat room, where we discuss all sorts as well as plenty of non-D&D games. Swing by if you haven't already :D — AncientSwordRage 2 mins ago
Woo!
10:17
@BESW I shall "Woo !" when then join chat :D
I also drafted but didn't post a comment clarifying that people don't get banned for posting Unspeakable Games.
@BESW I know the games you refer to, but now I want to make a game called "The Unspeakable Game"
as in,.... those really bad games that shouldn't exist that we prefer not to talk about here or actually games called Unspeakable Games?
@trogdor I want the latter
more Cthulhu Mythos, and less actual Lovecraft.
[a quick Google later] There's an itch.io game dev account called Unspeakable Games.
10:23
lol
It's what they call their adult games
so they made a game jam about it (not linked, as it's easily googleable)
No, like: Into the Chopper by Unspeakable Games. Tabletop RPG to play Run & Gun style games Published August 2020.
ahh yeah ok, I should have said "it's also what they call their adult games"
 
1 hour later…
12:05
Read a sr5 to sr6 comparison which is mostly technical and then has this line "one of the cyberlegs has a velociraptor claw on it." - relatable.
12:15
@Akixkisu heh
it's a long post (I found it by your quote)
@Akixkisu thats the one I found
@AncientSwordRage "The PDF of the core rulebook isn’t even available on Catalyst’s web store and they’re already errata-ing the book." - fascinating.
@Akixkisu haha
I've seen that before
Wizards of the Coast released a set of MTG cards, where one had an unclear wording. They only spotted it when they fed it into their card reading program for the online game and it took the rules text too literally
@AncientSwordRage yes, while I advised on Spilttermond we had a similar issue where a release tied into a convention schedule - so they had to get the print before that date.
12:21
it interpreted "Put all cards into your hands" when what they meant "Put all the revealed cards into your hands"
@AncientSwordRage do you remember what card that was?
they only noticed when ALL the cards on the screen just went SCHWOOOP and into the players hand
@Akixkisu the MDFC Alrund card
Oh.
I really liked that one in limited.
Though the raven is a poor attacker.
I think it's one of the MDFCs that work the best
Get in early with the raven to set up playing Alrund later on
@AncientSwordRage Nowadays I play limited, almost exclusively, and the MDFCs tend to perform exceptionally well.
12:24
@Akixkisu yup, seem tailor made for best of one
@AncientSwordRage SCHWOOOP is best OOOP
yup yup
@BESW hows it going?
Last time I really played conctructed was during the Field of the Dead combo period because that deck was a ton of fun to play.
I tend to play either limited or historic brawl (I have a Tezzeret of the Fridge deck)
@AncientSwordRage Not bad. Trying to phrase that thing we talked about in the most concise way possible to allay concerns where they exist without creating concerns where they don't.
12:34
@BESW and also not detract from the whole thing
it's no small task
Yeah.
An outright insertion would break the flow in ways I can't reconcile in the time available, so I'm putting it into the program.
@AncientSwordRage neither brawl nor commander do it for me, I wish I was into either.
@Akixkisu Yeah, I know what you mean
I just like how silly that tezzeret card is
@BESW ah ok
@AncientSwordRage I sold my play set of Shahrazad last year because I never got to play it. I loved the concept of that card, but there was little point to holding onto them for a maybe one each other year situation.
Well, 'program.' I'm doing a thing with the presentation that I'm positive I didn't invent but I can't remember any specific examples of it and everybody I've showed has gone "oooh why doesn't anybody do this."
12:39
@BESW I'm excited to see it
@ThomasMarkov I'm trying o find the question, but reskinning existing weapons may be helpful.
@AncientSwordRage You can see a variant of it here: the sidebar-as-follow-along-program.
@NautArch yeah, I’m gonna add some more about that once I’m back at my desk.
I’ve also been thinking about wish questions.
@Akixkisu heh, have you seen the LRR Unstable Pre-Pre-release match between Mark Rosewater and ... I forget his name
Oh, are you the reason I got an upvote on the girallon arms answer?
12:42
It’s a case where it may be beneficial to have a canonical “is this wish DM-proof” question. We get a lot of these questions, and most of them could be dupes.
@BESW that's very smart
@ThomasMarkov is the cannonical answer "No the DM is more evil than you could possibly imagine?!"
@AncientSwordRage It seems eminently obvious? It's the digital equivalent of "Here's your program so you can follow along and know what's happening and what's next."
And yet, it seems entirely too rare.
@BESW it seems super obvious
I'm stealing the idea
yoink
It's just the same sidebar on every slide, with an indicator that changes on each slide to indicate where in the program that slide falls.
@AncientSwordRage Yeah, basically.
12:44
@AncientSwordRage I have not, I dare guess you'd recommend it? :)
Maybe @Medix2 can do one of their duplicate anthology metas.
@Akixkisu yes
@AncientSwordRage Well, it's right there in the rules that the Wish can just fail [without any explicit cause needed], so trivially the answer to anything wanting to confirm Wish-wordings as GM-proof is "no, it's not"
@Someone_Evil well how about that
12:45
@AncientSwordRage I had a GM who refused to ever grant even the most reasonable wish without adding some twist, usually based on the fact that he had a better grasp of formal syntax than most of the people at his table.
@Akixkisu Wedge! that's the guys name
It was maddening.
@Someone_Evil Eh, I disagree with Dale's answer, it does have a canonical answer, which is "wish does whatever the DM wants".
The other players wound up hiring my character to write wishes for them, because I could run syntactical loops around the GM and knew how to butter him up so he'd be inclined to interpret things generously.
12:47
IMO the Wish questions, both in the direction of "can my Wish do this?" as well as "will my Wish do this" are indicative of a culture where an authoritative statement, as if from rules, is desired even when we're talking of a spell that is well-removed from normal rules of the game (save for Rule 0).
And failing to get the "rules statement" from rules, it's sought here.
@AncientSwordRage youtube.com/watch?v=BW8ohLCvAJ8 this looks like the vod.
Was one of my first exposures to the problems with "you don't have to know how to swordfight to win in combat but your character can't have more social grace than you do."
@BESW sounds obnoxious.
12:49
Maybe Ill write a Q&A proposal as an answer to that question.
@AncientSwordRage Do you mean the game between Cameron Lauder and Wedge, to which Mark became a participant?
@Akixkisu I couldn't say from work
@Someone_Evil not sure
tbh I think a general "Can a Wish be GM-proofed?" would be a stackable question, with an answer of "No, because..." being easily collected from existing answers to similar questions.
@kviiri Yeah, that's the form I was thinking.
@BESW mmmmhm
12:51
@AncientSwordRage yes it is, that looks fun, thanks.
@ThomasMarkov do it and you shall have my updoot (assuming it's good, I mean.)
@kviiri where "because" is "D&D is a game which gives the GM authority over both players and text, and thus no safeguard cannot be ignored by the GM if they choose to."
@AncientSwordRage I just looked back to the original context, and I think it is. Here's just that match for those interested: youtube.com/watch?v=eBMLsY9qSt4
@kviiri Im gonna propose a question and answer in that meta thread that we can workshop.
@BESW That's certainly true, but even stronger than that, the Wish wording (in 5e) even makes it explicit
12:52
@BESW Yes exactly.
Yeah, the 5e wish gives the DM explicit liberty to just say "it doesnt work".
Whereas with normal spells you usually have the expectation that "there are rules, and the GM can bend them but usually shouldn't", with Wish you have "there are no rules* and the GM will decide what happens, if anything". It's an unusually strong statement of intent from DnD 5e --- though not in the direction I usually prefer :)
(* excluding the uses of Wish for casting lower-level spells, and the "Wish fatigue" that are more akin to normal formal rules of the game, still subject to GM fiat but not downright expected to be bent by it)
Though, wish does have a list of effects than you can expect to not be twisted by the DM.
@ThomasMarkov Yeah, that's the gist of my asterisk'd footnote.
D&D has always been a game for which "How do I control my GM" is unanswerable by rules: it's a paradigm in which you must trust your godling GM or flee their influence. Everything which appears to be a nuance inbetween those options requires, in actuality, trust.
If you can't call out your GM for being a jerk about wish, no amount of rulesing will fix the problem.
@BESW you can't even wish it to be so
13:00
Notably, two of the question on Medix's list are protected, so we also know that some of them see some unwanted noise.
@Akixkisu That GM also made a wish fizzle without effect if it referenced anything he deemed to be metamechanics--which included a lot of things that any half-decent wizard's guild would have figured out through trial and error a thousand years earlier.
Across Medix's 12 questions, there are 21 deleted answers.
For example, you couldn't wish for a +2 sword. You had to use convoluted roundabout phrasings to get that effect without actually saying so.
that sounds painful
Yeah. D&D 3.5 was a joy.
13:04
I can imagine your eye twitch as you say that
It seemed specifically designed to empower that kind of nonsense.
@BESW Yes. It also attracted that kind of behaviour and validated it.
how did wish in 4E work?
Jan 14 '20 at 22:51, by BESW
In one minute, anyone with at least level 21 and the Ritual Caster spell who had learned Wish, could create ANY non-creature object by spending the object's cost in spell components. Up to and including entire cities.
There's still a lot of "3.5 mentality" today, too. Mostly in folks who skipped 4th because they "heard it was bad" or tried it and didn't care for it. Now they're returning to the game in 5E and trying to pull that nonsense again. It's also all over YouTube
13:07
Wish from 4e:
Granted not everybody is doing that, but that's where I've seen most of it come from
> You create objects out of nothing. The power of wish is extensive; it can create magic items, fantastic treasures, or whole palaces or even cities. It cannot destroy anything or create creatures. The cost in components is the item’s normal price (with a minimum of 5,000 gp.). You cannot duplicate a specific object. Nor can you create a magic item with a level higher than your own or an object bearing specific information, such as a painting or book, unless you have something to copy.
> It can be used to create magic items but not ritual books or scrolls. The maximum gold piece value of created items depends on the result of the Arcana check.
So you'd have to pay billions to wish a city into being?
or a lot, at any rate
Yup. But you'd do it all by yourself in a minute.
So there's no penalty in 4E? I can just wait for my spell slots to restore and do it again tomorrow?
13:09
@G.Moylan wish for a machine that converts copper to gold
@AncientSwordRage gotem
No spell slots, it's a ritual not a power.
@BESW wow. good grief
4e doesn't have spell slots.
@G.Moylan 4e Wish is a ritual, so the cost is the material cost of the components.
13:10
doesn't even crash the economy, because you never sell the gold
And you don't have to be a caster class to learn rituals.
In a sense, that's a bigger cost since spell slots (or the closest 4e equivalent, Daily Powers) recharge at Extended rest.
Yeah, Wish costing gold is, in the 4e economy, basically costing you items.
most spell slots restore in a once-a-day long rest anyway, though
so dailies resetting once a day is mostly the same
Yes.
13:11
And I'm so glad they got rid of the XP cost to wish. I hear they kept that change into 5e?
@BESW if by that you mean there is no such cost in 5E, then yes
Yeah.
@BESW Yep, no XP cost in 5e. The only "extra" cost in 5e is the 33% chance of never getting to cast Wish again.
@kviiri if you use it outside of scope. but they did extend what it can do outside of just concoct stuff. it has actual utility now
@ThomasMarkov I was about to link to that XD
13:13
@kviiri Ah yes, the deadEarth approach to character viability.
@G.Moylan Anyway, 4e Wish is essentially a shop that stocks every kind of object (though not specific objects, plus some other exceptions)
Thanks to 4e being relatively strict about how PCs get money, this makes Wish inherently more restricted though.
Yeah, I think understanding 4e's Wish requires understanding item bundles.
@kviiri create simulacra, get them to wish that your character will never be denied access to wish
In general, many things that are primarily out-of-combat spells in other editions are rituals in DnD 4e. Long-distance transportation, resurrection stuff, scrying and anti-scrying are among some broad categories
They differ from other edition utility spells in a few ways: they consume ritual components (in amounts measured in GP value) instead of daily spellcasting resources, they can be learned by any character with the Ritual Caster feat (which is free for some classes), and they don't count against other magicks or other powers your character might learn (except indirectly if you pick the feat instead of something else)
It has some positive effects, one being that developing the character's out-of-combat utility doesn't come at a direct cost of hamstringing their combat abilities.
@kviiri I like that
13:23
@AncientSwordRage Me too.
And because --since a ritual never takes less than a minute to perform-- they don't have any need to be balanced for use in combat.
Righty roo that is true.
I made a warlock ritualist for 4e once
So you get to do all the cool out-of-combat magic stuff and it doesn't need caveats or mitigations to keep it from breaking combat.
By separating rituals from powers, the game let characters be more awesome.
@AncientSwordRage Sadly I've had difficulty finding people who accept this sentiment, because it seems like a natural trade-off to many that you give away some in-combat utility for some out-of-combat utility
13:25
And by making rituals a feat anyone can taken, they expanded who can be awesome that way.
@kviiri my argument to that is, "That's dumb" but I'm sure it can be more nicely worded
@BESW I remember 4e feats being very well done
May 12 at 14:19, by AncientSwordRage
@Akixkisu days since TRPG chat praised D&D 4E: 0
After they got over the little hiccough of Weapon Focus, yeah.
I guess the general opposition stems from the idea that DnD 4e is essentially a combat game, so you're forced to pick combat magic and allowed to pick non-combat magic, upsetting people who want to play a non-combat mage.
(Also there were a very small number of magazine feats which were worded in ways just ambiguous enough to allow for highly amusing applications, but not in game-breaking ways. Like multiclassing into cleric to get armor proficiency instead of a healing power.)
@kviiri Well that's just a matter of playing the wrong game. I don't complain about a lack of nuanced romance options in Halo.
@BESW Yes. But, y'know... don't get me started about DnD being the wrong game for the purposes we're purporting to play it for x)
At least 4e is open about being a combat engine and stresses that aspect in its design.
13:30
Yar. I respect that about 4e.
@AncientSwordRage I recall there being a bit of problem with Feat Tax though
@kviiri See: Weapon Focus.
There was a set of feats in early 4e which gave +1 to your attack type (weapon focus, implement focus, etc). If you were seriously about your maths, those feats were absolutely necessary, but they did nothing except give a +1.
@AncientSwordRage btw, I'm throughly enjoying the game, thanks for the recommendation.
So, Wizards released a set of new feats, specific to each category of weapon, implement, etc., which gave +1 to attacks with that item AND gave a category-specific addon effect like pushing 1 square, being able to trip, etc.
So you still "had" to take a +1 feat, but the choice of which +1 feat to take became an interesting and useful part of your build.
The simpler solution would've been to make a one-point adjustment to various parts of the game in the errata, but instead they took a flaw and made it a really engaging tactical feature.
You might multiclass, or take a specific race, to get proficiency with a weapon that's nonstandard for your class but has a +1 feat whose effect rider allows a really cool synergy with your build.
Or you might take a very typical weapon for your build, because the +1 feat for that weapon is designed with that kind of build specifically in mind and makes you even MORE that classical archetype.
On reflection, that's a good indication of how 4e did things really well. They knew that the problem wasn't "you must take this feat to be effective," it was "you must take this boring feat to be effective." Instead of making the feat unnecessary, they made it unboring.
(Compare 3.5's attempt to rehabilitate Weapon Focus and Toughness which suffered from similar problems: they made the feats mandatory for a lot of prestige classes, which didn't unboring it but instead doubled down on forcing the boring to happen.)
13:56
I kind of wish that 4e had no fumble rules.
Fumbles are a weird little mechanic.
I appreciate, on one level, that 4e actually made them interesting moments of crisis.
But as I recall, that was an optional house rule?
The thing about fumbles is, if they're applied to NPCs and PCs alike, it will always favor PCs because NPCs as a whole roll so much more and are designed to fail faster when things don't go their way.
The 4e DMG even points out that controllers will get hit by it more than other classes and this may be frustrating.
@BESW That feel when the much-maligned 4e exhibits more design sense than many real GMs I've known even when prompted about this...
14:12
Vastly more should I say
@Akixkisu you're welcome!
Alright, Im at the part of my meta answer where I write the Q&A proposal
Something like: "Is is possible to word a Wish in such a way that the DM cannot twist it?"
@Glazius I've been thinking about your fate conflict pacing answer a lot since yesterday. It's great, and I'm going to post a bounty for it.
Part of the reason I've been thinking about it, other than it's educational for me, is that a lot is also I'm trying to figure out a suggestion for the first part.
Mainly just about the thing I also left a comment about: at the start, you suggest only use the conflict rules if both parties specifically have the intent to harm one another.
I'm not sure how I'd phrase it or even suggest it inside comment length, but it might be worth talking mentioning that even then sometimes it's not worth turning things into a conflict. Sometimes the armed guards are just an obstacle, and we'd rather dispatch them with a single roll rather than break into an entire conflict scene, which is a thirty-second to thirty-minute pacing difference. Sometimes they're a serious head-on threat and it's going to be more fun to break into that conflict.
... I'm not sure how I'd begin to articulate that inside the scope of your answer, but I feel it's worth mentioning.
For me the dividing line is somewhere around: these are major characters with major stakes that can only be resolved at this point by head-on conflict, or the action is just awesome enough it's worth zooming in on.
In Avatar the Last Airbender, the Gaang's invasion of the earth kingdom palace is so one-sided I'm not sure I'd make it a conflict so much as a contest to see how hard the players steamroll the guards, or if they fail abysmally and get totally driven away. Probably mainly because at this point, the goal isn't "hurt each other" so much as "get past these guys."
(Note to self: if the team has gone through setback after setback and accumulated a whole lot of fate points, it's almost certainly worth considering letting them come back by steamrolling down a series of opposition triumphantly.)
14:55
Hello!
@TheDragonOfFlame \oo//
Looks like there's a PbP game going on
Actually the reason I haven't been in here for a while is because I am involved in a bunchc of pbp on MythWeavers
hey everyone, I think I'm going to drop off for a while. I did something very wrong and I've been depressed. I'm very sorry for everything I've done. I hope to see you all again one day. again, I'm very sorry for everything I've done, disturbing the peace of this site, I ruin everything I touch, and due to that, I have chosen to stop trying to get involved in communities and ruining them.
i hope you all remain in good health and that I can see you all again.
@Catofdoom2 You haven't disturbed the peace or ruined anything on the site. Did someone tell you that?
15:06
Not that I have any idea what's going on, but I'm sure there's no way you could ruin this, and I don't think you should go.
@Catofdoom2 you've not ruined anything...? Definitely not everything you touch
whoever told you that is wrong ( even if it's your own brain :P )
Brains can lie to you
Ah, I found it. They were running a play-by-text game in one of the back rooms, and a player was unhappy with the game and left.
Mah, players leave games all the time
Doesn't reflect on who you are
I posted an answer concerning a canonical question for "can wish do X" questions.
15:21
Cat hasn't done anything wrong. I'm wondering why he's saying these things
@Devils_Spawn I think in the past Cat has implied/I've inferred they struggle with various things that look to me like depression/low self esteem/distress intolerance/catastrophising. It's not for me to diagnose something, or judge, but if they're more comfortable taking a break then that is a good idea
I say this as someone who's helped a family member with this sort of thing
Oh. How do you know if you're depressed?
That's a complicated question, since the severity and symptoms can vary, and the condition itself can mess with a person's own perceptions. I'd suggest doing some google research on the topic if you're interested.
@Devils_Spawn I'm not sure if I can put it into words
Also they do state that they are depressed
15:26
but feelings of hopelessness/worthlessness are common
Okay. I was wondering because I think I might be depressed
Also, a lack of interest in doing things that you think you should enjoy/did enjoy, or apathy in general
Yes, good point
@Devils_Spawn I'd definitely seek professional help if possible, even if it's free support from a charity
or if it feels like it's not severe. Nip it in the bud, buddy
What do you mean "free support from charity?"
15:29
so I don't know if you live somewhere that has free health care
but there are free phonelines you can call up and just talk to someone
I wouldn't do that, except I'm doing it now, to people I don't really know
I mean, if it helps it helps :D
But it's okay. I honestly feel comfortable talking to you guys/girls
Except this is a chat room of tabletop game nerds and strangers. This room is not a therapist and this site is not equipped for therapy. At best this community can be a loose support network, but not a solution. Mental health issues generally required licensed professionals, or at least trained personnel at call centers.
@Devils_Spawn I know, right? I've always felt that way, and I can't really say why.
15:32
@MikeQ I agree, so if things get too regular/intense we can shift our chatting elsewhere.
I know. I think it's because we like some of the same things, we're nerds, we build each other up (I'm talking about things like the questions, you don't go hard core, your wrong! On each other)
it all builds trust
I should also mention that anyone can speak to a therapist. Unfortunately there's stigma about this in the west, and an idea that "only crazy people" would see therapists. But the reality is that it's ok to seek professional help, even if it's just to vent or talk about an ongoing stressful situation.
@MikeQ that's a really excellent point
@MikeQ yeah mental health stigma seems to be improving lately but it still has a long way to go. And there are some aspects like OCD that are still severely misunderstood by many
15:35
Great point.
At any rate, TTRPGs are not therapists, nor are the people we play them with. We can be friends, we can be support, but we cannot be an adequate substitute for therapy.
despite the memes and jokes telling us otherwise
@AncientSwordRage, that's what it's all about right? Building trust? Kind of at least
yup, but worth building that with a therapist as well
I guess. I don't really want to talk about my life to someone I don't really know well. I'll give important things,but.... you know what I mean right?
Tabletop games can feel therapeutic, but they're not therapy. Do not use them as therapy. They're not designed to handle that kind of processing.
15:40
@Devils_Spawn yup! The thing is when you start talking to a therapist you don't feel like opening up and I think most good therapists understand and expect that
That is true.
@MikeQ mostly, I don't know of any games designed for that but most main stream games definitely aren't aimed at that
Yeah. It's just hard to do for me. Why? No idea
For example, many eons ago, way back when I first started with tabletop games, I did use sessions to vent and let out frustration in-character, and in retrospect it made the other players uncomfortable.
@Devils_Spawn I've played all but 4e, and it's a pretty good one.
15:42
@Devils_Spawn that's also ok
Most therapists should be good at making you (eventually) feel comfortable enough to open up
It's very hard for me. Let's just say I have anger issues.
And I'd kill someone if they abused a child. Anyone really. I was abused, and I don't want to see people go through that same experience
@Devils_Spawn those things can and sometimes should be worked though
I haven't played 4e, but I've played 5e
Yeah. I guess so
Yes, it's just the way I feel because of being abused
that's a valid way to feel, but not every feeling needs to be acted on
Hi @Mast
Hi @Ancient
15:48
Btw, thanks for helping and talking to me about it, @AncientSwordRage
@KorvinStarmast @Trish I'm going to move this over to Dragons, but please all remember that lots of us play different games here. If you don't like one of them, that's fine - but please don't let your dislike bleed over into trying to influence others.
@Devils_Spawn no problem, but remember I'm no substitute for a real therapist
@Devils_Spawn You can use the basic rules encounter building here. Good enough to get started.
Okay, thanks @KorvinStarmast!
15:52
Last warning: Please move this conversation to Dragons.
Yes @NautArch, sorry
@Trish Good to recall that there is sent and received communication. your frustration with how much D&D dominates this site (and it has for 10 years) is coming out in the tone for the last five days. So I'm telling you, that's how it's coming across. I am sorry to give you offense.
Anyway, go check out my proposal here:
8
Q: Should we have a canonical "Can the Wish spell do X?" question?

Oblivious SageWe have a lot of questions about the spell Wish across various D&D editions, largely of the form, "I thought of X, can the Wish spell do that?" or "One of my players cast Wish and asked for X, can it do that? What should happen?" I think we would benefit from either a single cross-edition canoni...

@ThomasMarkov it's good
15:53
Or check out my proposal:
A D&D 5e class that's designed to be played by dogs.
Hi @hyper-neutrino
@NautArch @AncientSwordRage comment to @Devils_Spawn can be moved back, I think
@MikeQ You had my attention, but now you have my interest.
@MikeQ You get extra points for calling it “Tabarxi”
2
Please only use flags to indicate that a message is spam or is something an average person would consider to have malicious intent, be offensive, or be harmful. Disagreements will happen and if you want to stop discussing/debating/arguing with another user, withdrawing from the conversation is the best action. I've noticed a high amount of invalid flags here. Not going to call out any users.
6
15:54
...
@AncientSwordRage hey there :)
@KorvinStarmast FWIW, I was picking up that as well.
@hyper-neutrino Thank you!
Will do @Hyper-neutrino!
As for official options, so far I think the following can be played by dogs:
- a ranger's animal companion
- a familiar
- an artificer's robot pal
- a wild mage sorcerer
15:57
I'll pass the info on to Rubio. ;)
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