How the heck do you decide how much gold to give your players?
My players are trying to open up a tavern, which costs like 1250 GP, which they definitely cannot afford (at level 2 right now), so they're specifically looking for missions to do to give them gold.
I have two different missions planned right now: The city guard requests them to kill a carrion crawler, and will pay them "<x> gold" for it, and a different mission where I'll reward them with crocodile hides that they could sell to a tanner to make leather with or something like that. But I have no idea how much the city guard woul…