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Ben
12:55 AM
Mornin all
@BESW [link to the screaming sun from Rick and Morty]
 
's 'bout my dinner-time :)
 
Ben
Q: What should I do?
A: I have thought about this particular scenario, and while I have not experienced it myself, I believe the best way would be to do "x"
I think that is (while not the best) a perfectly legitimate answer. To go with what you were saying' we always want supported answers, but that doesn't mean that unsupported answers aren't acceptable either, they just need a bit more attention to confirm their validity.
@bobble Whats on the menu tonight?
 
rice, sausage, garlic butter corn
 
Ben
Ooooh... don't make me jealous! Haha
That sounds really good
So I've started playing Sekiro again. My first time around, my experience was biased by the Soulsborne series. But now that I'm playing it again, I'm having a lot more... well... "fun" isn't exactly the right word... :P
 
1:14 AM
@Ben Basically yes. Ideally that answer would be more like "I have thought about this scenario, I have not experience it myself, but I have experience these similar situations where things worked out like X. Based on that I feel the best way would be to do Y."
But even as is. It is a legitimate answer to the question.
 
Ben
Just thought I'd add my 2 cents :)
Been a while though, how are things?
 
@Ben Not too bad. Works been keeping me pretty busy. Bought a new car. Not much else. What about you?
 
Ben
@linksassin Sounds about the same as me... Well, didn't buy a new car, but I've finally got my license 12 years late haha
Work is hectic, family life is chaotic. So life is always entertaining.
 
@Ben Well congratulations for that.
 
Ben
TY :D
I'm starting top understand why my parents enjoyed doing the weeding XD
 
1:23 AM
@Ben Can't say I'm with you there. I let my wife do the gardening. Plants hold nothing interesting for me.
 
Ben
Oh same. I don't really enjoy the gardening, but it's regular, easily controllable, and helps me mantain some semblance of belief that I have control over things in my life hahaha
 
user15026
@Ben this is why I like my easy to care for houseplants and the tiny garden pots on my balcony, because like...then I can grow stuff and in hte case of the balcony pots, I can EAT IT TOO.
 
user15026
and it's something I can do and care for and control.
 
Ben
That said my partner has recently planted some banana palms. And I've developed an aversion to bananas over the past few years.
@Ash I want to build a herb garden for that reason.
The idea of just having all of my own herbs growing, ready to pick fresh whenever we need them is a really nice idea in my mind :)
 
user15026
Oh definitely!
 
user15026
1:29 AM
I usually do some herbs, a tomato, maybe cucumbers, lettuce is also nice and easy
 
user15026
Like basically I build a "I want to eat salad" garden haahahaha
 
Ben
@Ash My partner wants to grow corn too
Or maybe that was the boys... But i was strongly against that idea haha
 
Ben
1:48 AM
I'm all for having a veggie garden, but there's only so much space in the backyard for a garden, 2 boys and 2 dogs. Lol
Someone even suggested a pumpkin vine lol
 
2:04 AM
@Ash we mostly have luck with herbs like mint, oregano, basil, and cilantro. Bugs seem to get to our peppers and tomatoes before they are ripe. 😒
But fresh basil is soooo yummy ...
 
2:26 AM
We've got aloe, panax, bougainvillea, basil, and a pineapple, in pots on the balcony. And some more aloe, a snake plant, and a pothos inside.
The key to successful plant-keeping, is to hide the bodies when they die.
 
Ben
2:50 AM
@BESW WE've got some aloe. I should remind my partner to plant that
 
I dunno about your area, but around here aloe is almost impossible to kill provided it's got adequate drainage.
We keep having to break off chunks and re-pot them to give away.
 
Ben
@BESW We got off-cuts from my mother who lives just down the rod, so we should be good :D
 
And then you've got great medicine for burns and scraps and things!
Fresh-cut aloe is sometimes practically miraculous.
 
Ben
Could even look into making our own aloe juice..?
 
I'd be careful, aloe can be a powerful laxative.
 
3:30 AM
I think it's a particular bit of it. Either you eat the middle of the leaf but not the outside or the outside but not the middle, I don't remember which. Something it's as well to be sure about before you try it!
 
@BESW I call games like Cozy Town, Fiasco, A Penny For My Thoughts, and Microscope "storytelling games", because the activity the game cares to moderate is who gets to add to the story and in what order, rather than providing a means to resolve disputes among players in different roles.
I don't think they're off-topic for the site because a lot of the problems running or playing them are also problems in RPGs with story-scoped dispute resolution, and there certainly isn't enough volume for them to stand up a site on their own.
 
 
5 hours later…
9:00 AM
@Glazius Storygames is certainly a category I'd seen before, and does seem to cover the RPG-adjacent games where you are not as, or not at all, focused on actually roleplaying (playing in a role).
 
9:38 AM
My cat has a fairly unique hunting style, that is best described as sitting
Something moved? Sit until it moves again. Caught something? Sit on it until it tried to move.
 
10:32 AM
love when i typo a comment to say 'meat' instead of 'meta'
and i can't edit it anymore lol
 
@doppelgreener all for the better I suspect :p
 
@doppelgreener Well now I'm just thinking about meta tenderizer.
 
@BESW would you consider chat a meta tenderizer?
 
11:07 AM
I suspect it sometimes makes meta stringy and tough.
 
11:48 AM
2
Q: Can a sword made of adamantine be damaged by magical fire?

K.L.R.In a 5e game, the DM claimed that a sword forged of adamantine would not take any damage from a spell's magical fire. In this instance, it was an animated sword that was attacking us, and therefore a creature, no longer just an object. His rationale was that once forged, only certain kinds of dam...

 
 
1 hour later…
12:56 PM
@Akixkisu good catch (re. comment on my answer)--does it scan better now?
Wow. That was my first answer in 8 months. I should go take a soak or something.
 
@nitsua60 yup that is clear now, I think the "of course" is kind of redundant (if you want to change that, then you can also add: In this case[,] ... that stat block[,] ... critical hits[] rather ... of session[,]
 
Not a fan of the question tbh.
"My DM said this monster had immunity and now I'm upset about it because of metagaming."
 
1:17 PM
@ThomasMarkov it reads more combative than curious. It is one of those questions that let your red flag senses tingle.
 
Yeah, it's a monster the DM is using, it doesn't have to follow the RAW.
@nitsua60's answer is awesome, though. Some bounty coming his way.
if i remember
"what's good for the goose" is the technique I often employ, but it's usually the other way around when a player wants to do something off-script and powerful, I always make sure it's okay with them that if I approve, it's okay for me to employ against the party.
 
2:24 PM
@NautArch The raw it that a DM can make the stat block as they decide.
So any statblock like that is raw.
It is not wortwhile to discuss whether it is raw, it is wortwhile to discuss whether something makes sense/is fun.
 
@Akixkisu Not really. By that definition of RAW, anything is RAW if the DM permits it, but that strips the phrase RAW of all of its utility. The utility of the phrase rules as written is to identify rules that I can go find written down in official source material.
Whether a rule or ruling is RAW can be determined independently of whether or not a particular DM chooses to use it.
 
@ThomasMarkov yes, raw and rai are worthless distinctions.
(in that context)
 
I disagree. See my answer here where I explain the role the written rules play in setting expectations at the table.
 
If we look at other context, then raw and rai can be meaningful.
 
@Akixkisu Right, in that context, RAW is totally irrelevant.
I agree there.
That question is not about RAW at all, its about a player upset with the DM for doing something that is normal and expected for DMs to do.
 
2:31 PM
@ThomasMarkov either that or someone asking about whether adamantite has fire immunity in an ineffective framing.
For what it is worth, I left a comment there rpg.stackexchange.com/questions/183844/…
 
2:52 PM
hello
how is everyone?
 
Hey there
 
@ThomasMarkov what should i do in my current campaign? new people just keep joining and although they are all low level there's like now 7 or 8 players
they would wipe a hatchling off the face of the earth
 
Id recommend playing through a published adventure tbh
 
should I just give them an adolescent dragon?
ok
 
Playing through a published adventure really helped me learn how to dM
 
2:57 PM
ok
 
@vicky_molokh-unsilenceMonica I've also seen it used to talk about games like Apocalypse World with story-scoped resolution, where you e.g. roll to do battle and then directly decide how the battle went, rather than making an intermediate series of tactical decisions that would ideally result in the same "how the battle went" tradeoffs.
Apocalypse World is a very story-concerned game, and requires the same willingness and ability to adapt a story to prompts that a storytelling game requires.
But it's not a game where the rules are primarily concerned with who should be telling the story and when; it binds itself up in a lot of game objects, too.
 
3:25 PM
@Catofdoom2 More enemies is generally better than beefing up already present enemies
My advice is to either make it 2 dragons, or to add multiple thematic minor minions like kobolds
 
@BaconyRevanant I think I heard about this. give them one big guy to make them feel awesome and give them a bunch of small guys to challenge them. does that sound right?
 
@Catofdoom2 if you don't feel comfortable DM'ing that many players (8 is a LOT!) you could try splitting them up into two separate groups. Also, remember you can always say "no, you can't join because this campaign is full"
 
ok
@bobble I'll try to manage the campaign better. maybe I'll let them play a boss or something but I really should stop letting new people in.
@bobble do you think letting someone control a orc war chief or something of the sort be a bad idea?
 
@Catofdoom2 You absolutely should stop adding new people at this point. Most of the time, things in the game are balanced around a 4-6 player party. Don't relegate anyone to plying the role of an enemy though, that will get complicated
 
I'm not really the person to ask for experience, I've never DM'ed myself. Perhaps try some other people in this chat?
 
3:34 PM
8 people can be handled, but it's tricky, especially for a new DM. You really really need to avoid more people getting added
 
As for balancing encounters, since most any pre-made encounter expects 4-6 players, increase the number of enemies by roughly 50% to account for the extra players
 
ok
dragon army!!!
 
Powering up the already-present enemies is really tricky, because the combat will either turn into a slog of beating through a massive HP pool, or you're gonna overdo it and start 1-shotting PCs
Since, for obvious reasons, you can't have 1/2 a dragon, adding a handful of kobold minions should do it OK
 
ok-ok hear me out. a dragon over-lord that has an army of dragon borns and even dozens of dragons. do you think that could work when they level up a bit?
good?
 
3:39 PM
That depends on what level exactly they're gonna be
Remeber, increase the encounter size by only about 50%
If there's a fight between the party and 12 goblins, you add 6 more goblins to account for the extra players
 
ok
dragon army!!
 
at least when you're fighting the dragon you don't have to worry about parenting it
 
lol
a baby dragon eats more then an adult lion daily
 
3:54 PM
uh oh you only gave Pancake four chipmunks
 
no
i meant they eat as much as a loin (16 ibs daily)
 
my message was direct at Mithical, not you, sorry
 
Pancake is the size of a cat it should be fine
and if she gets peckish she'll eat our guide
 
How big is your guide?
Because I'm having trouble seeing anything the size of a cat taking down and eating anything the size of the average adult humanoid
Unless it's a fairy guide, then I can totally see that working out
 
The guide is a seagull
 
4:06 PM
(Which the dragon has attempted to eat several times already.)
 
@Catofdoom2 I don't know if you've tried a session yet with that many players, but it's really hard. I've run games of that size, and things take a while to not go very far, and that's also with experienced players and DM.
 
Am I missing something here?
 
@ThomasMarkov maybe they have a 'regular' spellbook that is at risk of damage.
In that their DM may damage parts of the book.
and they coudl lose spells.
 
how rude
 
I'm wondering if flagging comments that are the start of a help pile is something we should (protip: i tried it.)
@ThomasMarkov that's the only reason I can come up with.
 
4:21 PM
Definitely reads like an XY problem right now.
 
@ThomasMarkov like the necromancy question
 
that too
i thought about writing an answer involving lichdom, but Liches retain liberty.
to some extent
 
4
Q: Can I add my skills before checking for feat requirement?

Carlos2WSo, when I level up my character in PF1, I choose a new class, add its feature, then skills and feats. But what if I want to add Signature Skill Feat as my level 5 feat. It requires 5 skill ranks in any given skill. But the PRD says When adding new levels of an existing class or adding levels of...

 
This does seem answerable, but helpful? Not so sure. I'd rather help than answer myself.
 
4:37 PM
hello
 
Hey there
 
can we go to the off topic room?
i gotta get serious
i actually can't find it. wheres the serious room?
 
4:53 PM
@ThomasMarkov I contextualised and parsed the Ritual Caster question, I think it is fine.
Oops
@NautArch ^
 
@Akixkisu maybe? I mean, it's a solid guess.
But I'm very different from Kryan in this and I'd rather ask to get a clear understanding of their problem.
 
@NautArch If there is an issue, they can reiterate.
 
@Akixkisu I understand that curation process and believe it has value, but so does mine. COmmunity can figure out what they'd like to do.
 
@NautArch sure.
For anyone using a screen reader: How accessible are the markdown tables?
 
We had a meta post about that
21
Q: Are Markdown tables superior to MathJax arrays for accessibility?

KRyanTables are really rough on screenreaders and other consumers of web accessibility features. Getting them right is an art, one I have practiced a bit professionally, though I remain a novice. The overwhelming majority of options available to web designers to improve accessibility with respect to t...

 
5:14 PM
I wonder if that works better than the image text that I used here: rpg.meta.stackexchange.com/a/11453/44723
 
5
Q: Compared to the other Epic Feats that are readily available at level 21, is Multispell as obviously imbalanced as it appears?

J. MiniIt seems obvious to me that the Epic Feats are imbalanced - that is to say, that there is a great disparity in the relative power of the feats with comparable requirements - but a lot of this is made hard to quantify because the feats that appear the most broken cannot easily be taken at level 21...

 
6:16 PM
0
Q: Should we lock community-check-ins once we open a new one?

AkixkisuWe have community check-ins that represent a snapshot of the time they describe. These snapshots are useful when one contextualises what the metacommunity perceives as pressing incidents, remarkable developments, and concurrent issues of that period. There is nothing that stops users from voting ...

 
 
1 hour later…
7:17 PM
hi friends
D&D got canceled this week. does anyone have anything to?
 
7:43 PM
@Catofdoom2 Yardwork
 
@Akixkisu It definitely got my sheepy-sense going, but I couldn't pass up the opportunity to say "just go talk to your GM, don't go looking for strangers on the internet to make you feel righter." In a nicer way, of course. (cc: @ThomasMarkov)
 
@ThomasMarkov whining about DMs has a long history on this site.
 
@nitsua60 You did a good job.
 
@NautArch On the other hand, I feel like 7-10 is a table-size that if you can push through, you get to marvelous new lands. The HS club will occasionally run a 12- or 15-person table with a GM and asst. GM, and they have a lot of fun.
 
@nitsua60 yes GM plus an assistant really helps a big table move.
For the original question, though, you can do it in 5e if the Players all get on board and make decisions in combat NOW when it is their turn. You have six seconds, give me a decision. I've only had that work out twice, though, and some players simply will not get off of the "oh, wait, it's my turn, let me see" bus. (I have to m ajor offenders in the game I DM in my brother's world). My "OK, you dodge, next!" works, usually, to get my point across.
But out of combat, with 8 players, is a whole different set of balls to juggle.
Without player buy-0in on being decisive, it's easy to lose focus.
I have used that "make a decision or you dodge" in smaller groups as well ...
 
8:02 PM
What are some of the best alternatives to HP? My group is currently think-tanking other ways to handle combat other than HP. We've generalized combat to the following objectives: Opposition is unable/unwilling to continue fighting, Party does not need/want to continue fighting, and for the third objective, we can't really word it properly, but something like "stakes are no longer at stake" is the closest we got.
What we're lacking is a measure. How do we decide when the opposition is done? How do we decide when things are safe?
 
@Axoren The first counter-question is 'what is HP?'.
 
@vicky_molokh-unsilenceMonica A numeric representation of ability to fight. When it's gone, you can't fight. When it's there, you can still fight. When you have more, things that take HP are less likely to make you unable to fight. When you have less, things that take HP are more likely to make you unable to fight.
 
Because I think at least some systems describe HP as including not just the degree of wounds/lack-thereof, but also willingness to fight, luck, and other stuff.
 
I know how bad of a measure HP is of anything that really makes sense, but as a measure of "can still fight", that's what it's best at.
An open problem is having HP make sense. One thing we've experimented with was something like a Wounds system. Your body gives up once you've taken enough Wounds of enough magnitude. However, we later saw that we could convert these to equivalent amounts of HP.
 
@Axoren It seems like any system that relies on a number is just HP renamed.
 
8:09 PM
I understand the counter-question can be an unsatisfactory reply. But depending on how broad the definition of 'HP' is, and on how much abstraction your system has, it might be borderline unavoidable without making things less fun / make less sense / other issues.
 
The one benefit of the Wounds system was that things like Level 1 Wounds would equate to less and less HP-equivalents as they were applied to targets of higher and higher defense. It naturally made a scaling defense system with simple rules.
However, it was almost impossible to translate to non-in-person games because we used wedges on a circle to indicate the effect of a wound.
 
"You can take 7 wounds before you can fight no more" is just "You have 7 hp" but with more words.
@Axoren This is HP but with pie charts.
 
Contrast GURPS HP, WoD/ST Health Boxes, Age of Aquarius Wound Pyramid, AD&D HP (whatever edition), and FATE Stress and Consequences. To some eyes they are all just HP. Others insist how a given system's thing is Definitely Not HP.
 
From what I remember about Fate, challenges can be quantified as a list of obstacle aspects, and the challenge is resolved when all (or most?) obstacles are resolved. Particularly difficult obstacles may have multiple checkboxes (like HP), but most have 1 each.
 
@ThomasMarkov We did come to that conclusion, which is the problem. However, in the implementation, a Level 1 Wound meant a different amount of HP to different people.
For some defenders, a Level 1 wound would be Fatal on its own. For others, it would deal 33.33%
And it wasn't just that one defender has 3x the HP
@MikeQ So things like "To win this fight, you must [ ] Cut chain to Chandelier. [ ] Free the Caged Animals." ?
 
8:14 PM
Dunno about the specifics of what you're describing, but "the animals are caged" might be an obstacle that needs to be resolved, whereas "the chandelier can be cut" might just be another aspect in the scene.
 
8:26 PM
I would definitely say that for FAT at least, stress boxes are NOT equivalent to D&D HP, in most any sense. If you use up all your D&D HP, then you begin to die. If you mark off all your FATE stress boxes, you get Story Consequencesâ„¢, which often don't involve you dying
Some other differences: You can mark off a stress box for things other than physical damage
 
Of course different systems will be not mutually identical. But it's more a matter of what is the general concept of 'HPness' that makes a given subsystem described as 'HP (possibly by another name)' across various systems.
 
In WOD, there are different types of wounds; bashing, lethal, and aggravated damage. Different types of creatures were affected differently by these types of wounds.
 
Since it's too hard without using scripts or crafted tools to use, I don't mind sharing the wounds system as it was conceived. (Defense - Attack) -> Wound Rank n. The wedge associated with n covers 1/(3+(n choose 2)) of a circle if it's 1 or more. Rank 0 covers half and negatives are all full-circles. Healing was expected to be wedge-based: heal the most recent wound, heal your largest wound, transfer one wound to target, etc.
 
E.g. some people insist that a wound model subsystem is 'HP' is only when you have zero bad effects until you lose the last one. And yet GURPS has a thing called HP and when you are low you suffer problems already.
 
That said, we didn't get much time to balance it since it was a pain to use during the extended homestay.
Rotating wedges in virtual tabletops is a pain.
 
8:33 PM
i don't know if it's a record or not, but i'm now five weeks into a section of content that i had planned to last one session
actually, six, i think
 
@Yuuki I ran a one-shot two weeks ago where we lost 2 hours to an illusory bridge.
I shouldn't have added it.
They really wanted to make sure that they added some railings and warning signs that the bridge was fake.
... in enemy territory...
 
well, the problem isn't so much with the encounter design so much as it is with scheduling. we got through half of the content in the first session (they wanted to do more shopping than i expected) and we've missed the last four weeks because of various scheduling issues
people not wanting to play because of heavy workloads, people straight-up forgetting that we agreed on a weekly session, etc.
 
Oh that sucks. We're generally good with all grouping up for set times, but we're very bad at using that time.
I don't know which I prefer. I hope you guys work through your scheduling hiccups.
 
i just feel kinda in limbo for working on a few setpieces for a session that should've happened four weeks ago
and two out of four times, being ready to DM on the day and then someone cancels because reasons
 
What we're currently doing is getting a couple of players to run one-shots while a main game is on pause because some critical players aren't available.
We're one session from ending that campaign.
But we really don't want to end it without everyone.
As a result, on those days when a primary game is cancelled, someone steps up and there's something to do for everyone else
 
9:15 PM
@nitsua60 Mine was through virtual and a pure dungeon crawl, but it was absolutely fun. Probably more fun more since I don't need to wait for usually 10+ turns before it was me again :P
 
user15026
9:47 PM
@BESW My grandma always said that the only reason we thought she was good at plants is because we never saw the ones that didn't make it
 
user15026
(She was good at plants, though)
 
@Ash Is your grandmother a statistician? That's essentially Survivorship bias.
Good lesson to teach your grandkids.
 
@Axoren hiding the bodies is always a good lesson to teach
 
It's also kind of relevant to my history of playing RPGs. Some of my best characters are simply the ones that lived long enough to go through their arcs. The ones that died become footnotes even though they had potential. People used to think I killed my characters off because I didn't like them, but with chat-logs as my witness, I always tried damn hard to survive.
There was one game I was in where I was the only player whose characters died and it happened with such astounding regularity.
My Barbarian failed a number of saves in sequence and was Coup de Grace'd by a pack of ghouls after throwing the wizard to safety. My Cleric of Erastil cast Shield Other on our Sorcerer before we entered a villains lair and we were both hit by Fireball, so I took 1.5x damage and immediately went under (saved the Sorcerer's life). My Fighter ran in to save the Rogue and the Sorcerer from a Wall of Fire and managed to save them both (they would have died otherwise) but was slain by cultists.
My Hospitaler Paladin was seen as my best character because he lived to End Game through astronomical amounts of self-healing and damage reduction.
 
10:14 PM
Could probably have a session based around NPCs making logical fallacies pretty easily. Survivor bias is a simple one: "Town praises local heroes for returning alive from a skirmish against enemies, makes them the defensive force for the town. They survived because they ran, not because they fought. Party needs to step in and stop an oncoming assault." False cause: "Party goes into Temple to investigate. Earthquake happens. Party has to regain the trust of town and convince them it wasn't them."
Slippery slope would be a fun one because you could include an actual slope that is slippery.
 
10:27 PM
false dichotomy would involve a loaded die being magically attached to one of the players
and you'd have to figure out how to remove it
 
10:55 PM
@nitsua60 I've done that before - is fun with the right kind of group mindset, atrocious otherwise.
@Axoren barter systems.
 
@Akixkisu Elaborate or link me to something? I'm not sure what you mean here.
Do you want players to bribe the DM to make the combat go away?
 
@Axoren generally the style is there is something to solve and barter for - revamps the combat encounters to either puzzle solving or social rp, depending on what you go dor.
If you still want combat encounters without revamping them, then you can also barter... I think I have described it somewhere before.
Give me a sec.
38
A: How can I end combat quickly when the outcome is inevitable?

AkixkisuOffer bartering resources to solve encounters. I once had an RP-table that wanted to try how a "real" dungeon feels like so I prepared a complicated dungeon with multiple complex traps, puzzles and several creature-encounters. The whole dungeon was an attrition-based set-up of multiple dungeon...

This is just one style of resource bartering, you can pretty much adjust it as convenient.
Though you don't have to resource barter. You can also favour barter etc.
 
11:18 PM
@Axoren Have you seen conditions? Or considered using contests for conflict (the central Fate systems say not to, but drifts like UnWritten do it).
 
Ben
Hi.wav
 
yawp
Bubblegumshoe uses "cool" instead of HP; it's a currency that you spend to achieve a lot of different things, and the action which wipes it out fastest is earnest conflict.
 
Ben
Similar but different: Endurance. We once had a fight that went on for 10 rounds, for the players that lasted 3 hours, for the PCs it lasted a minute. You could give individual players a stat, or you could just have an overall stat for "combat", limiting the actual fight overall. If a fight lasts more than "x" rounds, the fight ends, and another means of resolution needs to be undertaken.
My group has also managed to passively avoid combat for three sessions now, simply through rp.
That is to say, it wasn't exactly an active choice, but the RP led to the avoidance of the combat; we convinced the DM that the NPCs beleived we didn't want to fight.
 
11:41 PM
A big challenge with HP is that it encourages a default of "to exhaustion" rather than "to satisfaction." I'm still looking for a combat system that effectively supports goal-oriented conflicts.
 
3
Q: How would you challenge a party of 8 players without killing them?

Cat of doom2I have a party of 8 players and more continue to join (against my wishes). How would you recommend challenging low-level (4 or lower) players that are in a large group? How do I give everyone a chance to be in the spotlight without rushing through or ruining some stories?

4
Q: Is there a RAW way to resurrect the dead as an undead slave without changing its stats?

RHSThe trivial answer, of course, would be "Wish", but perhaps there is something more specific that I overlooked. I'm asking for a plot-device in my homebrew campaign. The idea is that the big baddy (a necromancer) brought a legendary character from history back to life to do his bidding. All the n...

 
@HotRPGQuestions There was a template for this in 3.5, except the creature retained its free will so you'd need to use another effect to enslave it.
Necropolitan, I think it was called. Instead of a traditional level adjustment, the template made the target lose a character level to balance out the 'benefits' of being undead.
But any free-will undead could be dominated by an evil cleric of sufficient power, easy peasy.
 
i wonder if the eggshell or membrane of chicken eggs are one of the things that humans selected for in domestication. i've recently tried cooking with quail and duck eggs and it's a lot more difficult to crack those eggs than the domestic chicken
like the membrane seems much tougher on quail eggs and duck eggshells don't seem to break as easily
 

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