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12:01 AM
#def <rant></rant> {import C# Chat}
 
I'm pretty sure that's been suggested on meta too.
 
(I think that one's going to be about nine steps too-obscure, sorry.)
 
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@nitsua60 Just be careful - I typed import sarcasm in python once, and I've never been able to use it since.
 
(Or does anyone else remember back two months ago when we got invaded by a bunch of people booted from that room?)
 
12:03 AM
@nitsua60 I lurked in their chats and meta posts for about a week afterward, popcorning.
 
I was at the hospital with... someone? I don't remember who or why... and I fell hard down that chat-hole while at the bedside.
 
which room did they get booted out of?
 
I believe it was C# Chat, based on the name of this room in our space.
 
@BESW I can't believe that was that long ago... It feels like it was just a week or two ago!
 
12:08 AM
@trogdor Bunch of guys from the C# StackOverflow chat room made an RPG.SE chat room for themselves, and were indignant when told to be less vulgar.
 
@BESW ah, I seem to recall that, I just didn't remember which chat they came from
 
They tried to block moderators from the chat room, then escalated to meta.se and were told clearly that they had to Be Nice even in rooms they didn't expect anyone else to be in.
For some time afterward, they were still quite sore and uncomprehending about the whole thing and why their freeze peach wasn't preserved.
 
@nitsua60 yeah,... I am surprised you forgot that was your wife
only person I remember you saying you went to the hospital with
 
Don't worry, we won't tell her.
 
12:11 AM
lol
if she checks this room you are screwed anyway :P
IE: we don't have to say anything, she could just read it
 
@Pixie yawp!
 
yes, hello again
 
@BESW Hello!
Wow. I missed that whole C# thing. Yikes.
 
So, @Pixie, you have some research chops, right?
 
eh, I wish I had missed it
 
12:15 AM
@BESW If you mean academically, it's been a while, but I do.
@trogdor Yes, I can't complain too much. >w>;;
 
to be fair though, I think I mostly just hid in a corner while they were around XD
 
@trogdor Amen to that.
 
I've got a research nut I can't crack. Dunno if it's up your alley, but I thought I'd run it past you and see if you can give me any pointers.
 
@BESW Sure, I'll try my best.
 
12:16 AM
@nitsua60 huh?
 
@trogdor (second time I've linked that video very-recently; sorry)
Hi @Pixie!
 
@nitsua60 Hey!
 
@nitsua60 oh ok,.. I thought you were saying something esoteric to me in the form of a 7 second youtube video XD
 
@trogdor always
=D
 
lol
 
12:19 AM
@Pixie TL;DR: I'm looking for material about the contemporary experience of First Peoples in South Carolina, with a focus on their culture and contact zones with the communities around them.
 
@BESW Not an area I have much experience researching, but let's see. What avenues have you tried already, if any? And do you have access to any databases, like through a school or library?
 
Context: My RPG group is starting up a Bubblegumshoe game set near Myrtle Beach, SC. BGS is very big on cultural/ethicnic/class diversity themes, and one of my players wants to play a Waccamaw teenager (she's a Chamorro and is interested in exploring parallels and contrasts between the experience of Chamorro peoples and Native Americans). But we're keenly aware of how poorly this could play out.
@Pixie Not really any access to databases that I know of. I've been moving through Native blogs trying to find first-person accounts of the experience in SC, I've looked through Native news sites and SC news sites, and I've looked at regional historical sites.
Ideally, I think, my player would like to see some articles or blogs by SC natives about their experience, and also some kind of resource about their cultural structures/traditions/beliefs.
 
Let me ask the stupid question: is "Waccamaw" a particular people you're interested in?
 
Ah, okay. Hmm, hmm. I did a lot of my research using databases when I was in school, and I still have access to at least some of what I had in school via my library system. EBSCOhost comes to mind. For me, they were pretty useful for digging up magazine and journal articles. Beyond that... [rummages]
 
But Native erasure in SC is extremely successful; most references to Natives in the state are as historical figures rather than contemporary members of society, and the Natives themselves aren't putting much online.
@Pixie I think there's some weird EBSCO thing that means I might be able to get into it just because I'm on Guam, but there's a process I'll have to research.
 
12:26 AM
(sorry, mind-skipped where you said "contemporary experiences")
 
@nitsua60 yeah, they were/are the people who lived/live near the area
 
@nitsua60 There are three tribes called Waccamaw, and my player would be happiest if she can find out enough about the Waccamaw Indians of Conway and Aynor in Horry County, as that's exactly mapped to the region we're lightly fictionalising for our game.
I've found their website (not much info, then hacked three days after I found it and still offline) and their Facebook page (mostly some notes about meeting times).
 
@BESW ah I didn't realize there were three tribes called that
 
@trogdor I found that out when I read the Waccamaw Siouan website: "The Waccamaw Siouan are not affiliated with the Waccamaw people of South Carolina (aka Chicora Waccamaw) and the Waccamaw Siouxan of Farmers Union, South Carolina."
It's the Chicora Waccamaw I'm interested in, but they seem to call themselves Waccamaw Indians.
Still, anything about the contemporary experience of Natives in SC will be reasonably applicable to any of those tribes. It's the cultural bits that I don't know at all how transferable they might be.
 
Lerch, Patricia B. "“A Good Ol’ Woman”: Relations of Race and Gender in an Indian Community." Neither Separate Nor Equal. Ed. Barbara Ellen Smith. Temple UP, 1999. 57-74.
 
12:34 AM
(In terms of society/beliefs/traditions, how different are the Waccamaw of Horry County to the Catawba of Rock Hill?)
I'm also having trouble finding the exact legal status of the Waccamaw.
 
@BESW ok, well this seems like a similar ish thing to how the Lakota were, I read a book about Red Cloud, and he was apparently an Oglala Lakota
 
@BESW I think that you linked to Writing With Color before (am I misremembering?). Have you tried searching around there? And if you can't find anything relevant, it might be fruitful to send them an ask.
 
ELLIS, CLYDE. "Waccamaw-Siouans." The New Encyclopedia of Southern Culture: Volume 6: Ethnicity. Ed. CELESTE RAY. By CHARLES REAGAN WILSON. U of North Carolina, 2007. 246-47.
 
many tribes identified as Lakota, but they all had different actual tribe names regardless of how much affiliation they had with each other
 
"In 1989 years of planning and hard work came to fruition when the University of North Carolina Press joined the Center for the Study of Southern Culture at the University of Mississippi to publish theEncyclopedia of Southern Culture. While all those involved in writing, reviewing, editing, and producing the volume believed it would be received as a vital contribution to our understanding of the American South, no one could have anticipated fully the widespread acclaim it would receive ..."
 
12:37 AM
@Pixie I've read their articles on Native Americans, and it helped me with some of the sorts of things to search for, but I also got the impression that sending them an ask wouldn't be very helpful unless they have a SC Native who can answer.
 
Waccamaw Legacy: Contemporary Indians Fight for Survival by Patricia Barker Lerch
 
@BESW Ooh, they're closing the askbox tomorrow to deal with backlog anyway, it looks like.
 
@Pixie Fair enough.
@nitsua60 That looks potentially useful. Print resources aren't very easy to get hold of though.
[pokes around]
 
@BESW The things I'm citing I've got text-access to through my school's database subscriptions; I'm figuring if anything I toss out there looks good to you then it's on to "how do we find an e-copy for BESW?"
 
Ahah.
Thanks, I'm going to do some looking.
 
12:42 AM
Looks like I've also got the nine-volume "Journal of Gen. Peter Horry," if ever we wanted to know why he thought he was cool enough to get a county named after him =\
 
@nitsua60 M'rr. It looks like it's talking about the Waccamaw-Siouan.
 
I can poke around in our databases if I can find my library card. Maybe even ask our reference folks tomorrow if I get a minute.
 
I appreciate any work you guys might do!
From the Google preview, "Waccamaw Legacy" looks like it doesn't have a lot about the contemporary experience except in a strictly "legal struggle" sense.
And, again, so much of the available material is outsiders talking 'bout people they aren't.
I did find this guy, Dr. William Goins, who seems to be a Cherokee citizen and scholar who gives presentations in the area.
 
Yeah, in googling, I'm having trouble finding anything appropriate. Mainly the same things you're finding.
 
12:59 AM
And I keep finding weird contradictions.
Like, the Waccamaw of Conway/Aynor seem to be one of the first tribes recognised by SC. But they aren't on the list.
 
@BESW That is a list of federally recognized tribes. They're state-recognized, not federally (I read in a news article that only the Catawba are federally recognized in SC).
 
This gofundme page is a poignant look into the Waccamaw experience.
 
Ah, this one.
 
what invites the specific discrepency between Federal and State recognition in this case? or is it just the usual weird thing of them thumbing their noses at each other?
 
Ah, I was reading it wrong. Thanks.
 
1:04 AM
@BESW They worded the page in a rather confusing way.
 
@trogdor Tribal recognition is... weird. It's an attempt to acknowledge that the United States was built on the exploitation of thousands of sovereign tribes, and to return some amount of that sovereignty to them, and give the tribes political (and often physical) space to be their own nations while retaining, effectively, dual-citizenship for their peoples.
This means that it deals with all kinds of international policy edge cases regarding how the Federal, State, and Local governments are allowed to interact with sovereign nations.
'cause, yanno, in any other situation it'd be deeply frowned upon for South Carolina to sell some of its land to a sovereign nation.
So the interaction of funding, taxes, ownership, citizenship, everything, has to be hashed out on a federal and state level, and while the feds have one blanket policy each state gets to do its own thing for the parts it's responsible for.
 
so why would the Federal recognition not be there while the State recognition was?
 
At a guess, because the Feds are using different lineage documents than SC.
 
ah
 
A while back I ran across a letter from Chief Hatcher of the Waccamaw to the Federal government on the topic... I might be able to dig it up again.
 
1:12 AM
@trogdor that's a HUGE issue in my state, actually in my town.
 
@nitsua60 what specific part is?
 
Oh, wow, I think I just hit the motherload and it's got drama coming out of its ears. I'm not gonna link anything until I can sort out the hearsay a little.
 
The BIA currently requires proof of political continuity dating back to... I want to say since 1900.
Our state's requirement goes back to 1932, I think?
 
oh
so different requirements means some confusion, and probably at the very least going with the Federal one to be on the safe side? (because it dates back further)
 
But the idea of an independent system of self-government gets hairy.
Federal rules require that there was an established political authority in place from 1789 to present (wth allowances for minor gaps in the record--something like a demonstration of its existence once every 20 years suffices), while our state only requires that since 1934.
 
1:18 AM
oh
 
There are a couple of other places where federal rules require 1789 as a starting-point, but states have said "get real, man, we killed 80% then marched the other 20% thousands of miles, you think they kept their scrapbooks!?" (Or the legalese/less-insensitive equivalent.)
In any case, my town and my employer have been involved in a thirty-year litigation effort to fight our local neighbors' efforts to have the BIA defer to state status when considering petitions for federal recognition.
 
that is a pretty strict and downright insulting requirement when you think about the historical context of requiring documentation that far back
 
hey there @nitsua60
 
Hmm. Looking into it from the "state recognised" angle, I found this alternate name for the tribe.
 
@trogdor For the lucky tribes, a lot's preserved in the (US) congressional record.
And I use the word "lucky" summoning all the irony the interwebs have to spare...
 
1:25 AM
yeah
 
cause being in the congressional record that much usually means that we devoted a lot of time and attention to ruining your lives =(
 
but that is the thing
 
@Shalvenay hiya
 
in that case they had to rely on the same system (the one that is demanding that they kept track of this) keeping track for them
 
@nitsua60 how're things going?
 
1:26 AM
@nitsua60 also this yeah
 
@Shalvenay long day. R20 in 5 or 10 min?
 
@nitsua60 sure
 
@trogdor the sad thing is that a lot of the state rules on these things that rely on 1900-or-so as a boundary do so because that's actually a really good proxy for 1789, so sayeth the best research out there.
 
Okay, so now I'm finding evidence of an ongoing conflict over leadership of the tribe that started about ten years ago and involves tens of thousands of dollars of the tribe's money.
 
@nitsua60 it isn't, overall, a pleasant subject to be sure
 
1:29 AM
So when the BIA wanted to standardize and adopt those best-practices developed in the "laboratories for democracy" that are the states, and do so in an effort to recognize exactly the same people that the current rules, if followed to their bitter ends, would recognize anyway...
Many politicians who claim to care about saving money suddenly say "wait--that would mean the we recognize a bunch of tribes? Well, let's put the brakes on that!"
</rant>
(I thought we were working on a bot for that ^^)
 
I didn't say that, :P
@nitsua60 also, you didn't start it (you have an end tag with no start tag),..... :P
 
@trogdor oh, lookie who's an HTML expert now!
=D
 
that is hardly a sign of being an expert XD
I started a couple of days ago and that is like, the first thing you learn
 
"Class, here are the three things you need to know: (1) close open tags. (2) Don't cross streams. (3) When in doubt, just use regex."
 
@nitsua60 :P regex is not what you want to turn to when in doubt.
 
1:38 AM
I have no idea what regex is
 
4427
A: RegEx match open tags except XHTML self-contained tags

bobinceYou can't parse [X]HTML with regex. Because HTML can't be parsed by regex. Regex is not a tool that can be used to correctly parse HTML. As I have answered in HTML-and-regex questions here so many times before, the use of regex will not allow you to consume HTML. Regular expressions are a tool th...

 
@shalv you up for a little CT? I've only got about 45 min, but I'm game.


Literally.
 
@nitsua60 just a moment, writing an answer on DIY.SE :)
 
no worries--I'm there.
(ThreePhaseEel in da house.)
(Doing some home improvement, that is.)
 
That reminds me, I need to get back to working on site stuff, including looking deeper into RegEx. But my uses for it are pretty rudimentary, so I haven't run into any problems yet and don't expect to.
 
2:02 AM
Yeeah, okay, I'm backpeddling hard on researching the Waccamaw of Conway in particular.
 
Ahh.
 
Although some of the broad strokes of the controversy would make for meaty Bubblegumshoe fodder, appropriately distanced from the IRL sources.
Instead I'm going to try researching the Chicora or Catawba peoples as a group and lightly fictionalise a tribe for our lightly fictionalised setting.
 
Best of luck.
 
It's not without its own pitfalls--and I'm still going to be hard pressed to find contemporary first-person resources--but it's a little less.... AUGH.
 
Yeeeah.
Seems like a better alternative.
 
2:19 AM
I find this acceptable
I mean, it was never our intention with this game and it's setting to be 100% accurate to everything
real life and our setting are obviously going to be contradictory on some points
 
Yeah.
And in this case, there are real-life elements that I want to stay far away from.
 
I probably would too if I knew any of the details
 
2:52 AM
<inductiveload> reportingsjr, well they do scan the outside of every envelope and keep the records, so if they have an incomplete address, they can look up previous mail
<inductiveload> either that, or a level 50 postmaster who just knows where the mail goes
^^ from IRC
 
3:04 AM
@Pixie I meant to ask after the new(ish?) job, but time slipped away from me. Next time...?
Night, all.
 
night
 
ttfn
 
@BESW about your research project: it looks like you tried to contact one or two librarian types. Did you also attempt to contact the tribe directly? (I may have missed that in the last ~200 messages; if so, apologies.)
 
I have not, and given what I recently uncovered.... not really gonna pursue it.
 
you mentioned something about dissent within tribal leadership, but didn't really clarify.
anyway, I figured I'd roll out the usual social advice of "have you tried actually talking to them?" and see what happened. Good luck on the hunt.
 
3:14 AM
Thanks, I appreciate it.
I don't want to link to the conflict, I don't think that'd be helpful.
But suffice to say that in a Sleuth game like BGS, incorporating the real-life Waccamaw in any capacity would require us to make judgements about guilt and motive of real peoples.
 
I've got a DnD5e Race I wouldn't mind critiqued. If anyone is interested, I'll post a link.
 
I know you're going for a certain tone in your game. However, from a research view I would think that getting to know a major, recent conflict would shed much light on the current state of affairs for a modern Waccamaw teen.
cultural identity, etc.
 
@JoelHarmon Absolutely. It's definitely a great resource for me. Just--I want to distance myself a little from the real life material.
(Especially since there's no way for me to know what actually happened.)
 
Yeah, anything that you might call "drama" tends to be very biased regardless of who you ask.
 
@JackStout I'm always up for critiquing 5e homebrew!
 
3:51 AM
I picked a monster out of the Monster Manual and converted it to a playable race for the exercise. Actually interested in using it, now that it's done.
 
hey there @JoelHarmon
 
4:10 AM
@JackStout It's pretty cool! My first thought is that it might have too much stuff - none of it is overpowered, but there is a lot of it.
Second is that 4d6 is a lot of damage at level 1; personally, I find level 1 is quick enough and broken enough that I don't really care about it much, but if I was planning a campaign which spent any time there I'd be worried. 3rd and final thought is, what class do you see them playing as? They look like good Monks, Rangers, or Druids, but that's odd thematically.
 
I did feel like a lot and to balance that I tried to make sure that things weren't buffed by the ability increase. Not sure whether that worked.
It looks like a monk/ranger type to me as well but that developed out of the base creature's higher dex/con and its truesight. I don't know that the PHB offers a class that complements the flavor of a nothic.
What would you have done?
If I rewrite it, I might convert some of the features to racial feats.
 
@JackStout I would've said a nothic descendant was great flavour for a wild magic sorcerer.
@JackStout That's a really interesting way to look at it, I'll have to think about that.
@JackStout That sounds like a really good idea. It's a nice way to get the flavour you want without balance issues.
 
4:29 AM
@Miniman I think you're right with the wild magic.
 
@JackStout I should point out, btw - balancing homebrew is really hard (more art than science) and I know very little about it.
 
Maybe it's because i don't know what a nothic is, but I can't understand the logistics of a lineage of people who have no connection to each other and appear semi-randomly across the world. How do they reproduce, for one thing?
 
@BESW Nothics are weird mutant creatures that used to be wizards until they delved too deep into arcane secrets and got changed.
 
Something like that typically works out at the table. Perhaps they're the creations of someone mad, or they cold be humans that adventured a little too far.
@Miniman Right.
 
I'm worried that you've created a group whose culture is having no culture, whose family is having no family, and who get employed by a wide variety of influential and resourceful people yet almost nothing is known about them.
 
4:37 AM
@JackStout I assumed from the description that they were half-nothic, the product of breeding some normal race with a nothic.
 
@BESW Not that you would know this, but you've made it sound exactly the opposite of what I usually do.
 
It sounds like a role-playing black hole--creativity is best promoted by a framework, not a blank page--and like the powerful people in your world have no background checks for their employees.
 
@Miniman Honestly haven't come to terms with it.
@BESW Ooh, I see what you mean. The lack of standard measure might be better for a mysterious NPC than a player race.
 
Yeah.
 
I once added a scene to a long campaign that built a new origin story for the warforged of Eberron, a race of wood and metal constructs that have become sentient. Wasn't planning to do that here, and still don't want to. But I could, if I decided to run it as-is.
Well, toss it in a notebook and keep writing.
 
4:43 AM
I do like me some Warforged
 
And how.
 
And I'm still not sure on where their babies come from. Is each one the result of unique circumstances, or are they a genetically stable group?
 
I would have played one in 4E if our group had been inclined to continue playing 4E XD
 
In other news, we have a new and considerably less interesting variety of spam.
 
Put two years into running a 4E game. Love the world. Hated the system. Hate it less these days but won't go back.
Correction: Loved my world. I spent an obscene amount of time sculpting and baking it.
 
4:47 AM
@JackStout I loved the system, at least as far as the ability to make PC characters
there was a rather large issue with balance though
 
@JackStout So, reuse the world with a different system (with adaptations where needed)
 
which I am sure is still a problem even after all the Errata that must have happened after we stopped using the system
 
@trogdor Funny, since many people say 4e is the most-balanced version of D&D
 
@trogdor It had really fun options. Though, I found that I relied too heavily on my programming skills to manage its complexity.
 
@Adeptus it is more balanced than say, 3.5, but good luck selling that as a huge achievement
 
4:49 AM
@Adeptus My current group want me to run it, since they've heard the story mentioned so many times.
 
@JackStout I got really good at character creation, obsessed is the word some people would use XD
 
@Adeptus Balance is much less important in a simple system with a few, foundational mechanics.
 
@Adeptus the thing is, compared to each other, PC's are really well balanced (as long as all of them are being made with the same level of care)
 
The only personal experience I have with 4e, is from that D&D game on Facebook (which I have forgotten the name of). I stopped playing when I reached the point that I couldn't get to later adventures without either x friends participating, or paying real money
 
but PCs vs NPCs? it's generally a relatively one sided fight (one direction or the other) without extremely careful balancing on the DM's part
 
4:51 AM
I've always been a character tyrant. I don't let players create characters without my involvement. Keeps characters from overshadowing eachother or becoming useless within the story.
 
@JackStout I was making several dozen more characters than our entire group could use
it wasn't (at least entirely) about using all those characters
 
@trogdor I have that same habit and I don't often play.
 
@trogdor I've done that with a few systems
 
Well, the character creation minigame is a pretty fun part of the hobby.
 
@trogdor I do it from time to time with Fate as well. My housemate runs Fate.
 
4:54 AM
I would probably still be doing it if I still had the PDF's and access to the builder,... and if 4E questions were still asked with any kind of frequency
@JackStout ah, for Fate, I typically only want to make a character if I am gonna use em
@Miniman it is indeed, but I have never felt the urge to do it on anywhere near the same level with any other system
 
For me, a character isn't simply a bag of stats and actions, but a history thrust into an as yet untold story.
That's part of my building obsession, as well.
 
I did love how streamlined character creation in 4E could be (I did have acess to a builder that just showed me all the options according to what kind of options they were IE; feats, powers, items, PP's ED's
@JackStout I had an intention at the time to play all those characters too, though I did know I wasn't going to be able to, even though I didn't know the whole time we wouldn't be playing 4E for longer than we actually ended up doing so
 
Many of my characters were made to minmax optimise to a specific goal, and still be not terrible at most other things. eg, my super-fast SR2 character, or my AD&D2e Dwarf locksmith (maxed Open Lock by level 2; maxed Find/Remove Trap by level 3 or 4)
 
I also either made, or assisted in making, PC's for a few people in our group as well
one person wanted a fighter that had a specific theme, and he ended up eventually settling for just pushing things as far as he could every attack
so I gave him that
XD
 
@Adeptus The player's around me don't optimize anything. It puts me in a position of build a perfect fighter, than making changes to bring them back a step.
 
5:00 AM
by the end, he was pushing stuff a minimum of of like 8-10 or so squares, knocking them prone, and slowing them, every time he hit with an attack
 
@JackStout If you've got a perfect fighter and others have an average wizard/cleric/druid, you're probably on near equal footing (*depending on system and level)
 
regardless of what power he was using, or why he was hitting them
 
@trogdor I couldn't get a group to bullrush, grapple, or climb. My solution was to build monsters that did it all in front of them. It mostly worked.
 
I liked being able to make a character who could do ridiculous things like that, and 4E was certainly a good provider in that regard
@JackStout well, the thing is, those actions, unless you literally built your character around them, were not always great options
I did build a grapple fighter though
I loved that character
 
@Adeptus Not with my people. I tend to play with newer people. I like to teach.
 
5:03 AM
@Adeptus in 4E casters are not more powerful than non-casters, at least by default like in 3.5
a perfect fighter is still better, at what he does, than an average (insert any class here)
 
@trogdor My terrain tends to have a vertical element. I wanted them to have the tool in their belt.
 
@JackStout I am not saying they are useless actions, they just need to either be built for or have specific advantages to their use
advantages built into the terrain for doing bull rushes and grapples and the like still count for it
:)
 
@trogdor That was about six years ago. I've grown more accustomed to introducing and strengthening player options.
 
of course, that push fighter I built didn't need to bullrush
he did it better (to a ridiculous degree even) simply by hitting with an attack
 
@JackStout Sometimes I come up with personality etc, then build around that. Sometimes I build to be as <whatever> as possible, and come up with a personality afterwards. My dwarf locksmith was a bit of both, I think. I can just imagine him criticizing the workmanship of a lock as he picks it. "What, was this made by goblins? Psh!" "Damn fiddly Elven locks! I'm always afraid I'm gonna break 'em!" "Ah, a good Dwarven lock! Look at that workmanship! I'm taking this one with me..."
 
5:07 AM
I would love to try running a group that is experienced with all general parts of the Player's Handbook.
 
however, there were also times he needed to ask if he could not push someone with an attack, or choose how far he pushed them, or try to more strategically push them into a better area
later, when he was leaving, he wanted "a disposable character" so I made a dwarf berserker who hurt himself rather often to do more damage XD
 
5:35 AM
I have a quick D&D 3.5 question: d20srd.org/srd/spells/magesMagnificentMansion.htm Even at 20th level, that "mansion" can't seem to get even as big as my bare-essentials quadplex apartment. Am I reading this right?
Like... a 10-ft cube is the same as saying 10 sqft of apartment space. CL 20 x 10 x 3 = 600 sqft .... which is not even as big as my frikkin apartment!
And they call that a "mansion" ?!
Some online discussions are saying it's 30 cu. ft. / CL, but ... no, no it doesn't frikken say that!
 
@EmrysTernal A 10ft cube has a base of 100 sq feet. So at 13th level when a wizard can first learn/cast the Mansion, ergo the smallest, it's 3900 sq. ft.
 
oh
...right.
I fail at math forever
 
@EmrysTernal Don't feel bad. People regularly get cubic conversions wrong. The last time I wrote a big answer needing cubed math, I got it orders of magnitude wrong the first, uh, three times, I think.
On the bright side: the Mansion is way cooler than what those online discussions are depicting!
 
I'm always wrong due to my cat-on-desk affliction.
 
5:53 AM
Am I a hypocrite to both answer a question and mark it as a dupe? (I answered it before realising it was a dupe, if that makes any difference... though I kept editing after...)
 
@Adeptus Nah.
 
6:17 AM
This one time I wrote an answer to demonstrate a ten times bigger spider was a thousand times heavier than a regular spider because of cubic conversions (not ten times heavier).
So, yeah, cubic conversions are surprising. In part because we work in a natural world where they rarely happen.
 
7:04 AM
@doppelgreener Also depends on your definition of "ten times bigger". Common usage probably agrees with you, though. 10x the height, 10x the width, 10x the length.
 
7:21 AM
@Adeptus oh, yeah, well, it was meant to be a Large Spider, so it was 10x10, and the questioner and I extrapolated from a real-life 1x1 spider.
 
@SevenSidedDie Hello. I wrote an extemely wrong answer several days ago, and I am going to try to improve it. I want to make it way shorter, while still keeping the needed info. Do you think it will be OK if I only keep the elementals' stats adapted to VtM strapping all the reasoning given to them, redirecting users that want reasoning to WtA book?
 
7:38 AM
Hello! Is @BESW around?
 
[wave] Just walked in, a bit busy but I have a few minutes.
 
Nah, nothing important. You recommended I try the Trail of Cthulhu system a while back, and you were interested on my thoughts on GUMSHOE.

Well, I had a chance to host a session yesterday. So I can say a few things if you're still interested.
 
Oooh, yes!
I'm liable to start my own Gumshoe game in about 26 hours.
 
First off, everyone really liked the system, from a mechanical perspective. While one person had a bit of trouble grasping the "difficulty 4, but you can lower it with spends" rule, especially for possible stability loss rolls... Thankfully, everyone was very supportive.
That said it does mean that a character can DEFINITELY do something and lower the odds to 0.
I'm not entirely sure how I feel about that, as a DM.
(That is, assuming they have the points to spend)
It felt a bit wrong, but worked out all-right, all things considered.
I was a bit worried that the investigative skills would be very passive and as such boring.
Well, no one but me seemed to figure that one out, so it was good.
 
Sounds kinda like Fate: you can be assured of success for some actions, but you have to choose which actions you spend that much on.
 
7:44 AM
@Shaamaan Presumably, the "points to spend" is a limiting factor? ie, they may be able to do this for one or two rolls, but after that, they'll run out of points & be rolling against the full number?
 
@Adeptus Absolutely! Which is why it worked out fine in the end. It still feels weird when a possibly unlikely scenario plays out perfectly for the players.
But, well, yeah, they need to spend points.
Like I wrote - it feels wrong when it happens, but overall the result of the campaign was good.
My players engaged in a wee bit of min-maxing, but that was mixing player knowledge and character knowledge. Nothing too major, and I don't think it was the systems fault.
 
@Shaamaan I think this has to do with a certain kind of playstyle that, eg, @trogdor really likes: discovering what the GM has prepared, with the trust that it'll be cool.
 
I know I completely failed as far as horror aspects are concerned. I.e. I don't think anyone was actually scared at the table.
 
For the GM the fun of that playstyle lies in the fiddly bits of prep and the happiness of players when they appreciate the reveal.
 
Not that the story wasn't creepy; everyone thought it was cool and had a lot of fun.
 
7:48 AM
@Shaamaan Well, there's a big difference between "scaring the characters" and "scaring the players." The latter is much harder, and often unnecessary/inappropriate.
 
But OOC remarks were plentiful and tone was light (again, not "in game").
Hmm, perhaps I was hoping for something wrong then.
 
(If you haven't read Nightmares of Mine, I highly recommend it; it's got whole sections on the different playstyles, when they're appropriate for what kinds of players, and how to achieve or avoid them.)
 
At least, I always thought good horror should at least creep the players out too.
In any case, I'll inquire a bit more into this later - we finished pretty darn late, so we didn't have much time to talk about the details of the whole experience besides agreeing that everyone had fun.
 
"Horror" is such a vastly broad concept that it encompasses totally opposing concepts.
Drilling down to the kind of horror the group wants is an important but often difficult process.
 
True. Again - I'm not complaining. Everyone had fun, myself included, so... yeah, there's that. I WAS hoping to creep my players out a lot more than I apparently did. Or perhaps I DID, but don't know it? That's why I think I need to talk to them when I have the chance.
 
7:52 AM
That's a good thing to do after every session, I've found.
 
While not specific to GUMSHOE, I think I can say that the players achieved a very superb (as far as storytelling goes) bittersweet ending. They solved the case, defeated the bad guy, but at a high cost.
 
"What did you enjoy and would like to do again? What would you like to be different next time? What action will we take to make those happen?"
Nice.
 
One (somewhat expendable) character panicked and ran off into the darkness, never to be heard from again, another was hurt during the final confrontation, another was reduced to a gibbering (but alive) mess (he also survived) and the last character got impaled... seriously wounded, but because the one person with first aid ran off into the darkness, there was no one left to help. With 1 hp away from death, it was sure he would die soon...
 
Oh my.
 
It was a one-time session (everyone knew about it in advance) AND Cthulhu based, so no one was really angry about that.
 
7:55 AM
Sounds like the end to some of my Cthulhu Dark sessions.
 
It also has to be said that the character that got impaled was the one that defeated the evil in the end.
Really, really well played.
Anyway, I'd be happy to answer any questions if you possibly have them.
 
Hroom.
The version of Gumshoe I'm using is pretty aggressively streamlined for a different so I'm not sure how much the experiences cross over, but...
Did you get the feeling that the numbers really mattered?
 
Yes, they did.
Or, at least, certain, specific numbers.
 
Like, the size of a given ability's pool--was it mostly there to give a general sense of the thing, or was there a big difference between having a 3 and a 4?
 
Again, yes, depending on the ability in question.
 
7:59 AM
So, follow-up question: which numbers were most important and why?
 
@Baskakov_Dmitriy You should probably be able to safely assume readers have the VtM and WtA book. We are not in the business of helping people circumvent copyright by mass reproducing book content such that they don't need the book themselves, we do expect we can point people to page numbers and sections and so on. We can quote material from the book for fair use when it makes our answer clearer or is necessary to explain stuff.
 
@BESW MOST investigative abilities were a bit more general, i.e. it didn't matter if the players had 2 or 1 (as long as they had 1). Except for one ability, which was heavily needed during the session (outdoorsman, which I said in advance that it will be needed). Yes, there was a big difference between having it and not having it, where it was being used constantly by the players and gradually declining, giving the sense of dread that if it runs out completely, they're screwed.
Another has a lot to do with Cthulhu - Stability.
 
@Baskakov_Dmitriy So if you feel like you can cleanly redirect people to the book ("read this part for more information on that"), and it might improve the answer to do so, go right ahead. We do that a lot in our answers.
 
@BESW Stability is also constantly chipped away.
 
@Shaamaan The equivalent in BGS is Cool, which serves as physical/mental/social capital.
 
8:04 AM
Finally, health (for obvious reasons), and anything that can restore health and stability (I gave my players a bit of a hand and allowed the use of psychoanalysis and hypnosis to alleviate some stability losses, with the former being a "mental bandaid" which straight up restored it, while the latter was a more flimsy blanked - strip it away and it all comes crashing down again).
 
Ah. Hmm.
 
As for other abilities, like weapons or firearms, it's a bit more of the latter. At least, I guess it depends on how much fighting there is in your game.
 
I don't think that'll be an issue; Cool is restored by downtime, moving the story forward, defeating rivals, and generally being awesome.
 
Just be mindful that, say a monster has a "typical" to hit of 4. It means that a player needs to spend "only" 3 points to be guaranteed a hit.
That said, it also applies to monsters, so as the DM you also have plenty of control on how often you want to whack the PCs.
 
Hm. That coincides with BGS pointing out that for every 4 Cool an NPC has she can probably withstand one guaranteed hit.
 
8:08 AM
@BESW I'm not sure how cool translated in your system to HP / Stability.
I guess you don't have separate scores?
 
Yeah, it's all just Cool.
 
OK.
Well, guaranteed hit doesn't mean you know how hard the hit will be.
 
If you're fighting physically, Cool damage also causes injury along a simple but brutal "fine/scuffed/injured/dead" progression.
 
There's a bit of randomness there.
 
Gotta go for a bit, Friday night sunset-watching with the family. ttfn
 
8:10 AM
While it was a bit wrong of my player to look at my dice throwing skills, it really did cause players to go "oh F**K" when I rolled a 3 and dealt 8 damage (final bad guy)...
Right. Have fun! :)
 
@BESW indeed
 
@doppelgreener If I knew that it would definitely be helpful, I would do it. But I, sadly, don't. I will try and check if my answer becomes better. THanks.
 
 
1 hour later…
9:20 AM
@Shaamaan Can you give me a quick example of the Investigative abilities in play?
BTW, @Baskakov_Dmitriy, "Possible duplicate of [question]" is a formula phrase used across the Stack Exchange on both mainsite and meta, in a comment added automatically by the system the first time a duplicate vote is cast for a particular pre-existing question; future votes cast for that particular duplicate automatically add +1s to the comment. I'm sure you've seen such form comments before, and you'll be familiar with it if you've ever cast a close-as-duplicate vote yourself.
 
9:49 AM
@BESW OK. But the formula is pretty misleading.
 
Really? How so? It's saying that one person thinks it might be a duplicate but leaves room for people to disagree, because closing a question is rarely done on one person's un-supervised say-so.
I don't have to be absolutely positive in order to cast a close-vote; otherwise I almost never would. Four other people have to agree with me, so I can act knowing that if I'm wrong there's a buffer.
4
And as I said in the comments, there's a rule of thumb on the Stack that duplicate answers mean effectively duplicate questions; I found the meta.rpg.se question which had the answers closest to those I'd have given, but felt no need to say more poorly what had already been said.
 
@BESW Yo, how's your game prep?
 
Doppelgreener was kind enough to do the work of re-phrasing all the different variant answers to all your different elements, with links to the original questions. I felt it would be more valuable for you to see the breadth of the discussions rather than summaries of cherry-picked examples, and also wasn't able to dedicate that time to the issue.
@eimyr I've got a crime and characters and everything!
....now I just have to research the Chicora or Catawba and design a fictional tribe that's respectful of their reality.
@Baskakov_Dmitriy If you've got a beef with the phrasing, that'd also be a good thing to talk about on Meta Stack Exchange. They changed "closed" to "on hold" for that reason.
@eimyr I was hoping to find out enough about a particular tribe to use them in the game, but the more I found the more I realised I needed to avoid Real Person Fiction.
Had some of my own prejudicial assumptions blown out of the water in the process.
 
10:09 AM
That's nice to learn stuff.
Will you try to create an amalgam of existing tribes or make one up from scratch?
 
...yes.
 
I see.
 
I haven't done enough research yet to really know what materials I'll be working with.
But I suspect it's going to be a combination of "generally true qualities" and "specific qualities that work together."
 
 
1 hour later…
11:23 AM
@BESW I'd love to read your notes with references at some point, out of interest for those kinds of things.
 
 
2 hours later…
1:00 PM
@Anaphory I'm not really comfortable linking all of the material I found publicly.
(And I find it amusing you think I've been keeping notes.)
 
1:26 PM
@Baskakov_Dmitriy on your concern that a late, good answer might not get the recognition it's due: you might be interested in the history of this question...
It was answered correctly, and that answer was marked as "accepted." A year and a half later the rule changed, and AceCalhoun submitted a new answer that incorporated the new rule. So the accepted-and-now-wrong answer sat high at +25, the new-and-correct answer sat at +5-or-so for a while.
Disappointed that the question was "broken," I threw a 50-pt bounty on the question, with a note that it was intended to reward AceCalhoun's now-correct answer, and threw comments on each post in the question to that effect. Now, a week later, the correct answer outranks the accepted one, and perhaps someday OP will switch their "check." It was out of whack for a while, but it didn't take much--50 pts from me--to get enough eyes on it to basically straighten things out.
 
1:39 PM
Yeah, active intervention in the few cases of major discrepancy is preferable to enacting drastic network-wide changes to try and engineer those problems away at the cost of other, more constant benefits of the current system.
 
I constantly remind myself that by being a registered user I'm already part of "the 1%" w.r.t. people who actually use one of these sites; being active in meta probably bumps that to being part of "the 0.1%."
I suppose being one of B,E,S, or W would put one in "the 0.025%," eh?
 
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