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12:00 AM
I just found an amazingingly helpful script for Roll20 to allow me to copy all of my macros from one game to another
 
12:34 AM
Oh nice. Roll20's one of those "so powerful I can't actually do anything" programs.
 
Ben
1:31 AM
or "I can do everything, but only all at once"
 
hey thre @linksassin
 
@Himitsu_no_Yami I don't think you can just uncritically apply a pure D&D interpretation, for all that Overlord is swiping a lot of its vocabulary from there. The one thing that's true about a lich is that they chose to forsake their own mortality for the sake of arcane power, and if that were the actual character history in the MMO (a sunlover who class-changed into a monster) then surely somebody in the All-Monster Human-Haters Club would hassle him about it at some point, even jokingly.
By all accounts the character was created as a level 1 Skeleton Mage Necromancer and just went from there, whatever that means from a lore perspective.
 
1:51 AM
3
Q: Can you pull the same enemy multiple times with Grasp of Hadar?

MrTakeruBased on the setting explained by KorvinStarmast in this question, I'd like to know if you can pull someone more than once with Eldritch Blast + Grasp of Hadar if you hit him with multiple blasts (meaning multiple beams or multiple casts of the same cantrip). The spell description states that yo...

 
2:03 AM
@Shalvenay G'day how's it going?
 
2:36 AM
@linksassin been alright here, as for you?
 
3:13 AM
@Shalvenay Yeah I'm alright. Work is a bit stressful but not too bad.
 
3:47 AM
2
Q: Does the Order of the Scribes ability Awakened Spellbook change the damage type of cantrips

Fernando Fuentes MartinsOn the newest UA Subclass Revisited, the Wizard gains the ability to change the damage type of spells they cast for the damage type of other spells they have in their book. Is this applicable to Cantrips?

 
4:00 AM
About to stream the finale of our D&D 5e actual-play podcast, Planeslip: Echoes of Creation, in less than 10 minutes: https://www.twitch.tv/bigdredwun

In a universe adjacent to our own lies a world known as Runia. This world, once peaceful and idyllic, is now threatened by a monstrous being from its prehistory. A group of adventurers known as Whiskey Company have risen up to do what they can to fight this entity known only as Nagat. They have trekked far across the mortal realms in search of the shards of Barrinoth, the Titan of Justice, in hopes of returning him to his full power - and no
game time!
hope some of you are able to tune in :)
 
4:19 AM
BESW has made a change to the feeds posted into this room
 
4:34 AM
5
Q: How should Augury work when the course of action relies on a skill check?

ChowlettMy party's Cleric has just picked up Augury. It's clearly a spell that garners some understandable confusion, but I don't think this precise question's been asked before. How should I, as DM, answer Augury when the good or bad outcomes of a proposed course of action hinge on a skill check, which...

 
 
2 hours later…
6:35 AM
we finished our Planeslip D&D campaign! :)
we also went up to level 20 at the end, not that it mattered for gameplay (we were level 18 as of the final fight last session)
so I can officially say I played a campaign from level 1 to 20
 
6:47 AM
Haha, I've seen a lot of campaigns end that way. They get level 20 from beating the final boss. But never get to do anything with it.
Congrats though.
Will you be launching a new campaign soon?
 
7:30 AM
@linksassin I think the DM's taking a break from D&D for a bit, at least right now
Technically we "beat" the boss - or, well, the boss's underling; the real boss was basically god-like in power, so we had the god-like being we resurrected (by finding all the Dragon Balls pieces of his power) fight the real boss - by our wizard casting Prismatic Wall. the world-destroying "boss" dragon failed both saves against the Violet layer, and was banished to another plane. After 2.5 years, the DM still hadn't learned to give his boss monsters legendary resistances :P
 
Ben
8:23 AM
I had a one-off level 20 campaign. That was fun.
 
Are there any well-known DnD "variants" or derivative systems which have magic system that does not use a predefined list of spells but rather "dynamic" spells? I can't figure out how to phrase a google search to find something like that.
 
oh, that's an interesting one - I can think of a few games that have fairly freeform casting but none that are D&D-adjacent.
(Ars Magicka and Mage: the {Awakening/Ascension} are my first three thoughts for crunchy games with dynamic spellcasting, but that's an aside that doesn't answer what you want)
 
What would you think of as D&D-adjacent? Like, War of Ashes is one of the most D&D-inspired of the modern Fate systems but it's still very much Fate's take on D&D.
 
TO be fair I am not sure. Let me write everything down: I've been away from DMing for half a decade, then we started running one campaign in Fate, but nothing clicked (the issue was story and characters), then we started another campaign in Fate, this time everything is going great but the campaign is very political and railroaded and while I enjoy what happens I am very unhappy about how I run the game and how much trouble I have coming up with anything.
I realize I miss the old days when I played 3.5e where we played a more typical epic high-fantasy with a lot of cool things happening and whatnots, but I also recognize that playing 3.5e had a lot of things I don't want to deal with anymore.
A humongous list of spells is one thing.
I know I could play an epic high-fantasy in Fate but... I do miss the DnD combat
And we barely use any mechanics of Fate anyway, we might as well be playing a system-less game for the most part
 
8:41 AM
@Maurycy Not sure if this is what you're looking for, but Dungeon World and 13th Age both have a DnD-style spell system primarily for combat and a separate, more free-form spell system for other things.
 
hm, so I think part of the issue might be that the tightly-defined combat kinda pulls against freeform magic - you really need to know what effects are viable in a tactical scene
 
I probably have an X Y problem. Maybe it's okay to just dust off the old player's handbook and play that with all of the good and bad
 
but if the problem is the size of the spell list, 13th Age might be a good shout
 
Or add just enough house rules on top of that to remove the biggest offenders
 
13th Age has an interesting twist in that the spell systems are sort of inter-linked: you can pull off free-form ritual magic as long as it's loosely based on the combat spells you know.
 
8:42 AM
it's a D&D derivative, but the spell lists are much shorter, to the tune of half a dozen options per level
 
@LizWeir BESW suggested 13th Age yesterday when I kind of asked about the same, and while I like a lot of the ideas I read the deal breaker is there is no Polish version available
 
ah, that's unfortunate - saw that exchange but forgot who was talking, sorry!
 
We all know English but it's super awkward to play a game in one language and have all the vocabulary in another
If I do go the 3.5e route though I'll certainly house rule a bunch of ideas on top :D
 
oh here's a dumb left-field idea
3.5, but Tome of Battle classes only
 
@Maurycy Heh, cultural differences like this is weird. Finnish TRPG playing is quite rife with macaronic verse, which is almost unquestioned x)
 
8:44 AM
cut that spell list right down to one book of manoeuvres ;-)
 
I mean every now and then someone says "kokemuspiste" instead of "experience point" and people raise their eyebrows
 
@kviiri Hah, we do use a lot of words and phrases from English - XP, HP, NPC etc, but that's more of an effect of knowing all of them from video games. Using new vocabulary is awkwarder
 
@LizWeir I wonder if there's Polish versions of 4e available? Since Tome of Battle and Tome of Magic were basically proof-of-concept experimentation for 4e class powers.
 
@Maurycy I see :) and I don't mean to sound mocking or anything, I think these kinds of cultural differences are really fun to observe
 
4e's got a lot of options during character creation but it cuts them down tremendously at the table without sacrificing tactical interest.
 
8:49 AM
4e and 5e are for sure released in Polish :)
Not sure about supplemental books though
 
Just grab the 4e Essentials and you'd have what you need for a good game.
A lot of the stuff that bothered me about 3.5 in particular is dramatically reversed in 4e, but of course it's still got all the problems endemic to D&Dism in general.
 
Speaking of languages, I made a weird observation yesterday. What is carbon monoxide in your native language? For every language I checked, the substance has only names referring to its chemical composition: carbon and oxygen.
Except in Finnish, it's häkä.
And ok, in Estonian it's vingugaas whose meaning I've yet failed to infer, except I think "gaas" is "gas"
 
That would be "tlenek węgla" so it refers to the chemical composition, BUT. We do have a common name for it, "czad". Which, interestingly, is also used as a word for "cool" as in "awesome"
 
@Maurycy Ooh! Interesting, the plot thickens :P
We have an expression that if something sells very well, it sells "like häkä" which is kinda weird considering that carbon monoxide doesn't... seem to be a thing that'd be highly sought after?
 
@BESW Of course, nothing can be simple. 4e Essentials was not released in Polish, but I guess I could just grab the player's and GM handbook? Or are there any differences?
 
9:04 AM
Essentials is kind of like a mini-edition of its own. They re-released new versions of the classes in books that let you run the game without needing the original PHB/DMG, but the Essentials material is still compatible with the original material.
 
I mean it was used as substitute vehicle fuel during the shortages, so it definitely is not just a lethal gas waiting to kill you, but it wasn't sold as-is. People burned it themselves on-board.
 
If you could get Essentials I'd strongly recommend using just the first couple Essentials books, as those reflect what the devs learned from their earlier mistakes with the edition.
 
9:18 AM
TIL: it's a tradition in the JRPG series Final Fantasy to include a joke weapon called "Excalipoor" which has very high statistics so it is automatically equipped when using the "auto-equip" button, but that's hard-coded to always deal only a single point of damage.
 
@kviiri Like our siblings in the post above, Ukrainian has a scientific name (several, in fact, some based on atom names, some based on molecule names) and a more 'street' name for, chadnyy gaz (чадний газ), whose most literal translation would be something along the lines of 'burnout gas'. (Also, a similar term exists in Russian too, but with a different morpheme of a pretty same-ish meaning. I wonder if they're both a calque.)
 
At times, I wonder what JRPG designers were thinking...
 
@kviiri "We love what Roberta Williams is doing, the world needs more of that."
 
@BESW I had to google her name, but Sierra... yes.
 
Too deep a cut?
 
9:28 AM
Naa, most of my knowledge about Sierra is second-hand. I did wet my feet with Police Quest and a few other games of them, though.
 
9:41 AM
they made a game called police quest? XD
I knew they had Kings Quest, I knew they had Space Quest
Police quest starts to stretch the whole quest thing XD
 
Police Quest, in general, stretches belief.
 
Police Quest is a series of police simulation video games. Police Quest was produced and published by Sierra On-Line between 1987 and 1998. The first five were adventure simulation games, the first three of which were designed by former police officer Jim Walls. The fourth to sixth titles were designed by former LAPD Chief Daryl F. Gates. Both SWAT and the real-time strategy game SWAT 2 still carried the Police Quest name and were numbered V and VI in the series, respectively, although subsequent titles in the series would drop the Police Quest title altogether. == Games == === By Jim Walls... ===
The first one is called Police Quest: In Pursuit of the Death Angel so. Yeah.
"The game is the most realistic of those developed by Sierra in the late 1980s"
(The "Death Angel" is a drug lord.)
 
It's one of those insanely hard adventure games, where among other things, you can get instant game over for failing to adhere to a myriad of police procedural regulations, which I think is in a sense cool but 1) probably not very realistic and 2) probably not what people expect for "pursuit of the Death Angel"
 
"Yeah, we're making a grounded realistic game based on real-life police procedures. The antagonist is a drug dealer!"
"Great, what's the drug dealer's name?"
"THE DEATH ANGEL."
"...okay, Jim, for a minute I was worried we'd be going off-brand with this one but I can tell it's in good hands."
 
I recall the game begins in a dressing room, where you must get the main character's uniform on within a time limit or you miss a briefing (game over). You'll get to drive a patrol car, but you must perform a complete check on the car before entering it or something obviously breaks (game over). You can drive around the town at your leisure in a driving minigame, but traffic infractions are an instant game over. You can run red lights if your sirens are on, though.
In a surprising twist you are not punished for frivolously using the siren and lights by my recollection.
The only time I played it, I eventually got to a point where I had to apprehend an intoxicated driver but couldn't find the right command
 
10:00 AM
6
Q: Can you add your the same modifier to damage rolls multiple times if they come from different instances?

Clarus_NoxA friend of mine is wanting to do a specific build and as far as I am aware you can not apply a modifier multiple times in this way. Can someone confirm if this is a RAW legal tactic? Scenario: lv 6 tiefling celestial warlock, assuming 16 charisma Cast shillelagh to make staff 1d8+cha [source: ...

 
10:29 AM
@kviiri the instant game overs for things I don't even know I am supposed to do are exactly the reason I am not interested in playing any of those games XD
 
@trogdor I kinda want to see if it was as bad as I remember though :)
 
I mean, I've seen clips of the Quest games
 
Aren't the instant deaths or hidden-delayed game overs a defining feature of the text and point-and-click adventure games?
 
mostly kings Quest, and actually I've watched a playthrough of Space Quest, with a guy who even had played it before and still died a lot
@Maurycy maybe of text ones but most point and click games I have played don't even have failure states
or if they do they bring you right back to where you had been before you did the thing
 
@trogdor I guess the lack of failure states is replaced by extremely illogical puzzles. I never had any success with any point-and-click and all the games which LPs I saw were completely confusing for me.
 
10:34 AM
point and clicks main problem now is definitely moon logic
by that I mean, the people making the game think it's entirely logical for you to figure out you are supposed to do what they made it so you have to do, but you aren't them so you have no idea what they want
and maybe sometimes they even play that up
I'm playing one on and off right now that,... I've had to look up a guide for like, 2 or 3 times because I tried literally doing everything I could think of and still couldn't figure out what to do to progress
 
I feel like it's a problem with a lot of games that utilize puzzles that require lateral thinking - it's hard to make a puzzle that works outside the context of your own head.
 
but I still do like those types of games
@Maurycy yes
I think that's spot on really
that being said I also sort of understand it
 
I really like the contrast between La Mulana 1 and 2. I recently replayed them one after another, they both are essentially the same style of puzzles all the way through, but 1 is so horribly obtuse in so many places, where 2 manages to have clues that can be understood.
 
if you make a point and click game you can't always make it too easy to figure out or people will finish it fast and not get as much enjoyment out of it if they are used to point and click games giving them more trouble than that
 
kind of on topic for this place, really
since that's the base of GM advice like "try to seed every piece of information at least three times"
(because it's more obvious to you than it is to your players)
 
10:38 AM
@trogdor Oh yea, there is likely no way to have a pointa-and-click style puzzles that are equally difficult to newcomers and genre veterans
 
yeah
XD
but at the same time, it's very weird that you can run into so many puzzles and be like "what were they thinking when they made that?"
 
Yea well, that's me about every puzzle in any point and click ever
 
fair enough
that's me for say, maybe about 4 or 5 puzzles usually, in most point and clicks I have played
 
You know, reading through Moon Logic Puzzle on TV Tropes reminded me that I never finished The Fool and His Gold
 
that being said it's partly because I have a habit of just walking around rubbing my whole inventory over every interact-able thing
and often times that gets something to happen
not always though
 
10:43 AM
@trogdor Haha, funny that it's exactly what I'd do but I was probably missing half of the items I could have at any point in time so it never worked
 
missing items is my number one problem yeah
well also when I run into a thing that isn't obvious what I am supposed to do and rubbing an item on it doesn't do anything
 
This is one reason I specifically invoked Roberta Williams earlier; apparently she loved those sorts of frustratingly obtuse puzzles which require either brute force or completely unreasonable reasoning, and that's why Sierra's games are full of them: she wrote the kinds of games she loved to play.
 
11:09 AM
@BESW Not to mention, ones that may make sense only in retrospect
 
@BESW nothing wrong with that if you like it but I certainly will be steering clear XD
 
@Maurycy There's a lot of variation. Sierra generally, but not universally, represented the harsher side of the genre. Others, like LucasArts, generally made their games always-winnable, with few exceptions. Then there's stuff in between, like Legend Interactive's games, where losing is possible and common, but generally is fairer than Sierra
 
@kviiri To be fair I haven't played adventure games in 15 years or so, and when I did play them I was still a teenager with questionable English-language skills. Maybe my experiences would be better now.
 
well, LucasArts might have made their games always winable but my only example, Grimm Fandango, definitely had a loooot of moon logic involved
 
I mean the worst kind (except if you're into that stuff. No judging) is where a seemingly inconsequential action results in an unwinnable state much later on without any obvious causal link except possibly in retrospect. Legend's parser games avoid that for most part, while still including fail conditions and some really hard timed puzzles
@trogdor Yea. The second year was my unfavorite part of the game, it was so rife with red herrings
 
11:15 AM
I mean, as soon as you pick up the Fire Extinguisher you have to be ready for a constant barage of "that's not on fire"
then something finally is on fire and you can use it, but it's not the end of the use of the item
and you wait the other half of the game to use it for some puzzle there is no hint of it's use for
(and which wasn't on fire)
it's practically a purposeful troll
 
My ex got fed up with Gateway, a parser game loosely based on Frederik Pohl's Heechee series, when the game didn't understand her command "use ladder"
I think "climb ladder", or simply "up" would've sufficed but she was new to parser games, I had grown tough in my juvenile years
 
yeah I also don't like a game that needs you to put in commands and is very particular about what you type
you can say "something that means the same thing as what you want me to do" and still not do what the game expects you to do because the game doesn't reccognize the specific comand you used
XD
that's very frustrating to me
 
I consider Legend's parser to be a very intuitive one, not that particular. It might puzzle some that it generally prefers complete sentences, eg. "ask thom about medallion" instead of "talk thom" which was popular in Sierra
 
it's why I like point and clicks
because I can tell the game "I want to pick this thing up/interact with this thing/talk to this person"
and I don't have to know the commands the creators of the game decided on that will actually do those things
plus, at least for the ones I've played, unless Riven counts, don't happen to have failure states
(Riven has a failure state but the game more or less tells you not to do the failure state thing, so mostly ok, plus it's just the one thing that does it at least as far as I know)
 
Speaking of text adventure games, I used to play this game called Amnesia which I was super terrified of. First the pressure of doing the initial stuff before you get murdered, and then just staying alive on the streets and constantly getting lost. And doing a lot of save scumming to have any chance of getting enough money and food.
 
11:25 AM
oh man I just couldn't even try to play Amnesia
 
@kviiri Assuming "Retrospect" is the name of a documentary about Sierra On-Line.
 
Point-and-clicks sometime do have similar nasty surprises though. Eg. a genre expectation for me was that the game only cares about you interacting with things, but in The Dig there was a puzzle where the correct solution requires one to move around the room in the correct order
And Broken Sword similarly surprised me with game overs, including for standing in the wrong place at the wrong time, but they're at least of the sort where you can just reload before you died and not do it again
 
I guess I should've expected there to be more than one horror-themed game called Amnesia.
 
11:50 AM
@vicky_molokh-unsilenceMonica confused me at first too
I only remember playing Under a Steel Sky, and The Discworld games
 
 
1 hour later…
1:08 PM
There's an old, at least partially Finnish-made point-and-click called Alien Incident
It's a dramedic story of Benjamin, who lives with his slightly eccentric scientist uncle in a mansion. Uncle accidentally opens up a wormhole, capturing a spaceborne alien and a spaceship chasing it and bringing them to earth. The aliens kidnap Uncle in order to get back home, so Ben has to save him.
...and it happens on Halloween so the aliens just scamper around in public without arousing suspicion. Not that there's many people to pay attention to them. Uncle's mansion is in the sticks, with only a few residences nearby.
I mainly remember the game's Finnish dialogue which had lots of clever writing
Nevertheless, the English version shall be recommended too. For some nice, clean and merciful point-and-clickies
 
@kviiri It was a game helmed by a former police officer who was brought on to add verisimilitude to the project. To him, that meant that kind of by-the-book day-to-day stuff, and everyone just ran with it. I don't want to say gaming was still in its infancy at that point, but it wasn't ready for a full day at school yet either.
 
I gotta say, I do really like the police procedural bits in PC Grant and I would be VERY disappointed if they were missing from any tabletop or video game adaptation.
 
@Glazius Yeah, I was going for a tiny bit of political commentary that not everything seems to exactly happen as by the book as the game'd have one believe x)
 
Raahh
 
Yawp!
 
1:20 PM
Yawp!
Er, sorry, very bored.
 
That's fair.
I'm trying to stop feeling overwhelmed long enough to get some sleep.
 
Aw.
Overwhelmed by what? but probably not want to explain.
 
I've got a lot of projects that have been backing up around the house, and several TRPG design projects I really want to work on, and now I've got a client with a vague-but-urgent timetable for a project that needs me to re-make an InDesign magazine template in Affinity Publisher.
 
5
Q: While under the effect of the invisibility spell, would using a wand of pryotechnics break the invisibility?

ImaginaryThe wand of pyrotechnics is a common magic item in Dragon of Icespire Peak. The text reads as follow: This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The b...

 
Oh, yes, yes, yuck.
Vague-but-urgent is the worst.
 
1:30 PM
@BESW We're in the middle of having a barely-functional bathroom, and I am varnishing countertops pretty much right now
So I can sympathize with having stuff to do around the house
 
Yeah, on top of everything else we've got a plumbing problem that's likely not our fault, but it's still our problem.
And I'm having a lot of trouble getting my work materials organized.
 
Thankfully for us it's just a matter of repainting the bathroom and replacing majority of things inside
 
Have you written them down, the things you're trying to do? Or as many of them as you can remember, at least? That generally makes it easier to forget about the ones you're not currently doing.
 
Jeebus, the spell list in 3.5 is horrendous. There's just too much of everything
 
1:52 PM
Kiddo's computer had a major failure last night. Sudden bluescreen & then refused to boot. I initially narrowed it down to either motherboard or SSD. Spent most of today trying to fix it. Looks like it's the SSD. At least it's still under warranty.
Got it working long enough to copy everything off, too.
 
2:04 PM
@Adeptus phew
 
GcL
@Adeptus This is a Windows machine? There should be a disk utility on that OS that will scan and flag bad sectors. At least the OS won't use them in the meantime.
scandisk or checkdisk or something like that. Google a bit for it, but it should come stock with the OS.
 
@GcL I don't think that works with SSD
 
2:40 PM
4
Q: Can the Regenerate spell bring someone back from the dead?

MivaScottThe description of Regenerate states: You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute). The target's severed ...

 
GcL
@AncientSwordRage Are you saying their blocks don't wear out? or that they don't have the capacity to mark ones that become unusable? My recollection is that their blocks are only reliable for a finite number of write cycles.
I'm pretty sure we used the same utilities to check the spinning disk storage as the ssd and nand storage. This is probably a better discussion for Not A Bar.
 
2:57 PM
@GcL probably, I just thought they couldn't be scanned in the same way. I haven't anything else to add on this though so ¯_(ツ)_/¯
 
@GcL From what I remember SSD does it automatically underneath - it keeps shuffling around sectors for data all the time
 
3:11 PM
Tried to apologise to the staff of that MUSH game, Spirit Lake, and ask if they'd consider letting me back in.
Got called "creepy and wrong" in front of the whole forum and monstered by everybody.
 
@A.B. ugh sounds cliquey
 
That sounds like a story worth hearing
 
3:37 PM
Oh, it's a lot of long and grisly nothing, you probably won't think that once you've heard it.
Basically I wrote a letter, and then I had nowhere to send it because it happens that that game has no contact details at all except the game itself. But there is a forum for the engine or whatever you'd call it it's built on, AresMUSH, which has threads about the different games built on it. I thought I'd go through that.
Forum wouldn't let me register, the activation e-mail failed to send.
 
4:05 PM
And then you made another account or what?
 
GcL
4:57 PM
@A.B. You're talking about the MUD derivative? I haven't fired up a telnet session to play a MUD in almost a decade. What got you booted in the first place?
 
GcL
5:20 PM
Well... that was a rabbit hole I hadn't been down in a long time, and it's full of heroin. I'll be sinking an inordinate amount of time into this rediscovered love of mudding.
 
5:33 PM
@GcL Please consider drugs like marijuana before heroin where available in your area, and make sure your paraphernalia usage is sanitary and not done in mud puddles.
 
GcL
@doppelgreener I would do something lighter, but wet dirt was highly addictive years ago. I'll be sure to only use safe connections.
 
E-mailed forum staff to ask about this and ask whether they had any other contact details for that game's staff.
Whoops, got distracted.
I apologise for leading GcL astray. ;-)
Forum owner advised me to leave a message on MUSoapbox.com and see if one of the game staff answered it as they did post there.
 
GcL
I'm still confused about how this all started. You got booted from a MUD called Spirit Lake? Then tried to contact the people running it?
 
Did that, first PMing the polite letter I'd previously composed to the Spirit Lake staff member who seemed to do most of the posting on their Spirit Lake thread, and then, when there'd been no response after two days, leaving a message on said thread asking if they'd got it.
Yes.
 
GcL
What got you kicked in the first place?
 
5:46 PM
Wasn't nagging, genuinely didn't trust it to have sent it/notified them that they'd got a message, PMs don't sometimes.
Well, I should never have been there that particular day in the first place, as I explained in the letter - I'd had something on my mind (understatement of the year) and was strung out to the limit. Consequently - I don't know if you saw a discussion in here a week or two ago about the kind of role-playing game that thinks everything should centre around characters sitting around "exploring their emotions".
 
GcL
@A.B. I recall your opener upon logging in was something along the lines of "I hate role playing." I thought that was in regard to a play by post gaming. Still doesn't tell me what got you booted from the MUD.
 
Oh, that was a while ago, about another thing.
Well, I was in the OOC guest chat, and I was nervous about that since Spirit Lake seemed to be another of those games that's obsessed with "explore your character and develop your character and tell us all about them", and I broached this to the staff saying how on Earth does everyone do it and what's the secret? And we had
quite a productive discussion about it at first. But because I was strung out to that extent I just went on and on worrying about it and getting upset, and they threw me out.
Either because I was clogging up their channel too much or because they freaked out on seeing me sounding upset, I don't know.
What particularly narks me is that they never actually told me they'd had enough of it. If they'd told me they wanted me to stop clogging up their channel, I could have stopped. They just banned me without warning.
And a week later I wrote, as I say, a letter explaining that I was back to normal now and had come up with ideas about how to handle the problem we'd been discussing all by myself, too, and would they consider letting me back in and I'd keep out of the OOC guest chat altogether just to be sure?
Then I had nowhere to send it because it happens that that game has no contact details at all except the game itself.
But there is a forum for the engine or whatever you'd call it it's built on, AresMUSH, which has threads about the different games built on it. I thought I'd go through that.
Forum wouldn't let me register, the activation e-mail failed to send.
E-mailed forum staff to ask about this and ask whether they had any other contact details for that game's staff.
Forum owner advised me to leave a message on MUSoapbox.com and see if one of the game staff answered it as they did post there.
Did that, first PMing the polite letter I'd previously composed to the Spirit Lake staff member who seemed to do most of the posting on their Spirit Lake thread, and then, when there'd been no response after two days, leaving a message on said thread asking if they'd got it.
 
GcL
6:21 PM
@A.B. I can understand how the perception of a productive discussion might not be shared by both sides. First impressions are important, and the conversation may not have been the kind of thing they were looking to have in their beta.
 
I just had to spend the last 20 minutes fighting with a png image to get transparency...
just so I can use it for a token
for a character that will probably die a horrible painful death next week
 
GcL
@A.B. Sometimes radio silence is it's own kind of response. I can understand not wanting to continue contact with a banned user. I can also understand the desire to apologize and try to bury the hatchet.
@Himitsu_no_Yami Did you win?
 
@GcL I think so
 
GcL
Excellent work
 
Now I have to find either background art or a solid color to go with it...
 
GcL
6:34 PM
@Himitsu_no_Yami For a portrait view? What's the default if you don't provide one?
 
I'm not sure what you mean.
Looks like I'm going with solid black right now
 
GcL
You added an alpha channel to the image so the area around the token is transparent?
 
@GcL I'm actually using Token Stamp to upload my image and make it into a token
 
GcL
6:52 PM
That's neat. I see. You're talking about the background within the border.
 
yeah
Side-note I got distracted and missed out on being the first to answer a question. Sad
 
GcL
There's always more quests questions in the sea stack
 
Aegis Defenders is free on the Humble Store for the next 3 days: humblebundle.com/store/aegis-defenders-free-game
@trogdor tbh I only beat that game due to a walkthrough (no story spoilers, just "what to do next"). I got stuck for way too long on one part on a roof :P
@vicky_molokh-unsilenceMonica There's even 2 non-text-adventure horror games called "Amnesia:" and then a subtitle that, from what I've heard, have basically nothing to do with each other :P
 
7:10 PM
@V2Blast Plot-wise you mean? Dark Descent, Justine and Pigmachine are all part of the same series and presumably same setting. But individual characters are unrelated AFAIK.
 
@vicky_molokh-unsilenceMonica Same series, yeah. I haven't played A Machine for Pigs, and have played only the tiniest fraction of The Dark Descent because it barely ran on my old computer when I got it. I didn't even know there was another one
I've just heard Amnesia: A Machine for Pigs is very unlike Amnesia: The Dark Descent
@Himitsu_no_Yami being first is overrated :P
 
7:25 PM
@Himitsu_no_Yami I don't see how the bit you quote in that answer's responsive to the question, though. That quote's specifically talking about class features that raise ability scores. The question's about a magic item raising an ability score without the capping verbiage that many other magic items have.
 
@nitsua60 It's the only general instance I saw of "can't go over 20". If I overlooked something feel free to point it out
 
I just don't think it's so general as to cover magic items, since it's in a bit talking explicitly about class advancement. I'm writing an answer now--had to put it down for an hour to go to class =\
 
GcL
@Himitsu_no_Yami A great deal of the items that push the score above 20 reference the character's maximum increases as well. This lends evidence to the existence of such a maximum.
It's not clear if that maximum is only in relation to ASI. E.g. you can up your STR by 2 from 18 to 20 via magic book, and if you had an ASI later, you could up it to 22.
That might be the reason the barbarian feature and magic items that up your score mention a maximum.
 
7:41 PM
The problem is that nowhere is a "maximum" really stated--they just threw into some places "it increases the maximum."
"Beyond Level 1" isn't saying 20 is a max, it's saying ASIs (and feats, optionally) don't raise things above 20.
(Which is already stated in the ASI/feat verbiage.)
 
might it be worth noting that the ASI verbiage says "as per usual, you can't..." or something similar?
 
So the manuals' "raises the maximum, too" is this weird de novo construction that monkeys the whole thing up.
 
GcL
Yeah. It could be interpreted as saying only the ASI max is 20. That's reasonable. The other features and items must then be referring to the ASI max.
It does just say "You can't increase an ability score above 20."
That statement isn't limited to being about ASI. It's placed immediately after talking about ASI increases, as that's a logical place for that statement.
 
I'm inclined to read the statement in it's context however, which suggests strongly to me that 20 is for ASIs only. No way to prove it either way though.
 
@Rubiksmoose Problem is, not limiting that to ASIs moots anything of Giant Strength.
 
7:53 PM
@nitsua60 Good point!
 
We should outlaw work
 
I just love the the case in question is only relevant with a charcter whose lowest ability score(s) is/are 20 (or higher) and if that's a PC the game might have gone slightly off kilter
 
^^
 
GcL
@nitsua60 Could make the specific vs general argument?
@Someone_Evil A lot of the questions about increasing scores above 20 usually do. It's referred to as theorycraft right?
 
@GcL But then doesn't that exactly apply to the bean, also? I don't see how it lands in a different place. If the PHB p.15 line is talking about ASIs (& feats, which are optional substitutes for ASIs), then the bean raises your score. If the line is a game-wide generality, then the bean raises your score just like the belt does.
 
GcL
8:05 PM
@nitsua60 The statement in the PHB follows talking about ASI increases because it answers the naturally following question of "how high?".
 
It's a mess.
 
2
Q: Can player characters get turned into zombies? And if they can, what changes?

PoutPoutFish123In the Monster Manual it does not say you can't, but it does not say you can either. Сan player characters be turned into zombies? And if they can, what changes?

 
If they'd just left off the "maximum" language from manuals--I assume, in an attempt to be helpful--there wouldn't be an issue, it seems to me.
 
GcL
The belt specifically only does it while you're wearing it. I could see a specific vs general argument there where as the beans just do the general up ability score. Which is the same general language as the ASI bonus.
Either interpretation seems reasonable to me, and it's kind of a silly question.
 
8:21 PM
@GcL Except the ASI actually says "can't increase an ability score above 20 using this feature."
Beans don't say that.
 
GcL
@nitsua60 Which is true unless you're a barbarian and have that 20th level feature... or if you read a magic book that increased your maximum, right?
Because if the ASI restriction still applies even after "maximum has been increased", then that would imply the maximum is independent of the ASI. I concur it's a bit of an ambiguous mess.
Luckily, not a corner case that's likely to be run into.
 
9:08 PM
@V2Blast was that roof near the start perchance?
XD
 
10:03 PM
4
Q: Is it possible for a character to get a ability score of 30?

PoutPoutFish123In the Player's Handbook it says in the ability score improvement you can't go above 20. I know there is magical items that can make a certain score go 21. Also some monsters ability scores are at 30. But how do you yourself get an ability score of 30?

 
@NautArch I am finally building the Rod of Seven Parts. It is intended as a campaign level, world changing artifact. I'll forward you a draft when I am done. I'd like your thoughts. I am not sure if it's a good Homebrew question since artifacts are, well, all over the map with random special effects and minor/major drawbacks.
 
@trogdor Probably, I have no idea at this point. It's been a while
GTA V is free here on the Epic Games Store for the next week (until May 21). (The site was down for a few hours earlier, but seems to be working now.)
 
Ah, does it involve baloons?
 
@trogdor I think so, yeah
 
Ah yeah that's near the start
And I've seen 3 people get stuck there probably
 
10:08 PM
@Himitsu_no_Yami @nitsua60 @GcL I'm not sure which Q&A we're talking about here, but: dndbeyond.com/sources/basic-rules/…
> A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.
The general rule is that the maximum an ability score can be for a character is 20.
That said, I think the wording for some of the specific stuff that seems to change that limit says the limit for that particular increase goes up by 2 - whereas other stuff like the ability tomes/manuals just says "your [X] score increases by 2, as does your maximum for that score" with no specification that the limit is only ignored/increased for that particular item.
@trogdor I didn't even think to use a walkthrough for the longest time :P thankfully my twin pointed it out, though even she struggled to figure out what I was missing for a while
 
XD
Yeah that's my biggest problem with point and clicks
Getting. Extremely stuck
 
Ben
Morning all
What game is it?
The last ones I played was Monkey Island lol
 
I don't know much about monkey island but what I do know is it has a puzzle in which you're drowning with a big rock tied to your ankle
And the solution is spoilers because spoilers
And then you can swim away and survive!
Which is enough to tell me the game is both very clever and surely pretty infuriating lol
 
10:28 PM
@Ben it's Grim Fandango
And I'll be clear here, I've watched some people play it through a few times but never played that game myself
 
Ben
The one I remember in monkey island is there's a beach that's too hot to walk across (hot sand on the hot sun) and the solution is to get a cup of lemonade from the lemonade vendor, but the problem there is that their cups have no bottom, so you have to switch the cup for your own
 
GcL
10:39 PM
@V2Blast That's another source for it. The PHB has a sentence, "You can't increase an ability score above 20." on page 15.
We were just chatting about if that applies to ASI only or any increases.
Which @nitsua60 brought up the interesting point of belts of giant strength. If that max were not limited to ASI, wouldn't the belts be useless?
 
@GcL The line on p. 15 seems specific to ASIs, since that's the context it's presented in. The line I linked/quoted is a general rule. But even so, specific magic items are, well, more specific than the general rule - and specific beats general.
 
GcL
@V2Blast I think that's a reasonable interpretation. It could also have just been placed there as that's the natural place to mention it. Combined with the statement you sourced on ability scores, I'm inclined to think they're stating the same thing. There exists a max score of 20.
 
user15026
@doppelgreener yes!
 
GcL
@V2Blast That would be the argument I'd go with. Muddying that is some items specifically state they raise the maximum while others do not. That issue is what likely prompted the bag of beans question.
 
user15026
(Games like that often are. I love the idea of them and hate actually playing them.)
 
10:55 PM
@doppelgreener yeah that right there makes me mad
XD
I haven't ever played Monkey Island but that right there, as an idea, makes me mad
because there is no way I would ever figure that out because all the conventions of the genre tell me that wouldn't work
and if I never played a game like that before I would be even worse off XD
 
Ben
This is a game where the "rubber chicken" is an end game item
 
Ben
11:30 PM
 
11:45 PM
lol
 
@V2Blast Yeah, that's PHB p.173.
 
this is me whenever I get pinged by anyone
 
@V2Blast But this--the argument that there is a maximum set by that wording--strikes me as exactly the argument that would moot all the Giant items. (Because they don't say that they increase your maximum.)
Because now you've got some magic items (manuals) that say they can exceed the maximum and some that say they can't (Ioun stones), and some that...? (Giant belts.)
 
While maybe not useful for rule arguing, its maybe more useful to look at what that sentence is trying to do, which is give an idea of what the ability score scale is (ie. 20 is how good it is normally possible to get).
 
@nitsua60 I don't think they need to say they increase your maximum, because they're not an "increase" to your score, and don't otherwise stack with other bonuses - they just set your score a certain amount. I'd logically interpret this as ignoring any normal limit you might have on ability scores.
I'd say specific beats general already covers it
 
11:57 PM
Two problems with specific beats general for the beanegg case is it is not super clear what the general is and there is no explicit exemption made to the general and general doesn't need to be exempted for it function normally
Though to be frank on that case; you've given bag of beans to a profoundly souped up creature, make a ruling. This ab score increase is not going to affect your game noticeably
 

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