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2:32 AM
@jgn Apologize if my comments earlier came across poorly, I just know that I at least avoid answering questions before they have enough information and find early answers unhelpful for the site. I usually just copy my answer into a text document to paste it when the questions reopens
 
Damn, I've got a lot to prep for a new campaign starting tomorrow night....
 
7
Q: Can the Detect Magic spell detect an Antimagic Field spell?

MivaScottThis is a duplicate of this question, but for a different gaming system; Pathfinder v1 vs DnD 5e. Also relevant, but slightly different is this question about intersection. So the gist is, a wizard is sitting in the middle of an empty 50'x50' room. They have cast Antimagic Field on themselves (1...

 
We've also got an epic we're running next weekend: "They're the Caves of Chaos. And They're Our Home."
 
jgn
2:54 AM
@Medix2 You are free to do what you want, I think I had enough information to explain a simpler solution. You certainly were insistent but that's just the way the site works, I understand. The apology is unnecessary but I appreciate the sentiment.
 
2d10
 
6
6
 
jgn
@nitsua60 What's it about?
 
@jgn It's the Caves of Chaos from Keep on the Borderlands; two dozen players will be the kobold and goblin tribes fending off invaders (read: typical PC party) trying to kill them and take their stuff.
About three times a year my school and two others get their groups together for a shared epic event. It's pretty excellent.
(My RPG club's calling it an "away game.")
 
jgn
3:24 AM
@nitsua60 Sounds cool, is this like a giant game or multitables? :o
 
@jgn Both. We're expecting to have two large tables, though three might also happen.
And things happening at one table can will influence the other, so it's kinda two tables for managing flow, but really just one biiiig scenario.
 
jgn
3:50 AM
Sounds awesome, are you organizing? dm'ing?
 
Both. Three organizers, 5-6 gms.
 
jgn
4:02 AM
Does someone do a write up after? It's interesting ^^
 
@jgn Not usually. We've done a big many-party dungeon simul-crawl, we did a bunch of irregulars trying to harry and stall an approaching army while the regulars formed up, we did a 'try to get as many civilians out of the city under attack from undead horde as you can', ... I'm probably forgetting one.
There was definitely a roll of '00' on a wand of wonder to petrify an ancient black dragon that ended one of them.
(To applause and cheers.)
 
 
2 hours later…
5:52 AM
3
Q: Does detect magic detect itself?

SeriousBriSo I cast detect magic in a circle around myself, can I see the aura of my own spell and thus know where it ends?

 
 
2 hours later…
8:06 AM
Morning
 
Ben
Evening
 
8:37 AM
7
Q: Could Nightwalker kill Juiblex?

OharNightwalker has feature “Life Eater”. It says A creature reduced to 0 hit points from damage dealt by the nightwalker dies and can't be revived by any means short of a wish spell. Juiblex has feature “Regeneration”. It says Juiblex regains 20 hit points at the start of its turn. If it t...

 
 
4 hours later…
12:34 PM
@nitsua60 Love it!
 
I like the new close reasons with one exception. It no longer says 'Primarily', just 'Opinion Based'. That first word was important.
 
12:50 PM
@Someone_Evil What are the other new ones?
 
'Needs detail or clarify' and 'needs more focus'
I like them in general (more focus on improving the question over gatekeeping), but also that missing system (tag) falls better under 'needs detail' than it did under 'unclear'
 
 
1 hour later…
1:56 PM
@Someone_Evil gatekeeping? care to elaborate? I wonder sometimes if I understand how that term gets used
 
@KorvinStarmast I guess I meant perceived as gatekeeping: closed as being too "bad" (for some meaning of bad) to be on the site, as opposed to 'you would get better help if you clarified it'.
Something being closed (or put on hold) for being 'unclear' can be seen as dismissive. ("Go away, you aren't using the right words we like"). New close reasons have a bit more of a call to action, which I think is more useful
I'm not sure it will actually make a (noticable) difference, but I like the attempt if nothing else
 
@Someone_Evil Can you define what gatekeeping means in your own words? I understand what you are saying, but that term means something special, it seems, and I am realizing that I don't quite grok it.
And not just as it applies to this site, but as it has begun to be used for about the last decade in internet discussions.
 
@KorvinStarmast As a general term, and trying at a rigorous definition: Controlling, or attempting to control, the access to something
Often used about trying to control the "access" to a fandom or discussion within a fandom
I'm not sure everyone will be using the term in the same meaning, but that's how I've understood it (and find it useful)
Hi, Cat Army, (@user60385). There's a conversation way back here which you might want to read (RE: that question of yours). Unfortunately there's a 20 rep barrier to chat, but a good answer somewhere will quickly get you over that.
 
2:22 PM
@Yuuki Aah, the midas touch was a second level spell. Who knew?
 
2:44 PM
hello
 
@Gwideon o/
 
/me waves.
 
how is everyone
 
glad it's friday :)
 
yeah same
 
2:46 PM
this has been a pretty craptastic week, so happy it's over
 
also saw the new Mandalorian episode and I'm not gonna get into spoiler but I thought it was pretty good.
 
oooh nice!
most likely watching it tonight
 
Hunting old and obscure bugs. Also signing up for a Genesys one-shot to get a feel of the system (I know very little about it).

What is Yoda's species called?
 
we don't know. It's never been named
 
^
 
2:49 PM
so right now it's just yoda's species
 
I believe they're known as "Hensons"
 
Lol
 
@NautArch Shouldn't that be Hansons?
 
although that would be a nice tribute if they were called that
 
@vicky_molokh "handsomes?"
 
2:51 PM
@NautArch Mmmnope.
 
hahaha
there's a lid for every pot, tho!
 
what if it turns out that the child's name is Jim
anyways i'll stop with the bad jokes
 
if we can't do bad jokes here, where can we?!
 
true
 
@NautArch A few lines down this thread.
 
2:57 PM
@NautArch I'm looking forward to watching it as well :)
 
It still throws me whenver I read something by Praxiteles and their use of "we".
 
@vicky_molokh From what I've experienced of Genesys from one actual play podcast of FFG's Star Wars game and I actually quite like it from what I heard. Let us know what you think! I love the dice rolling in particular.
 
Based on theoretical acquaintance only:
- The dice seem like even more tricky than WoD/ST's system.
- There seems to be a big push to always max out attributes and ignore skills at chargen due to the way the system is built.
Those two bit I don't quite like already. But I'm open to trying it out to see if first impressions are misleading.
 
@Rubiksmoose It's a little to... rules heavy for me. I'd honestly rather have something like fate for a starwars game
 
@Gwideon Huh, I thought you're fine dealing with D20-level rules heaviness. Or is Genesys even heavier by your estimate?
 
3:05 PM
@vicky_molokh I am fine with d20's rule heaviness but a rules heavy game doesn't have the feel I'd like to go for with a starwars game
 
@vicky_molokh You've certainly looked into it more than I have, and it's worth noting that the AP I listened to was very narrative and tended to eschew rules a lot of the time.
I'm definitely interested in hearing how you think it is.
 
@Rubiksmoose I'm not sure how ignorable those bits are. Attributes cost about 2× that of skills, but cannot be raised after chargen. Conversely, skills cannot exceed 2 in chargen. That probably has a big impact and shapes progression and lack thereof heavily.
(Skills and attributes don't add directly. Instead, the dice pool is based on the higher of the two, but the lower of the two upgrades some of the dice in your pool into better ones.)
 
@vicky_molokh Well, I guess I should say more accurately that the podcast (Campaign for anybody curious) didn't highlight any of those aspects. There was a ton of RP and a lot of hand waving. So it didn't give me any idea at all into those aspects of the system.
The two things that stood out to me were the multi-axis success rolling system and the use of "force points", both of which I really liked.
The idea that you could roll a failure but also a bunch of advantages and/or a critical is a very cool way to help things fail forward IMO.
Or it seemed like it anyways.
 
@Rubiksmoose Are there too many in, or a few words missing from that sentence?
 
3:16 PM
@Gwideon That sounds fair. I've never even cracked open a book on this so... Out of curiosity, how were the social aspects of the game handles mechanically? Better than 5e?
@Someone_Evil You might say there were a bunch more words in there lol
 
@Rubiksmoose The social aspects are very similar to 5e from what I can tell
 
@Gwideon booo.
 
@Gwideon If this is about Genesys, I'd be curious about the gist of what the handling is like. (I am unfamiliar with 5e D&D if that's what is being referred to.)
 
wait is Genesys the generic version of the starwars games
 
@Gwideon Yes.
 
3:25 PM
okay
 
@NautArch One of many difficulties with those posts - like a king who takes a royal oui - very obscure Mel Brooks reference
 
4:17 PM
does anyone have any tips for painting minis
 
4:57 PM
@Gwideon It's been years since I painted minis, but a few years ago in this chat Maximilian had some great advice. I'll try and find you some info, and if you search this site's Q's and A's I think you'll find a few good answers on that.
 
fun warlock feat question
 
@goodguy5 I will be trying to convince my brother to allow that feat if I can also show that it is balanced, in either January or February, when my cleric retires and my recently created Celestial warlock is introduced.
 
My gut says it's a no, simply because you can bank it for later levels
eh, upon further investigation, there are only 4 level 15 invocations and you can theoretically get them all.
So, taking the feat at level 16 wouldn't let you get more max-level ones
 
@Gwideon Doy ou have paints and brushes?
 
no
 
5:07 PM
Heh, then that's step 0 8^D
 
I know some people like to keep toothpicks on hand, as well, for tiny detail
 
@Gwideon I had asked someone before about this (will search for it), but good paints/brushes (which you'll need for good painting) aren't super cheap.
 
You might find a hobby shop that let's your pay for painting.

The one by me does that every so often... 2 weeks, maybe?
 
user15026
This reminds me I have a whole box of troll minis I need to paint someday.
 
user15026
I think they were trolls.
 
user15026
5:11 PM
If you lived near me, @Gwideon, I'd just give you my paints and stuff, as I'm not using them at the moment :P
 
Jun 28 '18 at 15:57, by Maximillian
This is my go-to brand and this specific kit has given me everything I need for years: https://www.amazon.com/Vallejo-Game-Color-Basic-Paint/dp/B009LH0YTA
 
@NautArch Thanks, that's what I was recalling
 
$200 aint a small investment, tho
 
When someone gets rep back after the system recognizes serial voting, does the serial downvoter get their rep back, too?
 
5:24 PM
@NautArch Have you been the victim of serial down voting?
 
@KorvinStarmast I have in the past, but saw that someone else in here had brought it up and it got me thinking.
 
@NautArch Might be a decent meta question, though I suspect SO/SE have a blog post or meta post that answers this
 
yeah, that's my hunch, too
It also got me thinking about what if someone uses the same logic in multiple answers that someone else disagrees with. It's serial, but it's serial because the answers are serial. /shrug.
 
I'm willing to test it, if we can get a mod to not reprimand me, in the name of science.
or if a mod knows the answer
 
6
Q: What happens to a serial downvoter reputation?

GhostCat says Reinstate MonicaI have seen what happens to a serial downvoter, but I have some "follow on" questions: I saw my top 3 answers downvoted yesterday, and the system decided that this was "serial downvoting" - reputation restored today. Now I am wondering: will the downvoter get back his 3 points as well? Or are t...

 
5:33 PM
@NautArch I occasionally forget that "reputation" is what "rep" is short for.
 
@Yuuki Repetitions?
 
team... how do you spell the word for gathering cattle.... "corale" was my guess, but has a red underline
 
@goodguy5 corral
 
ty
 
np
 
5:34 PM
Also "herding".
 
@Yuuki yes, but I specifically wanted the c word
 
@goodguy5 Culling?
 
@goodguy5 Is gathering a verb or an adjective in that sentence? With the latter I think it is "ominous"
 
that's grim!

I was typing the sentence "whenever I can ___ enough players", looking for the word corral.
 
incarcerating?
 
5:39 PM
Contaminating.
Confining.
Coercing.
 
conflagrating
 
@goodguy5 we having a bbq?
 
Coagulate
 
Delicious long pork
 
@KorvinStarmast Debating about trying to put an answer to your warlock feat. But i'm pretty sure it's not balanced.
 
5:55 PM
8
Q: Is gaining 1 AC in exchange for disadvantage on perception checks a balanced trade?

TheikInspired by this answer, and to avoid lengthy back and forth comments, I decided to make this a question in itself. You can put on your helmet for +1 AC and disadvantage on perception checks. In combat, this'll likely mean -5 to your passive perception. I believe that this is a pretty amazing ...

 
same. but I can't figure out why.

tbh, I think it's the stat increase.
Also, imo, should be "Eldritch Adept", not "Arcane Adept"
 
yay I'm getting comments on dead posts
 
@Gwideon If you're getting comments on them, they are not dead
 
they've been dead for a bout a month
 
Clearly, someone is a necromancer.
 
6:09 PM
I don't think necromancy is 30 days...isn't it longer?
 
I believe our badge uses 60
 
it is annoying because the commentor decided to accuse me of victim blaming
anyways I'm gonna move on
 
@Gwideon link?
 
meta.stackexchange.com/a/336627/622332 it is meta so um yeah. kinda wanting to move on cause meta stuff is annoying and anxiety inducing
 
@Gwideon I"ll respect that, but I really think meta isn't a healthy place for you. It seems to really impact you. Letting folks re-engage you and drag you back down isn't doing you any favors.
 
6:17 PM
yeah
trying to keep my interactions with that site short
 
@Gwideon I'd very much recommend not interacting at all.
 
i just don't want people to misinterpret my points
 
user15026
I'd honestly leave it.
 
^
 
user15026
No matter what you say, someone's gonna spin it their way, and it's not worth the harm to yourself.
 
6:19 PM
You're not going to be able to do that. The way to prevent misinterpretation is not to engage at all. There will always be someone looking to read it in a way you didn't mean.
 
yeah i guess your right
 
user15026
6:39 PM
I know it feels like you're letting them win or what have you but honestly, there's no way to engage safely or productively, and knowing when to go "okay, yep, this is not healthy" is important. :)
 
6:50 PM
@Gwideon I won't say too much (trying to stay on the right side of Be Nice), but I'd severely discount the comment about victim-blaming based on its author. I don't recommend trolling through their "contributions" to meta discussion; I'll say they've given me a very bad impression of a bad faith user trying to poke/annoy/incense people.
 
Thinking about adding something to my answer here.
 
@nitsua60 Gonna second this. Also looked at their posting history, would also not recommend taking things they say in good faith.
 
Seems like trade-offs are better when they're directly related. Like gwm/ss -5/+10
 
7:04 PM
I have read the D&D Beyond Articles about adventure design, are there other good sources?
 
Can we apply GWM to shoves? -5 to shove +10 feet?
@Ludoss official or unofficial?
 
@goodguy5 sadly no
 
offical would be fine.
 
@NautArch not raw. I'm saying could
 
@Ludoss what questions do you have after reading them?
 
7:06 PM
@Ludoss angry gm resonates with many people: theangrygm.com/series/adventure-theory
 
At a minimum, those should have helped narrow down what you're trying to figure out.
 
I know the angry gm
 
@nitsua60 not everyone :)
 
@nitsua60 anti-resonates for me. discordant?
 
7:07 PM
@NautArch Absolutely =)
 
I have read some of his stuff, mainly the basic stuff,
 
I've yet to find someone that doesn't like Matt Colville's content.
 
I have seen "Running the game"
 
Was just looking for something from Matt.
 
It is nice.
 
7:08 PM
Sounds like all that's left is to do it, playtest, iterate, iterate, iterate...
 
^
Play & Learn & Play & Learn & Play & Learn & Play & Learn & Play & Learn & .......
 
I have done a lot of prep for my last DnD adventure, but is was a failure.
 
What failed?
Failure is a great teaching tool
 
I disliked gm for that group.
 
sorry. grammar....

You disliked BEING a GM for that group?

or

You disliked the person that WAS the GM for that group?
 
7:10 PM
They are my friends and I want it to be fun. But it was not fun.
I was the gm.
I disliked being a dm for that group.
 
Why was it not fun?
Perhaps mismatched expectations?

Or just different playstyles?
 
One player is a actor player type and a hobby actor. He played being angry at the table, it was not funny.
 
It sounds like you guys need to have a session 0 and discuss expectations and things that are/are not fun.
In my current game, we decided that all sex-related activities were a "fade to black" situation.
 
I tried to talk to these guys about PVP before, it didn't work.
 
Then maybe you as a GM and these players aren't a good fit.
 
7:20 PM
Yes, I think this is it.
 
I've definitely told my players (for a one shot):
"You can play your characters however you want, but you're on the same team and the story available is the only story available. So, find a way to work together and care about the plot"
@Ludoss but if that's the case, then that's fine and it's not a black spot on your record. It's just a thing. Maybe one of them would like to try GMing
 
one other question is: how to generate ideas for an adventure?
 
@Ludoss Blatant plagiarism.
 
^
There are no new ideas.
And There's no shame in running modules
 
purchased modules are not as good as tailored homebrew adv.
 
7:32 PM
There are some great modules and there's some awful homebrew.
I stumbled onto this intro module that I love. Something about the ShadowPrince? I'll find the title.
Nov 27 '18 at 3:58, by goodguy5
https://www.dmsguild.com/product/212892/Call-of-the-Shadow-Prince--Adventure
 
Imagine this: The picturesque kingdom of... Earthendale is suddenly caught up in a... heat wave. People are passing out in the streets from dehydration and trade has slowed to a halt. This all began on the night of the coronation of Princess... Emmsa, who has since mysteriously disappeared.
 
I actually don't get what you're referencing.
 
Frozen.
 
ah. still haven't seen it.
 
@Ludoss I mean, not if you haven't got any ideas of things to tailor with. You can also modify and tailor published adventurers as much as you like, with the bonus that you aren't forced to come up with ideas on you own
 
7:36 PM
Arendelle -> Air-endelle -> Earthendale. Blizzard -> heat wave. Elsa -> L-sa -> M-sa -> Emmsa.
 
ah. gotcha
 
@goodguy5 I am getting the kind of thoughtful answers I was hoping for on that feat question. Maybe I need to drop the +1 Charisma ... we'll see what else crops up.
 
@KorvinStarmast yea, that was my best guess
 
8:18 PM
@Ludoss Prewritten adventures aren't necessarily bad quality-wise. The issue is moreso that they aren't written for your group (or any particular group) of players.
 
You need to fit them into your campaign and tailor them for your pcs.
I know.
 
9:13 PM
@Ludoss I guess the place to start with is: what's wrong with the ideas you have right now?
 
I want to play a 10 session story arc and think I need more stuff.
 
Ah. You can see the ending?
 
9:29 PM
of this story arc, yes, it will be a fight and they return to the base camp.
 
If you don't think the story you have right now is enough, think of someone else in the setting who's interested in the place the adventure happens.
 
Why does it need to be 10 sessions? Why not just use the story arc you have?
 
Like, the PCs are sent out of Safeton because some necromancers are going nuts in the graveyard, but the lizardfolk in the swamp next door would really like to loot the place for artifacts and delve too greedily and too deep once the PCs take care of the necromancers.
 
@MikeQ it is my goal to play a bit longer adventure then the first one, which went over 6 sessions.
 
So you pull a few threads from that into your adventure, have the PCs meet a scouting party that isn't interested in a straight fight. And if they engage them then the adventure gets longer because now they're dealing with lizardfolk too, and if they kill them or let them go, something else threatens Safeton later and the adventure gets longer.
 
9:37 PM
@Glazius Ah I understand, that I should add another theme.
 
This really sounds like a GMing habit I used to have, where I assumed that more sessions = more fun, and so I'd try to pad out the story
 
@MikeQ I find it helpful to tell myself that, if the group is having fun, they'll just start another campaign after this one wraps up
 
And it's always possible that players may not get through 6 sessions' worth of content in only 6 sessions
 
@MikeQ You mean I collect my ideas and say, okay it is a 4 session game?
 
It's logistically very difficult to pre-plan every session of a campaign from the beginning
Stuff happens in-game that slows down the PCs, and stuff happens out-of-game that interferes with human schedules
Unless the entire thing is 100% on-rails and you can foresee the future with absolute certainty. Otherwise it's sensible to estimate a campaign's length as a number of sessions, like 2-4 or 6-10 or similar
 
9:41 PM
Yeah, I planned to spend about 4 months running LMoP (short, 1+½ hour sessions, one a week) and right now we're entering the 6th month and finally reaching towards the end. Between scheduling issues and unexpected narrative changes, quite a lot padded out the campaign.
 
Okay, it is more 3-5 sessions.
 
@Ludoss don't forget about the characters, either. Ideally, it's not your story but theirs too. Setting up circumstances where your players can engage with NPCs to create their own personal storylines is a good thing.
3-5 sessiona of how long?
 
4 h play
 
A 3-5 session adventure can be fun. And if the group is still together, you can follow up with another 3-5 adventure afterward. By the end you could have a 6-10 session campaign.
 
Okay, I think I will play the adventure with the stuff I have, and session prep.
And tell the players it is just 3-5 sessions.
I have a new rpg group, where the gm and some players are newbies.
At the moment it is fun. But the gm wants to play a large homebrew campaign and I suspect that it fails.
 
10:04 PM
@Ludoss Fails in the sense of doesn't complete, or fails in that it wont be fun?
 
It is a new gm, perhaps not complete.
The first three sessions were fun.
 
Then I would definitely not act on your suspicion
 
ah, okay.
 
@Someone_Evil Yes, this was brought up in the MSE thread and declined by staff with the statement that being more definitive was intentional:
92
A: New Post Notices rollout on Stack Overflow

Alexstatus-declined Rationale for status: One thing that needs to be called out here: there are now three different descriptions for each close reason. The general public gets a very "firm" reason: "this question is opinion based". The close voter gets a very nuanced description...

This is especially important because on many network sites (if maybe not SO), some degree of "opinion-based" is the norm. Each site needs to draw a line for what's *too*/primarily opinion-based, but closing a question just for being partially opinion-based wouldn't make sense on Philosophy or Literature or Interpersonal Skills. — Rand al'Thor Oct 29 at 12:46
Declined: Being more definitive is a deliberate decision here. We want the post author to have clear direction, and for close voters to offer clear and decisive direction. — Yaakov Ellis ♦ Oct 29 at 18:02
 
10:34 PM
Games to Help You Remember 2019: A sale hosted by Dee Pennyway. This sale, applying to all of the games and stories in the Mnemonic series written to-date, is here to help you remember—your own past, or the past of your imagined, projected self in the world of memories.
Dee breaks down each game in this twitter thread.
@Ludoss I consider the things my friends like (themes, settings, plots, creatures, etc) based on what I know about their gaming history and their media preferences. Then I think about what their current characters' values and goals are. Where those lists can intersect, I find the best adventures.
And, always, the adventure has to be something I'm invested in, or my disinterest will communicate itself and sabotage even the best design.
 
hmm, I don't know the game history of my friends in the group.
 
7
Q: What are the names of Thorgrim Grudgebearer's sons?

Dorian TurbaI'm creating a Mind-map of the lore of warhammer (in french) in order to be accurate when I create stories for my home-made scenarios. It allow players to meet real character of the lore, sometimes very important, and make the story "real". It also allow me to create complex plot with politicals ...

 
@Ludoss Then you can rely on their media preferences, at first. Or, do what I do and arrange for spaces where I can listen to them talk together about their interests, including previous games (like eating together before game time).
 
I know the media prefs of only one main player.
 
10:55 PM
Sounds like you need to strap in for a good, old-fashioned, 24-style interrogation.
 
@Ludoss How where you planning on tailoring the campaign to your players? Some of the answers you've given here suggests you don't really know your players that well (I could easily be misreading this).
 
Yes, I don't know the players that well.
 
There are some good calibration tools, like Spark in Fate Core or Microscope, that would be solid ways to start.
 
Spark in Fate Core? What is it?
 
A Spark in Fate Core is an expansion of the Fate Core setting/campaign creation process. It has players talk about media they want to inspire the campaign, and distill out specific elements of those pieces of media for the group to mash together into a unique inspired-but-not-derivative campaign which doesn't require people to all be familiar with the same media.
 
11:09 PM
Communication is probably the #1 most important skill for a GM, so it's usually important to talk to your players and learn what games they like and dislike
 
I think I won't gm in the one group.
In the other group I know the players better.
And the third group is new.
 
If you don't know the players well, then it could help to meet with them as a group and ask about their preferences and expectations
 
Yeah, I find that it's super helpful for everything about a campaign, to establish a pattern of making space for out-of-game social time before each session, and for reflecting and re-calibrating after each session.
 
Another approach is to reserve the first 10-20 minutes of the session for that sort of discussion. That's useful if you have an ensemble group rather than recurring players, such as a "Western Marches" vs continuous campaign. But it does require that the GM adjust very quickly before diving into the game proper.
 
Has your group(s) had a session zero? (and not just for character creation)
 
11:14 PM
the third group had a session zero.
 
@Ludoss Is this one you're GMing or not?
 
No, it is the new one.
I want to gm in the second group, where I know the players.
*gm
 
@Ludoss BTW, you can edit your own messages (useful for misspellings etc.) by hovering over the message, clicking the downarrow that appears on the left, and then clicking 'edit'
@Ludoss Even if you know them, you should still have a session zero (in some form) where you establish what kind of game you want. And if you don't know what direction to start the campaign in, spend some time together on that.
This and this are starting points on the stack (D&D 5e focus on the latter one)
 
Setting expectations explicitly is really important. A tool like Script Change can help give structure to the conversation; Script Change does it by using the allegory of movie media.
(I like Script Change because it applies that allegory as an overlay to every part of the entire campaign, including mid-session control/consent tools and post-session decompression structures.)
For long-form campaigns I also want to start using Microscope's pallet tools even when we don't use Microscope.
 
it is late, gtg, cu
 
11:29 PM
Microscope has each player list things which wouldn't normally be in the sort of story we're telling, but they want to see them in this game; and the sorts of things which WOULD normally be in that kind of story, but they don't want to see.
And after each segment of play, one element from that segment gets added to a list of "things we want to revisit again later." At the beginning of each segment, one thing from that list is chosen to be the focus of that new segment.
 
@Ludoss Bye!
 
Unrelated question: What's the threshold amount of preparation that constitutes a "recipe"?
If you pour water into a cup, is that a recipe for a cup of water?
 
11:44 PM
Depends on how tedious the crafting minigame is.
Cup of Water
Ingredients: 1 cup water
Step 1. Take the cup of water.
 
Drinking out of a measuring cup? How barbaric. That's what drinking cups are for.
 
have you never been a student in shared accommodation?
You drink out of whatever will contain fluids and whoever finally breaks and does the washing up has lost.
 
13
Q: Can you keep using Shapechange after dropping to 0HP?

Entropy0Can you use Shapechange again after dropping to 0 HP? This might sound strange, but I belive that, according to RAW, you can keep using Shapechange even after getting dropped out of the previous form due to taking damage. Specifically, the sequence of events I am thinking about goes like this: ...

 
@Carcer I had roommates who used a countertop Foreman Grill every day, but only their girlfriends ever cleaned anything in the kitchen. I quickly learned to just keep all my own stuff in my bedroom.
 
ouch
 
11:51 PM
It was a big shock after the previous year's roommates, one of whom not only kept everything spotless, he ironed his clothes before class every morning.
 
nobody I had to share with was that bad (or that good) though there were sometimes arguments about whose responsibility some washing was
 
user15026
I am very grateful that the only times I've shared housing long term it was with family or partners.
 
user15026
Like me and my husband aren't always the best about dishes, but we bear that burden together.
 
That's good
 
the main problem we had was the friend who would get very drunk and stay up into the small hours of the morning livestreaming himself reading Dominic Deegan and ranting about how awful it was
 
11:53 PM
I also had The Cool Bros, who did everything together including only ever setting the thermostat as high or as low as possible, depending on the season.
 
One would think "The Cool Bros" would exclusively prefer low temperatures, and/or cold-related puns
 
@Ash yeah my husband and I determined we were never going to share accommodation with anyone else ever again after the first time we lived alone
 
(I cracked open the thermostat and taped the temp-sensing mercury vial so it couldn't tip to extremes no matter how far they pushed the lever on the outside. They never noticed.)
 
user15026
@BESW Nicely done.
 

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