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2:25 PM
What event?
What picture should I put on the cover of my printed out 5e rules?
 
So I was reading this comment on the hiding question and then looking at the basic rules, and it's unclear to me if there is any real difference to hiding versus just making a stealth check.
 
@Grubermensch Each round after the check is made?
 
(p 60 if you're looking for the text)
@GMNoob Not sure what you're asking...
 
Suggesting a difference
 
Yeah and what I'm saying is I don't understand what you're saying. Needs more words.
 
2:29 PM
Stealth check is the round you roll the dice. Hiding is every round after that.
 
That doesn't sound right given the text
> When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.
That sounds like hide is one-and-done
 
Now I'm confused what you mean :) It says "you stop hiding" Which could mean I volunteer to stop hiding, or I am no longer hiding?
Let me read the rules :)
 
It seems to me that "hiding" is just what we call a stealth attempt when you additionally have cover, and that it doesn't confer any independent benefits. Which actually makes sense.
 
Look at the paragraph after "sleight of hand" titled "stealth"
Hiding and "stealth" checks are two different things. I think Hiding is an optional rule to stealth.
" However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen."
I'm going to have to post a new answer
Oh nevermind.
 
I really wish they defined what is meant by the green boxes in the rules. Sometimes they are variant rules, but other times they're just asides.
 
2:38 PM
Whats the difference?
Sounds like a good question for twitter/SE :)
 
Significance of the information.
A variant rule is something you choose to include or exclude. An aside is something which is incidentally true, but not that significant.
 
whats an example you think is an aside?
 
p12 the dwarvish relations with other races
actually looks like there's one of those for each race
 
That's an optional rule to me. 'In my campaign, Dwarves are NOT slow to trust"
 
fluff is fluff
 
2:42 PM
@Grubermensch hide is an action where you make a stealth check, stealth can also be used to move silently
 
What I'm saying is there's nothing in the actual document that supports that interpretation.
 
@JoshuaAslanSmith Only in 4e
 
@waxeagle Right, but it doesn't seem to actually do anything other than make stealth while you're behind something.
 
its not been demonstrated to me that fluff and crunch are inherently tied in 5e
obviously fire deals fire damage etc.
there is a higher level of simulationism
 
@Grubermensch hiding means you can't be targeted directly, the monster has to guess. That's literally the only thing it does for you
 
2:44 PM
but Im going to play it as 4e like as possible given the rules
does the current rogue have anything base don hidiing?
Its probably really meant for ambushes
 
no.
 
@JoshuaAslanSmith I think they get an extra action after attacks to hide?
 
(as in no class features that reference it), which is probably why there isn't much on it. When the PHB rogue comes out I'll expect far more fleshed out rules re: stealth and hiding as the playtest had some rogues that used hide way more often
 
Cunning Action p 27
Extra bonus action, sorry
 
yeah, they always have a bonus action to hide, disengage or dash
tbh though, from what we've seen, hiding requires invisibility/total cover/ complete break of LOS, so just getting away is enough to get advantage (which is what the rogue cares about)
 
2:47 PM
Page 72 is the hide action
wax, what isn't covered?
you hide to become unseen and unheard
 
@GMNoob Twittered
@GMNoob Not quite, because you have to be unseen to hide in the first place.
 
No, thats just the easiest way
halflings can hide when only obscured by a monster
 
@GMNoob there aren't clear rules as to when you can hide
 
but if you next to a monster they don't have disadvantage
 
"You can’t hide from a creature that can see you"
 
2:54 PM
specific beats general
 
ok, that's great...for halflings
but the general case, hiding only gives you one more thing that being invisible doesn't (and it requires invisibility), and that's no direct targeting
 
99% of cases you can try to hide whenever a monster can't see you
but sometimes you can hide before you are unseen
 
Where in the rules does it says hiding prevents targeting?
I can't find it.
 
pg 73 top right column
 
page 73
just disadvantage
 
2:58 PM
Ah I guess its the negation of the last sentence there
 
there's the implication that you don't know the target's location with hidden, it's not as explicit as I'd like it to be
 
Your location must have been unknown for un-hiding to give it away
Presumably this will get a better treatment in the PHB
 
@Grubermensch I definitely hope so. That said, 4e first pass on hiding rules were abysmal and didn't work at all
and they improved pretty nicely as soon as PHB2
 
hiding by definition means they don't know your location. fluff = crunch :P
sort of the definition of being hidden
and the rules take that as obvious
@Grubermensch what did you tweet ?
 
Asked Mearls about green boxes
We'll see if I get a response
 
3:03 PM
@GMNoob yes, that's a mistake IMO
 
I just went back and looked and the playtest rules similarly just imply that hiding makes your location unknown.
 
(it's sort of like their assumption that death is final)
 
I feel like D&D needs unit tests.
 
lol
its the definition of the word
 
theoretically it shouldn't be that hard to write the rules in such a way that you could do this
@GMNoob But in games death is almost always less-than-final
And in the real world, we have terms like "clinically dead" because we don't actually understand completely what death is. People come back from being clinically dead all the time.
 
3:13 PM
I have to agree here. It's very, very hard to take pretty basic English concepts and make them into hard and fast legalistic rules that people can't find some alternate definition for - it's the nature of the English language. This is a place where they deliberately punt and say "hidden, dumbasses," and expect you to do the right thing. I would note that everyone in all this "rules of hidden club" is omitting the careful explicit placement of GM fiat they put in the stealth rules... "However, under certain
It's like in Pathfinder when people were complaining to the devs about "well but how do we know that HIDDEN means you can make a SNEAK attack..." "Bah," they said in response.
 
@mxyzplk I actually included it, last bullet in the first set
 
@mxyzplk Legend actually makes a very good effort at this.
They also set off their special terms in brackets [like this] to denote that they are special keywords, not conversational usages.
 
the joy of keywords
 
Yep. Yay lawyers. I very much like that they're going a bit more back to the D&D Basic approach without having to turn everything into overwroght codewords.
 
@mxyzplk Bah! Infinite recursion!
 
3:18 PM
Startlingly, millions of us enjoyed D&D in the 1980s before it was discovered how non-NP-complete it was or whatever
(more than enjoy it now, which we might take as a warning)
 
[Not having been alive in the 80s or meaningfully so before 2000] I feel like we have a very legalistic approach to gaming now (perhaps caused by the popularity of mechanics-heavy computer games).
 
The more that the rules pickily deviate from common sense in fiction, the less accessible they are to new players/casual players. What you're seeing is the effect of most games being played by long-time gamers, who of course want to tinker and make everything perfect - and so love coming up with games a new gamer would find horrific
I don't think it's "these kids nowadays want their legalistic rules," I think "it's the people who have been gaming 20 years that demand it"
 
I dunno, 4e made sense to me and I'd never gamed before in my life
 
Wizards kinda threw down on a bet with the former and look how that went fo rthem
 
@mxyzplk respectfully disagree with your viewpoint
 
3:24 PM
Right, wrong, or indifferent, it did not turn out to be the great funnel of new gamers into the hobby they'd hoped - the numbers prove that/
Thus they are taking a different approach with 5e
 
I think there's a bigger cultural shift towards externally-defined experiences (puts on artiste hat) in the contemporary world.
And this comports well with legalism and not-so-well with GM fiat.
Paradoxically
 
I disagree, having a kid and being around kids. Sure, computer games are legalistic - they have to be! But what are all the kids nowadays doing to scratch that similar-to-RP itch? They're freeform roleplaying on forums, on Instagram, they're writing fanfic/creepypastas/whatever.
If D&D were smart, they'd try to grab the portion of the market that isn't competing with huge video game companies. There is loads of internally focused activity out there but it seems sub rosa because there is no meaningful products addressed to it.
 
@mxyzplk Right this is kind of my second part, that computers are better at being computers so trying to make a legalistic game is sort of a doomed folly.
 
Exactly. And it's fallacious reasoning,.
 
But it seemed like a good idea at the time because Look! Money!
 
3:28 PM
When D&D came out - if you "looked around" you'd say "well there's wargaming, and board games, and poker and other old school card games - all of which are 100% rule bound - that must be what people want!"
But instead they were all waiting for something to unlock 'the power of your imagination,' as the old ads said
He, yeah, from the same point of view that "hey, my 20 person company will now compete with the iPhone! Money!" makes sense
 
I think there's also an issue that it is more difficult to productize a game built on imagination.
Not impossible, no.
But more difficult.
 
not really. That's what Basic D&D was. You can produce infinite content, jsut not infinite rules
 
It's tricky though, because the business strategy is to sell to players, not to GMs, because there are more players.
 
And that sounds good and it's the "new common wisdom." But in business, you have to ask "OK, how's that turning out for you?"
 
Yeah there's an aspect that GMs are market drivers that tends to be missed.
 
3:34 PM
Fact is that most people that buy loads of books are GMs, or at least some of the time. In my large extended gaming group here, the "player only" people own the Pathfinder core rulebook and that's it. The ones that subscribe and get more are at least occasional GMs.
 
But how would you say is your split between GM focus versus player focus books, personally?
 
BECMI D&D was the absolute largest point of RPG sales ever, and there were no player addons except the core rules.
Those that buy a lot, buy them all
So me, the other Gm - we just subscribe and get every damn thing
the others - maybe half buy an APG and that's it
So between the two GMs we spend easily 10x what the others do.
 
Whats the best 5e cover you've seen?
 
?
 
I believe @GMNoob is looking for an aftermarket cover art for his printed copy of the 5E basic rules.
Though I definitely interpreted "cover" like a "cover band" on first pass there.
 
3:40 PM
there's not a lot of choices really. I'd have to say "none of them" unfortunately, I'm not a fan of that art style. It's muddy, all of them look like you're watchign through fog or static.
I assume he means the various 5e product covers for announced products as currently on ENWorld etc.
Not very leap-off-the-shelf. The more stylized, bright colors of Elmore worked well for that with Basic. If I were them I'd go a little more stylized with it, not quite to the anime level but more that direction than "Dutch old master who didn't have time to finish" which is what these say to me
 
 
1 hour later…
4:49 PM
Does anyone here play online rpgs?
I've just been through rpg.se for online games and I didn't find anything encouraging.
 
@SolidusVerum what kind of games are you talking about, PbP? chat?
 
I've never done either so I'd be willing to try both.
 
we've got some chat/voice games coming up as a few of us get the 5e starter set
chat is about the only place to actually form groups here as that's not kosher for the main site and quite iffy on meta.
there are a couple of Q&As for finding games online, I'll see if I can pull one
5
Q: Sites for finding online RPG players for a play-by-chat RPG Campaign?

NocteAre there any online sites in which you can look for people that are looking to play in an online play-by-chat RPG Campaign? I'm thinking of running a Pathfinder campaign for Skype (text only) and I don't have a group of players.

oh, and several guys in chat are testing out a new PbP system called Storium that just kickstarted itself
 
@waxeagle One of the suggestions is roll20.net
is that any good?
 
@SolidusVerum unfortunately I haven't used it yet. Its been a while since I've played online, the last time, we used a product called table Top Forge, but those guys joined up with Roll20. It was a good product for a beta, so I feel comfortable recommending Roll20.net
 
4:54 PM
Okay, that's good to know.
@waxeagle thanks for the help.
 
np
 
5:26 PM
...so I'm looking around roll20.net and all I can think is "neat."
 
do you have a game you normally play?
 
@waxeagle I've never played anything. A friend is gonna start a D&D 3.5 which I've been invited to but I've still never played anything.
 
@SolidusVerum cool. Well, if you're interested in some light reading, the first pass of final rules for 5th edition D&D are available online for free. media.wizards.com/downloads/dnd/DnDBasicRules.pdf
 
@waxeagle see I would love to get involved in an intense campaign and learn all of the rules but unfortunately I simply don't have the time to invest into an intensely technical game. All I can really handle right now is showing up and and blindly role-playing.
 
@SolidusVerum lol, welcome to one of 5e's design goals :) (good grief, I sound like a shill, I have issues with this system, real ones...)
 
5:49 PM
@waxeagle TIL the definition of shill.
 
6:48 PM
@GMNoob and @JoshuaAslanSmith put my blog post in WP, take a look and whichever of you feel free to tap publish.
 
7:18 PM
Hi.
 
7:35 PM
[wave] What's new, folks?
 
I'm making my first character ever!!!
 
Cool. What system?
 
roll20.net D&D 3.5 w/ pathfinder guns I think
 
Pathfinder guns are a trap!
By the one minute mark, one in five guns will have exploded!
 
I wasn't really planning on guns.
 
7:39 PM
[breathes deep]
Good.
Or was it two in five won't have exploded?
I forget, guess I'll have to do the math on that.
 
Good to know.
 
Reason 382 why I'm so done with 3.x.
 
I have no idea what I'm doing. I'm blindly stumbling around this thing.
I don't want to hardcore optimize my character, but I don't want to make any fatal flaws that will just be a handicap for me all game.
There doesn't seem to be anywhere that is a straight forward explanation of dues and don'ts for this.
 
Aye. Unfortunately D&D 3.5 doesn't really do that. Character generation is its own minigame in that system.
 
This seems like a lot of effort just to play a game.
 
7:44 PM
It is a front-heavy system with a lot of effort going into character generation. When I ran it, I usually had a simple pre-made character for new players to use while they got used to the system.
How did you choose 3.5?
(That said, 3.5 was the first system for me, and for many of my players, so its front-heavy style is not an insurmountable obstacle.)
 
It was open to new players, and the gm posts seemed very welcoming.
 
Is there any banned material?
 
Fair enough. A friendly and supportive group is the first most important element of a good RPG experience.
 
@Metool gimme a minute to find them.
 
Lately I've been using Fate Accelerated or Roll for Shoes to introduce people to RPGs; they're better for getting into the game itself right away, because character creation isn't its own minigame (in RFS, character creation is literally "name your character").
 
7:51 PM
@Metool - Material from any of the Wizards of the Coast splat books are allowed except for Book of Nine Swords.
- No homebrew or pathfinder races/classes will be permitted.
 
Hmm... How do you feel about dragons?
 
dragons are cool!
Though they have 3 dragonborn
what that means however I don't know.
 
Hmm... Well, it doesn't really mean much.
There's this neat class that I think could be fairly decent for you.
 
What's that?
 
Simple, holds its own weight, and dragons.
 
7:55 PM
@Metool I appreciate the suggestion but I just checked to see if there already was one and unfortunately there is. I could play another but I would prefer to not step on any toes.
 
Ah, dang.
 
@BESW are those sites for playing or giving background?
 
@SolidusVerum Those sites contain the rules for the games.
I've played them in Stack Exchange chats and real life.
(All chats associated with rpg.se have a dice bot.)
4d6
 
 
@BESW oh okay I'm fairly confident that I don't know what that means.
well now I do.
1d20
 
7:57 PM
16
 
COOL
 
 
@Metool Is a druid okay for a new player, I didn't see any of them in the list.
@BESW lol
 
I'd advise against a druid unless you have someone supporting you as you play; they're one of the most option-heavy classes in the game, and that can lead to choice paralysis at first.
They're very powerful, but in 3.5 "power" equates directly to "choices," and "choices" correlates closely with "more bookkeeping and subsets of rules to keep track of."
 
@BESW and we're back to your most recent picture.
Okay time to forget about durids.
I just want something I can play for fun.
Are there any classes that are good at building things? Artisans, craftsmen, technicians, engineers, etc.
a gm prompt is as follows "- Anything that blends fantasy with the old west. Dueling wizards at high noon, not-quite-human saloon girls, etc. Be creative! ... - Artisans, craftsmen, everyday people of the wild west"
That is to say I know that there aren't any classes that are actually labeled as such, but are there any classes that are more apt to doing so than others?
 
8:04 PM
[squint] You could go for Warlock (he learns to make magic items as he levels up) or Expert (a very underpowered class, but if the GM supports the playstyle it could be fun; I had a player who ran one successfully).
Or you could be a Fighter or Ranger who puts some skill points into craft but mechanically focuses on fighting.
 
I didn't see warlock among the list of classes here d20srd.org/indexes/classes.htm where would I go to look up the skills involved?
well here might work is this right? dndtools.eu/classes/warlock
 
That's probably the right stuff, but fair warning: it's technically not a legal publication. Some of the D&D system is published under the Open Gaming License and some of it isn't. The SRD walks the line, but dndtools.eu doesn't.
 
um what's the SRD?
 
You linked it above, d20srd.org. It stands for System Reference Document.
 
oh okay.
 
 
1 hour later…
9:39 PM
In addition, 4ed removes a lot of items from the Combat as War gamer’s bag of tricks and it’s much harder to rat**** the opposition with 4ed powers than 1ed spells, since they’re specifically written to be resistant to be used for rat****ing
this is from here enworld.org/forum/…
can anyone give an example?
how the 4ed powers are "resistant"
 
@zespri it's pretty well established that 4e was combat as sport rather than combat as war.
The best example is that it's hard (if not impossible) in most 4e scenarios to prepare for a battle so well that it becomes unfair.
 
9:58 PM
@waxeagle Unless you bring an infinite army of extradimensional pixies.
 
10:18 PM
@BESW yeah, epic levels excepted :)
 
11:00 PM
I'm really excited. I've only got like two more weeks to go until I have 10K rep, assuming I keep getting questions I can answer.
 
11:12 PM
@DuckTapeAl awesome! we'll welcome you to the club and teach you the secret handshake* :)
*there's no secret handshake
 
I meant an example of a 4ed power that is somehow specifically resistant. I'm just not sure what he meant by that
 
@zespri It's not that any one power is written to be specifically resistant to being able to screw your opponent over, it's that all powers are written in such a way that it's hard to screw people with them.
For example, in 3.5, you can use Scry and Die tactics where you spend some time figuring out exactly where your enemy sleeps, and then teleport in to murder him when he least suspects it.
Or you can use Dominate Person, which is one of the many, many, "save or your adventuring career is over" spells.
In 4e, powers are built in such a way that one wrong move, or one round of combat, isn't going to totally ruin you.
4e powers are designed to do some damage, and maybe a temporary status effect or temporary buff. Many 3.5 spells are designed to kill or permanently debuff you.
Not to say that you can't kill someone with 4e powers, only that it's difficult to kill an on-level enemy with a single power, where it's pretty easy to do that in 3.5.
 
11:36 PM
okay makes sense
no wonder then that people was complaining that 3e combat is broken (I myself not much of a player so I know all this only from hearsay)
thank you
 
Anytime!
 
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