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12:02 AM
@Chemus they didn't explore all of it, but it still went well I think :)
 
@Shalvenay Good. I think you mentioned that it was custom? You do the chrome-work yourself?
 
@Chemus it was basically a theater of the mind run
 
@Shalvenay By that I presume that you mean 'let's see where the rabbit hole takes us...'
 
@Chemus I mean I was running without map-and-minis
 
@Shalvenay Ahh. I should try to read the whole 5e sometime... I get it now. It hadn't clicked for me.
 
12:09 AM
We finished 5/6 of our 3.5 Katapesh campaign last week. So I'm starting to think about my next character (assuming I don't get talked into running another game...)
I was looking at High One Warrior-Wizard (wiz substitute levels for an ex-Paladin), and Elf substitute levels for pal & wiz. But I'm not sure if it's worth it.
Then I looked at Duskblade, and I'm leaning towards that. (I rolled one up before but never got to play it)
 
@Adeptus Well, it depends what you want to do (like everything else).
 
@Adeptus Duskblade list is effectively not expanded beyond what's in PHBII. That's not a criticism, just a heads-up.
 
@Miniman Elf paladin levels give you ranged smite & unicorn mount. Also a different aura, but I'd probably go Paladin of Freedom, which is almost the same. Elf wizard levels give you a bonus spell known & per-day, and improved familiar bonuses. High One War-Wiz lets you count wiz levels towards smite power (but not uses), lets your mount also be your familiar, and lets you ignore 20% ACP. You need 5 levels of each to get all that...
There's also a feat that lets you use Pal spell slots to cast Wiz spells, and count Pal levels towards Wiz caster level.
So after 10 levels, with some careful optimising, you're a decent gish... which Duskblade gets out-of-the-box...
 
@Adeptus Ah, right. If it's gishing you're after, that's an unusual way to go about it, but I see how it could work.
 
(and if I went pal5/wiz5... what next? Continue wiz? Arcane Archer? A PrC that advances both divine & arcane casting?)
 
12:20 AM
@Adeptus cough Abjurant Champion cough
 
@Adeptus With greater luminous armor, perhaps.
 
12:38 AM
Or I just play a Cleric again... (maybe with different domains & PrC to this one)
 
@Shalvenay hiya
 
12:57 AM
how're things going?
 
playing with some programming... should be grading
 
@Adeptus If you're looking for something a bit different to do with a Cleric, Bone Knight (from Five Nations) is a really cool class that gets a bunch of cool stuff.
 
 
1 hour later…
2:22 AM
@doppelgreener Did you ever make that Amaterasu Wishlist?
 
2:41 AM
Sometimes I want to run a search for duplicate questions just to upvote them.
 
@BESW Incidentally, is there any chance of the Storium game resuming?
 
Hrm.. I really doubt it.
 
Fair enough - Storium sent me a reminder, so I thought I'd check.
 
That's the third or fourth time I've tried Storium, with the exact same dribbling-off whimper of a result.
I'll shut it down so you don't keep getting bothered.
 
@BESW That's interesting - it matches up pretty closely with my previous experience of PbP freeform roleplay/collaborative storytelling.
 
2:46 AM
Obviously it works for some people, but I don't seem to have the whatever-it-is.
 
(The dribbling-off bit, I mean, not the whole experience.)
 
2:58 AM
I would be fine with continuing Storium personally, but just having one or two players and one storymaster for it seems kinda weak
 
Maybe online folks are like me: gung-ho for a while, apathetic for a while, then back again. Kinda like a really slow bipolar thingummy (Not really, but as described)
 
I really like the format it has, but both times I have used it now the group assembled to play it has dropped off relatively quickly
I could have even just finished that scenario by myself, but at that point it would have been me moving the story along when I felt like it was somone else's turn to do it
so I accept that this one is over
 
@trogdor CC @Miniman I think it's that creativity is hard.
 
@Chemus that is fair, but I think it was a little more than that
 
Oh yeah, but having checked it out for 2 mins (a very thorough going-over, obv.) I think that freeform storytelling is...difficult to keep going.
One way could be 'one damned thing after another', but ideas don't come, or they don't mesh, or the other folks' ideas aren't what you want, etc.
 
3:21 AM
admittedly, I can't speak for everyone else on this point
for me, there was more than enough time for thinking of new things to add
obviously that can't be applied to everyone else automatically
IE, if they felt the same way they can say so, but I can't say it for them
 
OK. In my 'defense' I am mostly talking about how I might feel, not being consistently creative. (I have the occasional flash of mediocrity, but it's usually quite brief)
 
@trogdor I was feeling this way when it trailed off - I generally do with this sort of thing.
 
@Miniman yeah fair enough, like, I believe you had already added something into the scene, and then I did, and I figure we were all waiting for Greener to post something, but I think partly he was having IRL problems of some form or other
but I felt like I would be stealing something from him if I posted to finish that scene, so I did nothing
 
Yeah, it's always tricky with this sort of thing.
 
@mxyzplk Re: your avatar: Why would a caster who has wings (Venger) be mounted?
Sry, just struck me.
 
3:31 AM
everyone should have a mount though
 
@Chemus Why would a caster who has legs be mounted?
 
why should casters not be mounted?
 
@Miniman Unless the mount can fly better than the caster, the mount is a detriment to the character, AFAICT
 
but if you have a flying mount like, you can save a spell slot for something other than a flying spell right?
 
@Chemus Ok, to put it directly: just because I have wings doesn't mean I want to fly everywhere. Yeah, there are often times where it would be faster to ride a bike than to catch the bus, but the bus requires little to no effort on my part.
(Actually, around here it's always faster to ride a bike than to catch the bus.)
 
3:34 AM
@trogdor That's true, but I was talking about mxy's avatar (Venger from D&D the Cartoon) who's winged, and mounted.
@Miniman fairy nuff.
 
@Chemus fair enough, I did not know this guy literally had wings
though @Miniman has a decent point there too
 
Yup.
 
@Chemus As a side note, I'm glad you identified it - I've wondered about it for years.
 
gooble image srch
 
@Chemus Like the above question, you're underestimating my laziness :P
 
3:37 AM
And as I've said before; I couldn't be bothered to get a good estimate.
 
3:59 AM
@Chemus Because only peons do things under their own power.
Plus, nightmare.
 
@mxyzplk Fine, overlord. It is as The Miniman said.
And a nightmare is a really good reason to have a mount; PS/Etherealness at will
 
 
4 hours later…
8:19 AM
1
Q: FAQ Index for Role-playing Games Stack Exchange

SevenSidedDieCommunity FAQ For Role-playing Games Stack Exchange For frequently-asked questions common to all sites in the network, see FAQ for Stack Exchange sites. For official guidance from Stack Exchange, visit the Help Center. Asking questions How do we ask and answer subjective questions? What k...

 
 
3 hours later…
11:11 AM
@Miniman:
Can one of our data wizards tell us the actual rate at which closed questions are reopened (and left open) vs. closed forever? Preferably excluding close-dupes, which I think we usually (though not universally) agree are for the best? — SirTechSpec 17 hours ago
 
11:52 AM
@BESW Wow, that one's gonna be complicated. I'll have a go, anyway.
 
Doesn't rpg.stackexchange.com/tools/question-close-stats do what you want? (Link only works for users with >10k rep)
 
@Miniman Hey man, just quoted you on my question, hope you don't mind
 
@BlueMoon93 Was just looking at it, all good!
@ACuriousMind I mean, if you want to get all non-manual about it...
 
12:09 PM
[ SmokeDetector | MS ] Bad keyword in body, bad pattern in URL body, blacklisted website in body: backgrounds and people who have included by Erniejuri on rpg.SE
 
Daaang, that was like 30 seconds from post to delete.
 
@ACuriousMind Why not both?
 
I wonder how that compares to various other Stacks.
 
@BESW Well, it's simple enough to change the query target.
Where did you have in mind?
 
Hmm. Science Fiction & Fantasy, Seasoned Advice, and Graphic Design seems like a fun spread.
 
12:21 PM
20%, 10%, 14%.
 
Then we're doing pretty good, I guess.
 
Oh yeah, I forgot a high number makes us a "less strict" Stack.
Or...hmmm.
 
It highly depends on the Stack and the exact on-topic policies how large one should expect that number to be
 
To my mind, a high permanent re-open rate means we're mostly getting questions which can be modified to fit the Stack, and we're helping people do so.
 
12:47 PM
happy monday, everyone!
 
"Happy" and "monday" don't usually go well together, but since this monday is a holiday in my country, I'll let it slide ;)
 
@ACuriousMind Hooray for May Day!
 
@ACuriousMind hehehe
@doppelgreener dammit, left my maypole at home
had a bizarre circumstance during a 5e sessions yesterday. About 1/2 way in, I had to nerf my own player beause i felt like I was taking the spotlight too much.
 
@NautArch (do you mean your own character?)
 
@doppelgreener yes, me as a player was already nerfed via other things :P
 
12:57 PM
haha
 
but yes, my bard was controlling the encounter and I think it wasn't fun for others. I think it really went south after a hypnotic pattern took out 4 enemies.
 
I think that's healthy meta-awareness, and a good thing you did.
(apparently Yoda has invaded my sentence structure today.)
 
mmmmm
 
@NautArch Interesting. They didn't like you using a spell?
 
@Adam I tihnk they didn't like how easy it made that part of the encounter.
 
1:00 PM
@Adam In general, people in RPGs like having agency and a fair share of spotlight time. When one character is extremely efficient in solving problems, the other players tend to feel deprived of agency and spotlight, and this can have them feel powerless and frustrated.
 
Did it trivialize some big story moment, like a dual between two rival parties, or end a BBEG encounter in record time? Or was it just a throw away encounter?
 
and that's the problem with a well-statted bard. I've got an efficient solution for nearly every problem.
 
@doppelgreener Yes, but it seems unfair for Naut to not choose spells that he has every right to use because a bunch of creatures have a weak wisdom save
 
@Adam No, that's the good thing. It was mostly just a generic combat encounter, but I could tell some folks weren't having it (mostly because they started waking up the monsters more than one at a time.)
 
@Adam That's one way of looking at the issue, but it's deliberately putting certain factors that are worth considering outside of scope.
 
1:03 PM
I'm sure there is a lot of context that I just don't know that makes a difference. That's always the case. But some of the implications leave a bad taste in my mouth.
 
If his character's doing things that seem unfun for the group, he totally has every right to do those things, but may choose not to to increase group fun. Focusing on "it's not fair they have to not cast spells" whilst deliberately ignoring one's desire for the group to have fun is a bit like focusing on "it's not fair that person doesn't get to flex their finger" when they've just pulled a crossbow trigger and shot someone in the leg with a crossbow bolt.
 
This is where group play and the social contract come into their own: the game may offer choices that the group isn't interested in, and part of playing nice with others is making choices that facilitate group play rather than shirking responsibility for one's own decisions by blaming the game designers for making other people feel left out.
 
@Adam Look at it this way - imagine if you built the perfect character, who could defeat any monster with a single turn, an unlimited number of times per day. Do you think anyone wants to play with that guy in the party?
 
I've retired my own characters for making the rest of the party irrelephant.
 
@BESW I'm starting to consider doing that.
 
1:06 PM
Guys...I get what you're saying. I do. Believe me. I'm just saying that with the information I had at the time of the comment it sounds like a silly concern. Because I had to work with was "I ended this one generic encounter"
 
But bards? Oh, man. In most systems I've played a bard-like concept, the fun is in choosing features and strategies which give me spotlight control in order to make sure everyone else gets their moment.
 
@Adam Ok, fair enough.
 
@BESW I basically started it with a Hold Monster on one fire giant, they went in and pretty much finished him off. And then followed up with a hypnotic pattern on two more fire giants and two other creatuers that had some sort of crazy reach.
 
Probably the most amazing "bard" character I've ever seen was a classic "lazy warlord" build in 4e, taken to extremes: he never attacked, hardly moved. Everything he did was about sacrificing his actions to grant extra actions to others.
 
@NautArch One thing you could possibly do instead of retiring your character would be to re-spec to a more support build. (What level are you at?)
 
1:08 PM
@diego I'm at level 13 (bard 11, warlock 2)
 
@BESW 5e, unfortunately, doesn't really support buffing or debuffing as a strategy. And most of the "make it easy for my buddies to kill stuff" spells are like Hypnotic Pattern - it's obvious that the enemies are just waiting to be killed.
 
@Miniman [sigh]
 
@BESW Aye.
 
@diego i'm asking another player (who didn't seem visibly upset yesterday), and he's saying do NOT retire him :)
but we don't really do rebuilds in this group
 
Heck, I wrote Tegan Jovanka as a proactive support character in my DW FAE campaign. Her leadership training gave her +2 to Flashily coordinate plans, so she'd have lots of bonuses to hand out to people if they followed her lead.
 
1:17 PM
@NautArch You don't necessarily need to do a full rebuild, but when you level take more support spells (and possibly retrain some of your strongest ones to support as well)
 
@NautArch \o/
 
@diego If it continues, I'll definitely keep it in mind. But it is the support spells that are the problem :) I'm making it too easy for the team.
 
@NautArch Or appropriately easy! They are support spells, after all.
 
had a ton of fun with Bigby. Picked up an umber hulk and smashed him through a platform for him to crash into a spiked pit.
 
I think the trick is finding ways to make things easier for the party without doing their jobs for them.
 
1:21 PM
@Miniman D&D 5e fights are usually resolved or definitively decided inside of 3 turns, right?
 
@doppelgreener Resolved, not usually, decided, usually.
 
If you're playing a big burly guy who specializes in beating people up, and your friend's nerdy theater character is holding the target down for you, there's a certain undermining of the power fantasy and a sense that you weren't really needed.
 
@doppelgreener most fights end in about 5 or so rounds. This went will be about 15 rounds (probably our longest fight we've ever done.)
@BESW I think that's the thing - my support was so effective it didn't give other party members a chance to really do their thing in a challenging manner.
basically, the DM should NEVER use low-wisdom creatures that are susceptible to charm against me
 
That's where, like, giving a bonus or granting an extra action can be so powerful: making the other person better rather than making their target worse is roughly the same mathematically but so very different psychologically.
 
My DC ranges from 14-23 at disadvantage (we use proficiency die, and i'm at a d10)
 
1:27 PM
@NautArch If the debuff spells are making things unfun I would go for buffing support. The mechanical effect may be the same, but it probably feels better to them. Say if you have the opportunity to blind an opponent or make the meat shield they are fighting with invisible, even though the effect is mostly the same (the opponent has disadvantage and the meat shield has advantage)I would guess that most of the time the invisibility is going to make the meat shield feel better about it.
 
@diego yeah, i've cast greater invisibility on my party members a bunch.
i also want a chance to shine, but when i shine, I AM SHINY
 
@NautArch This is where, as a player, I'll sometimes nudge the GM to say "what's the point of playing out this combat?" Now there may be reasons to play it out, I just think they shouldn't be assumed/unexamined.
 
@nitsua60 in this group, combat is nearly it's own reason. I think the issue is more that the DM didn't design the encounter well for us.
 
@NautArch And that's a totally-fine reason to play out a fifteen-round foregone-conclusion combat. If the players like rolling dice and sublimating themselves to the predictable elimination of enemy HP, that's great. I just think it should be explicit.
 
@nitsua60 If I ever moved back to D&D, I'd not tie levelling to combat, so that I have no pressure to make meaningless fights.
 
1:32 PM
@doppelgreener I tried to move the group towards story-based levelling (at least for our main story campaign. this was our alternating DM 'campaign'...which is really more like vignettes)
 
(There's also the very real fact that hypnotic pattern is probably the overpowered 5e spell.)
 
@nitsua60 It's definitely right up there.
 
@doppelgreener I have no problem with running meaningless fights--I just want the table to choose it. I'll often say (and it's usually when hypnotic pattern lands, frankly) "okay, you can just pick these off one by one and use no resources doing so. Do you want to, or do we just fast-forward?"
 
@nitsua60 @Miniman and I have a bardic instrument to give disadvantage on the save, too. Combine that with my 13+d10 DC...
 
@nitsua60 That sounds like a useful management mechanism. In saying what I did, I was recalling a D&D campaign that I was padding out with fights that weren't fun (I could have made them more fun) and weren't really necessary, because XP requirements to level up were a thing.
 
1:36 PM
@NautArch Wait, 13 + d10? Why?
 
@NautArch You mentioned a couple of giants--are you playing Storm King's Thunder?
 
I might've figured out how to make things more fun, but we decided pretty early on in that campaign to move to Fate. :D
 
@Miniman L13 bardlock we'd expect... 8 + 5 (CHA) + 5 (prof) DC = 18 at minimum, right?
 
@Miniman Charisma 20, proficiency die rather than straight proficiency.
 
@NautArch Ah, right.
 
1:38 PM
@NautArch oh... gotcha
 
@nitsua60 homebrew fight. We've never played a written module - we all just write our own encounters/stories.
I think he said they were fire giants, at least
 
@doppelgreener I've always been very keen on lots of story/exploration XP, and I've finally gone as far away from combat XP as I can imaging: killing something that wasn't obstructing your pre-encounter goals gains you 0xp.
 
@nitsua60 what's so powerful about Hypnotic Pattern? It doesn't look so bad...
 
@NautArch The reason I ask is because the encounter model of a few large opponents is particularly susceptible to hypnotic pattern.
@Erik They don't get to repeat the save every turn, like almost every other debilitating spell.
 
True, but it breaks if they take damage or some other creature uses an Action on it
So it seems to come with its own failsafes
 
1:43 PM
@nitsua60 yeah, but i've got a really good selection of spells to handle a lot of different scenarios.
 
Unless you manage to hit everything AND nothing passes the save, anyway
 
animate objects, bigby, destructive wave, hold person, hold monster, polymorph, hypnotic pattern, fireball
@Erik and that's exactly what happened. There were 4 mosnters clustered in range and I hit all of them with it.
 
Yep, that's the ideal situation. That'll definitely make spells feel very powerful :) But it shouldn't happen that often I think
 
@Erik honestly, it doesn't. But when it does, I think the reaction from the team is either "Sweet!" or "Boring" depending on the player.
 
Since you can't damage monsters without dropping the Pattern, I'd say it's only "boring" if the goal was running away
 
1:47 PM
@Erik It still lets you slaughter them one at a time.
 
@Erik but simply arranging everyone around a monster and beating it to death without giving it a chance isn't interesting
 
@Miniman I don't think incapacitation gives you anything like advantage on attack rolls or auto-crit or the like, so it's basically just giving you one free hit
 
basically, once that happens, you could just remove the mosnters from the board
 
Shouldn't the freed monster's first move be freeing its allies?
 
@Erik only if it's smart enough to know to try that
and we set it up so that they don't get a turn until everyone else gets theirs.
 
1:48 PM
@Adam @Erik I think you're (vastly) overestimating what a monster in a 1v4 situation can do.
 
And it survives that long after everyone in your party gets to attack it for free
 
Are there not Coup De Grace actions in 5e?
 
Monsters meant to fight a party solo get 3 different ways of breaking the action economy, because they have to to have a chance at being threatening as a solo.
 
@godskook nope
 
@Miniman No, I know that 1v4 a monster is completely doomed. I'm just saying that the spell isn't as powerful as it could be. though it is still very powerful, I admit that
 
1:50 PM
@godskook Free crits, which is not far off, but Hypnotic Pattern doesn't enable that.
 
@Miniman and I staretd the battle off with a hold monster on one giant. EVeryone got their crits in :)
 
What's hypnotic pattern do in 5e?
 
@godskook Incapacitated. No actions or movement.
 
@godskook Everything in the area has to make a wis save or is charmed, incapacitated, and speed becomes zero till it's hit or shaken by a friend
 
Incapacitated doesn't enable "coup de grace"?
 
1:51 PM
I think if you get all the creatures in a 30ft x 30ft area, get them to all fail their saves, and then surround them and kill them one at a time without them having time to react properly... you've earned that victory, but it's not "Hypnotic Pattern" doing the hard work
 
Yeah.....ok, 5e you cray cray.
 
@godskook No. All it means is that the creature can't take actions or reactions
 
@Adam, that's all you need in 3.5 for Coup De Grace
 
Paralyzed allows free crits in 5e, but not Incapacitated
 
1:52 PM
@godskook In 5e the creature needs to be paralyzed or unconscious to get auto-crits
 
(Incapicatated is just "stunned light")
 
Like, you can coup de grace in 3.5 without any status effects, but you'll provoke take an AoO.
 
Oddly enough, since movement isn't an action, a creature that is incapacitated but still has a move speed can still move.
Not odd in terms of the rules, but rather odd in terms of resolving that from a narrative perspective
 
That explains why Hypnotic Pattern drops speed to 0
 
@Adam Except in Hypnotic Pattern - which sets their move to 0
 
1:55 PM
@godskook No it's not. Dazed doesn't allow Coup de Grace, Cowering doesn't, etc.
 
@Erik jinx!
 
And why Stunned calls out cannot move
 
@NautArch that's not really an exception to the rule since it sets their move to zero. As @Erik says, it's more the reason why the spell sets their speed to zero
To be fair, that's just splitting hairs though. The fact remains that it is pretty strong to have a bunch of guys fail a save and just sit still like a zombie for up to a minute
 
As long as you don't interrupt them
 
Which means they saw that it was possible to move while incapacitated and decided to add movement speed reduction to Hypnotic Pattern rather than re-word incapacitation. Which makes me wonder what their concept of incapacitation is.
 
1:57 PM
@Miniman, yeah, I'm remembering wrong.
 
@Yuuki Unable to take actions or reactions?
 
Also, Daze doesn't?
 
@godskook Nah, they have to be Helpless.
@Yuuki For example, Tasha's Hideous Laughter renders a target incapacitated, and doesn't allow them to stand up, but they can still crawl.
 
And save every round.
 
@Miniman So I guess it's supposed to represent a fear-like response but not actual fear?
 
2:01 PM
@nitsua60 Well, yeah. But that wasn't about balance comparisons - just that incapacitated really is separate to unable to move.
@Yuuki Wait, what? Why? They're just laughing so hard they can't do anything.
 
Oh wait, I'm thinking of something else.
Probably from some video game.
 
and a hypnotic pattern question hits the exchange. too funny.
 
I mean, none of this is to say that hypnotic pattern is the only spell one should ever cast. But it's a spell that can trivialize an encounter in the same way that a fireball can trivialize a crowd of mooks; and the type of encounter it trivializes seems a lot more common than a crowd of CR1 in a tight formation.
 
@nitsua60 and a lot of creatures at higher levels are immune to charm
 
@nitsua60 Yep, it's still situational. Just, a really powerful spell.
 
2:05 PM
@Miniman and so is animated objects (tiny objects) for things that dont have nonmagical resistance/immunity
 
It's a fifth level spell. It should be really powerful
 
@Miniman I just think it's that the situation comes up more often than a lot of other spells' prime situation. As a metagame issue: GMs and writers (IME) for reason of spotlight-sharing and action economy tend to cluster encounter populations pretty close to party-number.
 
@Adam we also use flanking, which makes it even more crazy
 
@nitsua60 Oh, absolutely. It's situational - it's not niche.
 
@NautArch oh, yes. Animate objects and a bag of ball bearings is just-about my favorite magic trick =)
 
2:08 PM
the issue that this brings up from a DM perspective is having to design encounters around your storyline, but also thinking about the things the PCs do well, are vulnerable against, and balancing it. If you try and just build without doing that, there is a very good chance your encounter will be dealt with tooe asily.
 
@NautArch My group tried flanking for a few sessions once. I myself am under the persuasion that the game is more fun without it
 
(That and shoving a pencil up my nose then pulling it out my ear.)
 
@nitsua60 I carry silvered ball bearings :) We decided that it would take me a bonus action to release the bearings so I couldn't cast and attack at same time.
 
The thing about animate objects is that it's just so much bookkeeping.
It's a spell I would probably never use, not because it's imbalanced or anything like that, but just because it creates work for everyone at the table.
 
@NautArch So my "solution" is to design encounters around the world, then calculate encounter thresholds, then don't change them. I feel like my responsibility is to describe the encounter informatively, not to design it any particular way.
 
2:10 PM
Plus, the whole thing of spellcasters having 5 minute turns while warriors have 30 second turns is bad enough already.
 
(And with trivial encounters we hand-wave them.)
 
@Miniman YES - i despise it for that reason. It's 10 creatures i have to manage.
 
It's weird that the Tiny ones are MORE powerful than the Small ones
 
@Miniman I have a separate die-bag for this spell... lotsa d20 and d4 =)
 
@Erik yeah, it's abuse-friendly. I'm still hoping to use it a fun way at some point (locked door or something that I animate to open.)
 
2:12 PM
@nitsua60 Hey, I'm not saying it isn't manageable. Just that I don't like to spend so much of the group's time on me muttering numbers to myself like a crazy person.
 
Not even are the Tiny ones amongst the most powerful; you get fewer bigger objects but they are barely stronger than the smaller ones. There is almost no reason to animate anything bigger
 
@NautArch [takes notes for a Namer in Secrets of Cats]
 
8 Tiny creatures would rip a Huge one to shreds, even though the Huge one is much easier to actually manage at the table in term of time requirements
 
...though animating a human door would be... +9 or +11.
Still, I'm sure I could animate the locking bolt on a cat flap.
 
@BESW +9 or +11?
 
2:16 PM
For the same reason, I've never made the Necromancer Wizard who spends all his spell slots on skeleton archers, either.
 
@Miniman I actually made a 3.5 necromancer with more than 200 HD worth of undead at her command. She never hit the table for that reason.
@NautArch Secrets of Cats lets you take the Animate stunt for Naming magic:
> By sacrificing a small animal and whispering your True Name to an inanimate object—including corpses—you imbue it with life until the next sunrise or sunset. The opposition depends on the size of the object, starting at Average (+1) for insect-sized objects and increasing by two per rung on the scale ladder (page 20).
 
@BESW ah!
 
A human-sized object would be difficulty of +11.
 
@BESW So that's how cats steal socks. They sacrifice rats and mice to some eldritch god and animate your clothes to walk them out of the dryer or clothesdrawer.
 
The scale ladder goes Insect < Mouse < Rat < Cat < Dog < Human < Tiger < Horse
 
2:20 PM
The procedure we've got at our table is that before casting the spell the wizard announces tactical intent: "I want to take out X" or "I'm trying to clear out as many of the mooks as possible."
Then he rolls everything and the convention is to read left-to-right; GM announces target on die and HP, and dice are scooted off to the side a few at a time.
I feel like it's no slower than a battlemaster, honestly.
(And it's definitely faster than our barbarian who can't seem to keep track of an ability modifier to damage, a rage modifier to damage, *and* a magical weapon modifier to damage.)
 
@nitsua60 that's actually a neat idea (announcing tactical intent) for my bard.
 
So I'm working on encounter/adventure design. Right now, I have something set up so that the PCs should hit 2nd level as the result of one five-encounter questline. Should I break it up into two or more smaller questlines?
 
Declaring tactical intent clears up a LOT of potential problems.
 
Like a three-encounter quest and a two-encounter quest?
 
@Yuuki What's the difference?
 
2:24 PM
@Yuuki What sort(s) of fun are you trying to create, what sorts of things are you trying to set up for further down the line?
 
@Miniman I guess it's more of a "I'm questioning myself at every turn" sort of thing.
Trying to decide whether a long quest is better or worse than multiple smaller quests.
 
@Yuuki I'm not an expert on pacing. But whichever way you go, I'd really recommend getting to level 2 after 2 encounters, 3 at the most.
 
@Yuuki better or worse at achieving what objective?
 
@Miniman With 300 XP needed to get to 2nd level, wouldn't that be like two Deadly encounters or three Hard encounters?
 
Throw in some quest / exploration / roleplaying XP to make up the gap :P
 
2:30 PM
Well, I was definitely going to start off with some minor exploration + skill checks to gain tangible bonuses on success (like making Persuasion checks with an alchemist to get some healing potions).
And would also reward EXP for that.
 
@Yuuki At level 1 , an "Easy" encounter is, to all intents and purposes, a Deadly encounter.
 
I guess I should ask my players whether they want me to give them EXP numbers and they tell me when they level or whether they want me to manage the numbers and I tell them when to level.
 
My suggestion here is twofold: first, level up when the story asks for it, disregard XP completely; second: don't play "fodder" encounters, like "there's 30 crew members on the ship, they will surely put up a fight" - yes, a fight they will lose because they're mooks and we don't really care about that part of the story, we want to see them dealing with the captain and with the imperial guards escorting them --> this leads into "a questline has as many encounters as the story dictates".
(That's my two cents that I don't apply either, anyway.)
 
At level 1, it's really mixed. Having run a level 1 game recently, some things that sound really hard on paper aren't that scary. And other things that sound doable nearly wipe everyone out. Either way; it's really down to luck of the dice.
 
@Erik ^^ This.
 
2:32 PM
@Miniman I second that. Or third.
 
I really don't recommend dwelling at level 1 for longer than you think is necessary for the sake of the complexity curve.
 
But as a quick pointer for things that will almost definitely end poorly: creatures that can do damage without an attack roll. Low level monsters don't hit often, but even a certain 1d6 damage takes away a huge chunk of health.
 
@Zachiel Well, keeping track of EXP is definitely something I need to ask my players because I have played with some people who are adamant about knowing exactly how much EXP they've gained and how close they are to leveling.
@Erik I could always fudge the dice in their favor at lower levels or just start them at 3rd level.
But I have one player who's never done D&D so I imagine he wants to get the full experience.
 
@Yuuki Id say the new player should start at first level. Throwing all of their 3rd level choices at them at the beginning of the game can be a bit overwhelming
 
@Yuuki I do think that 5e's done a good job of parsing out "learning your character" through the first, say, three levels. So if you've a new person I'd recommend starting L1.
(On the flip-side, it means you're not "really" playing your character until L3 or so.)
 
2:41 PM
@nitsua60 Not really playing your class until third level.
 
@nitsua60 I'd agree with that, but also on the flipside, it means that the new player's first experience of the game is a fairly atypical one.
 
As much as D&D has done a fairly good job of making paladins distinct from clerics, I feel like the "holy pious knight" concept is still stuck in their heads. Samurai with their oaths of loyalty to their lords are far more 5e paladin-like than fighter-like.
At least in concept.
 
Which isn't strictly a problem in itself, but it's been known to turn people away from the game before (IMO) they really got to try it.
 
@Miniman darn it, was just typing that response to the inspiration question
 
@NautArch :)
 
2:43 PM
Although I guess the conceit is that the Samurai is more like a representation of the stereotypical ronin than a proper samurai.
 
@Yuuki If you make story-based leveling a thing, then there is no XP to manage.
 
@Yuuki Really, the only difference between a conventional knight and a fighter is just in name and class flavor. A fighter, who is played as a knight, can take up an "oath" similar to the paladin. The paladin's conviction just gives him holy powers that the fighter doesn't have.
 
@Adam (absolutely right)
 
@Miniman i'm gonna put up a different answer :)
 
@Yuuki You jumped the conversational tracks a bit there, but assuming you're talking about the samurai from the Fighter UA, I'd argue that neither the troperiffic samurai D&D is aiming for nor the historical samurai have anything to do with magical abilities, healing powers, or any of the other stuff D&D's paladin has.
 
2:46 PM
if you wanted to make a samurai, but feel that a paladin's holy powers aren't a good fit, then just describe your plate armor as typical samurai armor, say that your greatsword is an odachi, and choose fighter.
 
@Miniman Yeah, a bit a non-sequitur there :P
@NautArch Again, this is something I feel like I should ask my players if they're comfortable with because I have played with people who really want to keep track of EXP.
And regard story-based leveling with a certain vehemence.
(I feel like he may have played with a bad DM in the past)
 
@Yuuki that's my group . Personally, I'd rather have story-based. I don't really care about the XP - i care about progressing in the story and my character. If those are hand-in-hand, that's very cool.
 
I gots to go sleep - cya, everybody!
 
goodnight!
 
sleep well!
 
2:58 PM
@Yuuki I think there's a false dichotomy at play here. I award copious story and exploration-based XP, and there's plenty to track. Hey, you had this conversation and learned this thing that'll be useful later? 100xp. You found the paper that's got the ritual to unlock the door on it? 300xp.
"Story XP" doesn't just have to be "I'll wave my hand at the end of the night and tell you to level if the encounters were too hard."
 
@nitsua60 Am I conflating story XP vs milestone xp? I think I am. I mean milestone XP.
 
@NautArch I think lots of people hear "milestone them" when they hear "story xp." It seems to me that in the 20 years I wasn't playing much the game got away from doling out XP in drips and drabs, much more toward "I'll just give you a total at the end of the night" or "I'll just tell you when to level."
And I think that's a loss.
Much like encumbrance, it seems like a practice that was discarded out of dislike for its bookkepping without an examination of what good it's providing.
 
@nitsua60 Yeah, we got our XP generally at the end of the night or next day. For long campaigns with a set story, I just like the idea of not being as interested in XP, which lets you dive into the story and move up when the story provides for it.
 
@NautArch I like XP looked at from the other end: I like it as a way of saying "yes! Talking to the mayor was an important way to spend your time. Yes! Finding that mural gave you information that's useful! Yes! Making a friend is important!"
 
@nitsua60 I am definitely seeing the other end now that you're explaining it. It's a difference in DM style, too. We generally haven't been active RPers, and so don't get an opportunity for or to get that type of XP.
 
3:06 PM
@NautArch Sorry for interrupting the conversation, but if I could just say I finally watched an episode of He-Man last night and kept thinking about you
 
@Papayaman1000 hahaha! Finally?! I grew up on that show and all it's cheesiness.
 
@nitsua60 The problem with encumbrance is that paper character sheets have boxes too small and don't auto-calculate your weight when you fill them out.
Otherwise, I love doing inventory management because I'm a silly person.
 
@nitsua60 One could argue that with milestone games, anything that moves the story forward is effectively the same as giving out xp. In the sense that any action you take which advances the plot, also advances you toward a level in the same way that being given experience would. Though, I do agree that actually being given the xp has a substantial effect on how player perceive the game
Having a clear goal that you can track and visually move towards is incredibly motivating.
 
@Adam SE in a nutshell.
 
@Adam Sure, but I've never seen anyone milestone ten times a session. There's a speed to the reward-cycle with XP that I don't see happening with milestoning.
 
3:14 PM
@nitsua60 but is that an issue with the system, or an issue with an application of the system?
 
@Yuuki I'm the wierdo who's willing to die on the hill of "encumbrance stops murder!"
 
If a DM has come upw ith their storyline and where to insert levelling in a manner that's fair and interesting, I don't see an issue. It also takes away from metagaming a bit...maybe.
 
@NautArch I assume you're not going to level ten times a session. So if you want to recognize milestones ten times a session, what's the reward you do give out?
 
@nitsua60 Indeed. One of my groups built up their whole kind of three part story outline, and each has a specific level range that some of the players want to DM for. So, the first DM was stuck at a certain level cap no matter how long we took, which lead to really inconsistent level ups and forward momentum
 
@nitsua60 I guess the milestone IS the level. If you want to support roleplaying...inspiration?
 
3:16 PM
@NautArch I don't want to support roleplaying per se. I want to support roleplay that somehow advances the party's stated goals.
"We're trying to find the caves of MacGuffin!" -> "Let's drink all night and carouse with locals!" = 0xp
"We're trying to find the caves of MacGuffin!" -> "Let's split up to hit all the bars, buy plenty of drinks, and collect rumors of the caves." = lotsa XP.
 
@nitsua60 Yeah, I'd love to do this and I think I will because I think arcana.io automates weight tracking.
If not, I could always convince my players to use Google Sheets.
 
@nitsua60 but that's progressing the storyline. Go off and do things that aren't the story? That's a risk of either no XP or no storyline progression which equals further from levelling. What's the difference?
 
@Yuuki what system are you playing?
 
@nitsua60 5e.
 
if they decide to do something that isn't expected, you can move your milestone up.
 
3:19 PM
@NautArch If you're "milestoning" and one of your milestones is "learning location of Caves of MacGuffin", what's the reward? Seems like you'll run out of levels really fast....
@Yuuki Please allow me to plug my favorite electronic character sheet, which does track encumbrance: dmsguild.com/product/186823/…
2
 
@nitsua60 hmmm. If the milestone was learning the location, then it doesn't matter HOW they learned of it. If learning the locaiton wasn't a milestone, but they did it in a very clever way, you can reward them with inspiration, or move the milestone up (but not necessarily NOW)
 
@nitsua60 Ooo, I'll have to bookmark this.
 
@NautArch I dunno... inspiration seems like a really small reward, and you can only have one instance of it. XP just seems much more amenable to doling out in such quantities as you want, whenever you want, and is a thing players like. But maybe I'm showing my grey hairs....
 
I'm currently using arcana.io which does not do a lot of automated stat calculation (with the exception of weight tracking, I think), but it has the benefit of being able to tie characters to campaign and a bunch of other auxiliary stuff.
 
@nitsua60 Or maybe I'm showing mine :) I guess I like the idea of just enjoying the story and moving up the character as the story goes. I don't really care about getting an extra 100 XP because I did something cool. I'd rather do something cool because doing something cool was fun.
 
3:22 PM
@nitsua60 Learning about the caves isn't necessarily the level milestone though. Completely the adventure around the caves is the milestone.
If the party wants to sit around all night drinking themselves into a stupor, they won't make any progress toward the end of the story, so they don't get any closer to leveling up, because the story isn't moving. It sounds to me like the difference between the approaches is leading people on to do things by giving them constant, small rewards in the form of XP, versus telling them that they won't get anything at all unless they finish their chores.
 
@Adam "You get no EXP! And cirrhosis!"
 
@Adam Right--it's an explicit attempt to speed up the reward cycle.
 
Or rather, the difference is giving out constant rewards to keep people motivated compared to motivating them by telling them there is a big stash of what is effectively XP waiting for them at the end of the adventure, or the end of the act of the adventure.
 
How would you handle uneven EXP among party members with piecemeal EXP rewards?
If that's even a thing that should be handled.
 
All xp could be party xp I suppose. Everything is split evenly so you never need to worry about it. As long as somebody does something, everybody reaps the benefit as a team
It's like how no matter what the kill count ends up being, or who had more to do in one particular encounter, at the end of the day most parties will agree to an even split of the treasure.
 
3:39 PM
@Miniman, "the rule is straightforward" or "what this means is up to your group", I think you need to pick 1 or the other, here, with respect to the Inspiration question.
 
@godskook that's what my answer was trying to say. I really need it, isn't quite worth giving inspiration (in my opinion), but I'd also allow it at my table because of the resource value and helping each other should be encouraged.
 
@godskook I think "the rule is straightforward" refers to there clearly being a rule that "something that really contributes to the story in a fun and interesting way" has to happen. But what that something is, and what constitutes "fun and interesting" is up to the group
 
@godskook and miniman is trying to sleep right now...won't see this for awhile.
@Adam other than for the reason I said above (do it because it's nice), I don't think the rule actually supports it. It's basically giving out inspiration for nothing.
Think fo the other side, would you ask your DM for inspiration on a roll without having done anything to earn it? If the answer is no, why do you think a player should give it without earning it?
 
@NautArch I also don't think it was designed to let you transfer just because someone had to make a serious roll. That being said, most of the time I come into the chat with an opinion that I wouldn't do something, you guys manage to change my mind. I was only trying to explain my interpretation of the answer.
@NautArch "Can I have advantage on this save against the breath weapon because I don't want to die?"
 
@Adam, straightforward="easy to understand" and a rule that does not provide a clear ruling on the relevant point is not easy to understand on the relevant point, and thus, not straightforward relative to the relevant point.
 
3:47 PM
@Adam I updated my answer to include some of this - but I would say from a strict reading it shouldn't be allowed.
 
On the other side of seriousness, what about giving your inspiration to an ally so he can win a drinking contest at the tavern you're stopping at for the night?
 
but folks don't seem to like my answer and do like Miniman's. so... :P
 
@Adam, @NautArch, the easiest way for the DM to fairly adjudicate this is to rule that it takes a certain level of action. And then, the DM should, imho, wash his hands of the process.
So...for instance, it takes a "non-combat action" or w/e to grant Inspiration to a fellow player.
 
@Yuuki in that case, the player IS doing something pretty fun/cool. In the original case, all they're doing is trying to make a save.
 
@godskook Or, do the far more common thing and don't grant inspiration...ever
 
3:50 PM
@Adam, that's the cheater's way out of this question :P
 
I don't think giving out inspiration as a free world interaction makes sense. Both from the perspective of how that would even work in game, and for what inspiration is supposed to be. Inspiration is a reward for really giving yourself into the game. It isn't a buff that you spread around like Bless or Guidance
 
"I cast Inspiration on Jim!"
 
@Adam unless it bardic
 
@NautArch, I doubt my answer will do any better than yours, tbh.
 
If you were to reward somebody with experience for good roleplaying, would you allow that player to say "Jim is 200 exp away from a level up! So I award the 200 xp I got for roleplaying to him so he levels up as the dragon is breathing fire on him so he now has more hp to soak up the fire"
@NautArch I wish the two mechanics had different names, so that we didn't have to make that distinction. But yes, bardic inspiration is a buff that you pass around like bless or guidance
 
3:58 PM
. @godskook I'm worried that your answer is not 5e and is very opinion based. Is there anything you can do to clean it up for a 5e answer?
@Adam that's a great example
 
@NautArch @godskook Agreed. People aren't going to like it because you are answering a question about 5e mechanics with no 5e experience
 
But I'd still allow inspiration to work like that. But only because I try and hand it for earned effort. If you want someone else to reap that reward, that a valid decision.
 
@NautArch So you would allow them to transfer exp then in the example above as well?
 
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