@Someone_Evil So... last Thursday I charged headlong into a doorframe. Hit my forehead hard enough that I have a black eye. I don't recommend anyone else do it.
@Someone_Evil Best way to enter a portal is to headbutt it
user15026
2:43 PM
@nitsua60 oh lovely. No concussion? (I ask only because this summer I tripped and hit my head on a chair post hard enough to give myself a minor concussion and had to take a week off work and still have weird light sensitivity issues)
So a neighbor kid had gotten the Stranger Things starter set and we started playing it with a couple of his siblings and my son. Pretty sure I got 'em hooked.
@KorvinStarmast I definitely had as much fun as they did :)
Most of the kids were under 10, so it was a lot of teaching them how to play as we played.
And then me realizing the next day what stuff I forgot. Namely, I forgot to look at the Bard's sheet and tell them about bardic inspiration/cutting words.
@PierreCathé It's a pretty cool competition--I wish it'd been around when I was in high school. [checks website] Correction: I wish I'd become aware of it when I was in high school!
@NautArch My son's started running it. I really like the approach they took to teaching a kid of that age to run a simple adventure. (Still not quite as good as Mentzer redbox, IMO, but pretty darn good.)
@nitsua60 It's definitely above their pay grade to run it right now. It even seems like some more descriptions are necessary.
And it was odd that the wizard/bard have their full allotment of possible spells (wizard has less than they should, though), but the cleric has to pick their non-domain spells.
So I saw a homebrew about adapting Pokemon into magical items and it got me interested.
> Sand Veil, Wondrous item. This wispy brown shawl prevents vision reduction due to sandstorms. When attuned, wearer can choose to create a sandstorm centered on self with a radius of 10 feet once per day. Entities inside the sandstorm are lightly obscured and the wearer gains the mirror image effect.
> The hands on this pocketwatch appear to move erratically, springing forward and backwards at apparently random intervals, making it useless for normal timekeeping. But when the wearer is affected by a time manipulation effect, the hands swing to 12 and begin to tick like a normal clock.
I think I finally played a real session of D&D last night. We went to the docks and stole a boat so that we could have a boat. No other reason. Just wanted a boat, and 10,000gp was too much to spend on a boat.
@NautArch No, we didn't get to play out that trope. Myself and our Monk both have Water Vehicle Proficiency.
The guy we rescued in the previous session tried to bully my character into letting him captain the boat instead, and.... Well. He got to keep his life, I don't know why everyone is complaining about all the blood. ¯\_(ツ)_/¯
@Yuuki To be fair, the DMG only prices out the big boats, like the "transport an entire platoon" ships, not the "transport yourself and your companions down a river" ships.
I'm always nervous to use the gold badge privilege when a question very much feels duplicate or not duplicate to me and then I worry about if I'm just not seeing something
@Xirema Looks like it's listed as a keelboat in the players handbook. "A keelboat is a riverine cargo-capable working boat, or a small- to mid-sized recreational sailing yacht"
Probably could do a couple of canoes... which are approximately rowboats.
Leafy Sombrero, Wondrous item. This blue-colored sombrero is festooned with leaves and foliage. Its wide brim and tall curved edges allow it to hold a sizable amount of water. When attuned, the wearer can choose to consume a charge to gain 1d8 healing. Consuming a charge lowers the water level of the sombrero. At max capacity of 1 gallon, the sombrero contains 4 charges.
@NautArch I would say so just because they all seem pretty different to me. One is a specific spell, the other is a spell, uh, making a spell. And the other is summoned creatures.
@NautArch I think it should be split because there are currently 8 possible answers, an each would need to justify three separate claims
Anybody know why refreshing the page that results when I search "deleted:1" changes the ordering of the results? There seems to be two it keeps going back-and-forth between, oh nope, got a third now
Several size Large flying creatures are attacking my party. I'd like to cast Web to prevent their escape and limit their ranged advantage.
Relevant parts of the Web spell description say:
The webs fill a 20-foot cube from that point for the duration. [...]
If the webs aren't anchored be...
What do you think about the following in regards to this question: spells that essentially constitute magical traps are those that can be cast on something other than the victim and require the victim to trigger them.
Traps don't count as damage from a creature. There exist magical traps that don't count as damage from a creature... they're usually encountered as features of a dungeon or something like that. So, could it be reasonable to interpret spells like symbol as a magical trap?
@NautArch A trap is a device set by a character with effects.
IMHO, if you cast a spell that ultimately does direct damage to someone, unless it specifically imbued some other actor with the power to do that damage, you are the source of that damage
@Medix2 The question was in regards to reflecting psychic damage" " whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do."
@GcL That's not a terrible methodology, but given the other weirdness around rules, the opposite case remains true, too (if it doesn't say it, it isn't it.)
Heck does catapult count as the creature doing the damage? Does even firebolt? I at least don't think there's a reason to consider how far abstracted away from the original caster some instance of damage is because that forces you to draw a line somewhere
while this whole discussion smacks of "overthinking this one" I think it would be cool for the situation the question asks about, glyph of warding, to trigger the GOO ability and wherever the glyph maker is they suffer the psychic damage.
It also talles the glyph maker 'huh, someone with a psychic/psionic ability just triggerd my glyph!"
@KorvinStarmast Also a reasonable approach. Which for a PvP situation essentially rules out a lot of magic traps.
@KorvinStarmast Do they get to know the source? or just "you take 14 points of psychic damage" and the caster ends up blaming it on the poorly cooked carrot cake they were consuming at the time.
Or worse, someone around them... "I don't recall inviting an ithillid to the dinner party..."
Where like if you look closer at the situation, it's incredibly messed up but it's couched in fun language and the main character doesn't seem to suffer any adverse conditions as a result of the frankly psychopathic levels of child abuse he's undergone.
@Xirema i'm just saying, if a kid in real life was relegated to a cupboard under the stairs for 10 years of his life while spiders dangled above his head constantly, his first thought might not be "let's prevent the evil dude from killing all the people".
So I play a tiefling phoenix sorcerer (lvl 9) and we had an encounter with two half-dragons in a forest. At first there was only one and me being a sorcerer I stayed back and used ranged attacks but the other one sneaked up on me and because of his action surge he absolutely massacred me. I was o...
When I heard about Eberron and its living spells, I almost immediately thought about a living Cure Wounds spell (or any "friendly" spell) that may become the pet of one of my players' characters. I never had the possibility to put them in a situation where they may encounter such spell... Until n...
I'm brand new to 5e and want to play a cleric. When I last played over 30 years ago, cure wounds could heal a PC or damage undead. Is that still the case?