I have:
• 3-4 "normal" players, but all of which are shy and not likely to speak up against the problem players described below:
• one player who hyper-fixates on some particular aspect of his character each session and makes everything about that. He doesn't mind if no progress is made as long as he gets to express himself through the aspect-of-the-day. The arresting of progress can upset other players.
• One player who will always, always, always want to "do the right thing". It's not a problem up until the point where he refuses to compromise, which arrests progress, causes intra-party c…