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5:01 PM
woooooooooowwwwwwwwwwwwwwwwwwwww
I got a nastigram from the moderation team
 
@goodguy Welcome to the club.
 
I'm fighting the urge so hard to snark back
man
 
@goodguy5 Like the StackExchange mod team?
 
@goodguy5 Just sayin'. . .
@goodguy5 I am going to guess that the term modstapo may have been a contributor. ;)
 
@KorvinStarmast it was funny tho
 
5:05 PM
@goodguy5 That might be automated to be honest. Idk if snark-ing is worth it
 
90% of the reason I haven't
but also
"We've noticed that you have a pattern of engaging in lengthy discussions in comments, frequently consisting of responses involving multiple, back-to-back posts"

is complete bullsnake
back to just not using comments for me
 
@goodguy5 Which could be the automation picking up on patterns that aren't there
 
@goodguy5 It took me a second to grok it when I saw it in chat, but I'll tell you from personal experience, the snark back is not a productive course of action.
My dos centavos, amigo. ;)
 
I'm trying to keep my inner hades in and not blow my top
 
@goodguy5 Wasn't there a post from one of the users of this chat on how "answers shouldn't be in comments" wasn't well enforced on other sites?
And the mod team made a collective "meh"?
 
5:14 PM
I mean, that doesn't bother me as much.
 
@Yuuki That was me.
@Yuuki Just so it doesn't go unstated: it was members of the mod team of Stack Overflow.
 
I mean, regular SO gets so many posts all the time. enforcing answers in comments would need a hundred mods
 
@goodguy5 Well, like I said last time: the people who do this stuff aren't (often) newbies. It tends to be long-time users. That's a very different problem, and it could be fixed if the mods were genuinely interested in fixing the issue.
 
@goodguy5 Only because they've been so lax about them before. A lot of comment answer deletion on this site comes from normal users. Create an environment that fosters the rule you want, and mod intervention doesn't need to happen (As much)
 
But they made it pretty clear they were not.
 
5:19 PM
Yeah it is pretty darned clear they have no interest in changing at all. Which is infuriating to say the least.
 
@Rubiksmoose I agree. If you do want to allow answer-comments, then at least change the specific stack policy in the Help Center. It makes using the site very confusing (especially when moving between stacks)
 
I really hope they don't do that though (or at least not such that SEs are forced to adopt that). I really think our way of doing things helps keeps things clean and focused on answering.
 
SO also deals with problems where "does X work for you?" might genuinely be necessary to figuring out what the actual problem is. So as long as an actual answer is posted (eventually) they don't care.
@Rubiksmoose Regarding conjure animals I do that aswell, and I can't imagine the hassle of doing it other ways
 
@DavidCoffron If I were a cynical person, I might say something like the fact that the SO mods haven't changed the policy suggests that they know that the policy is correct, but that if they admit that, then it means implicitly admitting that collectively they haven't been correctly doing the one job they're supposed to do, and that's something they're unwilling to do.
But I'm not a cynical person, so I won't say that.
 
I think the most generous interpretation is that they simply don't see an issue with the way things are working for them. And with no significant pressure to change... there is no reason for them to consider doing so.
@Someone_Evil I mean I did do a thing once with pixies, but I actually cleared that with the DM ahead of time lol. I agree though. I don't want to be looking up on tables for creatures. If I can't think of something (more) fun than the player wants why do I care what they summon?
 
5:35 PM
does anyone have access to the errata for true polymorph? does it stipulate non-zero hp?
 
@goodguy5 I'm almost absolutely certain it does, but I'll check
> This spell has no effect on a shapechanger or a creature with 0 hit points.
 
ah. and the same for mass polymorph in xge?

and polymorph blade in LLK?
 
@goodguy5 LLK?
 
The Lost Laboratory of Kwalish
 
Well, mass polymorph has no stipulation about 0 hp
 
5:38 PM
oh ho ho....
Your whole team goes down. Turn them all into TREXes
it does have to be a beast
 
@DavidCoffron yup I don't see one either.
 
Also, mass polymorph works on shapechangers if their willing, while true polymorph cannot:
> An unwilling shapechanger automatically succeeds on the save.
@goodguy5 And there is no errata for LLK from what I can find
 
wait what. mass polymorph doesn't change hit points?
 
I don't know what you are planning this for, but mass polymorph doesn't replace hit points but grants temp.hit points equal to the form
 
they just gain temp hp
 
5:41 PM
@goodguy5 oh shoot, you're right!
 
Well, that's why they didn't change it I guess
 
I read it and just didn't e ven think about it.
 
what happens if you have 0hp and >0 thp?
 
@goodguy5 You are still dying
 
unconscious
 
5:41 PM
you are still dying
 
GcL
@goodguy5 Temporary hit points don't save you from being unconscious though
 
13
Q: Can you gain Temporary Hit Points when unconscious?

NautArchIf you are at 0HP with max HP of 0, is there any Temporary Hit Point generation mechanic that works? If it does, will you become conscious?

 
weird
 
So, yeah you can still use it on the team, but it won't do anything. Lol.
 
GcL
You'd be an unconscious Trex with temp HP
 
5:42 PM
@goodguy5 They do sponge damage, so you might not take Death Saving Throws from damage though
 
@goodguy5 It stops battle Masters rally from bringing people back up etc.
 
@DavidCoffron I think that is contentious actually
 
I mean, they'd still turn into trexes
 
taking temp hp damage RAW IIRC is still damage
 
they'd just be sleepy
 
5:43 PM
@Xirema I made the point about too much comments a while back at Aviation.SE and the responses were roughlyo "we are a site for enthusiasts, we don't have to care about making an SE fit the High signal to noise ratio." I reduced participation there as it was clear that they do not care about that SE design feature: high signal to noise ratio.
 
GcL
@Rubiksmoose I thought that was also answered in a post. Temp HP protect you from damage
 
15
Q: When stabilized, will receiving temporary hit points prevent failed Death Save when hit?

Alexis WilkeSequence of events: Arthur has 7 hit points left. Arthur is hit and receives 12 damage. Arthur is becomes unconscious and is dying (0 HP.) Arthur's turn comes around, he rolls a Death Saving Throw and fails. Eleonore applies his medicine kit and stabilize Arthur. Lancelot casts an Enhance Abili...

@GcL looks like we have opposing answers! Shall we settle this with fisticuffs?
 
GcL
Like wizard's chess?
 
@Rubiksmoose edit your answer so I can change my upvote to a downvote
 
GcL
Or like that old game Archon from Activision which was kind of like wizard's chess
 
5:45 PM
Basically like chess only with slightly more punching
@goodguy5 Never!
I'm holding that upvote hosstage forever.
 
GcL
I'm not a fan of punching. My hands are delicate. You choose the time, I'll choose the weapons.
 
@Rubiksmoose I believe your answer is the RAW, the other +10 answer is what I would personally rule at my table.
 
@Rubiksmoose You are right. Nevermind
 
GcL
Spoiler alert........ it'll be mini marshmallow launchers. First person to pass out from insulin spike loses.
 
@GcL can round 2 be flame throwers so we can have smores?
@Xirema Yeah I don't think would ever rule that way at my table honestly. Unless the players got me really grumpy ;)
 
GcL
5:48 PM
How about those mini bunsen burners with the tip over guards and shut offs? Wouldn't want to burn the place down around our ears.
 
@GcL You are putting a lot of concern into safety for our sugar death match.
 
GcL
@Rubiksmoose What behaviors of your players make you grumpy?
@Rubiksmoose Might as well do it right.
 
I appreciate the attention to detail :)
@GcL arguing with me mainly. I generally have very little reason to ever get grumpy with my current group of players.
 
GcL
Like arguing about rules or rulings?
 
My general policy of "if there's a discrepancy, I'll make a ruling, and we'll look it up later." keeps things usually mellow.
 
5:51 PM
@GcL Yeah that would get my grumpy. (Unless it was away from the table, I'll argue all they want then lol). But honestly it is a theoretcial. We have almost no issues currently with this. In fact, when I'm playing I am the most likely to grumpify a DM if I'm not careful to keep my rules-lawyer in check and practice what I preach.
 
@goodguy5 That is a best practice for sure imo
Unless it is a fast look-up like the Condition rules or something
(like when a player thinks that grappled gives advantage)
 
@DavidCoffron Theres a reason those are on your DM screen (assuming you use one)
 
I may have to get grumpy at them soon for not killing each other enough, but that is speculation.
 
@Someone_Evil I've only played online recently, so we all have DM screens xD
@DavidCoffron Pairs of boots are made for bipedal creatures. A boot for every leg. I agree that you have to be wearing both boots in the pair to get the effect. But that a creature with 4 legs ought to have to get their hands on a set of 4 magic boots to be able to get the full benefit, and thus are unable to wear 8 boots and get the effects of 2 different kinds of magic boots at the same time. — Shufflepants 2 mins ago
I feel bad for the centaurs with this houserule...
 
@DavidCoffron They would presumably be eligeble for horseshoes (speed, zephyr, etc.)
 
GcL
5:57 PM
Can centaurs wear boots?
 
Also, @goodguy5 what I'm doing there ^ is technically extended discussion at this point and if he replies again, I will prompt him to go to chat. It's just the auto-link doesn't appear until 3 messages back and fourth.
 
GcL
How about leg warmers? I've seen horse leg warmers.
 
@Someone_Evil Yep, I'd say so:
> While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.
@GcL I don't see why not. Maybe won't be all that comfortable, but they are magic so they won't get torn up like normal boots would on a horse's hooves
Remember:
> In most cases, a magic item that’s meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer.
Now I wonder what creature can use the most magic items at once
Maybe a Behir?
Or a Displacer Beast?
 
@DavidCoffron Just wear the shoes on your hands.
 
Or is headwear where you can find the extra slots, like a Hydra?
 
GcL
6:02 PM
@DavidCoffron That makes sense. Can a human wear a magic horse shoe then?
 
@GcL Nope, no hooves
 
GcL
@DavidCoffron Is there a limit in 5e ?
 
@GcL Painfully.
Horseshoes are just nail decorations, don't @ me.
 
@GcL See here for which races have hooves
 
GcL
Tiefling. Didn't think about that one.
Do horseshoes work on cloven hooves?
Two toe vs one toe
Well... that google search got weird in a hurry. This chat never lets me down for tangential avenues that go down unexpected rabbit holes.
 
6:12 PM
@GcL Looks like it ^
Unless I don't know what cloven means
 
6:27 PM
Haha. A chimera could benefit from Horseshoes of Speed and Boots of Speed
 
GcL
@DavidCoffron That looks like a horse hoof. Cloven is two toes. The hoof looks split because it's actually two toenails.
Looks like the actual delineation is odd and even number of toes used to support the body while moving.
 
@GcL intersting
 
GcL
Apparently someone has asked a farrier about shoeing cows.
 
@GcL I thought that cows were made into shoes (after the slaughterhouse and dehiding)
skinning, that's the word I was looking for ...
 
GcL
Looks like shoes were made for oxen for a while. Different than horseshoes though.
 
6:38 PM
anyone have a handy example of a good pereivable bonus action?
 
@Rubiksmoose The bonus action attack of the War Cleric?
 
good as in capital "G", or as in like.... what David said?
 
Or of Two-Weapon Fighting mind you
Any of the Bonus Action spells
 
@goodguy5 like a generally good not in alignment
 
gotcha
ha! I got a blue notification for the comment I flagged
 
6:40 PM
huh!
@DavidCoffron I think this might be the better example. Thanks!
 
@goodguy5 Probably because it got moved to chat, and the flag transferred to a chat flag
 
ah, that makes sense
 
It was likely then swiftly removed by whoever moved it to chat
(as I don't see it anymore)
@Rubiksmoose There is also Combat Wild Shape, Shadow Step (Way of the Shadow Monk), and manifesting wings (Draconic Bloodline sorcerer)
And water whip (Way of the Four Elements)
Weapon Bond (resummon from the Eldritch Knight)
 
GcL
Flurry of blows
 
@GcL I mentioned bonus action attacks (there are a lot of them)
 
6:47 PM
Or if you are multiclassed Druid Monk, Furry of Blows. (Moon Druid can wild shape as a bonus action ...)
 
:) thanks I think I'm all good on BA examples
 
@Rubiksmoose Water Whip is actually kind of cool. The only time I ever played a Four Elements monk was when I made a max reach character. Might have to try it again sometime
3d10 damage and prone for 2 ki is real nice with some melee allies
That's like guiding bolt in a way, but it works for all of your melee allies
 
GcL
@DavidCoffron Depending on initiative order
 
@GcL give the Monk Alert feat and bob's your uncle ...
 
@GcL I mean, they can Ready an action to strike after the Water Whip happens
 
GcL
6:50 PM
@DavidCoffron If they want to give up multiattack
@KorvinStarmast the monk would have to after the target in init order. So they can't just stand back up immediately after.
 
@GcL That's fair, but with multiattack they would have only got the first attack with advantage from guiding bolt anyway. I'd say Water Whip and guiding bolt are about the same power level in the worst case, and Water Whip has much more potential
Not to mention it is a Dexterity save, so it can be very useful for heavy armor opponents (who usually have focus on Strength and Constitution), while guiding bolt requires an attack roll
 
GcL
@DavidCoffron I agree. The downside of water whip in the comparison is the init order issues.
 
The most important time to give advantage to melee allies is vs high ACs (where Water Whip is often more likely to work)
 
GcL
@DavidCoffron Where's @Xirema? They'd know which AC ranges are the most useful to have advantage against.
 
@GcL I'm pretty sure it is always the higher AC means more benefit of advantage. I'll make a spreadsheet
 
GcL
6:56 PM
If AC is unhittably high, so a 20 is requried. That's 0.95 to miss with one die. 0.95 * 0.95 to miss with two. So difference of 0.0475. That's the highest AC scenario.
 
Without whipping out my calculator:what I believe is true is that it depends on what you're using to measure success. If you're measuring raw DPR increases, then advantage is best on whatever AC requires you to roll a natural 11 to hit. If you're measuring relative DPR increases, then you want the highest AC possible.
 
GcL
If you're missing only 50% of the time. 0.50 to miss with one die. Missing with advantage is 0.50 * 0.50... so difference of 0.25
 
Gaining advantage against an extremely high AC creature basically means [nearly] doubling your damage output, since you're basically just gaining double the chance to get a critical hit. But that's doubling a DPR value that's already very low. Gaining advantage against an average AC creature means gaining an amount of damage that probably is greater than that.
So the real question is, "is going from 1DPR to 2DPR more meaningful to you than going from 7DPR to 10DPR?"
 
Whoops, my headings are messed up
No Advantage at the top; advantage in the middle, difference at the bottom
 
GcL
@DavidCoffron I don't really know what I'm looking at there. Is that probability to hit?
 
7:02 PM
@GcL Yes
 
@Xirema (Editor's note: in some situations, yes, it is)
 
So there are break points
Depending on the difference between your to-hit bonus and the AC
 
GcL
@DavidCoffron Looks like the biggest increase is for low attack bonus against low AC
 
@GcL The biggest difference is when the AC is 11 higher than your to-hit bonus
 
Yeah, that chart mostly confirms what I'm saying: if you look where the difference is 0.25, it's when you are required to roll a natural 11 to hit your target.
 
GcL
7:04 PM
@DavidCoffron It increases your chances by more than 0.24 ?
 
@GcL By exactly 0.25
And then it is approximately normal from there (0.24 for 9 higher and 13 higher respectively)
 
GcL
Which two cells am I comparing for a .25 diff?
Oh, the equivalent AC 11
 
@GcL 2 and 13, 3 and 14, 4 and 15, etc
 
GcL
got it
 
@Xirema Good instincts, I hadn't seen your hypothesis while I was working
 
GcL
7:09 PM
@Xirema And is it worth the action. In the case of water whip on tanks, yes.
 
Usually you are better just using multiattack (you get two attacks anyway so you might even hit twice) rather than using Ready to wait for your monk to use Water Whip
Exceptions are Elven Accuracy or a Druid Wild Shaped into something where prone matters more
 
GcL
@DavidCoffron What beasts do something neat to prone opponents?
 
@GcL Tiger is one: " If the target is prone, the tiger can make one bite attack against it as a bonus action."
 
GcL
Cool.
 
Although, that wouldn't work in this case as you can't ready to move 20 feet and attack (the triggers for pounce, which prompts the prone-matters clause)
And you can't bonus action on someone else's turn so that wouldn't matter anyway
But there is the elephant's stomp which can only target prone creatures (and does more damage then the Gore)
> Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
 
GcL
7:15 PM
Being stomped on by an elephant seems pretty gory to me.
 
@GcL What huge or larger creature would you be most okay with being stomped on?
 
GcL
@DavidCoffron stay puft marshmallow man. However, that won't come up because I know how to answer if someone asks, "Are you a god?"
I saw that documentary, so I'm prepared.
 
@GcL Are you implying that Ghost Busters is a documentary?
 
GcL
@DavidCoffron We live in a post truth society. Everything could be a documentary. Might as well have fun with it.
 
> Ray, when someone asks you if you're a god, you say "YES"!
I had forgotten this quote
It's been so long
 
GcL
7:22 PM
Winston was probably the best ghostbuster.
 
@GcL Oh that's a debate-starter
 
7:35 PM
Winston Zeddemore: No offense, guys, but I've gotta get my own lawyer.
 
GcL
I did like how pragmatic he was about busting ghosts.
 
7:53 PM
bustin makes him feel good
 
 
2 hours later…
9:52 PM
@DavidCoffron The InSpectres RPG posits that it should be a reality show.
 
 
1 hour later…
10:53 PM
For anyone with a 3D printer or access to one, Humble Bundle has a bundle for 3d-printing D&D stuff: humblebundle.com/books/3d-printable-dungeons
 
11:06 PM
hey there @ArtOfCode, welcome to the RPG.SE lair :)
 
waves
 
11:36 PM
Great news, Blades hackers! The official @roll20app sheet now has editable Attribute and Action labels so you can customize them for your playtests. Huge thanks to @cocotheorem for making them.
 

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