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12:14 AM
hey again @NautArch
 
Howdy howdy
Looks like I've picked up my daughter's cold. Wheeeee
 
aw man...getting that updated char sheet posted?
 
Yeah, gimme a bit. Just have to get my computer.
 
there we go :)
 
12:54 AM
Topic that came up this morning on twitter: Stunts don’t cost FP to use (with a few specific exceptions). Have you been getting that right?
 
[ SmokeDetector | MS ] Pattern-matching website in answer: How to challenge a pacifist party by Arcanist Lupus on rpg.SE
 
@BESW Give me a day or two on Chult and I'll try to give you a fair take. Shall I post it in "not a bar" or in chat?
 
wb @KorvinStarmast
hey there @DForck42
 
I was just checking in. I have a roll20 game in a few ... how are things?
 
alright here. glad to see that you're getting back to the r20 games :)
 
1:04 AM
My now and again Monday group has a quorum, so adventuring we will go! :)
 
cool. what are you folks running these days? :)
 
5e D&D in a Greyhawk setting. My 1/2 orc straight champion. enjoying it.
Sometimes, nothing fancy is what I prefer.
 
also, got 99% of a way to an answer on my deity-for-witch-hunters question, and my law-building question over on WB is turning out reasonably nicely as well
 
deity for witch hunters is a great question. Keeping an eye on it.
 
@KorvinStarmast cool. running a halforc in my hopefully-resuming-this-upcoming-weekend punchspace game (this one is Ftr1/to become Clr many aka "palahack", and she's already a bit of a hoot :D)
 
1:06 AM
Aha, there's the alert, best... palahack. like the name. :)
 
(Pelorite btw, if you're wondering re: her deity)
(it's a modded Sunless Citadel, btw, so s/b fun, even if we don't quite get the town RP times you'd normally get in that adventure -- our DM plopped it off on the Astral Plane and then gave us a magic item that includes "Amazon Prime for adventurers" as one of its services, although it was made by UDers apparently so that service is based out of the UD OFC)
 
2:02 AM
hey again @DForck42
 
 
3 hours later…
5:01 AM
> In addition, players were responsible for coming up with the details of why and how they succeed. The GM referees the world and reveals its secrets so players can proceed through the investigation. For example, rather than pixel-bitching over equipping our characters, we used flashbacks to explain how we brought the right tools for the job once gameplay quickly brought us into a situation.
(c) Johnn Four
Sounds like amazing idea.
This should speed up preparations and also let players to come up with something they need right now, but haven't thought about it in advance.
 
5:57 AM
I've painted over a dozen new fairies for a special installation I've planned for my exhibition at the @NRockwellMuseum . More to come...
@RollingFeles This is inherent in many of the systems I use, and I shoehorn it into a lot of the ones which don't bring it to the table themselves.
 
@BESW how much does this flashbacks takes time? Is it a few words about how player got it? Or is it a micro rp session before main action begins?
 
@RollingFeles Depends on what makes sense and works with the flow.
Sometimes it's just "spend a fate point and point at the character aspect which justifies your having the exact right tool in your backpack."
 
@BESW I've seen this example in FAE book.
 
In InSpectres, there's a one-player-per-scene mechanic to do a reality TV show style "confessional" moment where the player turns to the "camera" and describes, in character, something about the scene which is useful or dramatic.
 
Sounds awesome
 
6:02 AM
"Luckily, Robert's moth phobia meant he had a whole bag of camphor balls in his backpack. Unluckily, I'm allergic to camphor."
(Prior to that, we didn't know that Robert had a moth phobia OR that the narrating character was allergic to camphor.)
If Robert's character doesn't like the moth phobia, it's something the other character got wrong and there's a different reason he had a bunch of mothballs. If he likes it, he roleplays the phobia and the group gets some metagame currency for the awesome improv.
In 13th Age, instead of skills every character has a handful of phrases describing something about their background or history. If you want to roll the modifier associated with a background that doesn't make obvious sense for what you're trying to accomplish in the scene, the GM will ask you to tell a story about your past which explains how that background fits with your current action.
 
@BESW Sounds great. Funny, I did this in DnD. DM appreciated that.
But there were issues not about modifiers, but about my actions and their justification.
 
"The monastery where I trained kept bees. So it totally makes sense for me to roll my *Former Brother of Silent Contemplation +4* to calm down that rampaging bear."
"Noope, I'm not seeing it. Tell me a story."
"Okay, um... One winter night a starving bear broke into the hives looking for honey. I woke up Brother Jeremy and had him bang pots and pans to distract the bear while I laid a honey trail back out the main gate. While the bear followed the honey, I declaimed lines of soothing scripture to keep it calm, then slammed the gates on its terrifying furry butt."
 
6:34 AM
@BESW I really like the one on the top left
dat expression on it's face
 
@BESW the only reply I have: "awesome". I gotta to make my games more frequent and regular.
You reminded me about 13th age.
I wanted to try it. But for now I study FAE. And it's tough choice, while I don't have a party ready to try new things regulary.
 
I've only read the 13th age rules, never played it, but it seems like a very good game for DnD-4e style game built around a moderately crunchy tactical combat system (which is something I've been missing)
 
I need to research this further. I love DnD (5th edition, never played other eds), but time consuming battles became a killer for me.
 
What about D&D do you like?
 
6:49 AM
I loved DW combat flow(although, due to lack of experience, my battles were time consuming too).
 
DnD is well-known for being a game where two hours of socializing takes a minute and a minute of combat takes two hours. It makes some sense, though - DnD has firm roots in tactical combat games.
 
@BESW Interesting question. Hard to say, actually. It was first full rp experience and it was pleasant. I'm really not sure whether I like system or experience that I had with it.
 
@RollingFeles As an AW GM, I never learned how to get DW combats to flow well. Combat progresses a lot faster in AW where a single good hit is deadly to most NPCs.
Or if not deadly, debilitating.
 
@RollingFeles Well, when you think about D&D what specific moment or experience gives you the warm fuzzies to remember?
Did you like making the character?
Did you enjoy adding up dice? Talking with the innkeeper? Seeing a d20 come up 20? Adding together damage bonuses? Remembering a specific rule during a scene where it was important?
 
@kviiri well, I had same cases in DW. Where player with fighter could cut someone before they knew it. I had a couple of beatiful fights and scenes with this flow. But I still doesn't have a feeling that I know how do it well. (TBH, I ran 4-6 sessions for DW).
@BESW yes, but mostly due to process of creating character background. I have a 6 page word file with background story for character I never played. But this story was tied deeply with culture of our DnD world and DM liked it. But this is not the DnD specific moment.
@BESW talking with innkeeper! I loved it! My character had a special relationship with local innkeeper and he helped us a lot. And I rewareded him accordingly.
Adding damage and feeling like you're gonna squash someone is great too.
20 on d20 is always a special occasion. According to 5e rules, 20 on skill check roll doesn't do anything, but our DM honored critical roll and always tried to work out something special.
And specific rules are good, but it always was great to tie in some small detail that was revealed in a session few weeks ago in order to understand bigger picture. DM made a lot of effort to create interesting world with interesting situations.
 
7:00 AM
@RollingFeles I'm a bit miffed DnD doesn't have a mechanic for trusted allies. 13th Age has Icons, that represent something of the sort.
 
@kviiri and we just have a fun roleplaying it.
I had a Dwarf who liked to drink and liked to eat. And although he loved gold very much, he never mind to part with a little extra for a good innkeeper.
 
@RollingFeles Well, that works as long as you have a GM who makes it work
 
Hmm. FAE will give you more support for rewarding role-play and detail integration.
 
I'm gonna run it myself. I don't think I'll be a player anytime soon.
 
13th Age will give more venues for mechanical mastery and random dice effects.
 
7:04 AM
Thanks for an insight! I tend to incline towards FAE or DW, because I loved narrative flow and "fiction first" mindset.
 
Yeah, then I would guess 13th Age is not the best match.
If you're willing to drop the fantasy setting, I recommend Apocalypse World. In my experience it flows even better than DW, although I guess one's mileage may vary by previous experience.
 
I'm not a fan of post-apocalypse settings. But thanks for advice! Actually, I'm willing to try many things. AW maybe a bit down in the list, but that's because it's core mechanics was inherited by DW and I think it won't be something completly new to me.
For now I need to restore my party :) Can't run game without players.
 
There's also a "palette swap" of Apocalypse World that's a gritty fantasy game with the exact same mechanics, but I don't think it looked that cool.
 
And the first one would be my gf. I think we gonna play FAE one-on-one game.
 
Cool, FAE is pretty solid for twosies.
 
7:15 AM
I think I'll test-drive 13th Age with my girlfriend at some point, she'd like to play something with a lot of tactical crunch.
 
Fate can have a lot of crunch, but it's mostly self-made crunch.
Pre-Core versions of Fate tend to be more in the "pre-packaged crunch" vein, though, like Dresden Files RPG and Kerberos Club.
 
She'd also like to try the real deal (DnD) but I'm really unmotivated to start yet another campaign in it.
 
13th Age is the version of D&D I'd play if I ever wanted to play a D&D system again.
It's designed by two major D&D project leads and uses the same foundation engine as D&D 3.5.
 
I'm leaning that way, too (although I have no experience to back that up yet)
 
All it's missing is the trademark and the random baggage kept just because of "tradition."
 
7:19 AM
Heh, yes :)
 
@BESW for now I'm struggling to fully understand that system. Rules are simple, but I try to "feel" them. I had first DW session when I "understood", but didn't "feel" the rules. And it was horrible.
 
Yeah, the PbtA engine is difficult for me to really "get" too.
 
I'm not sure that it was engine's issue.
 
[rummages for links]
 
@BESW Book of Hanz?
 
7:22 AM
Actually, I'm looking for FAE help links.
 
@BESW my main issue was that I didn't feel and roleplayed mooks.
And they felt empty.
 
I still don't get PbtA, so there's no reference material I could suggest from a perspective of experience.
 
In DnD you think about the mooks in tactical sense. And you miss the narrative point. Their "lifes". And when you act in the same way in narrative game, then you have empty and stupid mooks.
 
@RollingFeles Yeah, this is quite hard to get right in DW on the first try :(
 
What I'm trying to say, is that the problem is not my understanding of PbtA engine. But my attitude towards NPCs in combat.
When I fixed that, it became a lot better.
 
7:25 AM
Actually I think that might be related to system in part, too.
For one, take the Hack and Slash move from DW. What does it do?
 
@BESW thanks a lot!
 
Hack and Slash basically deals damage, avoids damage, or both. It's pretty numerical in effect.
 
@RollingFeles So, in Fate, I make mooks whose generic description is their only aspect, and then instead of skills or traditional approaches I give them mini-aspects with skill ratings.
[rummages for example]
 
@kviiri I feel myself like on exam :D Last time I played was 4 month ago and I struggled to remember it.
 
7:27 AM
@RollingFeles It's ok, it was a didactic question :)
 
@kviiri yes. But in narration it can lead to a various effects.
 
@RollingFeles Yeah, but there are no cues for the GM for it.
 
Yes.
As far as I understand, DW(or PbtA) place a lot of things on GM's shoulders.
 
Compare that to the Apocalypse World move "seize by force", which (along with its variants "Assault a secure position", "Defend something" etc) which allows the player succeeding in the roll to choose options from a list of possible effects. These include +1 harm dealt, -1 harm taken a bit like Hack and Slash, but also more narratively relevant ones: "You take definite hold of [whatever you were seizing]" and "You impress, dismay, or terrify your enemy".
 
@kviiri there are moves like this in DW too.
But I think I see tour point.
H&S is too general.
And all we got: you attack and maybe you deal damage. And maybe you recieve some damage.
 
7:30 AM
@RollingFeles Yes, but the point being Hack and Slash in particular. It's only numerical, without any cues there should be a mechanical effect. It's left for up to the GM to figure where AW makes it clear to both the players and the GM that it's not all about damage :)
 
> Prince Qi, Goa’uld Minor Lord
- Arrogance +5
- Hand Device +3 (wpn:2 if psychic attack, extra push with overcome, can defend against energy & high-speed wpns)
- Goa’uld +2
 
Yeah, I see.
 
> Jaffa of Questionable Loyalty
- Shock Trooper +2 (wpn:4 if blasting, consequence:unconscious if Zat)
- Symbiote +4
 
@RollingFeles I personally think PbtA is very light on the GM because it's very restrictive (in a good way!) and the main challenge is improvising for unplanned outcomes, which I'm pretty good at.
But most of the time, you can just rely on what reads in the move slip. It says something happens, something happens.
 
I found PbtA very taxing as a GM, because I had to keep checking if my GM instincts were in line with the restrictions in place on me.
 
7:34 AM
@BESW I feel I need to read Fate Core book in order to better understand FAE.
 
Yeah, it may have to do with me basically learning most of my GM'ing while being very much in love with AW.
 
@RollingFeles Yes, probably. FAE is a quick-start rules pamphlet. Core and the Toolkit are the explanations of why and how and here's how to hack it.
If you read it on the SRD site, it includes some useful annotations with notes from dev blogs.
 
Oh, that's great.
 
> Mind-controlled D-list celebrities
Stunt double +4
Choreographed fight moves +3
Method acting +1
 
@BESW noob question, but I encountered in several places (posts, forums, reddit) some controversy about stunts in Fate. Some wasn't sure that they're good and some shoved off them from discussion, because they complicated things. I have positive impression about them, at least in FAE. Although, in FAE they're lightweight version of Core's stunts. What can you tell me about them? Is it just my superficial impression or does stunts have issues which I should consider?
 
7:47 AM
I'm not sure what's being said there, really. "Not good" isn't much to grab onto.
Stunts aren't necessary, sure, and I often ignore them when creating one-scene mooks.
But for PCs and ongoing NPCs they're awesome.
 
I understand that it's very general question. But nevertheless I recieved the answer I was looking for. Thanks! :)
 
One of the things that might confuse people about stunts is that they aren't obvious how to balance.
Different versions of Fate give them different amounts of oomph, but you can also ignore the usual balance guidelines if, for example, a stunt is designed to really reinforce a particular kind of playstyle: you want to encourage that!
But for starting out, I think the FAE templates are quite fine.
 
Thanks!
 
I used those Doctor Who PCs with people who were brand new to the system.
They're inspired by the Aeon Wave character creation model.
Aeon Wave is a free Fate Core adventure/setting module set in a cyberpunk future.
Hmm. You might also check out Lady Blackbird. It's not a whole lot like Fate or 13th Age or Apocalypse World, but it might scratch some of your particular play experience itches. And it's free, too.
Very character-driven, very loose with exactly what a mechanical action is in the narrative, but you get to roll a LOT of dice, the advancement mechanics are directly tied to a character's story progression, and the GM and players are very collaborative.
 
8:05 AM
Sep 8 '16 at 12:47, by RollingFeles
Exposing to Lady Blackbird was significant. I'm already listening Firefly OST.
I wanted to try it, but we wasn't able to gather for play :)
 
Oh, cool.
Sorry, I can't always remember who's done what here.
Heck, I can't always remember what I've played.
 
You come awfully close at times, though!
 
That's why I keep a list in my profile.
 
Or awesomely close, rather.
 
That's ok. I don't expect anyone to remember something specific about me :) I'm not a regular dweller around here either.
 
8:08 AM
@kviiri Shalv and Zachiel are much better at it than I am.
 
Sometimes I want to put english lessons in my schedule in order to play with you guys. Someday I'll do it :)
 
Your English seems pretty good at least! Where are you from?
 
Russia.
Writing is more or less acceptable for simple communications. I'm afraid speaking is much worse.
 
@kviiri I assume Roll's saying that their spoken English isn't as good as their written English. Which is definitely a thing I see a lot on the Internet.
But there are text-based games.
 
Ah, I see.
Yeah, I sort of assumed a chat-based game, which wasn't too smart of me.
 
8:12 AM
I ran several RPG.SE chatroom games during the FAE playtest.
 
Reading is almost great. I think I read in English more, than in Russian lately.
@kviiri that's ok. My writing takes time, so chat-based will be a bit of challenge too. But I alredy tried to give it a shot, but we couldn't gather with Shalv.
 
@RollingFeles Someone linked on this chat this Russian band called Отава Ё and I've been listening to it a lot while I work :P
 
@BESW "Feles" would be better :) I construct my accounts names with verb+"Feles".
@kviiri I heard that name, but never listened.
I guess it's time to give it a shot :D
 
I hope it's not one of those bands that are nice working music as long as you don't understand the lyrics... :)
When programming or especially when writing prose, I tend to listen to instrumental music like classical or video game soundtracks, but languages I don't comprehend work equally well.
 
@kviiri same here :)
 
8:18 AM
There's a very specific kind of silly TV show that I often have in the background to do my design work.
 
@BESW Do tell :)
 
DM, which I mentioned earlier, is a professional interpreter. I don't understand how, but he managed to work on article translation and listening Critical Roll videos on a background.
 
@kviiri Primeval and Sanctuary both get multiple plays.
 
I'm not sure how much thought process required for a translation like this for a professional like this, but I can't write code or design systems while listening to some meaningful content.
 
@BESW Oh, I thought you meant more like Monty Python kind of silly.
 
8:25 AM
No, for comedy I'd go to something like the Socks, or MST3K, or the Reduced Shakespeare Company. But not while working.
 
@kviiri pretty good folk :P If you like folk, try this: music.yandex.ru/artist/3059887 they're great.
But have more epic mood.
 
For work I need something mindlessly silly and/or something I know so well it sinks into the background.
 
@BESW I'm not really that keen on Monty Python myself. The films are pretty good but the Flying Circus is too bloated with British memes for me to even understand :)
 
Tool's good music for working to, because of the familiarity element.
Also Janelle Monáe.
 
I like Nigel Stanford. His "Solar Echoes" are great for background.
 
8:28 AM
@RollingFeles I'm really genre-fluid, but thanks. I'm putting that on now :)
 
Bob Dylan's good for headaches, but not for work.
I've got a lot of podcasts I want to listen to, but pretty much the only time I can keep my mind on a podcast is when I'm exercising.
 
The one music genre I'm not really into that much is metal, which is rather ironic because I live in the promised land of metal music. OTOH, I guess a lot of music I like does have some metal influences.
 
@kviiri I love metal, but if I listen it during the work, my fantasy is working in the wrong direction.
 
This one band I like started as a spin-off from a metal band. They have interesting lyrics, mostly slightly surreal fables about various animals like seagulls and sperm whales. And they're a bit weird.
 
8:52 AM
Anyone know of a resource for generating landscape landmarks? Not full on terrain generators or fantasy world-map generators, but textual descriptions of mostly mundane features of a landscape which are notable enough to be recognisable to a return traveller as a possible landmark.
"So, you are travelling through the Darkwells Forest .. as you turn a corner in the path you see [something]". That [something], being maybe "a huge oak tree, split by lightning" or "a stone dolmen, common to the region, marked with the runes ᚦᚳᚸ"
This is mostly for the purpose of fluff and flavour, but also for navigation landmarks.
"Oh, that's the Dolmen of Giants, the wizards tower is about a mile east of here"
 
[googles "random landmark generator"]
 
Preferably leaning towards the mundane, and also geological/nature appropriate/compatible.
 
Some of the entries here are good for your purposes. Many aren't.
There's a landmarks option here that might be useful.
 
9:07 AM
@BESW Yeh, they're more destination landmarks, rather than route landmarks. [googling, googling...]
 
The second one I linked looks good.
 
@BESW Ah, the "Landmarks for the Lost" is closer to what I want, but perhaps swings a bit far towards the mundane. If those were the landmarks you were relying on, then yeh, you're lost and you're gonna stay lost. "So, travel east to an open meadow, go past that until you see .. (rolls dice) a lifeless tree, then go south about 3 miles and you should find .. (rolls dice) a thick mass of vines."
I like it though
 
This isn't the same, but it might be tangentially useful:
37
A: Giving a setting a feeling of ancientness

BESWTo have a sense of ancientness either the world needs to have an ancient history to call on, or you'll need strategies to give the impression of one. Pulsehead's answer provides one way to create a history, but many worldbuilders never design so thoroughly and it doesn't stop them at all. Either ...

 
http://www.mithrilandmages.com/utilities/FeatureNames.php
Along the right lines, at least with the descriptions of the different types of features .. maybe not the actual generated names though.
 
9:36 AM
Wikipedia is being helpful ... A maar is a circular body of water in a mostly flat plain, the result of magma mixing with water melted from permafrost. A doline is a funnel shaped depression in a karst region (think limestone geology).
So .. kinda like a sinkhole, just not so dramatic
 
@Erics I once ran a campaign with a broad, wide plain dotted with doline-like depressions. The entire plain was nothing but wind-swept grass, except each depression was home to a little rainforest jungle and had an eternal stormcloud sitting above it.
 
@BESW Neat
Kinda puts "a prominent hill" as a description to shame
 
It was a thousand-mile limestone reef lifted up by tectonic action, with cave systems carved out by rainwater flowing at the limestone/bedrock barrier. The caves were heated by magma and/or a portal to hell (possibly both, unclear), so each doline marked a significant temperature/pressure/humidity change compared to the above-ground environment--hence the storm activity at each opening.
That was part of my last "I will design an entire new world before I begin the campaign!" games.
 
9:57 AM
Tonight I'm going to try something new: coating salmon burgers with hummus and baking them with onions.
Will serve them with/on whole wheat garlic rolls.
 
@BESW Hummus Of The Week?
 
No, Hummus For The Strong.
 
10:15 AM
lol
 
 
1 hour later…
11:35 AM
@nitsua60 [wave] Mind unfreezing the dice room?
 
1
Q: Is it reasonable to ask a question that you don't actually need an answer to?

FivesideddiceThe title basically sums the question up, but let me elaborate: If you have a question that you don't actually need an answer to, but that you think would benefit the site and users looking for answers in future, can (and should) you ask it?

 
need is a strong word
 
Aye.
 
6d6
 
 
11:50 AM
We had a few rules discussions that might be interesting questions for this site in our last 5e session, but I'm having a hard time forcing myself to post them because I don't think they're really interesting questions or ones needing any more expertise than "know where to look in the rules".
 
12:11 PM
Blue glass Viking gaming pieces from Sweden, 9th-11thC: http://historiska.se/upptack-historien/object/106813-spelpjas-av-glas/
 
12:25 PM
@kviiri You can always ask them in chat if you want a second opinion
 
@Adam Well, they're both pretty trivial in my opinion, but okay.
They're closely related, actually.
1) A character is under the effect of a positive spell, eg. haste, cast by another character. They lose consciousness. Does the spell end? (My opinion: not said in the rules, so no)
 
Concentration is held by the caster of the spell, not by the beneficiaries of the spell. So, the spell remains even though they are unconscious
 
2a) A character has an unused bardic inspiration die. They lose consciousness. Do they still have the die? (My opinion: yes, since the bardic inspiration doesn't specify the die is lost upon losing consciousness)
2b) Same, except it is the bard who loses consciousness. (My opinion: the die is still kept, same reason as above)
 
They get to keep the dice. There's nothing that says the bard needs to concentrate on it, or that anybody loses it when they lose consciousness. In fact, it doesn't even say they need to be conscious to use it.
 
The reason I wouldn't like asking these questions is that reading the rules, there's no reason to really believe anything to the contrary :)
@Adam Yep, so one could even use the bardic inspiration to gain the bonus on a death saving throw.
 
12:30 PM
yup
 
12:50 PM
@Shalvenay morning. accidentally left chat open all night
 
 
1 hour later…
> You could be a Bladesinger that is an Elven Librarian that rages at unreturned tomes so hard he becomes a flurry of destruction.
 
2:33 PM
@nitsua60 k
 
 
1 hour later…
4:02 PM
@BESW Am forwarding this recipe idea to my wife. She's trying to upgrade our diet to more heart healthy, and that looks like a fantastic idea. (How did it work out for you, flavor wise?) Salmon hummus burgers...
 
@KorvinStarmast yeah, sounds interesting
we've been making honey-mustard salmon with broccoli... it's delicious
 
@DForck42 My wife makes something similar, and serves it over rice. It's our daughter's favourite.
 
@kviiri I'm a bit miffed DnD doesn't have a mechanic for trusted allies In the first few versions, henchmen and hirelings were a thing, one might even say an important thing, in any campaign. While that reduced somewhat in 2e, it really took a hit in 3e. Charisma was your ability to incite loyalty in others ... and it really played into the whole henchman/hireling thing.
 
@KorvinStarmast I think the issue was that Leadership was basically a banned mechanic by every DM because it was so overpowered.
 
@KorvinStarmast I still use the 2e encounter reaction and morale tables at my 5e tables =)
 
4:09 PM
And so 4e/5e decided to ignore it completely because they didn't want to open that can of worms.
 
@Yuuki No comment, as I guess that you are referring to a 3e? @nitsua60. yeah, those are good tables. I'd like to see something like that considered for 5e the whole henchman/hireling thing, but maybe they'll UA it for a while first if at all.
 
Leadership was a 3.5 thing that let you recruit followers and whatnot.
 
OK, I'll go look it up in the srd, what about it was so "OP" that people banned it?
 
@KorvinStarmast You basically had extra PCs as sidekicks.
 
@KorvinStarmast you could get a lot of mooks to do a lot of things for you
 
4:13 PM
Then raise the CR/difficulty of a given encounter. 8^D I see nothing wrong with getting your mooks to do stuff, but you have to have consequences if the mooks all perish. Reputation down the crapper, hard to hire/attract new ones ...
 
basically, you could get an NPC that was a few levels below you, and then a following of basically level 0 people. it's real difficulty was that it gave ONE person at the table 20+ people to figure out what they're doing
@KorvinStarmast yes, that is written in the feat. if a mook dies, your leadership score can go down
 
"Okay, I'll take a turn and then my sidekick takes a turn and then my other sidekick takes a turn and then their sidekicks take their turns and then my horde of 20 peasants take their turns..."
 
@DForck42 Wasn't a problem for me in 1e or EPT. We did that a lot. The player was the one obliged to have their crap together. You get too slow/don't know what you do, not all of your mooks act. There are other players to attend to ...
 
^^
 
And even you didn't involve your followers in combat, they trivialized almost every non-combat encounter or consequence.
 
4:16 PM
On the other hand, the d20 system isn't all that good for large combats. It's a little clunky.
 
more enterprising characters, rather than using them in combat, would use them for toher things, like running messages or running an underground thieves guild, etc.
 
"Oh, the acid thing ate my sword. Well, my followers have been spending all of their EXP and time creating a backup, I guess I'll use that."
 
@DForck42 Which IMO is great stuff, in terms of what rising in levels was supposed to enable.
@Yuuki If as DM one allows that, then one has to live with it. ONe reaps what one sows ...
 
@KorvinStarmast If you're going to subvert RAW to disallow that, you might as well disallow the entire mechanic. Cleaner and simpler.
And that's what most DMs did.
 
another broken use, is that you could get an Artificer NPC, and leave them at home making magical items all day long for you
 
4:19 PM
@Yuuki I do not allow anyone to hold the DM hostage to this "RAW" chimera at table. As a player, I have learned that I can help to curtail rules lawyering by calling out fellow players who are being one. It's called peer leadership. Something I learned a long time ago.
 
@KorvinStarmast That's not "rules lawyering". It's literally what the mechanic is designed to do.
It's not a Locate City bomb.
 
@DForck42 You could, and then people start stealing their wares once word gets out that someone is making free magic items. Hey, there's an adventure hook. :)
@Yuuki Rules as guidelines. If one finds a rule an obstacle to fun, I think you are right, boot it.
 
@KorvinStarmast while I agree that's a possibility, said player may feel like they're being attacked for doing something they thought was cool
i know when my DM tried to nerf Banishment that i got reasonably upset
 
> Q: If every class had all of its subclasses combined, which class/multiclass would be the strongest?
> A; Not druid.
 
@Yuuki lol. yeah, someone on the subreddit pointed out the druid literally has the least amount of options
@KorvinStarmast but yeah, you end up either having to work around this feat in one of many different ways, or you can just ban it and not have to worry about it taking over your game. that's why a lot of tables just have it banned outright, or have very strict rules on how it works at their table. when i took it in a game, i tend to let my mooks go on autopilot, doing one, single thing that needed all or most of them
 
4:27 PM
Ah, kenders. The race embodiment of "that guy".
 
@DForck42 I see, feat versus skill, got it. (And another case of rules bloat as the bane of the game). @Yuuki Oh yeah, kender ... I'll stop, it's a trigger for me.
 
@Yuuki Never bring the minions into combat. Even with a high charisma, most of the followers' levels are a fraction of the player's level. A single empowered fireball (or a regular fireball plus some bad rolls) can take out a decent portion of the "army".
 
@Yuuki OK, took a look at the feat, and when I compare it to the loyalty and morale scores from OD&D and AD&D 1e, I can see what they are trying to do. But it also looks overly complicated.
 
@DForck42 The GM can rule that the player must pay their hireling for the goods and the services, or else the hireling quits.
 
@MikeQ and that's fair. but again, you're having to make up special rules for one specific feat
 
4:32 PM
It's not a fixed rule. It's whatever the GM considers "unfair" treatment of the NPC. Like turning them into a potion-making slave.
And if the players have pulled some shenanigans, like enslaving the NPC or forcing a captured enemy to work to stay alive, then the GM can say that the NPC loses morale and works less effectively.
Or, just disallow the feat. That's what I do.
 
"...and that's how we ended up running a medieval fantasy sweatshop."
 
and to top it all off... leadership is the beginning of a feat chain, lol
 
Speaking of which, and I was planning on asking this on the meta site but hesitated due to risk of offending people: What's the deal with the usage of "This GM" on the site? I see a lot of answers where someone refers to their own personal ruling (e.g. "This GM would say...") in the 3rd person, when an objective, rule-based answer is expected.
 
@MikeQ Because a lot of [your system of choice, but 5e in particular] is up to DM/GM discretion. There could be an objective answer, but it might suck so people wouldn't use it even though it is 'correct'. A lot of stuff in 3.5/PF fell into this.
 
But if I said "This GM would say X", that means the same as "My personal ruling would be X", right?
 
4:38 PM
Like tower shields being impenetrable force fields, or monks flying 30 miles to kick you in the head.
@MikeQ Yes
 
@MikeQ yeah, it's a style.
 
@GreySage on the 5e FB group, someone posted a homebrewed towershield that was SUPER op. it granted +2 AC, and then 1/2 cover (so another +2 AC). then, you could give up half your move action to get 3/4 cover (so another +3 AC), so you could be at a total of +7 AC from the shield.
 
@DForck42 This is why we can't have nice things ... 8^D
 
@DForck42 in 3.P it gave you full cover (as an action I think), so you just flat out couldn't be targeted or hit by most things. Only something that spreads like fireball could hit you.
 
@DForck42 "I cast Wall of Wall"
 
4:47 PM
Doesn't heat metal overcome that problem somewhat? ;) The enemy has a brain too.
 
@KorvinStarmast Is that a touch spell?
Nope, 60 ft.
That's when you give your tower shield its own tower shield.
 
@Yuuki Recursion for the win! 8^D
 
@KorvinStarmast It's a 2nd level druid spell that does 8d4 damage over 6 rounds, with no damage on the first round. And it has a saving throw
 
@GreySage If you hold onto the tower shield, you take damage. If you drop it, the "invincible shield" problem goes away. ;)
 
@KorvinStarmast Personally, I'll hold on to my shield of invincibility and take 16 damage.
And if you're cheesy enough, you can take the shield off but brace it against the ground, holding the wooden part instead of the metal so you take no damage + you're still invincible.
 
4:54 PM
I still say that "my tower shield has a tower shield" is the best solution to this problem.
 
@GreySage Some prefer Gouda, some prefer camembert ... oh dear, the cat's eaten it!
 
5:08 PM
@KorvinStarmast The cat ate your cheese? That's no gouda!
 
@MikeQ I have this terrible addiction to regurgitating Monty Python sketches in the middle of a conversation -- oh, what a giveaway! I developed this habit over the years since I bought "tie and hankerchief" album and my younger brother and I nearly memorized the whole thing.
he and I still do this during phone conversations.
The jugged fish is halibut!
 
Stupid Google!
I need to show my players an evil tower, not the Eiffel tower...
 
5:32 PM
@Zachiel lol
 
I just saw a banner about harassment at paziocon ...then it went away.
Que?
 
@KorvinStarmast it stayed popped up for me
was an enworld post
 
OK thx
@DForck42 OK, well that was hardly an uplifting read. :(
 
5:51 PM
@KorvinStarmast i didnt' read it, but i imagine it wasn't
 
So, earlier today I was driving home, and as I turned the radio on, We Are the World was airing. I was there, driving, thinking about all those foreign artists... who might this voice be? What about this? No voice I heard was undoubtly recognizabl... wait! This one crying at the top of her tiny lungs like a desperate, she's Cindy Lauper, isn't it?
I never would have predicted that one day I would have been that happy because of Cindy Lauper. True story.
 
@Zachiel lol
 
@Zachiel I mean, close enough.
Have you ever tried walking around the Eiffel Tower during tourist season? It's a nightmare.
 
6:17 PM
Pickpockets everywhere! And crowds!
 
 
1 hour later…
7:34 PM
Anyone know if there's a good question about prep work for a first time dm? Or just knows of a good article / video on it?
 
8:13 PM
Hmm... some talk about Hexblade on the subreddit is making a lot of sense to me.
Essentially, the argument is that the Hexblade isn't a good subclass because it's basically a subclass made to fix/shore up a problematic class feature, that being the Pact of the Blade.
 
@KorvinStarmast The flavors mixed well! Next time I'd probably pan-fry the burgers and then bake them, but that's just because we like our fish very very well done.
Early 19th Century Firefighters Masks
 
@Yuuki is this from Xanathar's?
 
8:40 PM
@Ryan Yes.
They're saying that while the design for the subclass may be good on its own merits, it's problematic because it's made to serve a particular part of the pact class feature. Basically, if you want to be a bladelock, you're going to have to take the Hexblade patron because you won't be able to do bladelock except as a Hexblade.
And conversely, there's no point in picking the Hexblade patron if you plan taking the tome or chain pact.
 
hmm interesting. Guess we'll see when it comes out what it actually involves
 
I'm a little wary because Mearls said that a lot of his inspiration for the class came from things like Elric and Stormbringer and how "I [Mearls] like that kind of idea of it's not necessarily the warrior that makes the blade. It's the blade that makes the warrior".
Some of the stuff he's said regarding Hexblade sounds really problematic.
> Then any class that can kill someone and rip out their soul and make them a specter that serves them, that's always fun.
That's a decidedly evil thing.
 
hmm I haven't been keeping up, didn't even know about the book until earlier today but it sounds pretty good and promising to me
I don't know who Elric or Stormbringer is either
 
Elric is the main character of a fantasy series written in the 60s.
And Stormbringer is a sentient magic sword that feeds on souls.
 
Are you already playing Tomb of Annihilation?
 
8:55 PM
Doesn't ring a bell.
 
I'm thinking about giving DM a try using Tomb of Annihilation and Xanathar's Guide but not sure if its too much for a first time DM
 
Hmm... most people I've talked to recommend Lost Mines of Phandelver for first time DMs.
Plus, Xanathar's Guide is more a supplemental book than a DM guidebook, although it does include tips and suggested rules/guidelines for DM stuff.
 
yeah Tomb of Annihilation is the DM guidebook. Its got stories and maps and everything in it
 
Oh, I meant more of a general DM book like the Dungeon Master's Guide.
If you don't have that, Xanathar's won't really work to cover for it.
Although I'm sure if you have a good sense of the game, you won't need either to DM.
 
oh yeah of course I'll have the DM Guide and Monster Manual as well
 
9:06 PM
I'm rolling on the 1986 Ghostbusters RPG random adventure table for inspiration re: an InSpectres game, and got:
> An exterminator asks for help with UFOs at Ripley's Believe It Or Not Odditorium.
 
I'm putting $5-10 on having to reflavor Hexblade myself when I read what they came up with for lore/fluff.
 
I hope I can get the book before I hit level 4 on my bard. Both College of Whispers and College of Swords sounds really good to me
or before 5 I should say
 
Isn't the standard archetype for Hexblade somewhere around "Warlock Fighter" or "Witch Fighter"?
(With a focus on debuff magic over traditional Gish-style magics?)
 
@KorvinStarmast a loooong thread at rpg.net on the same themes/events.
 
> And there's also the 'sex abuse is great' rules they released in a recent product.
Wait, what?
Did Paizo pull a That-Game-Which-Will-Not-Be-Named?
 
9:17 PM
@Yuuki I'm going to drop a reply to this in the Not A Bar and say that anyone wishing to discuss sexual assault, harrassment, and abuse either in real-life or in-game should pop over there. Let's keep General Chat on the "general" side.
(Not a reproach, btw.)
 
@Yuuki It's also not a good subclass because last time we saw it, the fluff was nonsensical. And then there's the Cha-based melee attacks, which...yikes.
 
@Miniman The interesting thing was the juxtaposition of CHA-based melee attacks only with a one-handed weapon while the best Hexblade invocations were restricted to two-handed weapons.
 
@BESW Thank you, I added your cooking recommendations to my notes. :)
@Ryan Elric of Melnibone, written by Michael Moorcock in the 60's, a non trivial influence on the early swords and sorcery genre and early D&D, particularly how law and chaos are shaped as existential things. I read the books/stories in the mid 1970's, since a friend of mine had five of the seven books. Originally a series of stories written for pulps, good stuff.
@nitsua60 yeah, good call on that paizo thing. Toxic subject.
 
9:33 PM
@KorvinStarmast But important, I think, to make sure people here know we can talk about those things Nicely. We'll just do it in the place where one might not be so surprised to see it.
 
10:01 PM
@nitsua60 I'll leave the rending of garments to those with the energy for it. I would rather enjoy my sojurns to our chat rooms, than get one more (censored)ing downer in a given day. I trip over enough downers on a daily basis to have any interest in hunting for more.
 
Are you a pharmacist with co-workers that have a lackadaisical approach to organizing the anti-anxiety meds?
 
hey there @Yuuki @KorvinStarmast
 
10:29 PM
@Yuuki Well, if there's one thing Paladin of Redemption taught us, it's that the designers think they can balance overpowered features by making them not work together.
 
10:45 PM
@KorvinStarmast I often mention my dinners, which are pretty much vegetarian-plus-fish.
 
hey there @Quentin
 
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