Ohh excellent. I'm actually thinking of restarting our weekly game sometime soon. It's in person so that's obviously a bit of a hitch, but everyone is smart, so I shouldn't see much issue
@Adeptus @Someone_Evil I just made a new account, it has literally nothing on it. And for some reason the Xanathar's Eldritch Invocations show up on the Warlock page. No idea what it is really... maybe they're just somewhere in the free adventures
Does anybody have examples of media that uses sunbleached colors and textures without looking depressing/apocalyptic/exoticized? Like, normalizing stuff being worn and used?
@V2Blast I could probably consolidate the answers. I saw a comment on the first one which probably should have been an answer in it's own right. So I made that answer. Seemed like doing a 180 on the answer that had been accepted would be disingenuous.
@BESW A lot of the Outer Banks, North Carolina properties are built with a weathered look. Mostly on account of they'll get it if they want it or not, but on the newest builds, the vinyl windows stand out against the "weathered" siding.
@Shalvenay Oh man... like, and didn't fill the ecological niche? or are you asking what kinds of things would end up filling in those gaps? Spiders... so many varieties in so many places.
@Ben Yeah. The subtracting from the roll struck me as incongruent with the 5e way of doing ability checks and saves.
> Afflictions Saves: Afflictions will sometimes require a player to make an “Affliction Save”. Players roll a d20. The DC of the roll is equal to the total points players have in their Resistance and Embrace totals (between 0 and 18).
@Shalvenay So spiders end up in basically all terrestrial niches. E.g. inside houses with drywall or plaster are very specialized environments with very low water availability. There's not many insect predators that do okay in that environment.
@Ben Oh that's nice. Simple and you know how far along the path you are.
@GcL You can have 1 point, but you could also potentially have 0. You can't have higher than 10 in each scale though (maximum of 20 total), because when you hit 10 in one scale, it resets back down to zero.
So the total DC you can achieve is 18 - 9/10 in both scales
@GcL So say you have 8 points in one scale. you take 3 points in that scale. You go up to 10, gain a (minor/major) affliction, then you carry the points back over. In this case; 1
I kind of like the impossible save potential. You can be so far down the path when you face Diablo, the conclusion is foregone regardless if you win the fight or not.
I like the document thus far, but feel like adding brief vignettes as examples would help make your points.
@GcL There is the Major version - you can choose between keeping the same affliction, without the roll (i.e. your phobia has become so bad that you just can't control it), or a different one. But that leaves it up to the player. They're still in charge by giving up that freedom
@GcL Yeah. At this point I think it can do with some play tests - I've also left it open ended because I don't have comparable numbers - how much Afflictions affects the game, how quick/slow it is to build points, how quick/slow it should be to collect points, etc
@GcL That sounds good :) I've added one explaining the Affliction roll, and I do think that adding it to the rest of the document will tiew it all in together :D
Just had a request to comment - Assume that was you @GcL?
@GcL When they reach 10 points, they are given an affliction.
So, they save vs the influence (by embracing or resisting). Each of these has its own DC. If they fail, they gain points. If they succeed, nothing happens (unless they get a Nat 20).
@linksassin was mentioning having one path to choose from (resist or embrace*) would be a way to go, which I am thinking of adding - but won't change the system too much
The description of the iron flask magic item states, in part:
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or g...
@linksassin, your thought about letting players choose to Resist or Embrace as part of character creation - to clarify, did you mean that they would only ever take one route - embrace everything or resist everything, or did you mean something different?
@Ben I spitballed a few ideas. I think it was kind of an idea around having the stats as Ability Scores. Probably makes the system more complicated thought.
It's a big departure from the current system I think. So I probably wouldn't worry about it
The idea was about being able to put points into it during character creation. If players wanted to, they could create characters better able to deal with corruption, both at harnessing it and resisting it. But they would have to sacrifice some other scores.
@linksassin Right. Well, I was thinking it could work as an "alternate" system - and potentially streamline the system a bit. So I might work on it a bit then see what you think? @GcL has also made some good comments - some i need to work on still, others I think I'm a bit murky about.
As we all know, D&D and Pathfinder have lots of classes, and tons of subclasses, and the same is probably true for many other systems that I'm unfamiliar with.
Anyway, I've recently noticed the usage of tags for subclasses, which raises some questions about their usage and usefulness for me; nam...
There's some merit, I think, in the broad principle of the emergent folksonomy. But the Stack's implementation has no teeth; it's the same "we designed this for one specific purpose without thought to its community implications and then turned it loose for applications to other purposes without providing any hard tools for customization" problem that plagues all of the Stack Exchange's infrastructure.
@BESW I'm wondering if looking into the company's original goals and plans for the tagging system will make my perception of the system not working make a lot more sense
As in, it probably works somewhere and what we have is the thing that's trying to work everywhere. An attempt/ideal which can only ever go so well
Sorry if this counts as "navelgazing meta-discussion", but I'm actually wondering because part of a system I'm building for a tool of mine will be intimately driven by user tagging, so I'd like to learn how the tagging system works around here for reference. The exact workings of the system are ...
Here are some tips for tagging questions. These guidelines will help you more accurately tag your questions, which in turn will help them get more attention and lead to better answers faster.
For more information, see "What are tags, and how should I use them?" in the Help Center.
Return to...
And I've (mostly) stopped worrying about "This question has 5 tags but shouldn't it have the [stacking] tag? What to change? Do I open a Meta?" and just decided to let them sit instead since any possible answer is somewhat arbitrary
All we can do here to force tagging to work for us is... come up with increasingly convoluted exception-based rules which, over time, defeat the entire purpose of an emergent folksonomy BUT ALSO can never properly fix the problems we're dealing with because the rules are applied only by word of mouth, there's no way to bake them into the local system.
I sometimes draw comparisons between the Stack and D&D: they're both systems originally designed for specific custom purposes by a relatively small group with niche needs, and then they got applied to increasingly dissimilar use cases, at first out of passion but eventually the ballooning created economic pressure to not admit that their product isn't the best thing for everyone everywhere to do everything.
Heh. If you follow me across rpg meta, you'll see me spend years trying to figure out and advocate for the system to make it work as well as possible, and then slowly become disillusioned.
We discovered the hard way that proactively curating tags creates more problems than it solves; only step in when a specific problem has been diagnosed in the wild, not when we think something is going to be a problem.
(And "this isn't tidy" is not a problem in this system, because that would destroy the core premise we've been forced to accept with this tagging structure.)
Yeah I'm unsure whether I should give up contemplating the "usefulness" a given tag especially when there's no real harm/confusion occurring from a tag existing
Is there anything in the official dnd-5e books on the various ways of handling character death? (Like making a replacement character of the same or one less level, or handling gear, or the like?) I'm pretty sure I have a handle on the various options, but I wanted to look through the official word first since I thought there was something but I can't find anything relevant in the PHB or DMG.
I certainly trust that more experienced users, who have, well experienced various tagging practices have seen what's work and I'll take into account to their judgment and the like with such matters
@Rubiksmoose Apologies for times I asked about tags when they weren't actually problematic; when I was more strongly trying to neatly box and categorize things
@Medix2 No need to apologize! I don't think it was ever problematic from you or anyone else perse, certainly nothing that ever negatively affected me in particular :)
In retrospect it might have been good for me to post on those metas to try to redirect energy elsewhere that could be more beneficial. But in the end, people will do what makes them happy. And I can certainly see organization of the site being one of those things .
@Rubiksmoose Woo! Yeah I wasn't really sure how to say "I'm apologizing but not seriously but also yes seriously???" Was more a "hope I didn't cause any/much trouble" (that's the phrase!) than an apology.
@BESW I'm unsure if this is the place for it, but I would genuinely be interested in hearing your thoughts/conclusions regarding that policy. I've heard... Calling them "mixed reviews" would be putting it mildly
@PeterCooperJr. I don't think so. There isn't anything in XGtE either (AFAIK), so unless some adventure makes notes on, I think the books are just mute on the topic
@PeterCooperJr. OotA offers this snippet: "Allowing the chips to fall where they may in combat emphasizes the challenging nature of this adventure. However, if the characters start falling just as fast, you might want to give the players some opportunities to return dead characters to life during the lower levels of their progress through Out of the Abyss."
@PeterCooperJr. TftYP has an alt option for character death, but also offers "New Character" as an option.
@Medix2 I do use them still, but generally just as support for a rules-based answer. I'm sure I still have a bunch of old answers from soon after I joined the site that are just Crawford tweets - I edit them as they pop up in my notifications :P
Is there a best place for "related questions links" on your own questions? I'm picking between putting them into a comment and just at the end of the question itself
@Medix2 Either is fine, but I personally find it weird when an asker puts up a comment with related questions. It just makes more sense for a comment being someone else pointing out related questions to the asker (and other readers)
I like using comments, myself; the Stack is generally of the opinion that it doesn't matter who is adding content, we're all completely interchangeable little cogs in their content-generating machine, so I'll leave comments because that's how I'd do it if it weren't my post (I could edit related links into other peoples' body text but I wouldn't, so I won't do it to myself either).
@Medix2 I usually stick em in comments, unless there's a specific reason to include it in the question (e.g. "I saw this question, but it doesn't address my specific use-case" - usually to indicate "here's why my question's not a duplicate")
I prefer to avoid cluttering the question body with... stuff that isn't the question