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Ben
12:00 AM
...but I do have "Fudge logic"
d20
 
Ouch.
 
Ben
Add +whateverIwantbecauseit'sfuzzylogic...
Success!
 
[prolog intensifies]
 
Ben
That's basically what I did. Lol.
I figured if I just move the log and db files to the location of the iinstallation, it should rebuild over the top of that.. right?
And success
 
12:09 AM
@Ben Well done!
 
> Fudge Logic. Once per scene after someone has rolled the dice, you can turn one of those dice to the face of your choice.
 
Ben
So, for anyone that runs into that problem - all you need to do is move the folders to the default install location (usually c:) then run the install.
 
@BESW My pun-fu is still weak. I want to make that into a creamy-caramelized-sugar pun stunt, but I lack the skillz.
 
> Fudge logic. Whenever you roll for a chocolate-related action, you get the boost "Because it's chocolate, that's why."
> Fudge logic. You get an extra +1 when invoking dessert-related aspects.
 
user15026
mmmmm
 
user15026
12:21 AM
That's my kind of logic
 
> Fudge logic. When using the Overcome action in a debate, you get +1 for each dessert in the scene. (You do not need to invoke their aspects to get this bonus.)
 
12:45 AM
Fudge logic , you are sentient fudge, get +2 to be horrified by people eating fudge
Also I dunno, conversing with other sweets
 
1:25 AM
Fudge: Lodge It. In any social scene you can immediately take a narrative hard-right as someone starts to choke on a bon-bon. (Don't worry, they're okay.)
 
> Fudge Illogic. Once per scene, if you did not already have fudge, you suddenly have fudge. The remainder of the scene becomes a discussion of possible explanations for how and when you obtained the fudge.
 
Ben
2:16 AM
@BESW explain to me what a "scene" is In Fate?
 
> A scene is a unit of game time lasting anywhere from a few minutes to a half hour or more, during which the players try to achieve a goal or otherwise accomplish something significant in a scenario. Taken together, the collection of scenes you play through make up a whole session of play, and by extension, also make up your scenarios, arcs, and campaigns.
So you can look at it as the foundational unit of game time, and you probably already have a good idea of what one looks like. It’s not all that different from a scene in a movie, a television show, or a novel—the main characters are doi
> Once the action shifts to a new goal, moves to a new place related to that goal, or jumps in time, you’re in the next scene.
 
A T-rex on twitter playing D&D
 
2:35 AM
Oh cool
That's pretty great
 
Ben
@BESW OK, and These goals are usually easily identifiable?
 
@Ben I've found that having clearly defined goals (both short-term and long-term) make Fate work a lot smoother in a lot of ways.
 
Ben
OK :)
 
(For example, it helps clear up how concession works.)
 
2:52 AM
@Zachiel I've just read a guide about making custom classes and I just found that a class can't have disadvantages who discourage the player to play the class, can't have passive healing nor at will healing, can't play with the Hit Dice economy and a few more things... my brother understood that we need to make a massive rework to our vampire... because it's too OP. I haven't finished reading the other games, so I am not sure about the change of "game engine".
Maybe the passive healing could end turning into just a improved Fighter's Healing Surge, or a limit to half max Hp healing, like the survival 20th level ability (not sure if Fighter or Barbarian)
(The change will have to be done since he just said me he doesn't want to change of game... :()
Well. I've got to sleep, I've school tomorrow. Bye! Or like we say in Python SE Chat: Rhubarb!
 
@EnderLook Yeah... disadvantages to "balance out" advantages tend not to work too well. Either they're easy to work around (so don't achieve their aim) or they're not (and just frustrate the player who's not getting to use their cool thing).
If I've followed along correctly it sounds like you-all are hoping to play a vampire-game in 5e. Have you looked at either the MM's sidebar on vampire PCs or the Revenant template from UA:Gothic Whatever?
I'm not saying it's exactly a solved problem, but at least some groundwork's been done for you already.
 
 
2 hours later…
4:57 AM
@EnderLook Yeah, definitely make it an ability with some kind of economy. Any sort of regen has always been really powerful. Even buffing someone with fast healing 1 in 3.5e was a 1st-level spell at minimum, IIRC.
 
 
3 hours later…
8:22 AM
5e, as a general rule with only the occasional exception, treats hit points as a daily resource --- you need a Long Rest to recover an arbitrary amount of them.
Resources that can be converted to hit points are generally limited: spellcasting consumes slots that recharge only at Long Rest, hit dice recharge only at Long Rest, potions and alike are of course finite in number.
The big exception that I know of is Celestial Warlock, and some cheesy joke builds otherwise usually involving Warlock multiclassing.
 
 
1 hour later…
9:29 AM
In 4e, vampires had a kind of fast healing that could only ever bring them up to half health.
They had very very few healing surges (the daily resource that you spend for almost all healing between long rests), but could create a few during combat that went away at the end of combat, and could use other players' healing surges to heal during short rests.
 
Wow
From which source is this?
 
D&D 4e Essentials: Heroes of Shadow.
On paper they look pretty balanced. In practice they were boring, extremely limited in customization, and all the cool stuff you could get from a single multiclass feat anyway.
And they had an undead race, and a half-undead race which had you pick which race you'd been when alive.
Dec 8 '16 at 2:35, by BESW
And of course there's also "my soul has been reincarnated into a new body," "I'm the result of an alien soul forcibly merged with a local body," and "the Shadowfell has infused me with death magic."
 
9:50 AM
Sounds cool, conceptually, but yeah, balance red flags all around
 
Balance wasn't even the issue, really. They were just mechanically boring to play despite having a ton of cool flavor.
 
I see
 
And they required a lot more buy-in from the other players than any other race.
(Because if you didn't manage your resources VERY carefully during a fight, you'd need to use someone else's limited healing resources to top off between scenes.)
(Although, they did make it a lot more efficient than normal.)
If you survived combat with at least 1 hp (which wasn't always likely; vampires are melee combatants with some fun tricks but limited burst healing ability), then a short rest automatically brought you up to half health, and using another character's healing surge would restore half your maximum hit points instead of the usual 1/4 maximum.
I give more details here:
May 3 '15 at 7:50, by BESW
The Vampire was the best combination of "That sounds awesome!" and "That sounds useless!"
 
Vampire, revised proposal, race and not a class: daily racial interrupt power you use as you deal damage, you heal by the same amount.
 
3.x had the best/worst "vampire" concept ever, though: the Soul Eater prestige class.
 
10:06 AM
Dungeon Crawl has one of my favorite mechanical implementations of vampirism in games
 
Any character with a natural weapon attack could learn to have all their natural weapon attacks inflict negative levels (-1 to all rolls, -5 hp, -1 level for all level-based calculations, if you have negative levels equal to your HD you die). A Soul Eater who had dealt a negative level like this got temp hp, and for the next 24 hours also got +2 to all skill checks, +4 Constitution and Dexterity, and +2 to the difficulty of all its saves.
At max level, each natural attack inflicts negative levels.
I made a minotaur Soul Eater, for two slam attacks and a gore attack as a full-round action.
 
Vampires are a player race who, unlike living races, don't have to eat (and are incapable of it). They instead grow a thirst for blood over time --- being more thirsty gives them bonuses and penalties that emphasize their undead nature, while being satiated with blood makes them more alive --- they regenerate faster and can benefit from potions.
 
(Oh, and if a Soul Eater kills someone with negative levels, they can take on that creature's appearance AND the creature becomes an undead under their control.)
@kviiri Nice. I've seen a few variations on that in different novels.
 
Bloodless vampires become notably more stealthy, gain resistances to negative energy and can transmute into a bat at will, but regenerate slowly or not at all if they're completely bloodless. The last bit is so important that most vampires want to secure at least some backup source of blood
 
10:38 AM
potions of blood
 
@BESW vampire was a class, not a race
Still it did override a lot of mechanics
 
Right, yes. Mistyped.
 
It was really weird
When I wanted to play a vampire, I ended up with that half vampire race with the multiclass feat because full vampire, mechanically, was too bloated and ridiculous
And I went with a psionic class because it seemed appropriate
That multiclass feat was definitely way better than the class,... Which is kinda sad
 
11:36 AM
That is pretty sad, when your entire class is worse than a feat
 
12:04 PM
Requesting help with this question because I don't know what else to do to help here and OP is a new user that seems invested in trying to make it work
 
@doppelgreener yyyyeeeeeaaaah
part of it was really that that feat gave a lot of features of the class though
 
@Sdjz part of their problem seems to be that they have somehow horribly misunderstood the feature
oh
hm
it's changed a bit since first reading
he'd probably be a happier person if he watched Crouching Tiger, Hidden Dragon
 
12:24 PM
That reminds me of another game I want to try some time, Feng Shui.
 
12:46 PM
which is that one?
 
 
1 hour later…
2:04 PM
@BESW ooooo. I actually know about this one!
 
the chat system seems to occasionally want to show me flags for things I know nothing about
 
@Carcer Yeah it does that. Chat flags get shown site-wide once you have the rep to see them. The fun ones are the one from the russian SE or other foreign language SEs.
@trogdor It is basically kung-fu movie: the RPG.
 
2:21 PM
@Rubiksmoose I was hoping for Kung Pow
Or even better, Kung Fury
 
2:32 PM
@ColinGross I mean it is made to exactly do movies just like that.
It can do a wide range of tones
 
But can it do Def ones?
or is it too early for 1990's pop culture puns?
 
hahaha. Whatever that means, I'm sure you could try.
(i mean I got the reference just hard to imainge how that would work)
 
 
1 hour later…
4:04 PM
@kviiri At this point I'm starting to believe 5e only has Warlocks because the devs wanted an easy source of cheesy builds.
 
S'what happens when your most unique and powerful feature (spell slots regenerating on short rest) is available at 1st level.
And there's not even a progression to it.
 
@Yuuki What do you mean, exactly?
 
You regain all of your Warlock spell slots on short rest as soon as you get a Warlock level. It's not like you have a number of spell slots, and you can choose to regain X per short rest. And then you're a higher level Warlock, you can choose to regain Y per short rest.
 
the progression is in the number of spell slots you even have, though
a first level warlock has 1 spell slot, don't they?
yeah.
And then 2 slots from 2nd until 11th
 
4:20 PM
Yeah, Warlocks get spell slots that regenerate on a Short Rest, but it's only 2 slots until level 11, and only ever a maximum of 4 at 17. By which point, you haven't really dipped into Warlock for cheesiness, you've made a Warlock that incidentally has a few levels in something else.
 
@GreySage Haha
 
Yeah. And as a 15 warlock: it's a rare day where pact magic doesn't just feel like I get less spells per day than another full caster. The 6-encounter-2-short-rest 'adventuring day' is not actually that common. The trade off is that my consistent damage is on par with a martial user due to agonizing blast and eldritch blast.
 
@CTWind Warlock in a party with other casters is indeed something that needs careful balancing from the GM. We for instance have been playing mostly adventuring days with hardly any short rests (you know, one to three big encounters and then long rest with everything expended)
 
4:36 PM
So it looks like this question only needs one more close vote to close. I outline my reasons for thinking it should be closed (as too broad) here. If anybody agrees feel free to vote on it.
Or answer on the meta as to why or why not.
 
Fun fact of the day: according to my calculations, a level 19/20 rogue has a 1-in-2.3999x10^18 chance of dealing their maximum possible damage, 141 damage, in a single hit.
(assuming a non-magical rapier, at 20DEX)
(also assuming they're using their Bonus Action to Hide, granting advantage on the roll)
 
Never tell me the odds
 
5:20 PM
@kviiri I'm currently playing in a 5e campaign where magic is rare and dangerous. That's a use case for Warlock, it's one of the few full caster classes (Wild magic Sorcerer is another one) we are allowed. Paladins are the other main source of magic.
… why is my avatar blue again, I thought I had finally fixed that.
Ah, hopefully just caching.
 
@Anaphory It shows up as xkcd-desk to me now (both in chat, in chat popover, and on profile)
I don't know if that's the goal, but that's the results
 
@Delioth Yes, it's back to fine for me as well, it was just the first moment of coming into chat.
 
Browser caches: magical, mystical, and scary
 
I see the xkcd guy too
 
That's good, because I would have freaked out otherwise after all the hassle yesterday.
 
5:28 PM
@Xirema I'm pretty sure they can deal more than that
 
@Anaphory I was blue for me until I refreshed my window 20 seconds ago, and then it turned into the XKCD desk.
@DavidCoffron If you add poisons or magic weapons or the SCAG cantrips, sure.
 
@Xirema nah. With ranged attacks
 
@Anaphory How's life, apart from avatars? :)
 
(You didn't specify)
 
@DavidCoffron Well, with a Heavy Crossbow, they go up to 145, I suppose.
I did specify "non-magical rapier" as an after-the-fact stipulation.
 
5:33 PM
@kviiri Glorious! Regular irregular games on Monday (next Monday might be D&D for once, a friend playtesting a self-written adventure for our club's Organized Play), the conference I'm helping organize has sooooo many abstracts that I have to fear whether my own abstracts are good enough, and other academic stuff is also making progress. Playing D&D this weekend in that low-magic campaign, too.
 
@Anaphory My academic stuff is progressing too! (a few weeks ago I finally found that one bug in my algorithms)
 
Oh, and I finally saw a glacier. Kind-of. I wanted to see one in May in Norway before coming to Helsinki, but didn't manage; the one in Austria had a lot of snow and skiers on top, so it was hard to see where the usual snow stopped and the glacier started.
 
Ooh
I didn't know there's an actual glacier there
 
@kviiri YES! It even has a Finnish wikipedia stub :)
 
@Anaphory Stubai stub
Finnish WP recognizes even three other glaciers there
neat!
 
5:46 PM
@Xirema arcane trickster with shadowblade?
Probably doesn't compare tho
 
Our games' hit a bit of a snag because we had to postpone our (hopefully actually very definitely) final session of CoS and we haven't scheduled a replacement yet
 
@kviiri Which game? The 7th Sea one, or another one?
 
@Anaphory DnD 5e, Curse of Strahd
 
@DavidCoffron Well, combine with the SCAG cantrips...
 
This is the one I considered dropping entirely because I found the style of the campaign (or the way it was run?) rather unpalatable at one point while everyone else seemed to at least tolerate it
 
5:52 PM
@Xirema idk... death strike is just so good
 
@kviiri Yes. From your phrasing I had thought that its lack of final session lead to a snag in some other game of yours.
 
@Anaphory Ah I see
@Anaphory I've been waiting for this one to end for quite a while but it just keeeeeeps draaaggging on :P we've spent four sessions in Castle Ravenloft alone
 
@Anaphory You're still blue to me
 
@Xirema feats allowe?
 
@GreySage I'm quite happy, actually :)
 
6:03 PM
@Xirema just realized you didn't count death strike
Should've been clued in that no surprise because the probability didn't account for Assassinate. My bad
Then Arcane Trickster definitely takes the cake
Although the Inquisitive with Eye for Weakness is a good runner-up
 
@DavidCoffron Assassination Rogue definitely wasn't taken into account.
 
@Xirema I mean it forces you to need surprise. Also some races and feats boost damage (Brutal critical half-orc or goblin fury of the small) / (sharpshooter and/or battle master)
 
Huzzah I have 10k internet points! Now I can access the moderator spells.
 
6:28 PM
@MikeQ congrats
 
@MikeQ Achievement unlocked!
 
7:24 PM
new PHB errata is out: http://media.wizards.com/2018/dnd/downloads/PH-Errata.pdf
looks like this DNDBeyond forum post summarizes the changes: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/8760-official-wizards-of-the-coast-errata#c11
5
 
A lot of "once a day" -> "once rper long rest" and a lot of "your spells" -> "your [class] spells"
 
Adding the spear to PAM.
combining magical effects changes or confirms some answers here
whoa - did Contagion just get activated on immediate cast?
 
@NautArch It did!
Nice
 
jiminy, that's a go-to spell now
 
can't lose HP on level up anymore
 
7:34 PM
TP also can't make magic objects explicitly
 
@V2Blast there's a question on that...
 
SImulacrum is now a construct.
So no healing
 
the confusing last sentence of Improved Divine Smite got removed (it was meant to say that IDS doesn't count against the max damage limit of Divine Smite, but everyone misunderstood it)
DS also clarified that the extra 1d8 damage against undead doesn't count against the limit (i.e. it increases the limit by 1d8)
 
"Also, being raised from the dead reduces a creature’s exhaustion level by 1."
Turns out when you "sleep like the dead" you actually just sleep as normal
 
lol
 
7:46 PM
Why all the changes from "your spells" to "your [class] spells"?
 
long rest in peace
 
@Xirema Best guess: to avoid fishy stuff where multiclassing gave you lots of unintended power by using X class feature on Y spell that only class Z gets
 
Other stacks' metas are like strange alien dreamscapes: gaming.meta.stackexchange.com/questions/13040/…
 
different user base + different moderators = different site moderation practices
 
hah! they also fixed the disintegrate 0 hp loophole
 
7:55 PM
hooray
12
A: Can a Zealot Barbarian at 0 hp be disintegrated?

Sir CinnamonAs of the November 2018 PHB Errata, the Barbarian Dies The new wording is as follows: “The target is disintegrated if this damage leaves it with 0 hit points.” My original answer will remain below, despite being disputed by other answers as well as by Crawford. Yes In the rules for tak...

answer updated
 
"When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one."
"reroll" became "reroll or replace"
they fixed the weird wording of climbing/swimming speeds canceling the extra cost of movement even when not being used
 
@SirCinnamon me too!
@V2Blast I know we had a question on this
 
@Rubiksmoose Need to fix your header though. ;)
 
yep yep
 
@Xirema lol fixed
 
8:08 PM
@trogdor You get more dice to roll the more you add details to the scene.
 
3
Q: Is your movement penalized underwater if you have a swimming speed but choose not to use it?

Gael LHere are the rules on underwater movement: While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. I have a question related to the highlighted passage: if a creature has a swimming spe...

cc @NautArch
 
> Combining Magical Effects (p. 205). In the first paragraph, the following sentence has been added to the first paragraph: “Or the most recent effect applies if the castings are equally potent and their durations overlap.”
timely
 
@V2Blast right?!
 
shoves/grapples now auto-succeed on incapacitated targets
 
@Xirema Does this update kill the coffeelock?
 
8:12 PM
@V2Blast tbh i was already under the impression they did
one of the thinks I guess i just always assumed. Incap = autofails str saves = autofails str contests? i guess was probably my logic
 
technically, incapacitated doesn't affect saves on its own either
just prevents actions (or bonus actions) or reactions
though often paired with effects that do cause failed saves
but fairly few cause failed checks
 
@Rubiksmoose thanks! That drastically changed my answer :)
 
@V2Blast Ah, i was thinking unconscious
 
Call Lightning placement is now more flexible
 
@Rubiksmoose I think if it did, it would also kill the ability for any multiclass spellcaster to mix/match their spells/spell slots. Most of those changes are in the sections describing how spell slots apply to spells.
I very much doubt that's their intent.
 
8:17 PM
@Xirema yeah that was my thought too, but I haven't looked into it yet.
 
Do the errata now prevent a caster from dipping 1 level of Wizard to get access to all Wizard spells (up to their highest slot)?
 
@MikeQ I think a previous version of the errata already caught that.
@MikeQ There is a specific entry for ensuring that Wizards can only copy new spells of a level they are able to prepare, but it's not marked [new], so I think it comes from an earlier version.
 
Nov 7 at 21:15, by Mike Q
example: Cleric 8 / Wizard 1. Full spellcasting, can potentially cast up to 5th level cleric and wizard spells. Right?
@Xirema Even without the free wizard spells from leveling up in wizard, can they still copy higher-level wizard spells into their spellbook?
 
And of course we get a small ranger companion buff
 
@MikeQ I don't believe so.
> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
The "if it is of a spell level you can prepare" part is the catch.
 
8:24 PM
@Xirema But he's saying a cleric 8 can prepare those levels
 
So even though multiclassing would give 5th level spell slots (in either class), they're still limited to 1st level wizard spells? That seems intended but I can't find an explicit clarification.
 
@SirCinnamon So they could add Cleric Spells up to 4th level to their Wizard Spellbook?
That's.... interesting. Probably not RAI, but interesting.
 
@Xirema Lets say - Levitate. Level 2 wizard spell. It is a wizard spell of 1st level or higher. It is of a level you can prepare. You can spare the time.
A cleric 8/wizard 1 can copy it into his wizard spellbook right?
 
wizard 1 can't prepare a level-2 wizard spell
you could really stretch the wording and say the spellbook copying bit doesn't say you have to be able to prepare that spell level as a wizard
but that's a huge stretch
 
@SirCinnamon But as a Wizard, you can't prepare it. There's a lot of unstated-yet-implied "for your class level" addendums to a lot of features like this. Many features, like Paladin Auras, say "When you reach 18th level, the aura expands in range to 30ft", and we know it intends to say "when you reach 18th Paladin level", but it doesn't say that explicitly.
(Or it didn't originally, not sure if they errata'd that or not)
 
8:29 PM
@Xirema "unstated yet implied" is the difference between RAW and RAI though
 
If the spellcasting feature says something along the lines of "your class's spellcasting table determines the highest level spell of that class you can prepare/cast" then that would resolve this
 
@V2Blast I don't think it's that hard to believe
 
@SirCinnamon No, the difference between RAW and RAI is stuff that's "inferred", not stuff that's "implied". There's text in the Multiclassing rules that usually clarifies stuff like that.
Stuff like "You prepare spells for each class as though you only have levels in that class, and don't take into consideration levels from other classes".
 
@Xirema thats a better argument... Seems like you could copy it down but not prepare it i guess
 
@SirCinnamon TBH, the argument that you can copy higher Wizard spells into your spell book might hold water if you are a high enough level in another class to prepare it. i.e. you might be able to copy Banishment into your spellbook as a Cleric8/Wizard1, since Banishment is a Wizard Spell, and you can prepare it... just not as a Wizard. But of course that goes back to the implied "you prepare spells as a single-classed spellcaster for each class", which probably negates it.
Even if you did allow that though, you'd still be unable to prepare it as a wizard spell though.
 
8:36 PM
@Xirema Because its on the spell list for both classes you mean?
 
You'd just get to have it sitting uselessly in your spell book for 6 levels.
(or prepare it as a Cleric spell)
@SirCinnamon Yeah—although again, it's a flimsy argument.
 
Find Steed clarified that you can communicate with each other telepathically (it's not one-way)
 
@Xirema No, I mean, a Cleric 8 / Wizard 1 would have a spellbook and would have 5th level spell slots from multiclassing. Cloudkill is a 5th level wizard spell. Can they copy it into their spellbook? And if so, can they prepare and cast it?
 
@MikeQ No. They cannot prepare 5th level spells under any circumstances, regardless of the spell being a Wizard spell or not. So they can neither copy it into their spellbook nor prepare + cast it. They could buy a scroll and (with a successful spellcasting check) cast it that way.
 
Why not? Spellcasting says "The Spells must be of a level for which you have Spell Slots".
 
8:42 PM
phew. I almost misspelled "tidied" by substituting a 't' in where it didn't belong.
that would have been embarrassing.
 
@MikeQ The errata also clarifies it must be of a spell level you can prepare.
> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
 
@Xirema I assume that's not for me?
 
@goodguy5 and confusing!
 
@Xirema Right, so if they have the slots, why can't they prepare it?
@goodguy5 We're discussing spells, not misspells.
 
@MikeQ Because their Wizard level does not permit them to prepare a 5th level spell ("prepare spells as though you are a single classed spellcaster in that class"). The fact that they have spell slots up to 5th level doesn't matter.
 
8:45 PM
ugh. those "your <classname> spells" might break things on here.
I feel like there were some answers that relied on those wordings
 
Shower thought: You know, if you had a party full of very shy characters and an outgoing bard, the bard would be the meet shield of the party.
 
Sanctuary was expanded to cover dealing damage in any way (e.g. racial abilities) to another creature as a thing that ends the spell
 
> You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

—PHB, Multiclassing Rules, pg. ~163
 
oh, thank god. Spears are now viable with polearm master
 
8:49 PM
@Xirema But is that 'single-classed member' of a level equal to your Character level, or equal to your <class> level (is Wizard 1/Cleric 8 treated as a single-classed Wizard of 1st level, or single-classed wizard of 9th level)?
 
[New] Disintegrate (p. 233). The last
sentence of the second paragraph now
reads, “The target is disintegrated if
this damage leaves it with 0 hit points.”
 
@Xirema Aha! There we go. That's the rule I was looking for.
 
I'm probably just reiterating things that have already been said
 
(I actually don't know nor do I have the rules, this is just an alternate perspective based on a strict reading of just the quoted rule)
 
@goodguy5 In this case yeah! (I updated my answer for that one). However, I am intrigued by the class spell thing.
 
8:50 PM
@goodguy5 @Rubiksmoose did mention it, but it's fine to repeat :P
 
Appendix A: Conditions
[New] Exhaustion (p. 291). The following
sentence is appended to the last
paragraph: “Also, being raised from the
dead reduces a creature’s exhaustion
level by 1.”
 
@Delioth Class level. If you were a cleric 8/wiz 1, you would determine what spells you know/can prepare as if you were just a wiz 1, and wiz 1s can't prepare level 2+ spells.
 
@Delioth It's your class level. Otherwise, a Wizard1/Warlock1/Cleric1/Bard1/Druid1/Ranger2/Paladin2/Sorcerer11 could prepare literally every spell in the game.
 
tbh, I thought that it removed exhaustion completely
 
@goodguy5 Yeah, if it didn't, then a character that died of exhaustion could never be revived.
 
8:52 PM
Timing of this effect of Sleet Storm's was clarified:
"If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration."
Before it just said "If a creature is concentrating..."
 
Doesn't earthquake have a very similar mechanic?
 
@Xirema Would that actually be a problem, though? Since multiclass characters use a different progression of spell slots and would be low on ASI's (notably, is it spelled out anywhere that your interpretation is the case - otherwise it's RAI and up for interpretation, especially since it's not too blatantly good)
 
@CTWind Ah, true. Doesn't seem to have been changed, though
Earthquake says:
> The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.
 
@Xirema (Note that I'm not saying you're wrong - I'd use this same interpretation if I liked running 5e. I'm just really curious if either interpretation is provably correct)
 
Storm of Vengeance was clarified to have different effects each round, not stacking effects
 
8:57 PM
@Delioth I mean, the text I provided is pretty explicit in what it permits and does not permit.
 
Note that the basic rules have not and do not appear to be being updated with this errata, so watch out using the DnDBeyond basic rules. Same goes for the official Basic Rules pdf.
 
@Xirema Yea. I think that I'm ruling that Raise Dead removes all levels of Exhaustion. Not fun otherwise.
 
@Delioth Classes like Sorcerers and Druids are explicitly balanced around being unable to prepare the high level spells of another class. Druids can't Raise Dead or Revivify without taking 5-9 levels of Cleric. If a single level of Cleric was enough to gain access to all those spells, then what would be the point of marking any spells with class specific access in the first place? Divine Soul Sorcerers would be pointless if a single level of Cleric would yield all the same benefits anyways.
 
@Rubiksmoose Do they seem to have an update schedule? Like, in 4e the Online Compendium was always updated with new material a month after publication.
 
@Delioth It would be problematic. Basically a higher-level caster would get tons of versatility and access to high-level wizard spells by dipping 1 level. Even if their INT is low (and thus wizard spell DCs are low), there are plenty of wizard spells that don't involve DCs or spell modifiers.
 
8:59 PM
@Xirema The text provided is explicit that you calculate as though you were a single-classed member of that class. It is not explicit on whether you are a single classed member of that class [at that class' level] or whether you are a single classed member of that class [at your character level]
 
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