Here are the rules on falling:
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.
One of the effects of the Enhance Ability spell is called Cat's Grace:
Th...
@Carcer it's worse when you get folks who can't even stomach a CG feylock
@Carcer (why is it that some folks get really prickly about removing/liberalizing alignment? do they really see it as the sole moral compass D&D adventurers have?)
I mean, I'm in a camp where I'm okay with D&D's alignment system because I have a way of interpreting it that I'm happy with, but I wouldn't want to force it on anyone
@trogdor and Celestial bloodline sorcerers just get access to all cleric spells, IIRC
@Carcer yeah. I can work around alignment in most cases, but the race/class/alignment interlocking stuff in older D&D editions still gets in the way sometimes
I could go two ways with it. There's the matter-of-fact "I am telling you a thing you should know" delivery, not quite deadpan, calm but firm. And there's the "line from a movie trailer" delivery, with hard emphasis and a long pause in the middle.