« first day (1994 days earlier)      last day (1506 days later) » 

8:15 AM
Morning
 
evenin
 
8:31 AM
Good news: they removed the Camera shop. No longer you need the THIEF photo to 100% the album.
Bad news: there is no longer an album, you can't browse the old photos again.
 
9:07 AM
huh?
 
9:35 AM
@trogdor Link's Awakening remake.
 
oooh
 
9:49 AM
also, you no longer need to ruin your save slot to 100% the photo album since there is no album. But you need 4+1 amiibo to 100% the dungeon creator.
(and one of the 5 amiibo must be the new LA one)
 
oh I watched it
after the time you mentioned it
 
@trogdor The one I linked before was the preview version, this one is the complete one
 
ooooh
 
10:44 AM
well it looks pretty good
but then again it's not the game yet XD
 
@trogdor which mean that I have still time to find another way to sequence break the new LA remake.
 
Lol
 
@trogdor gotta find a new way to kidnap Marin keep Marin for the whole game.
 
11:26 AM
also....
If you took the time to do this, dear N., put it somewhere in the game
 
 
2 hours later…
1:17 PM
@GcL Sundown has really solid horror potential in having one's bodily autonomy taken away by being forced to conform to "normal" standards of appearance, behaviour, and thought--so it treats atypicality as a sign of freedom from that oppression.
 
@BESW They certainly exist, and do incentivise certain pacings, yes. And they do result in awkwardness. But it doesn't seem to be these horrible chains of the system I've seen some people describe to me.
 
GcL
@BESW Sounds interesting, but "having one's bodily autonomy taken away" seems like something that would have to be handled with care.
 
@GcL Oh yes. It's done pretty well, I think. The basic premise is that PCs are people who refuse to conform with society, and are pushed to its edges where their lives are considered expendable by others but within their found families they've found freedom to be themselves.
This is made most manifest in the setting's transhuman technomagic which lets you modify your body as you see fit--but doing so marks you as unclean to main society.
 
GcL
@BESW Sounds neat. Shadowrun did a lot with that as well. Still strikes me as playing on otherness of form, but I don't have an issue with that personally.
 
@GcL Exploring otherness of form is fine. Sundown is by disabled and neuroatypical creators.
My push is against making atypical bodies and minds a cause for dread in and of themselves, like 'sanity' and 'corruption' mechanics almost always do.
 
user15026
1:29 PM
I haven't played Sundown yet but it feels like the first time I could play someone who is like me and not have that be a detriment or othering or as a horror shtick or as a corruption/broken thing to be dreaded and geared
 
...or exotifying them, that's not good either.
 
user15026
Feared I mean
 
@vicky_molokh That's what we did too. We started running Atomic Robo, which being based on a comic breaks things up into scenes, issues, and volumes. Or in other words, small story arcs and large story arcs. Instead of a "session" we have an "issue" (which may span more than one table session) and refresh only occurs when the issue is complete.
 
GcL
@BESW Is the premise of Sundown that atypical bodies are for the protagonists? Are the reactions of the main group to that is not a making them a cause for dread or exclusion?
 
user15026
The game gives us autonomy.
 
1:31 PM
@GcL Right, the atypical bodies are the protagonists. They are persecuted by the culture in the setting but not by the game itself.
 
GcL
@BESW So, flipping it around then. The non-modified are the things for the players to fear? I find that interesting, but at the same time seems like a "ha, but now it's backwards!"
 
Not to fear.
 
GcL
So they all get along?
 
...no. It's more complicated than that.
 
GcL
Or the non-modified are worried about the modified?
 
1:33 PM
@doppelgreener That should work well, so long as issue length in terms of action (not metagame time) is relatively stable. (I think I'm often not so apt at properly breaking the flow of the campaign into such similar-sized subsections. So I'm thinking more of measuring the amount of 'action' going on in-campaign.)
 
GcL
@BESW if not fear driving exclusion, then what? disgust or anger?
 
@vicky_molokh Measuring action in and of itself could serve as a guideline ("we've had five different fights, surely the end of the issue must be very soon") but yeah working out when an issue "ends" is definitely a fairly loose feel thing.
 
@doppelgreener Thinking about it deeper, I think I'd be happiest, both as a player and as a GM, if the refresh points were related to the amount of high-stakes stuff where one has to choose what to influence towards success and what to sacrifice happening. Which isn't an easy task, of course.
 
@GcL It's about social conformity, and refusing to conform (or, more often, being unable to conform and being blamed for that inability--except in Sundown it's even more unfair because there is the power to modify your body however you like but doing that even in order to conform marks you as non-conformist).
 
GcL
@BESW In the setting, what is the mix of emotions that drive conformists to exclude non-conformists?
 
1:40 PM
@vicky_molokh That's not bad thinking, yeah.
 
Why do "normal" people condescend to and abuse and exploit the neuroatypical, or little people, or people with non-binary genders, or any other kind of non-comformity? Can you say it's fear, or disgust, or anger? Sundown doesn't try to simplify it any more than the real world can be simplified, because it's the same complicated forces that drive it.
 
@GcL you're kinda missing the point, I think
 
GcL
@Carcer Whatever the coating or facade built on top, I'm very interested in the mix of base emotions that drive the division.
 
It's a game about being marginalized and finding family and entelechy because of being forced to live in the margins rather than in spite of it.
 
@doppelgreener In theory. In practice, as a player I found that most of the time, there's no real choice - nearly all high-stakes moments look like you can't afford to lose even one of them. As a GM, I worry how much I unwittingly produce the same impression for the players (and asking for comments after sessions tends to produce relatively minimalistic answers). But I'm willing to experiment and see if that produces some nice result.
 
1:44 PM
> You Are a Drifter
- In this land, you are a changeling: one who dared hate their own skin and resolve to change it.
- You seized your freedom and used it to craft yourself the body you deserve. Folk don’t like that.
- They cast you out, and you became a drifter. A nobody, wandering from town to town doing the dangerous work no one else will.
- Whether by blade, bullet, or bow; subversion, seduction, stagecraft, or statecraft, you get it done.
- You are both desired and disdained, badass and pariah. Folk use you while they can before tossing you aside.
 
@vicky_molokh Sure, yeah. I don't know what that kind of pacing system would look like in actual practice.
 
@GcL but how these people in the game feel about each other isn't the point of what was being talked about, which is that the game itself/mechanics do not treat being atypical as a disadvantage or a consequence of failure to be suffered
 
GcL
I think it's interesting but, "one who dared hate their own skin" indicates that it's probably not the game for me.
@Carcer Maybe that's not the point for you, but how people feel about each other is usually the point of stories my group ends up telling.
 
[grin] It's not a game for teaching normies about being marginalized. It's a game designed for players who already understand why the experience it offers is cathartic.
 
@Carcer Err, if being a changeling results in being ostracised, then it most definitely is treated as a disadvantage by the game (in the sense that playing such a character puts it at a disadvantage), even if it doesn't 'give back points' (or equivalent) for it.
 
user15026
1:47 PM
@BESW emphatic nod, makes Finding Nemo seagull mine mine mine sounds
 
GcL
@BESW "normies" ?
 
@GcL Neurotypicals and baselines presumably.
 
@GcL Able-bodied, neurotypical people, usually also cis/het.
 
howdy howdy!
 
GcL
Is the connotation pejorative?
 
1:49 PM
Morning :)
 
@GcL not universally
 
Sundown is like Mnemonic that way--it's not for learning about another's experience, it's for finding catharsis in one's own experience.
 
(meaning, any kind of "us/them" distinction can be used pejoratively)
I've also heard normies being mentioned in a tech context, which probably has some overlap with neurotypicality but I think it's used more generally as the complement of geeks/nerds/somethings
 
@vicky_molokh Not compared to the other characters, when the whole premise of the game is that you're part of that group of people
 
@GcL I was wondering the same.
 
1:52 PM
@Carcer We may have a different definition of a disadvantage then.
 
user15026
@GcL can be but usually isn't, it's just usually a quick way to say "them that don't struggle the ways we do"
 
@Carcer Well, even beyond that: being ostracised is only a disadvantage if it were possible to be welcomed as yourself without constantly expending effort to fake conformity, or at all. It's kinda like saying "being unable to fly is a disadvantage for humans" like... okay and your point is?
Sundown is about finding the place you do fit. Being ostracised from the place you don't fit is, in that lens, empowering rather than disadvantaging.
 
user15026
Sundown creates a space where us can have access intimacy build into the game kinda
 
@vicky_molokh scope issue. Yes, being ostracised is disadvantageous, but it's not a mechanical disadvantage in the system because it is already the baseline for player characters - it's not that there's a default setting of being typically able and then this is a particular problem for this character
 
@Ash Yeah, but that ignores their own particular struggles. I think it may reinforce the us vs them attitudes.
 
user15026
1:56 PM
And can have spaces where we don't gotta play a thing that has us trying to be...fitting in to a place that never wanted us
 
hey sorry for disappearing
 
user15026
@NautArch I am going to always disagree on that.
 
i didn't have service for a bit
 
user15026
Like yes everyone has struggles but....thsts a very...ignoring sort of argument
 
@vicky_molokh You're doing the thing where you pick one word and dig into your particular definition of it which doesn't perfectly conform to the local context of the conversations, so that the chat has to stop and deal with your definition instead of you going "oh, that's a new way of looking at things" and listening to learn more.
 
1:58 PM
anyways how is everyone
 
user15026
This is not playing struggle Olympics, it's just...recognizing that there are people who might have things bit they don't have things in a way that actively prevents them from moving easily in the world most of the time
 
@Ash Not really. I'm not handwaving those issues, but calling someone a 'normie' I don't think is helpful. You can discuss one group's issues with minimizing someone else's.
 
GcL
@BESW That's not my impression of what's going on.
 
also what's going on?
 
I don't think there's any way you can use the term "normies" without it feeling (even mildly) pejorative/dismissive, but it feels petty to complain
 
GcL
1:59 PM
Currently, listening to Bjork. Not my usual morning, but makes it interesting
 
@Carcer this
 
That's good
 
user15026
Okay, I'm gonna step away because I am getting angry and I can't be kind.
 
@Gwideon I'm not sure anymore. Somebody mentioned sanity mechanics, I mentioned that I prefer horror which isn't sanist/ablist and mentioned Sundown as a potential example, and then things went sideways.
 
Though, I might start taking back the night for normies, so to speak.

"What's up, my normies?!"
"Normies in that houszzzz"
etc
 
2:00 PM
@Carcer Yeah, that too. But I just don't like the idea of minimizing anyone. You can talk about things without doing that.
 
sorry Ash
 
Note to self: stop mentioning Sundown in chat, it always devolves into what-about-ism and legislating what "counts" as whatever.
 
I guess it's anecdotal but I don't mind at all being lumped up in the normie bag in this discussion
 
@Carcer If it's baseline for PCs but not for most NPCs, then I would call it by the technical term Campaign Disadvantage, i.e. a disadvantage that is specific to the PCs (and possibly to some or many NPCs). [Catching up 28 messages.]
 
@BESW I can actually agree with you. I don't mind the actually thought of mirroring how an experience affects someone but I'd prefer it to be labeled something other than sanity. Darkest dungeon does this well by calling it stress and calling the mechanical effects quirks
 
2:02 PM
@AndrasDeak For me, it's less about not mind being lumped(which I generally don't either) than why lump in the first place?
 
@Gwideon I don't know Darkest Dungeon too well so forgive me if I'm wrong but isn't that just slapping a slightly different label on the same basic concept?
 
@Gwideon Cthulhu Dark (which I like despite the name because it's otherwise bereft of HPL's fingerprints) changed from "sanity" to "insight" when it got its print publication.
I'm not sure how much it helps, but it helps a little.
 
@NautArch in the original message I just read it as a short-hand for people who aren't personally affected by being marginalized. There's no way to talk about a group of people without talking about a group of people...but I guess one can use more words to say the same thing for feelings' sake.
 
Like, it's still bad to accumulate stress, and quirks are still generally disadvantegous
 
I can support others not like me without having to further devolve into us/them language. We want to Be Nice to all.
 
2:04 PM
of course
 
And you can be a normie in one area, but not in another.
 
@Carcer kinda but it's definitely not presented as the some going insane. it's presented more as the stress of a situation breaking down the character's
 
@AndrasDeak the thing is that "normies" is a kind of infantalising way to express the concept
 
@NautArch I probably am
 
but agree we should move on :)
 
2:05 PM
@AndrasDeak I'm tossing "normie-bag" into my lexicon
 
@Carcer I guess there might also be some language barrier here. And I'm always on the privileged side of distinctions so I may be less susceptible to such subtleties.
 
yeah we probably should. sorry if i'm being annoying. I was just trying to contribute to the discussion
 
@Carcer Normie seems to be a natural shorthand for 'someone who is generally fitting into the mainstream demographic in all or nearly all senses, and/or perceived and self-perceived as being relatively close to the median/mean/mode of the whole sample size'. Also shares the same endearing -ie ending, like e.g aspie.
 
@Gwideon Not at all, but more risk in continuing it then letting it go :)
 
yeah I agree
 
2:08 PM
@vicky_molokh It's that "endearing" -ie ending which is the problem, because I don't think you can safely assume it is meant or received in an "endearing" way
I personally definitely do not read "aspie" as endearing term
 
OKAY PEOPLE HAVE SAID IT IS TIME TO STOP TALKING ABOUT THIS BUT IT IS STILL BEING TALKED ABOUT.
 
um sorry
 
Echoing @BESW - You are free to create a different chat room to discuss this, if you like. However, in main chat, people have requested to change the subject. Please respect that.
 
100 messages moved from RPG General Chat
 
Beat me to the punch. If this conversation is something that must continue to be discussed take it over to NAB so people can safely be here without having to engage with a conversation that has already been harmful to more than one person in this chat.
 
2:10 PM
moving stuff I am totally on board with but I don't think that warranted the shouting
 
8 messages moved from RPG General Chat
This conversation has already driven one person out of the chat, and kept going. And then multiple people said to stop, and it kept going.
I'm gonna get shouty.
 
:51801036 what if the word is "Happy", hrm? :P
(specifically didn't put in general)
 
@goodguy5 I think the difficulty is in one group feeling marginalized and then using a term for those outside that group. I'm not sure what the best way to address that is.
 
I'm gonna leave here. Be kind and compassionate, not just civil.
 
I actually meant his fill in the blank.

He (@johnp, I just realized my chat link didn't resolve) made a definitive statement of "any time someone has to leave chat because it's making them _______" we should stop

then I pondered "what if the blank is happy"
 
2:22 PM
@BESW Yup :) We're Be Nice, but Be Civil. I consider being nice also being kind/compassionate and not just civil.
@goodguy5 Ha!
 
idk.... I feel like "nice" is the first tic on the spectrum, alongside "civil"

civil might be between nice and neutral... I'd have to think about it.
Kind is above nice
compassionate is above kind

imo, anyway
 
they're not qualities on a linear scale
I can easily imagine having a compassionate but very uncivil conversation
 
hrm....
 
civility is about politeness
one can easily be kind/compassionate while being polite or being not polite
 
I suppose I'm thinking about it in a 1:1 conversation where two people are talking to each other, not about someone else.
but if I open up to more realistic scenarios, I suppose that makes sense.
 
2:33 PM
I think it can still apply while talking to each other
I mean, gets a bit strained, but I think you could contrive a situation
ah well
 
GcL
3:21 PM
I find looking up quotes from Churchill are an easy place for examples of being very civil and very impolite.
Although my favorite for being civil and polite while handling detractors would be Lincoln: Once accused during a debate with Stephen Douglas of being two-faced, Lincoln is said to have replied, “If I had another face, do you think I’d wear this one?”
 
 
1 hour later…
4:50 PM
@GcL He was British aristocracy. They have culturally got that down to a fine art.
 
5:04 PM
It's why calls for civility in discussions are often more of a problem than a benefit. You can be civil while being extremely harmful to others. However, it's difficult to call out that harm without being accused of incivility.
So calls for civility tend to disarm the wronged while enabling the wrongdoers.
Hence why British aristocracy has gotten civil impoliteness down to a fine art: it's extremely weaponisable.
 
 
1 hour later…
GcL
6:08 PM
Also, what is civil can be subjective.
I see all caps, and my implicit cognition is, "whoa!". Some people find "/S" or satirical remarks in general to be impolite.
 
@GcL But being Nice is not as subjective :)
 
GcL
6:25 PM
@NautArch Sure? My knee jerk is that seems like it makes sense. Then I start pondering... how would I tell if something is more or less subjective? What's the distribution of opinion around that. For some people is civility a very clear cut thing and niceness more nebulous? are there people where it's the other way around?
 
@GcL y'know, i'm not sure. I think a lot of it is about intent, though. While it can be hard to know if someone else being nice vs civil, only you know if you're trying to be.
Doesn't mean you always succeed, tho :P
But that's when the mea culpa comes out.
But I think everyone should try and be nice, and everyone should generally try and believe others are trying to do so.
 
GcL
@NautArch I usually assume people aren't trying to or intentionally being unkind.
 
@GcL and that's a good place to be coming from, especially in today's world where our differences are more commonly being highlighted than our similarities.
 
GcL
Also, if you try to keep that model in your head, you can really frustrate the heck out of trolls.
Which is it's own guilty pleasure for me. };-)
 
hahaahahah
 
 
2 hours later…
8:10 PM
@GcL Yep, good assumption to start with until they disabuse you of it
(man, I really butchered that message when I first typed it :P )
 
GcL
@V2Blast I usually wait for someone to explicitly state their intentions or internal state before I'm convinced. Of course, if someone is getting on like that it might prompt me to ask about it directly.
On the other hand, it could just prompt me to go on about goats and various ways of obtaining other those that belong to other people. Sometimes you just get poor puns.
 
lol
 
GcL
I am always put off when someone asserts anything about the state or intent of another person. E.g. "you're just saying this because X" or "you're doing Y"
 
@GcL Ah, the telepaths.
 
GcL
I just don't assume they're doing it in bad faith. I sigh and wander off to find a different corner of the internet or work.
@vicky_molokh Sure, but even if I could literally read your thoughts, i don't believe I could construct an accurate model of your motivations, desires, behavior, etc...
Heck, I'm not sure I could do that for myself and I can't help but read my own thoughts!
 
8:19 PM
@GcL Oh, I mean people acting in a telepathic manner. In a way it would've been less annoying had they actually known others' thoughts, heh.
 
@GcL people spend years in therapy trying to do this for themselves.
 
8:52 PM
oh wow what happened, this room is lit up with activity
oh no
wow ok
welp
that was a thing
 

« first day (1994 days earlier)      last day (1506 days later) »