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2:00 PM
It's how I made a spellfencer character (like a magic knight/red mage from Final Fantasy) just by using the Paladin.
 
2:10 PM
@NautArch You around? I was going to ask if you knew who in the chatizen D&D Beyond group has been the master tier subscriber that allowed for the content sharing. I'm fine grabbing my own master tier subscriber if it enables content sharing with that group.
 
okay back
sorry that took a lot longer than expected
 
I am really tempted to answer this question with a picture of the Humongous from Labyrinth.
 
I just got back from a week long trip. Time to go through my RPG.SE backlog xD
 
@MageintheBarrel I'd still be very wary about going homebrew based on what you've told us about your DM/table.
@DavidCoffron I is! I don't have it, but I think @V2Blast has it (he won it!)
 
i already finished up my character and was working on a backup
also our world is homebrew we have another player with a homebrew class and our dm plans to use homebrew monsters
 
2:25 PM
sounds great!
I really feel like a human beast master is your best bet.
 
asking them to no longer be homebrew would be really pointless especially since we start today
 
@MageintheBarrel Woof. Okay. Up to you and your table, but there be monsters there. As long as everyone has fun is what's important :)
 
as I said i'm making a backup character in case i die
since I only have 8 hp
 
@MageintheBarrel oof. wizard?
 
most 1 cr enemies can 1hko me
 
2:27 PM
ko != kill
 
@MageintheBarrel 1st level is absurdly dangerous
 
@MageintheBarrel I disagree there. Not all homebrew is created equal.
 
@MageintheBarrel There is something that works well for this in one of the Magic the Gathering Planeshift articles
(if you wanted to go with the two characters route)
 
@kviiri That's my concern. Homebrew is hard enough when you have a good handle on the rules and balance. When you don't, it can get ugly fast.
 
@DavidCoffron okay what is it?
 
2:30 PM
@MageintheBarrel You can read about the Khenra in Plane Shift; Amonkhet who are a race of people born as twins. I'v played with them before (my brother played two twins) and it was very fun
 
okay i'll give it a read
 
You can have a really auteur touch to homebrewing and create content that's on par with official releases or even better, but more likely is that without quality controls you get something not very usable.
 
@DavidCoffron But do note that a single character controlling two seriously upsets action economy and every other player may want a '2nd PC' as well. And that just doubled party size.
 
5
Q: Can another character physically take something that Mage Hand is carrying/holding?

Xel'djianI'm new to 5E. I recently had an encounter where my Arcane Trickster used Mage Hand to steal an idol. Another PC then tried snatching it away from the Mage Hand. The DM had the other PC make a Strength check against my STR score. I didn't argue the call because it seemed to make sense. Plus the P...

 
FWIW, I think there are games where "everyone plays n>1 characters" makes total sense
Even without heavy departures from the DnD-ish paradigm
 
2:37 PM
@NautArch Very true. For me it was a situation where I only had two players (my two brothers) and they each controlled 2 characters (my eldest brother controlling twins, and my youngest brother controlling childhood friends)
 
@kviiri Sure. But from what I've seen it takes awhile to understand a single character's mechancis. Jumping in with trying to manage and learn two is a big risk.
That, and you also just halved your XP progression :)
 
@NautArch Yeah. i was thinking more along the lines of something like Savage Worlds where most characters share the same (fairly large) set of actions and quite commonly get incapacitated (or practically so) by being wounded.
 
@MageintheBarrel If your GM has a problem with you controlling 2 characters, you could have two characters narrative wise, but only 1 mechanics-wise (so when you attack, you only get 1 characters worth of attacks, and when you are at half-HP one of them falls, but always succeed on death saves while their twin is alive, then when both of them fall, they have to make real death saves)
Then you have them occupy the same Medium space a la Ice Climbers
 
My current class is a magic user that controls a beast
The class focuses on upgrading it
 
@kviiri Oh geez. I think you may have helped me make my savage world characters (which I never ended up playing :( ), and my recollection was that was a pretty weird ruleset. I definitely woudln't feel comfortable trying to play two just going in.
 
2:40 PM
@MageintheBarrel so... a beast master ranger? lol
(kidding, I get your gist)
 
And if it dies and can be resurrected
It’s called the eidolist
You act separately
And my dm and table members are cool with it
 
@NautArch I didn't really like the game --- I didn't feel comfortable playing just one :)
(brb)
 
ah, harkening back to the ol' summoner from PF
 
@MageintheBarrel do you have a link to it and the other homebrew stuff your tablemates are using?
@MageintheBarrel Any PC can be resurrected if you've got the spell :)
 
It was on dungeon master guild
 
2:45 PM
@NautArch Unless:
32
Q: Is there a spell, weapon, or effect that causes permanent and irrevocable death?

PiomicronGoing by RAW, is there a way to (reliably) kill someone that cannot be undone? Short of outright wishing it'd never happened, I mean. I don't mean just Imprisonment, or whatever. The creature has to actually be dead, and this death has to actually be non-undoable by using something like True Res...

 
@DavidCoffron Yes, except for edge cases :)
Technically right is the best! :D
 
@MageintheBarrel Based on the name, I imagine it is based on the Pathfinder Summoner who can conjure what's called an eidolon
 
That’s what my table member said
Also it’s a free res
No diamonds needed
 
@MageintheBarrel Whoa. Personally, I think that's way unbalanced. Resurrection or True Resurrection?
 
So it's basically a particularly powerful familiar?
 
2:47 PM
@Akixkisu - For your Dark Eight question, which setting? 3.5? 4? Or are you just asking in a general sense?
 
Yeah pretty much @DavidCoffron
 
@MageintheBarrel Is it one of these?
 
We agreed to extend the resurrection ritual to 1 hr btw
True resurrection is when you get all your lost body parts back right?
 
@MageintheBarrel Grr. Can't download at work
@MageintheBarrel Sort of. It is the one that doesn't require the original body to work (and provides you a new one if it is unavailable). The creature can also be dead for twice as long.
You also don't get the penalty that most raise dead effects carry from True Ressurection:
> Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
 
@DavidCoffron Giving that a free TR to a PC would be BONKERS (in my opinion)
 
2:56 PM
I think it basically destroys the original body and gives you a new one
 
@NautArch I think it is only available to the eidolon
Unless I misunderstood
 
Also the pc doesn’t get it only the eidolon
 
15 mins ago, by Mage in the Barrel
And if it dies and can be resurrected
 
@DavidCoffron Oh! I thought the Eidolon was the PC.
 
@NautArch The eidolon is a summon afaik
 
2:57 PM
No the pc controls the eidolon. Like a free action
 
@DavidCoffron Hmm, i want to download the file, but I feel bad about not paying for it. And I"m not sure it'll really matter because it's already been approved.
 
@DavidCoffron Can confirm. Played a summoner and the eidolon is the critter.
(besides one weird archetype where you merge with the eidolon)
 
@Rubiksmoose You're speaking from the Pathfinder class? It looks like MageintheBarrel is playing some port from DMsGuild
 
But you have to do it verbally and or it will just follow your last order
So silence would be bas
Bad*
 
2:59 PM
Yeah I think it’s a port
 
@DavidCoffron Oh sorry yeah (I was meaning to clarify how it worked in PF). I also misread what you wrote so... Good job me.
 
@JohnP general timeline.
 
@Akixkisu afaik then yes, unless they change it in 5e when they bring out forgotten realms (Unless that came out in the last year and I missed it). 4e afaik didn't change anything major, so PF/3.5 is your reference, and IIRC in those settings, the dark eight were pretty much static.
I realize that's a mass of vagueness, I'd have to go back and reread those sections to make sure, but I'm pretty sure the DE are still the same ones in charge.
 
@JohnP No mention of them in 5e so far (and Mordenkainen's Tome of Foes has a lot about demons), so I'd presume nothing has changed.
 
@DavidCoffron ta
 
3:08 PM
@JohnP pretty sure that is also correct - the names stay the same even if the pit fiends are replaced, but for all that I know that is my head porting 2e context to 5e again and then there was a 4e thing in there in the timeline that changed things and I'm wrong.
 
just trying to decide if I have a worthwhile answer for rpg.stackexchange.com/questions/150418
 
That is the thing with lore questions, there is a ton of material to look at and things/timelines are slightly different.
 
@Akixkisu Wasn't that retconned with the Second Sundering or something like that?
 
@JohnP see.
 
the answer there says that of the options in the question, it's definitely not option 2... I've worked through two ways of looking at it, and both of them give me option 2 as a viable result
 
3:09 PM
@Akixkisu True, but I think you just need to basically pick your reference and use that until new evidence to the contrary appears.
 
but I'm not sure whether my approach is considered valid
 
Go for it
 
so, I tend to use a sort of stack-like approach, kind of how MtG resolves things
 
Ah, but that clashes with the sim effect rule
 
not entirely
there are points where you look for things that should now happen
and sometimes there are multiple
so, you're hit by the attack
 
3:11 PM
yes
 
before anything else, you have to resolve the attack
 
The attack usually includes the life drain.
 
so you start applying damage
 
It is one action.
 
yes, but
the attack is a hit, which deals damage, and has a rider effect
 
3:12 PM
@anaximander I mean a number of developers used to be involved in MtG development so its not the worst idea xD
 
so, I start by applying the damage
say it deals 20 damage, and the druid's beast form has 15 HP
so, you start, and at 15, the creature hits zero
 
yeah so far that is option 1
 
so you put the damage on hold, and look for things that trigger at 0 HP
 
For some rules stuff:
 
if there are multiple - like, if it's a half-orc druid - then the usual simultaneous effect rule applies
 
3:14 PM
> Resolve the Attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
 
yes
that exactly
so, we apply the damage, and then there are special effects in addition
at 15, we can't apply any more damage, so we look for things that happen at 0 HP, one of which is the druid reverting
 
Same event, no new addition to the stack.
 
Decided to look at that Eidolon class. IT's pretty powerful. It's basically a 1/3 caster, but you get more spells and cantrips to start.
and a more powerful companion than a beastmaster gets
 
there's also a thing about being brought to 0 HP by the HP drain, but we can't get to that yet because we haven't finished resolving the thing that's currently top of the stack, which is the damage
 
that is the trigger you mean?
 
3:15 PM
@Akixkisu Which in MtG means you apply them in order of appearance on the card (or in D&D, damage first then effect)
 
> Thyme-ly Guidance. Maybe, maybe not. Consult a social networking platform for further information.
 
so, we revert the druid
and Wild Shape says that we apply remaining damage to the druid's regular form
so, we do that, and they take 5 damage
now, the damage is resolved, so we look at what's next
which is the max HP reduction
 
We are still at 0 hp
the creature reverts.
 
yes
 
@NautArch Hm. That's probably unbalanced. It's like getting two turns as a gish
(since you have cantrips and the eidolon has attacks)
 
3:17 PM
15 damage => hit zero => revert => 5 damage => max HP reduction
 
Yes so that is still option 1.
 
when resolving the max HP reduction, we have a conundrum
 
(viable)
 
@NautArch Is this the Summoner class from Pathfinder?
 
the beast form took 15 damage, so we should reduce its max HP, but it no longer exists, so we can't
the druid's regular form took 5 damage, so we reduce its max HP by 5
 
3:18 PM
If you are using MtG like resolution; new triggers (Wild Shape reverting) would go on the stack and happen after the current spell/ability (here attack) is finished resolving
 
The druid is still the target.
 
@Someone_Evil ah, no, I nest
well, kind of
 
@DavidCoffron Yeah, it's a little weird. Your Avatar is sort of like find steed meets Beastmaster companion meets familiar. But it gets super powerful. Personally at a very quick glance this is crazy OP compared to the standard classes.
 
this is where it gets ambiguous
 
3:21 PM
IIRC, the Pathfinder Summoner was either a full caster or a half-caster (so better than 1/3) plus their pet was also really, really good.
 
@Yuuki This is kind of in between. But the pet(avatar) gets really really good. And it gives some other abilities that work with the PC.
 
Paizo later released a revised edition of a bunch of classes. Pretty much every class that was revised was buffed with the exception of the Summoner.
 
It looks like a ton of fun, but the encounters are going ot have to be really stepped up to accommodate for the power. And I'd want to make sure the other players have equal capabilities.
 
half-caster, and yeah the unchained summoner is a nerf
 
a) MtG stack approach: you resolve the entire attack, including the max HP reduction and the death from being reduced to 0HP by it, before the Wild Shape. The druid dies before their Wild Shape can revert.
b) nested LIFO approach: you resolve the dropping to 0HP immediately, so Wild Shape reverts and the damage continues.
 
3:22 PM
And I think it's the only class where the revised version is required for organized play.
 
the rule for Wild Shape specifies b
 
y
 
@Yuuki IIRC, Summoner was a full caster, but limited in spell selection.
 
that part is simple enough
 
 
3:24 PM
the problem is more in whether the druid's beast form taking damage counts as the druid taking damage
 
That's going to end up as a pretty weird looking face.
 
@JohnP no, half
 
in general, max HP reductions aren't intended to be more than the attack's damage, to avoid weirdness
 
it's meant to just represent damage that can't be healed
there's a similar edge case when taking mx HP reduction while you have temp HP
if you have 10 temp HP and take 20 damage that reduces max, then you lose the temp HP, you lose 10 of your regular HP, your max is reduced by 20, so the attack effectively dealt 30 damage
 
3:25 PM
IceFang and Rock Jaw are clearly useful.

Smoke Hair and Wind Ears I can figure out.

wtf do Acid Nose and Slime Eye do?
 
@Carcer Ah, you're right. Ta.
 
so, having temporary HP made you get hurt more, not less, which makes no sense
 
@goodguy5 They work well in conjunction with dust of sneezing
 
so the usual thing is to only count damage that actually touched your HP
so, in that example, your max HP would be reduced by 10
 
@anaximander would you rather have xp/ level drain or con drain?
 
3:26 PM
?
 
@anaximander that is what these effects are replacing.
 
I know, I played 3.5
but I fail to see how that's relevant
 
@goodguy5 So according to the post, Slime Eye functions like a portable camera and Acid Nose gives you a quasi-Acid Arrow attack.
> ACID NOSE

"Singes your nostrils, melts their face"

After eating this candy, you can use a bonus action to sneeze acid at a target within 10 feet of you. The target must make a DC 14 Dexterity saving throw, taking 2d12 acid damage on a failed save, or half as much damage on a successful one. The effect ends after you sneeze the acid three times or when 1 hour has passed.
 
I'd rather have a scenario that makes intuitive sense; one where the mechanics of the rules meshed with the narrative
 
@anaximander it isn't, that is the point :)
 
3:28 PM
@Yuuki fair enough
 
> SLIME EYE

“The other green icky sticky”

If you throw the slime eye a target within 20/60 feet range, it will stick to it for up to 24 hours or until it's detected. Whenever the eye is not being used it looks like a simple green stain, forming into an eyeball when the user activates it. It takes a DC 14 Perception check to discover the eyeball on a target. You will be able to see from the location where you threw the eyeball for as long as the eyeball is in the same plane of existence as you are. The eyeball cannot see in the dark and thus has disadvantage on Wisdom (Perception) checks i
 
@DavidCoffron Whoa, and it gives you a new conjuring spell and conjure elementals and conjure woodland beings. You can ultimately have your own PC, your avatar, and conjured creatures.
 
I mean, I'd prefer con damage to max hp reduction when seeking to represent more fundamental injury
 
having a spell that is designed to reduce how much I get hurt by attacks somehow result in me being hurt more by attacks doesn't make sense
 
well
if you look at it one way, you're not personally actually hurt any more than you would've been without the spell in effect
 
3:29 PM
true, you end up -20HP either way
it just bypasses the temp HP entirely
 
yeah.
though I agree it's a sensible house rule to only consider the damage done against actual hp rather than temporary and I'd probably rule it that way personally
 
so in the case of the druid, I think it makes sense for a similar thing to apply
 
@MageintheBarrel It's probably a moot point, but my cursory review really suggests the Eidolon class is crazy OP. But I don't know what homebrews your tablemates are using to compare. But your DM is definitely going to have to vastly increase combat encounter difficulty.
 
in that max HP reduction effects would refer to the damage taken by the druid's regular form
ditto polymorph etc.
I mean, if you look at the other case, where the druid doesn't revert
so, say you're a druid with 30HP, and you've wildshaped into something with 50 HP
you take 40 damage from something with a max HP reduction effect, so your beast form's max HP is now 10
you then take 10 damage and revert
the 40 points of max HP reduction doesn't carry over, right?
because that'd instantly kill you
 
oh wait
 
3:34 PM
or even if you willingly revert, that'd be even worse
 
I'm not sure what you are trying to say?
 
it specifically says that your regular form's stats are replaced, including HP
 
yes
 
so, stuff that changes your beast form's HP max don't carry over to your regular form
so if your beast form max HP is reduced, and then you revert, that max HP reduction doesn't affect your regular form
 
yes
 
3:35 PM
the edge case is when the attack that applies the max HP reduction is the same one that causes you to revert
because then there's a question of whether damage taken by the beast form should be taken into account when reducing the max HP of the regular form
 
yup
Note that you take damage
 
But neatly solved by the principle of "If a rule is ambiguous, rule in favour of the player(s)"
 
so, personally, looking at the Wild Shape rule talking about where your statistics are replaced, and leftover damage is applied to your regular form, I think the answer is that your regular form's HP is reduced by the amount of damage that your regular form took
because that seems to be consistent, and make sense
 
I still don't see how that solves option two
 
that is option 2
 
3:39 PM
We are talking about "The wild shape takes damage and absorbs as much of the max HP reduction as possible, applying the remaining damage and max HP reduction to the druid." right?
 
druid is wildshaped, at 15 HP, takes 20 damage
wild shape loses 15 HP, druid reverts
regular form takes 5 damage, has max HP reduced by 5
 
if there are simultaneous effects, the controlling player chooses the order
 
that is what option 2 describes
@G.Moylan I don't think the order is the problem
 
@G.Moylan which can directly back up the "rule in favor of the players" note
 
where does the druid prior to wildshaping lose max hp in your section?
 
3:41 PM
@anaximander how so? The player can choose h reduction to occur first, then the revert
 
yes, but when you're reverting, you haven't finished taking damage yet
there's more to come
 
no you are already past option two
 
so you can't reduce HP by "an amount equal to the damage taken" because damage hasn't been taken yet, you're still doing it
 
for option two your max hp as beast are reduced.
 
yes, that's true
 
3:42 PM
remind me: does a creature lose hp from max hp reduction if they're already missing that much hp or more?

example:
I have 40 current hp and 50 max hp
I have my max hp reduced by 5, down to 45.

Do I still have 40 hp?
 
but because your beast form drops to zero, it ceases to exist
 
@goodguy5 Yup you still have 40 hp (unless damage accompanies it)
 
@goodguy5 in theory, yes, but in practice I don't think there's anything that only reduces your max
 
@anaximander *yet
 
most things deal damage and then also reduce max by the same amount
indeed
 
3:43 PM
@anaximander Yeah I can't think of anything that does off the top of my head
 
so far, all the uses of max HP reduction are supposed to represent some kind of life drain or unhealable damage
 
this is getting into the nitty gritty equivalent of Layers in MtG. If determining how something in a combat interaction is SO complex, I would handwave it in favor of the player
 
@G.Moylan yeah, that's basically how I was looking at it
hitting 0 HP starts a new "layer" on top of what you were doing, and you have to sort that out before dropping back to the previous layer to finish dealing the damage
 
@anaximander Demiliches Energy Drain (MM 48)
 
and then once you're done with the damage, you can move on to the max HP reduction, which needs to know how much damage was done
@Someone_Evil I stand corrected; good find
so yeah, as far as I can see it, your beast form's max HP is reduced by 15 (which is moot because it then stops existing) and your regular form's max HP is reduced by 5
which is option 2
option 1 would have the regular form's max HP reduced by the full 20
option 3 would not reduce the regular form's max HP
 
3:48 PM
@NautArch one of the conditions of me using this class was that we will make changes to it as we go along
 
and option 4 would have the druid dead and still in wildshape
 
@anaximander There is. If you take off an amulet of health your Constitution and therefore your HP maximum decreases
 
@MageintheBarrel OKeydoke, but just sayin' it's bonkers :) Also just saw you can opt for it to get spellcasting, too. I'm having trouble finding a reason not to always choose this class :)
 
@DavidCoffron that's not quite what I was looking for, but a valid point also
 
@MageintheBarrel I guess the 'balance' is in your d4 hit die.
You're either up and kicking butt, or you're out of the combat.
 
3:51 PM
@Someone_Evil Night Hag's Nightmare Haunting (MM 178); Mummy's and Mummy Lord's Rotting Fist (MM 228); Otyugh's Bite (MM 248); Blue Slaad's Claw (MM 276); Death Dog's Bite (MM 321). I think that's all in the Monster Manual. There's a few and most of them are over long time (days).
 
@anaximander so you do two triggers? One that deals damage and reduces max hp, then you do damage, then you transfer dmg and then you reduce again?
 
Huh.
> In the wider multiverse of D&D, most thoroughly described in the Planescape setting of 2e and 3e, belief in alignments is potent stuff, giving rise to entire planes of existence (the heavens and the hells and so on), which are made out of solid belief in that alignment. Fiends and celestials are made out of that same solid belief as the plane they originate upon
I could see an entire campaign solely devoted to abolishing all the planes by convincing everyone their belief is wrong.
 
@NautArch Anyway, re: SW, the reason I think playing more than one characters would work reasonably well there is twofold: first, the system is classless (so there's less variant fiddly bits to learn between the characters) and second, the game mechanics quite easily put your character temporarily out of order, so having a backup or two for agency is nice
It's not like DnD where getting to act once a round is practically a given --- getting hit once can set one up for serious bad time in Savage Worlds, even after the Shaken stunlock rule change.
 
@kviiri Is the straight SW different than that Rifts variant we were working toward?
Because that seemed crazy confusing to the point that I didn't even understand how to create a charcter.
 
@NautArch Not sure, but SW is confusing as heck. But mostly in ways that pertain equally to all characters
 
4:00 PM
@kviiri ha!
 
So the second character is relatively cheap in terms of cognitive demand ;)
 
@kviiri Even with management of all of the skills/combinations/attacks? That's where it'd get confusing for me.
 
4:15 PM
I can't find any info on the "no guessing" policy of the RPGSE. Is that not codified anywhere on the site's Help Section?
 
@NautArch But those are the same for all characters, so it's not really any more complex than to remember just a single character's set. Magical powers might be an exception
I mean, unless Rifts differs there
@Rykara It's in Meta, at least here: rpg.meta.stackexchange.com/questions/8417/…
 
@Rykara The help section is very general. As I understand it there is very little we can modify on a per-stack basis. Most site specific policy can be found on Meta.
 
Gotcha, thanks :)
 
No problem :)
 
Also, that policy is mostly applicable to 2k users who edit/approve edits and by that rep you should (ideally) have familiarized yourself with meta.
Also, I guess new 2k users are rare enough that it's easier to "train" on a case by case basis, rather than include info on the help page like that
 
4:31 PM
@Someone_Evil do we have a "new users read this" type post? Similar to skeptics?
 
Wait a minute. I just realized.

The people that say "raising undead is evil because it's necromancy"

what about "Resurrection"? So, if you go around resurrecting your allies over and over, do you turn into a bad guy?
 
I mean I know we have the FAQ index question, but I haven't seen a catchall greeting type meta.
 
@JohnP We don't. We do have our FAQ and this meta which I wrote for confused new users. Otherwise we seem to rely on the tour to take care of onboarding.
 
@goodguy5 The distinction is finicky and driven largely by fantasy laws that don't make much sense, but I guess one potentially important distinction is that most "good" resurrection spells require the target to be willing, and untimely departed.
 
@kviiri who gets to determine "untimely"?
that sounds like playing gods.
 
4:35 PM
@goodguy5 Whoever kills them before nature gets to
 
Maybe they were "MEANT" to die on that battlefield.
 
@goodguy5 The clock tower?
 
@kviiri they need to come back wholly intact, sane, consenting and still in possession of free will - violating any of those things is what's evil
to a living or dead person really
 
@SirCinnamon And yet, turning oneself into an undead being is also considered evil
 
@kviiri well... much like turning oneself into a bomb would be bad
you're bringing something bad into the world
 
4:40 PM
I am now caught up for 5e questions and it cost me all but one of my daily votes...
 
@SirCinnamon Is there any inherent reason why liches are bad?
Apart from this of course:
Apr 22 at 8:12, by kviiri
Immortality is a bit of a tough one --- generally in modern fantasy fiction, the pursuit of immortality as an end in itself is implicitly or explicitly a violation of the natural or spiritual order of things. To make your pursuit for immortality not seem like a selfish act of cowardice, you should have a just cause for pursuing immortality (eg. Dnd 4e arch liches)
 
@kviiri Aren't they required to feed on the souls of other sentient beings?
 
GcL
@kviiri Not all of them are evil in Eberron. The undying court of arenal are liches.
 
And keep them from going to their respective resting places?
 
@Rubiksmoose Depends on the lore. I don't think that's been a part of lichdom, universally, even across DnD.
 
4:42 PM
@kviiri No, I suppose not, except for the inevitability of madness resulting from eternal life, combined with granting yourself immense power
 
@GcL Yeah, and 4e arch liches (4e seems to take the stance that lichdom is usually evil because most people ever only reach it by swearing fealty to Orcus)
 
GcL
@Rubiksmoose What about the liches that only do that to bad guys?
 
as long as you smash your phylactery before you go crazy I guess I don't have any problem with you
 
@Rubiksmoose In 5e, they're required if they want to maintain their body. They could just willingly become demiliches:
> A lich that fails or forgets to maintain its body with sacrificed souls begins to physically fall apart, and might eventually become a demilich.
 
Ravnica also has liches (mostly Golgary) which aren't explictly evil
 
4:44 PM
@GcL [shrug] insert rant about how D&D's morality (and morality "system") make no sense to me.
 
Although, I don't think you should willingly be a demilich:
> This “demilich” contains only a fragment of the lich’s malevolent life force — just enough so that if it is disturbed, these remains rise into the air and assume a wraithlike form.
 
@DavidCoffron Good point!
 
Also: "Wizards that seek lichdom must make bargains with fiends, evil gods or other foul entities. "
probably not ideal
 
@DavidCoffron I'm not a DnD lore expert but I think they've flip-flopped a bit on whether Demilichdom is desirable or not.
 
@GcL Yeah you could only sacrifice fiendish souls (which are almost always evil and irredeemable) and never be "evil" (maybe)
@kviiri All I know in detail is 5e stuff:
> The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich.
 
GcL
4:45 PM
@Rubiksmoose I like it when something is "lawful evil" despite only contributing positively to society and the world from the perspective of commoners.
 
So presumably we are now in a "not desirable" state
 
GcL
Really shows how absolute alignments are not particularly useful.
 
Baelnorn are liches (mostly) and they are LN/LG.
 
@GcL Really shows how absolute alignments are not particularly useful.
 
@SirCinnamon The word "bargain" gives me a strong mental impression of an advertising poster. "THIS COULD BE YOUR PHYLACTERY! Call 555-ORCUS --- all prices 80% off until Solstice!"
 
GcL
4:47 PM
@Rubiksmoose I find relative alignments very useful for driving stories. One group decries a thing as evil while another holds it up as a paragon of some good virtue.
I like it when the story moves between groups or allows the characters to discover the differences in the perspective.
And use that to further the character's ends.
 
The only way to accurately represent a character: Political compass, D&D alignment (as xy coordinates along 2 axes), Zodiac sign and how you hang your toilet paper
@GcL Stormlight Archives is very good at this
 
@SirCinnamon That could be distilled down solely to hanging your TP.
 
@SirCinnamon Creamy or crunchy peanut butter.
 
@JohnP Black and white morality, good and evil, I like it
 
@GcL Ah yeah I see now what you meant by "absolute". I can see that being an interesting story frame for sure.
 
4:49 PM
Mar 6 at 19:35, by kviiri
user image
 
Water over tea leaves or tea leaves after water.
By the way, it's water over tea leaves or you burn for eternity.
 
There's also this Swedish alignment chart for what constitutes a semla (bun with almonds and cream)
 
Milk or cereal first?
 
Milk or beer in your cereal.
 
GcL
@Yuuki I have a similar temperament about date formats. ISO-8601 or death are the options I usually offer.
 
4:51 PM
Beatles or Rolling Stones
 
@kviiri Judging from context that the spectrum are shape purist-> rebel and ingredients purist -> rebel?
 
@DavidCoffron Correct!
In form, it goes "Must have two pieces of bun with filling between" --> "Must have some kind of bread and filling" --> "Anything you please"
 
Pudding is neutral evil? Why the hate?
 
In contents, it goes "Traditional semla ingredients (so bun, whipped cream and almonds)" --> "Any common baking ingredients" --> "Anything you please"
 
Tea -> Ingredient Neutral + Form Purist = Broccoli soup is tea.
 
4:54 PM
@JohnP No no no! It's Formrebell Innehållsneutral!
I know just enough Swedish to actually translate everything on that image. yay me
 
@Yuuki Beer is certainly a bold choice for cereal topping.
 
@Yuuki Tea is actually a good subject for joke alignment charts
 
@JohnP Could also be chaotic neutral
Chaotic in form, but neutral in ingredients
 
My dad is a strictly "unflavored black only" type. Except he doesn't know Earl Grey is flavored ;)
 
I wonder if there's a joke alignment alignment chart.
 
4:57 PM
@Yuuki I think I've seen one, yeah. Like an alignment chart about your alignment based on what you think about alignment
 
Like "Morality Originalist (good is doing good things and evil is doing bad things)" to "Morality Neutral (good is being altruistic and evil is selfish)".
Not sure what the other axis would be. Prescriptive vs. descriptive alignment?
 

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