« first day (4256 days earlier)      last day (41 days later) » 

12:00 AM
@AncientSwordRage None of the games I know of which do this, call it anything. Your suggestion makes the question Stackable, but I think it'd be more useful to aim at the reason for the question, which seems to be: "how does taking turns at all times influence the game experience?"
A lot of "does X exist" questions are the surface level of "how does X change play" questions.
@BESW Yeah, in this case it definitely seems more useful to identify why they want to know and focus the question on that instead.
I'm skeptical that the Stack has many experts who can draw on the necessary personal experience to answer it, but it's probably the best form of the question in the Stack context.
I have no experience with games that use D&D-like turn orders at all times; the examples I gave use various other kinds of turn-taking.
12:18 AM
I've seen DMs use turn order outside of combat in D&D games
it was...a bit awkward
12:58 AM
I've seen it, I've even done it myself, but I don't know of any systems which integrate it as a default assumption in that particular way.
1:11 AM
@BESW I suppose mouseguard kinda does this
It has GM's Turn and Player's Turn, but I don't recall it specifying a turn order to be followed by individual players within them?
2:09 AM
@BESW no it doesn't, that's why it's only kinda...
2:20 AM
@V2Blast I am trying to figure out if the Vampire's charm effect remains active if the Vamp is dropped to 0 HP and goes misty escape(Gaseous Form). I think it does. As it worked out, the party burned/destroyed the coffin, so there was nowhere to reconstitute. When I tried to figure out if the Bard's countercharm had any effect on someone who already failed the save, it appears not to.
Vamp's charm nearly did for the party...nasty ability. Me DM.
@KorvinStarmast I assume this was from the other game you run?
@V2Blast Yeah, they are in White Plume Mountain.
> Each time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
It was a wild battle, with 8 swarms of bats erupting out of the room/cave to start the battle. So a hit on the charmed one will induce a save. OK, that's good. A pity counter charm has to work in advance ...
So the vampire escaping wouldn't end the effect on its own – the vampire would have to be on a different plane (or one of the other criteria), which Misty Escape doesn't do. (Shapechanger says it's polymorphed into a cloud of mist, but it's still on the Material Plane.)
2:25 AM
Yeah, that makes sense. Once the vamp is destroyed of course the charm is over, but I forgot to have the barbarian save each time the monk hit him to try and stun him. (That stun saved the party, just gonna say).
But it could have triggered a save... good to know going forward.
Stunning Strike can be great for that :D
It's a part of why I like Monk so much; that's a nice little bit of utility ...
I also like to throw little balls of light as a burning soul. The aesthetics appeals to me.
3:00 AM
3:12 AM
So I’m having trouble thinking of where to go next in my homebrew d&d campaign:
The players have just arrived at a secluded Duergar monastery in the underdark (they were directed their by the demon they made a knowledge pact with). The monastery is devoted the the True Neutral god of the setting, and they guard the God’s sacred blade (in my setting each of the 9 gods has a sword, the players are trying to collect all nine to slay an evil Elder Brain that has been invading the plane for millennia). The blade is guarded by a council of ancient monks, hinted at by me to be very powerful, assum
Any thoughts would be greatly appreciated
3:25 AM
hey there @TheDragonOfFlame -- are you thinking of a combat-type "trial by fire" sort of event, or something more measured/intellectual of an exercise?
Not sure. A intellectual exercise would probably be more fitting, but either works.
@TheDragonOfFlame because I'm almost thinking of a mock trial
Since this is D&D, it must be asked: do you want the challenge to be resolved through mechanics or roleplay?
Also--what are the values/goals/themes of the neutral god and/or the monastic order?
1 hour later…
5:02 AM
@Adeptus lol
I like Monk too
5:38 AM
Q: How does the Awakened Spellbook damage type replacement work, exactly?

JornAt 2nd level, an Order of Scribes wizard gets the Awakened Spellbook feature, which includes this benefit: When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook. So, can this feature do the followi...

4 hours later…
9:19 AM
I really REALLY appreciate that when Pasión de las Pasiones introduces player-facing moves, the first example of play, on the first page the concept is introduced, immediately confirms that players should confirm their intent to trigger or not trigger a move and that they have grace to change their narrative if they need to.
10:10 AM
I'm liking Pasión de las Pasiones' variant on PbtA move modifiers: instead of having stats, you have questions. eg, La Belleza's character question is Are you the center of attention? and any move where the answer is "yes" they get +1 to the roll. And each move has (usually) two questions, like if you're being "Hard To Pin Down," you get +1 for each yes to Are they being cruel? and Are you in public?
1 hour later…
11:16 AM
@BESW this is very cool
1 hour later…
12:23 PM
@TheDragonOfFlame What level is the party?
Saw this in reddit as well: https://www.reddit.com/r/rpg/comments/utq2h4/official_cowboy_bebop_rpg_open_playtest_rules_are/
The open play test rules for Cowboy BeeBop RPG are out.
12:44 PM
ORBITAL BLUES - An Unchained Melody by Sam Sleney & Zachary Cox. A roleplaying love-letter to off-beat sci-fi, vintage music, and cooperative old-school styled roleplay, Orbital Blues allows you to play out rules-light tabletop adventures in the style of space westerns such as Cowboy Bebop, Firefly and Guardians of the Galaxy. (Free playtest/quickstart)
1:04 PM
@V2Blast Hmm, what do you think of this ruling? Vampire's charm is a magical effect, so an attempt to remove that using Dispel Magic is valid, but how does one set the Spell level? What I did last night was check out scroll spell save DCs; 5th and 6th have DC of 17, and the Wis Save DC for a Vampire's charm is 17, so I decided it was either level 5 or 6 spell (I went with six, rolled even in a d6, had I rolled odd it would have been 5th) so the dispel target was 10 +6.
Do you agree that Dispel Magic would work on that? @MikeQ
Hmm, Sage Advice disagrees with me. Can you use dispel magic to dispel a magical effect like a vampire’s Charm ability or a druid’s Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell.
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends How is that Charm ability not a magical effect? It need not be a spell to be a magical effect, right? (My nephew made the case for 'yes it works' and I tended to agree with him. He's the cleric
My logic is that all spells create a magical effect, but not all magical effects are spells.
1:39 PM
@KorvinStarmast in which case the magical effect of the charm is not a spell, and thus there's no spell to end
2:11 PM
@AncientSwordRage No, dispel magic does not say that it only works on spells - it's language includes magical effects. I do not care for the SA ruling, for that reason: all spells create a magical effect, but not all magical effects are spells.
And the transition from using spells to "monster abilities" in the new Monsters book only makes this worse; remaining comments will be censored on how they are needlessly complicating things.
@AncientSwordRage On the other hand, Counterspell would not work on the Vampire's charm since it is not explicitly a spell.
2:57 PM
@BESW a mix of both would be nice. As far as goals and values, the order is devoted to preserving the natural balance of the cosmos by balancing good, evil, chaos and law, and keeping outside influences such as Aberrations from interfering. Before they were trapped in their monastery by an evil Duergar empire, they worked to keep angels and demons to their respective planes of existence, allowing mortals to live undisturbed.
@KorvinStarmast they are ninth level
Hm. Do you want the challenge to be localized, or involve travel?
'cause something like "An angel has trapped a Varakhut which is trying to prevent a saint's ascension to godhood; free the Varakhut so it can do its job" might be a good prove-yourself quest.
Very thematically appropriate for a quest to get weapons with potentially god-killing power, to be reminded that there are Provisions In Place for such eventualities.
Probably localized, but something like that could also work. (Not that specifically as in this setting the gods are set, new gods cannot be made)
I dunno if 5d even has Inevitables, but they're probably a good thing to keep in mind for this scenario.
I generally like to frame my "prove yourself" scenarios with two things in mind: first, that it actually demonstrate a skill or value which the tester considers necessary --either specifically for the task ahead or generally in their allies-- and second, that the challenge be an Actually Useful Service and not just an artificial testing scenario.
Since this quest is ultimately about opposing Outer Realm influences, which is a value the monastery shares, the party may be called upon to show they're up to that. "Prove you can handle the job before we give you the tool to do it" kind of thing.
Maybe they'll be called on to handle a local Far Realm incursion, or to teach novices a class on resisting Far Realm influences.
Does 5e still have fell taints? Those were a great creature for representing "Far Realm leaks" into any environment.
3:25 PM
@TheDragonOfFlame I'll cogitate a bit and then toss in a few ideas, RL is calling me again.
@KorvinStarmast Dispel magic is weird because it can target magical effects, but what it actually does is end the spell(s) on that target.
4:18 PM
@V2Blast ^ this
@KorvinStarmast Magical weapons are a good goto example of this. That +2 is magic, but not the result of a spell.
@KorvinStarmast A vampire's charm seems like a magical effect. So you can target it. Now what? There is no 3rd level spell on the target. The charm ability isn't a spell, so even if you permit dispel to target it, there is no follow up.
4:35 PM
@GcL Not that hard to figure out, which is why I wrote this: how does one set the Spell level? What I did last night was check out scroll spell save DCs; 5th and 6th have DC of 17, and the Wis Save DC for a Vampire's charm is 17, so I decided it was either level 5 or 6 spell (I went with six, rolled even in a d6, had I rolled odd it would have been 5th) so the dispel target was 10 +6
@KorvinStarmast It's not a spell, though. If you're going to make it into a spell, that's a house rule. Going by DC seems like a reasonable way of doing it.
@GcL I guess you are not understanding my point, I was not making it into a spell, I was reverse engineering a Save DC to get a level to add to 10. This is not rocket science, and please lose the sneering tone about 'house rules' since I made a ruling. That's not the same as a house rule.
@KorvinStarmast Allowing dispel to work on non-spells? Essentially converting the effect to a spell equivalent by the DC seems fine.
@KorvinStarmast Sneering?
Wow, I guess you have not read and comprehended any of what I have written. all spells create a magical effect, but not all magical effects are spells I'll stop wasting both of our times here, catch you later.
5:33 PM
Q: Could a smuggler/criminal steal arcane ink?

Victor BI am building a Warlock and realized that the gold cost of transcribing a spell into your Book of Ancients (4,500 gp to get them all) is completely in the ink used. So, I was wondering if there was a way to exploit the fact that it is a material component to gain it in unconventional ways... Lib...

Q: Can Reduce shrink a closed and locked door?

Groody the HobgoblinEnlarge/Reduce says: You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. (...) Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth...

5 hours later…
10:05 PM
Q: Can a monk push a banshee?

Lucius VorenusCan an Open Hand Monk push/shove a Banshee using Flurry of Blows, in spite of all of the banshee's condition immunities and features (i.e.: grappled, prone, hover, incorporeal, etc.)?

1 hour later…
11:19 PM
I am in a state of not enough sleep and too much caffeine, so the delirium has set in

« first day (4256 days earlier)      last day (41 days later) »