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3:43 AM
@Ben If you are referring to this question I do not believe it is opinion based or that it was locked for that reason. It was getting a lot of off-topic comments which I believe was part of the reason SSD locked it down.
 
Ben
That was my initial assumption too, which is my usual experience of locking a question.
 
@Ben It is also helpfully labeled as "This post has been locked due to the high amount of off-topic comments generated."
 
Lol
Oh no, not helpful labels! Dun dun duuun!
 
Ben
True, which is why I was confused as to why I couldn't vote on the question. The comments had all been removed as well, so I missed the subject of conversation.
 
@Ben It wasn't actually a conversation at all. It was a bunch of people posting jokes and comment answers.
All unrelated to each other. Although the two comment answers that I reported were both the same and they came one after another (have wookie rip arms off).
 
Ben
3:58 AM
:/ Constructive.
 
Lol
Sometimes I briefly forget this is actually a chatroom affiliated with a whole site
I'm,... Not incredibly active with posts
 
 
1 hour later…
Ben
5:30 AM
Who's the guy that makes the "official" rulings on 5e clarifications?
Through Twitter posts?
 
Oh yeah I remember that was a thing
 
Ben
Ty :)
 
What a freaking silly thing
 
Ben
6:33 AM
Ok... I think that's probably going to be received poorly, since it's not answering the question, directly.
0
A: What attributes are considered spell requirements?

BenTo answer indirectly, I'm going to start off with stating that the wording in 5e can be ambiguous. Here are a few others that I personally came across where ambiguous wording caused issues: Wielding two weapons without “Two-Weapon Fighting” or “Dual Wielder"? Does Hellish Rebuke set nearby cre...

 
 
1 hour later…
7:34 AM
@Ben Contrast is everything.
 
8:15 AM
Lots of spam today
AGAIN
 
Yeah
 
8:28 AM
Hi fellows!
Running a game of The Secrets of Cats today, and it looks like I got potential new players for my One-shot group “try anything once (but the good stuff first so we never get to the bad stuff)” on Mondays.
On Cats, I'm not sure what themes I and the other players want to explore. The book (in particular the first expansion) seems to suggest half really dark stuff, like kids vanishing because they get murdered by evil spirits, and the other half really fluffy stuff like cats talking to a sapient swarm of bees that are driven from their home by construction work.
Now I'm a bit stumped for a plot hook or two that are somewhere in the middle, with exaggerations of imaginary horrors, monsters and nightmares; or fluffifications/fantastifications of real-life problems (prejudice, domestic problems, etc.; I think preferably related to kids or older people) that we could use if we want more serious undertones.
Hm. Maybe I should draw very indirect inspiration from bits of GM advice for Dogs in the Vinyard, and start with a few problems I might want to explore, and then muse how they might be caused by the supernatural.
 
9:33 AM
@Anaphory I also suggest checking out Good Neighbors.
 
@BESW Good idea!
 
Also: stakes don't necessarily correlate to tension.
You can have a terrifying, horrific game about a little old lady who feels alone and neglected, or a funny light-hearted romp through the end of the world.
 
By which you mean, I can have an intensive scene in which the stakes are not kill-or-be-killed?
Yes.
My two ideas so far:
 
Generally speaking, horror works better if you're invested in the things that are at risk. If the world deserves to die, or you don't care, then the end of the world won't be affecting. If we care that the little old lady is sad, then we'll risk a lot to make her happy and be very upset if we can't.
 
(1) A vengeful spirit of bad luck wants to hit hard on the rich industrialist living in the villa by the corner. It spreads bad luck everywhere, which hits the marginalized people a lot more than the rich.
(2) Donar comes to town with storms in tow. What about the rheumatic elderly man who has not been able (or forgot?) to pay his heating bill for months, but is to stubbornly independent to ask anyone for help? But sets a can of tuna out for the cats when they come by?
 
9:40 AM
Ooh, both are very topical.
 
Oh, interesting!
Really sad and unfortunately not extremely surprising, but interesting.
 
I suggest keeping the story very narrowly focused, and treat big things like storms and industry and poverty at arm's length. Cats don't get that sort of thing, they only see its effects on their immediate circumstances.
Treat the intricacies of human society as mystical forces that cats accept they will never understand, when they notice that such forces exist at all.
They see that there's an old man who's kind to them, but is cold and nobody's helping.
 
Or that Papa starts to buy the cheap cat food, and the kids are sad.
 
Anything more than that is GM's notes to help with improv, and the players may eventually piece it together but the cats won't get it and it probably won't help them find a solution because that's people stuff and they can only provide cat solutions.
 
Exactly that is the plan.
 
9:46 AM
Yeah. If your players want to go for existential dread, I'd lean on that route hard: the cats are affected by forces so beyond their understanding that they may not even be aware of them.
 
I doubt they will, but I'll see.
 
Human society is the elder gods of their world.
 
For now, I like the idea of combining my two ideas, following that article, and that should give me more than enough to do for one session.
 
Yeah, find some really personal and narrowly cat-scaled struggle within that framework.
Something a (magical) cat can notice AND positively impact.
 
And for that, see what characters we make first.
 
9:50 AM
I also suggest having a clear antagonist.
"The cold" is okay, but "poverty" is kinda harder for a cat to fight.
For a more traditional structure, and potentially a more satisfying game, identify an agent that's exploiting the situation for personal gain at the expense of others.
Again, something cat-scaled.
 
Ah, I was thinking of making “the cold” (steered by) an actual supernatural entity, an ancient god of storms or a vengeful sorcerer or something.
 
Cold demons are sucking the heat from grandpa's furnace (and thus raising his bills).
 
XD
 
A crow sorcerer is taking vengeance for grandpa no longer using the expensive birdseed.
 
:D
Kiitos! That was really helpful.
 
9:58 AM
The recent storm blew in some new supernatural neighbors that aren't fitting in right?
 
That's, if this were to become a campaign. Which is not my plan.
I know I just did the worst thing for brainstorming for something awesome, but I have something good, at least, and should now get some work done ;)
 
what was the worst thing?
 
@trogdor Blocking something with a disadvantage it has, instead of spinning it further with the next obvious idea.
 
ah XD
ok I see
 
My first full BitD hack DOGS IN THE BARK is now available. Play a pack of dogs on the mean streets of Crow's Foot. Steal sausages, fight rats, evade the authorities! https://drive.google.com/file/d/1tS2Ulu4JoJVy_eKQ5Iqt2ewWZdEP3Tao/view?usp=sharing (with apologies to @john_harper for this ridiculous idea)
 
 
4 hours later…
1:50 PM
I just accidentally made a pun in my new character's backstory. "Gaul was the runt of the family but he was very gifted in magic so he wasn't looked down on at all"
 
@DavidCoffron hah! love when those happen.
 
"The first spell he learned was to levitate himself."
 
@BESW +1 ^
 
2:03 PM
:)
 
However, he was the butt of many jokes?
His work never came up short?
 
2:16 PM
0
Q: Who handles an apparent violation of the Stack-wide Terms of Service?

T.J.L.I'm not going to identify the account in question right now, but I have noticed one particular account who continually makes posts using "we", rather than "I". There are more subtle contextual clues that indicate the account may not be a single individual, but rather a group of people. This is a...

 
@ColinGross oh man, this takes me back
 
@kviiri to the future or Martin?
 
I had one friend who was ever so slightly shorter than the rest of us and we made so many puns about the fortune he made sellings stocks short, or his favorite short films, or how he could sing so low
When people who knew of the joke saw him, they usually noted that he wasn't in fact short
 
@kviiri Napoleon? He just surrounded himself with 6'2" people?
Or is this you calling the tallest guy in your group "Shorty". Like calling the biggest guy you know "Tiny" ?
 
So then he'd say he has trouble reaching up to the expectations about his shortness"
 
2:26 PM
@kviiri I like that. It has layers.
 
@ColinGross Nah, he really was the smallest guy but by the tiniest margin
 
@BESW Is this that study that showed wealthy people on average got richer while poor people got poorer in the wake of Hurricane Harvey?
 
Much ado about nothing
 
(Likely as a result of rich people having greater awareness and ability to apply/receive disaster assistance)
 
@Yuuki Isn't that the usual case?
 
2:28 PM
@ColinGross Moreso than usual.
There's this perception that natural disasters hurt everyone. And while that may be true as the disaster is occurring, the study showed that post-Harvey recovery efforts disproportionately benefited wealthier individuals.
To the point where wealthy people actually made money off of Harvey.
 
That's nasty.
 
It's a confluence of a number of factors. Wealthy people can afford flood insurance, wealthy people have more accommodating jobs that give them the free schedule needed to pursue government assistance, etc.
 
@Yuuki IIRC you have direct experience with this, right? You were dislocated by that storm?
 
Whereas lower-income individuals had to go back to work as soon as possible and have schedules that are much less conducive to being on the phone for hours to talk to FEMA or the SBA.
 
Things really need to change
 
2:34 PM
@nitsua60 Yeah. We've moved back in and things are pretty much getting back to normal for us.
But there are still Houstonians that are suffering adverse conditions due to Harvey.
 
@Yuuki Is the massive shock-to-all-systems that was Harvey the thing that created the "opportunity" for Houston's big bus system overhaul, or was that a thing that was already in the works, do you know?
 
@nitsua60 Don't know too much about public transit, but there have always been talks of fixing the bus system.
So probably a little bit of column A, little bit of column B.
 
I have some friends who are traffic engineers and say Houston's hugely exciting and is causing a lot of other cities to consider just up-and-redesigning their whole systems. (That it's much less disruptive to change and much more beneficial to redesign than people thought.)
 
I really hope public transit becomes much better though because Houston is like most cities in the Southwest where urban sprawl has become such a problem that personal transportation is pretty much mandatory to live here. And that's yet another problem for lower-income individuals.
@nitsua60 Do you have any articles on this topic? Pretty much everything I can find is on how Houston Metro dealt with Harvey but not much on post-Harvey.
 
Enlighten an European, was Houston's old bus system notoriously bad then and why?
 
2:42 PM
@kviiri Unreliable schedules, poor service coverage, etc.
 
@Yuuki I will ask around.
 
Houston is an enormous city. It's larger than the state of New Jersey.
 
@Yuuki whaaaaaa!!!???
Srsly?
 
I dunno much about traffic in the states, but I was reading the other day a thread on reddit about motorcicles "agressively possessing" their space in the lane, and how Houston is one of the worst cities to drive in the states, that you have to be agressive and drive bumper to bumper or someone will nudge himself between you and the next car, forcing you to stop or crash....
 
I've been there a bunch of times and never realized.
 
2:45 PM
> According to the United States Census Bureau, the Houston–The Woodlands–Sugar Land metropolitan statistical area has a total area of 10,062 square miles (26,060 km²), of which 8,929 sq mi (23,130 km2) is land and 1,133 sq mi (2,930 km2) is water. The region is slightly smaller than the state of Massachusetts and slightly larger than New Jersey.
 
@Yuuki Oh, fake news. Gotcha.
[ducks thrown census records]
 
I mean, the Woodlands and Sugarland like to pretend they're not part of Houston (because they're elitist suburbanites) but they're still Houstonians.
 
Does Houston have a bad name then?
 
@kviiri Yes, and that's the origin of the phrase "Houston, we have a problem"
[rolls Bluff]
 
I mean, it's the story of every suburb. Rich (white) people don't like to see "the poors", so they move further out to make their own "city". Meanwhile, they still use government resources from the city (fire, police, etc.).
 
2:49 PM
@Yuuki the suburbs there don't have their own municipal services?
They're not their own cities?
 
@ColinGross They do now but they used to and still occasionally do rely on city services.
 
@Yuuki Usually it falls on the county as soon as it crosses a city border.
 
Mass transit is one of the services that the suburbs have never developed on their own.
And so Houston Metro is stretched pretty far trying to cover every corner of Houston.
@Helwar Yeah, Houston is a pretty rough city for people unaccustomed to driving here.
There's basically no speed limit on the highways. The police generally don't enforce the limits because of how dangerous the driving can be.
I still remember a story about how a police officer pulled someone over for speeding on the highway and got hit and killed by another car that was speeding.
 
@Yuuki There are a couple of plazas in Barcelona city where 4 lanes go in, and the lines disappear. It becomes a jungle, and then you are supposed to go out in either of the 5 exits, with 3-4 lanes each. I get scared shitless whenever I have to drive there
 
@Yuuki Good example. Chicago and NYC are the same. How is the cost of the system distributed? How is the value of transit distributed?
I know in DC property values in good proximity to the metro lines were sky high.
 
3:00 PM
Disclaimer, I don't know too much about the transit system. But what I do know is the metro system is largely concentrated in the downtown area and service becomes far less reliable once you're out of the 610 loop. Property values, as far as I know, aren't really affected by proximity to metro lines although I live outside the loop so my viewpoint might be skewed.
Unlike Chicago or NYC, Houston's transit system is almost entirely buses. We don't have a subway because the soil is mostly clays and sands. There's a light-rail system but it serves limited parts of downtown.
 
@Yuuki Gotcha. I know that pg and montgomery county were like 1/2 of wmata's budget in DC when I lived there, but most of the service was in the city.
DC is mostly bus
but there is a subway
 
When they were building the Helsinki subway, the construction faced a problem with a wedge-shaped clay intrusion deep into the rock where the subway was supposed to go
(Please don't stone me to death for any accidental misuses of geological terms)
The solution was rather interestingly to freeze the clay, drill through and then reinforce the hole
 
@kviiri That pun rocked
 
@GreySage It was very gneiss.
I marble at the skill of their wordplay.
 
3:17 PM
@GreySage I made some geologist puns in my "Vabucalypse World" RPG, about students celebrating Walpurgis Eve
They can also instantly teleport a stone's throw away
 
3:53 PM
My city hasn't quite figured out mass transit. No subway, but they did butcher a major downtown street to add a streetcar rail that runs north-south from business offices to a small commercial area.
'light rail' they call it.
 
They need to achieve balance by creating a dark rail
 
It was a light rail in the begining, but then it got corrupted and everyone got sad, because he was supposed to destroy them, not join them
 
4:21 PM
howdy @NautArch!
 
4:42 PM
@Maximillian Is this detroit's silver line?
 
@ColinGross Nope. Downtown KC.
 
That's the one that's actually in Oklahoma?
 
@Maximillian Our light-rail serves downtown, the University of Houston, and the Medical Center.
 
@ColinGross Pretty good description of it regardless though lol
 
It's about as useful to KC as if it were on OKC.
Oh good, lunch is here.
 
5:13 PM
@Rubiksmoose howdy howdy!
 
@NautArch how goes it?
 
@Rubiksmoose not too shabby. Starting to get back in DM mindset for the reconvening of my campaign saturday night. Just had a player email me about their backstory and integration in to the world, so I gotta think about that :)
He's an aasimar that somehow arrived into my world (which is currently locked from interplanar travel, teleporting, etc.)
So he's not a common race and his mere presence will raise questions - but I don't want to be too negative with it (i've got major story hooks for it, but not minor interactions)
 
@NautArch I read this message first and as soon as you said "not a common race" I thought aasimar for some reason lol.
 
@Rubiksmoose ha! Yeah, it's a sticky wicket.
My very broad stroke is that high ranking folks want to talk with him (positively or to use him), while lower folks are intrigued, but more on the 'who is this foreigner' path.
But he's looking for what he's done prior to the campaign start, what cities he's familiar with and what happened in them.
 
5:33 PM
huh interesting. I don't think we've ever gone quite that deep in backstory generation. Or maybe we have but just in different areas.
 
@Rubiksmoose Yeah, I wasn't really expecting it either :)
but it may impact when he arrives in those towns again and how he roleplays in general
and that's super fair. If he's had bad experiences (or good), it'll change how he plays his interactions with strangers.
He also talks in an israeli accent, which absolutely kills me :P
 
@NautArch the character does? neat. That is not a very common one to hear whipped out lol
 
@Rubiksmoose Yeah, the player is usinsg an israeli accent for the character. Very middle-easternesque and also fluffed a rapier to be a type of Khopesh (not entirely, because khopesh aren't really finesse)
but fluff is fluff :)
 
5:48 PM
Is the player also Israeli or is it a fake accent
 
Yeah, khopeshes are more like axes... I mean, maybe a kind of shamshir?
Shotel?
 
I'm curious about which accents or ethnic dialects are considered okay to mimic at the table without being considered offensive
 
I'm not sure there is really a codified list of what you can and can't do. It would heavily depend on context.
 
@MikeQ I would imagine that would vary wildly from table to table and also depend highly on the skill and ethnic relation of the mimcer.
 
@MikeQ fake accent
@Yuuki He was looking for the style of that hard curve in the Khopesh. It's more that he's got an exotic curved blade that deals slashing rather than piercing but is otherwise statted like a rapier.
 
5:56 PM
@NautArch why not Scimitar?
 
@MikeQ not mechanically equivalent. The d6<d8.
 
@MikeQ Lacking finesse
 
Scimitars have finesse
 
Ah okay, I thought this was 5e
 
As for accents, I think it is very table dependent. 3/4 players are jewish so I'm not that concerned about mimicking middle eastern accents.
 
5:59 PM
Ooooh a Khopesh
 
And the player enjoys it, which I think is the most important aspect as long as no one is offended. He's not making a joke of the ethnicity, but using it as a differentiator and way to get into character.
 
Ah, they do have finesse, Hmm I thought otherwise
 
@SirCinnamon Nothing is as it seems!
 
Still d6 vs d8 and light vs not
which seems counterintuitive, I would think most scimitars would outweigh a rapier
 
@NautArch I'm curious and a bit skeptical about that approach, because it means it's permissible for some players to put on certain accents, but not for others
 
6:01 PM
@SirCinnamon scimitars are still ight
 
@NautArch Rapiers are not
 
@SirCinnamon They do. Scimitars weight 1 lb more. Never noticed that before
 
@MikeQ I was responding directly to the israeli access at my table. This is my more general take on it.
 
This is why I feel they need to do away with hardcoded weapons. Just design a weapon generation algorithm.
 
@NautArch Right, yeah, I was assuming good intent, not making a joke
 
6:02 PM
Have rules like "finesse weapons cannot do more than dX damage".
 
It's also a pretty good israeli accent
 
@Yuuki No reason they cant include both - pregenerated weapons as well as a method to create one custom
 
@NautArch I guess you could say israeli good, huh
 
Part of the problem is they used the "light" keyword as the limiter for dual weapon fighting
 
-2
Q: How to handle accusations of dishonesty with respect to answers that cause disagreement in interpretations?

Lino Frank CiaralliSo my question with respect to spell requirements got locked and one of our moderators decided to throw this gem of a line in there: " not asking honestly about the practical situation it’s about. " First: The question has been open for one day and generated some confusion, largely in part beca...

 
6:05 PM
and then a rapier which is logically "light" but logically cannot effectively be dual wielded, so they dont give it a tag it should have because of mechanics
 
@Yuuki Some surburban areas have their own PD and FD, some do not. It depends on the metro area. The amount of fraud that attended Harvey was only equaled by the amount of indifference and non payment Texas Windstorm did ... there were no good guys on that score
 
because somehow anything that you can hold in one hand can be effectively used with one hand i guess
 
@MikeQ it took me way too long to get that
 
@SirCinnamon Is there any reason to have the 'light' tag other than mechanics?
 
@SirCinnamon That's one of those instances where the word that the property is named, does not align with the connotation that we have for it. You logically say a rapier is "light." which is it in normal terms. But in the game's terms light has nothing to do with weight- it's a mechanical descriptor. Yes, I agree that they should probably have come up with a different word that didn't play off of that existing connotation. .
 
6:09 PM
@GreySage Not that I know of? Since it doesnt correspond to item weight
@Adam that's what I'm saying - they named a game term something fully counterintuitive
it might as well be a tag called "Furry" or "Stinky"
 
I wouldn't say it's "fully counterintuitive."
 
@Adam a rapier is not light. It is finesse. Check the weapons table. Short sword is light and finesse
 
@KorvinStarmast That's my point
Rapiers are lighter weight-wise than scimitars, which are light weapons
They named the property "light" not based on weight, but by mechanics
 
Light = small and easy to handle
combination of size and weight
 
@Adam Why not? the word light means "of little weight; easy to lift."
 
6:12 PM
Rapier is no small.
Scimitar being light was done solely to allow for a drzzt thing
 
@Adam "they named it based on mechinics" yes, mechanics which they also named
 
IMO, scimitar ought to be finesse, slashing, 1d8.
But I am not in charge.
 
Aren't scimitars basically heavy ended cleaving weapons? They're the crescent shaped swords that get wider at the pointy end, yes?
 
@SirCinnamon Granted this is purely anecdotal, but if you don't notice the one pound weight difference (which I didn't for nearly three years) then it makes perfect sense. "oh yeah, light weapons for dual wielding. Because other weapons would be too awkward" It makes logical sense in game terms.
 
@ColinGross They are part of a whole family of curved blades like tulwars, shamshirs, scimitars, etc.
 
6:14 PM
I feel like finesse should have less base damage than non-finesse weapons.
Since they can draw from DEX which is also used for AC.
 
Naming it "furry" would be completely counter intuitive, because it has nothing to do with anything.
 
@Yuuki agree, which is why I think scimitar didn't get 1d8
 
@ColinGross Sometimes, yes
 
And as one who loves to play pirates, I am annoyed that we don't have sabers in the game, and cutlasses, though you can reskin a scimitar that way if you like.
 
@Adam but light != not awkward, in a game sense yes, light is the keyword meaning "cannot be dual wielded" but it is not the best word for that by a long shot
@KorvinStarmast I would allow a player to really swap any weapons damage type on a reskin if it made sense
Keywords and damage die are obviously paired up in certain configurations
 
6:17 PM
Light weapons do seem to be d6 or less.
 
Maybe. But just because there is a word that might be better doesn't mean that the word we have is completely counter intuitive. It's served me well enough for years. It's served my players well enough for years. And that's good enough proof for me; just a casual guy having some fun
 
@KorvinStarmast Some systems do that. In PF, scimitars and cutlasses are mechanically interchangeable.
 
but swapping slashing to piercing (or even bludgeoning) is really balance neutral
 
Khanjar, Kilij, Sabre, Scimitar, Shamshir, Talwar, Zulfikar, and Pulwar. Curved swords are popular.
 
@Adam Anyone can get used to something counter-intuitive
 
6:18 PM
Like jumbo shrimp
 
oh i'll get used to a few dozen jumbo shrimp
 
@KorvinStarmast There's also the power of narration. For example, when players are interested in a katana-wielding samurai character, I recommend they pick a fighter and call their longsword a katana, rather than fumble with the exotic weapon proficiency mess.
 
@MikeQ Amen
 
My point is that when I read it, and when my players read it, we never immediately pointed it out and said "what the heck is this about? this doesn't make any sense" We actively had to be shown and pointed out a circumstance where it didn't quite line up. To me that isn't "getting used to something counter intuitive"
 
You know what doesn't make sense?
Waving your hands around, mumbling something, and suddenly the room's on fire
 
6:22 PM
@Adam The fact that there are light weapons that are heavier than non light weapons is totally silly and just shows that it's a flawed term. That's just avoiding the problem. it could have said anything and been easy not to question
 
@SirCinnamon BUt that's only if you believe light=weight. Because mechanically light=weight+size
 
@SirCinnamon I'm not disagreeing that it's a flawed term. I'm disagreeing that it's totally counter-intuitive. I'm disagreeing that it would have been just as fair to call the property "furry" or "slimy" or "derp derp" or anything. Clearly, we agree that there is a more optimal term. But to call it "totally counter intuitive" is, imo, nonsense
 
@NautArch Which isnt what the word light means
 
@SirCinnamon It may not be what the word "light" means in everyday usage, but it IS what it means as defined in the rules.
 
@SirCinnamon Light is a spell that helps me see in the dark. What do you mean that it's about a weapon? :p
 
6:24 PM
Capital A attack doesn't have the same meaning as lower case a attack compared to the dictionary definition of attack.
 
@Adam Until you have a player saying "I want to pick up that pile of light scimitars" "well youll be encumbered" "What if i drop my non-light rapiers?" "Nope sorry, the light weapon weighs more"
 
@SirCinnamon It might. Some weapons have more weight distributed towards the handle. These weapons might "feel light" despite being objectively heavier than other, less balanced weapons. Like an axe or a mace.
 
@NautArch That's not my point at all though, like i said by that argument "furry" and "slimy" are equally effective
 
@SirCinnamon I've noticed that when I begin to pick the fly crap out of the pepper, I always end up with crap on my hands ...
 
@KorvinStarmast Light weapons emit candlelight in a 20 ft radius. Is that not obvious?
 
6:25 PM
@SirCinnamon That's never happened. So as far as I'm concerned, it isn't a problem. I don't care about game design for the hypothetical table. I only care about my table. And at my table, it's not a problem
 
@MikeQ My dual dagger wielding rogue/thief is sooooooo screwed. No stealth for him!
Daggers are light weapons, arrgh.
 
@Adam It also comes up when a player wants a flavor weapon. It's enchanted to weigh nearly nothing to the wielder! no carry weight! Cool, does it get the light tag? Uhhh, no.... i'ts too... big
 
@SirCinnamon except does have some relation to the equation whereas furry and slimy do not.
 
@SirCinnamon Tell them 'it gets the light cantrip or nothing at all' :)
 
@NautArch IMO some relation is worse than no relation - it obscures the part of the equation left unmentioned
 
6:28 PM
Also, if you have light weapons, then you must also account for dark weapons
+1 sharpness because they're so edgy
 
They should have called it "one-handed" and been done with it
 
@SirCinnamon This is close to my situation with a player wanting a Khopesh but doing it as a reskinned rapier.
 
Sometimes, I look at everything going on around me, and I think to myself "yup, I definitely see where Orcus is coming from."
 
@SirCinnamon so...sort of like the problems with Attack/attack?
 
@SirCinnamon So, I can dual wield longswords? I can wield a longsword with one hand, but it isn't one handed?
That would be counter intuitive.
 
6:31 PM
@Adam If you cast Light on it, then it becomes a light longsword, and then you can dual wield
 
@Adam Right sorry, call it "fast" or "quick" or just "dual wieldable"
 
@SirCinnamon What about Small
All the Light weapons are smaller than some Non-Light weapon
 
The 3lb light crossbow has the light tag and the 2lb longbow has the heavy tag
highly upsetting
 
@SirCinnamon The HEAVY is for how hard it is to pull, not to carry.
 
@KorvinStarmast He ain't heavy, he's my longbow
 
6:33 PM
@SirCinnamon not a problem, when you think about how it works. @MikeQ Nice. :)
 
What if I come in every hour and ask "Are you done yet?" for the next 5 hours or so? I cuold automate a bot, this discussion over semantics might very well last even more than that. Please go on XD
 
Hahaha
 
@KorvinStarmast Is the light crossbow easier to load then? Is the blowgun requiring more force?
 
Anyhow @NautArch, as a GM I like to use different voices to differentiate between NPCs. But sometimes I'm not sure if certain voice choices are off-limits, whether or not I can imitate them well.
For example, I'll do a pirate voice easily, because there's no risk of offending any nearby 17th century pirates
 
@MikeQ The choice is easy for me because I am terrible at all voices! So I just don't attempt them.
 
6:37 PM
@MikeQ Personally, I think it's about intent. If you're intending to mock, then you're offensive. If you're trying to do a voice because it's interesting and makes the table experience more fun, then I don't think it's a problem.
 
@SirCinnamon The "throw weight" of the projectile isn't as big as the heavy crossbow, and it's also easier to carry and to load. Blow gun is off topic
@SirCinnamon Blowgun has neither light, nor heavy, nor finesse in its descriptor.
 
@NautArch And hopefully your environment at the table is one where if you really botch it, and somebody isn't comfortable, they'll tell you and you can apologize.
 
@KorvinStarmast Despite weighing less than several weapons
My stance is just that Light should be "Quick" and Heavy should be... Unwieldy maybe? Large? Something like that
 
SirCinnamon and the throw weight of the projectile does 1 p damage. Maybe you need to not try to compare apples to walnuts. Both are in a Waldorf salad, but they are not the same food.
OK, I am off to wash the fly crap off of my hands; best wishes all.
 
@Adam exactly :) Or if you don't botch it and someone still isn't comfortable, they can tell you.
 
6:41 PM
@KorvinStarmast I think we just ran out of Waldorfs!
 
Or, preferably, Orcus can just show up and embrace you.
 
@NautArch Or if you do botch it, and your players are comfortable so they just have a laugh about it
 
@SirCinnamon and point at you while laughing
 
@Rubiksmoose I find it useful. Doing the accents lets me differentiate my own thoughts and voice from those of the characters.
 
@NautArch I was attempting to do a french accent and slipped into my russian (which i was more practiced at since curse of strahd)
My players thought it was funny that as the character was getting more drunk, I appeared to be making him more russian
 
6:47 PM
@SirCinnamon hahaha. I sometimes attempt accents or tone as a DM, but I'm still fairly new at DMing and realizing that if I want to continue doing that, I should make notes about what 'accents' i'm using with which NPCs.
 
So I'm curious about this answer here: What attributes are considered spell requirements?
Is this a case of people being unhappy with what the rules say or are there other serious flaws I'm missing with this answer? Overall it seems fine though I do have a couple major points of disagreement at least.
 
@NautArch I end up falling into some slightly caricatured NPCs but that helps me keep them distinct
@Rubiksmoose I sort of just dont get the question I guess. All of the things are requirements right?
(Not that I downvoted but I struggle to evaluate when I cant figure out what the question is looking for)
 
@Rubiksmoose only thing that I can think of is that the word requirement isn't necessarily of the same meaning as what's in the question.
Had I gone for an answer, I'd probably have said they are all requirements unless there is a specific rule that overrides them (like wish.)
Because a specific component isn't even a 'requirement' if you have a focus.
 
@NautArch But thats a general rule of "you need components" and a specific of "focus eliminates components" right?
 
Speedkat's answer is basically where I would have gone.
@SirCinnamon Right the general rule is all of that stuff is required unless there is a specific rule overriding it
 
6:58 PM
@NautArch Yeah I think that answer completely aligns with how I interpret and run the rules (I do think it would have been helpful to pull some quotes out to support it though)
 
@MikeQ Plus there is no evidence pirates actually talked like that. The "Pirate accent" was an intentionally silly british accent for one movie one time, that exploded in popularity.
 
@Rubiksmoose That and I'm not huge a fan of defaulting to plain english for definitions. Hence no upvote or downvote.
this comment, while being an (partial) answer in comments aside, is odd. Does that linked answer suggest that? Because it's different than what i thought was advantage/disadvantage was generally a +5 when looking ath ow to handle passive ad/dis.
I really am not comfortable reading those anydice/wolfram graphs :(
 
Why is it almost universally assumed that dwarves have an Irish or Scottish accent? Did Tolkien originate that?
 
@NautArch I really don't think it does.
 
@Rubiksmoose Does it support the +5?
 
7:09 PM
@NautArch One of the answers to the linked question does support +5
Also note the comment is gone now
 
@NautArch If anything I think the math supports it being even higher than that
 
@GreySage for those wanting to know, the comment referenced a +3
@GreySage does the highest voted answer with all them fancy graphs?
 
Wait no, I was comparing advantage and disadvantage not adv to normal
 
@NautArch I think so? Certainly the answer below it does to an extent: "The general rule of thumb that in the mid range of the d20 (from success on a 9+ to 12+) advantage grant roughly a equivalent to a +5 bonus and disadvantage a -5 penalty. "
 
@MikeQ Google is teaching me a lot about this :) Per AtlasObscura they should sound semitic.
 
7:14 PM
 
AVclub references that but discusses some of the popular incarnations of scottish/cockney/english accents.
 
I dont know how to set a min and max bound, but the curved lines are disadvantage and advantage and the straight ones are -5, +0, +5
And again with +/- 3
 
@MikeQ But now I want to use an israeli accent for dwarves.
but that'll clash my Aasimar player's Israeli accent.
 
To be honest 3 seems to follow the same average roll, roughly
Hang on I'll code something...
 
@NautArch So the mention of the Israeli accent brings me back to my earlier questions
At one point, I tried using an Israeli accent for a character, but there's a lot of political controversy tied in, so I had to drop it
 
7:18 PM
@MikeQ What if you just called it 'middle eastern' instead of Israeli?
Although now that I"m thinking about the dwarves hoarding of precious metals and jewels and having a semitic accent....that's pretty antisemitic.
 
@NautArch ....yeah.
 
and being shrewd/harsh negotiators.
sheesh tolkien.
<snark> who would have thought he'd do that?! </snark>
 
@NautArch Maybe he's half dwarvish half celestial?
 
Opinions on green faced, hook nosed pointy hatted witches?
I've heard some not great things about the history of that depiction
 
@SirCinnamon I'm not sure how "green face" could be shorthand for anything, but I suppose racists find a way.
 
7:27 PM
@SirCinnamon Boingboing covered their history. European Folkore did the pointy hats, crone, brooms, cats stuff.
 
If any of you want to take a stab at that resilient vs war caster question, this is about as far as I got:

https://anydice.com/program/1149c
 
@SirCinnamon Are you trying to solve what flat bonus exceeds advantage?
 
@ColinGross What most closely approximates it
 
From what I can tell, +4 proficiency is when warcaster becomes on average worse, and +5 is when it becomes objectively worse.
 
Hmm.... let P(x) be the probability of the result being greater than x.
Straight roll is (20-x)20
Flat bonus is (20-x+b)/20 but that's going to cause a problem for solving later on.... hmmm
 
7:30 PM
I just simmed it, rolls with adv, dis, and neither and rolls with +/- 3 and +/- 5 flattened to fall within 0-20 inclusive
here are the averages across 10k rolls:
+3: 13.2038
-3: 7.5876
+5: 14.7574
-5: 6.067
adv: 13.8399
dis: 7.1597
 
Monte Carlo simulations are a decent way of going at it.
A bit brute force-ish
 
heres +4 included and normal roles too:
+3: 13.20389
-3: 7.64433
+4: 13.98676
-4: 6.79758
+5: 14.73718
-5: 6.00168
adv: 13.84349
dis: 7.15706
norm: 10.48549
 
I purposefully left the con mod out of my equations because I assumed the character would have the same bonus from their con score either way, so it basically just translates the graph some flat amount, but leaves the relationships the same.
 
+/- 4 comes the closest
 
Flat bonus could be written expressed as (20-x)/20 + b/20. I think that's going to work out better.
 
7:34 PM
i could also just sim how much of a difference there is between two rolls and average that....
The average difference advantage makes from disadvantage is "Diff: 6.650389" so the difference from normal would be about half that (3.325ish)? If my logic is right
 
8:04 PM
let P(n) be the probability that the result does not exceed n.
Flat bonus is then n/20 - bonus/20
Advantage is (n/20)^2
So at what flat bonus, does the change to not exceed a roll equal that of advantage?
P(n) - b/20 = P(n)*P(n)
I think that's the easiest way to solve it.
but i've gotta run
 
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