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Ben
12:01 AM
I need help coming up with a name for an Elvish Tiefling.
 
user15026
@Ben When in doubt I name everything George.
 
Ben
@Ash I go with "Toby" or "Doug" haha
 
user15026
Glad to see I am not the only one who has a default name :P
 
Ben
However, in this instance, it's a woman. Not trying to generalise, I think in this situation, she may very well choose to name herself George. However I don't think it's very fitting for her persona haha
 
12:16 AM
I usually just rely on the aboleths in my head to whisper a random name to me
it's the same way most of my character ideas start XD
 
Ben
@trogdor Mine seem terribly uninspired. So far all I've got is "Margaret" or "Stephanie".
 
Ben
12:51 AM
I think I should also mention that I have always had troubles with playing as a female character in any game (I just somehow feel disconnected), and this is the first one that I have actually enjoyed.
 
Are you looking for a "fantasy" name, or a normal name?
Also, what's an "Elvish Tiefling"?
 
@Ben well, to be fair, mine can't stop giving me character ideas, they need coaxing for the names
but boy are they ok with giving me the mechanical concepts, personalities, and race/class/gender of the characters
just,.... they don't like to work on the names very often
@Ben that is great, I personally started playing female characters every once in a while just a few campaigns into D&D
one of my tricks was not thinking of them any differently based on gender
they all, male, female, human, orc, thri-kreen, just have to be characters I can slide into and act as
 
@Miniman Normal tieflings are mostly human with a dash of demonic blood. I'm assuming an "Elvish tiefling" is mostly Elf, with a dash of demonic blood
 
Depends on edition - in 4th and 5th, tieflings are an individual race.
(And Ben usually asks these kinds of questions about 5th.)
 
1:19 AM
@CM_Dayton Well, in this case I was mostly concerned with behaving at all as an indicator of being alive.
 
Ben
@Miniman, yeah... it's 5e. However I'm gong off the concept that a Tiefling can be born through the introduction of demon ancestry in the bloodline, similar to half-elf or half-orc. Or, going out on a bit of a limb, pledging servitude to a demon turned her into one.
@Adeptus I like your train of thought! I was originally trying to focus on Tiefling names specifically, but I just realised that a "witch" name would also be a good idea...
Additionally, I'm liking the idea that she hides her demonic features (wears a hood and robes to hide her horns and tail) so that she appears elvish at first glance.... to disarm her prey
 
1:42 AM
@Ben may I ask what build you have in store for her?
 
Ben
Well, I am really starting to like her a lot, so I think I might keep her as my "universal NPC". Currently she is the primary antagonist in my newest adventure
 
also, I actually have elf-tieflings in a world I'm creating, but their origins are somewhat...darker
 
@Ben Alternatively, you can always consider: Who named her? What would that person or people name her and why?
So, for example, if she was born to elf parents, it makes sense for her to have an elven name, regardless of what she became.
 
I've just had a thought. Often, we (including myself) choose character names that reflect the character's chosen class or personality. What if the parents really wanted their child to be a certain class, and named them appropriately, then the child grew up to follow a different path? Magius the Barbarian! Harmony the Cleric of the god of Chaos!
 
Unless, of course, her current name is one she chose herself
 
Ben
1:50 AM
I don't think her current circumstances are the ones she was particularly planning to be in when she was... I dunno... 57? That's primary-school age for an elf, right? Lol
 
I think more like 40 something unless they changed it
unless that was the low end of "I am adult enough to be an adventurer now"
might be getting those two things mixed up
 
Ben
2:05 AM
She's got nicknames too... like "The witch of ___"
 
Ben
2:47 AM
Actually.... what do you guys and gals think of "the Whispering Witch"? She doesn't actually speak, she just projects her voice into the minds of those she speaks to.
 
3:08 AM
It's a bit melodramatic - whether that's a bad thing or perfect depends on your group.
 
Ben
Yeah, well it's not her actual name. It's a nickname given to her by those who have survived to tell the tale
 
@Ben as a nickname given to her by those who have survived encounters with her, that makes sense
 
3:36 AM
I mean, if she were a PC I would say that kind of nickname might be overdoing it
but she is an NPC as I recall you saying, so I see no actual problems with it
and I would only object to a PC with such a dramatic nickname on the basis that it seems better, from my personal perspective, to get PC's to generate any nicknames they have more organically
 
I really liked the "tabletop grid combat" style of 4E - are there any game systems that have tried to expand on that? (5e seems to have gone in a very different direction)
 
It's still an option for 5e
 
@RavenDreamer [wave] "Expand" in what sense?
 
@BESW I.e., pathfinder expands 3.X.
4E had some mechanical "rough around the edges" features that could be homeruled around. Was curious if anyone had ever tried to solve them with a wholly new system.
I may not be doing a good job explaining this.
 
I have not seen a wholey new system, I have seen BESW use hacks and such to make it less,... disjointed in the ways that it was
 
3:48 AM
An argument could be made that, say, Warhammer matches your criteria.
 
yeah,... there is that
 
That's not my area of expertise, but I doubt it: Pathfinder lives and dies on the d20 System OGL, which 4e did not offer. Attempts to "improve" 4e would have to start from the ground up and design an entirely new system or risk facing the legal might of Hasbro.
 
as long as Warhammer is actually balanced, which I don't know if that could be accurately and objectively said
 
So yeah, you're more likely to find spiritual sister systems.
 
A fair point that I had not considered.
 
3:49 AM
Depending on what you mean by "rough edges", 13th Age might be worth checking out. It's my favorite version of D&D, and I was a big fan of 4e.
 
13th Age is indeed worth a look there
 
@Magician I got the impression 13th Age was closer to 3.5e?
 
I was also a huge fan of 4e and even the brief amount of 13th Age I was exposed to scratched the same itch 4e did
 
As a fellow fan of 4e, I'll say that I'd also consider 13th Age as my first pick if I ever wanted to do a D&D-like system again. But if your favourite parts of 4e were the gridded tactics, 13th Age may not be to your taste.
 
@Adeptus sorta, but it has things I liked from 4e too
elements and themes at the very least
@BESW fair enough there too
 
3:51 AM
13th Age is, the head devs of 3.5 and 4e got together and wrote their own D&D-like game without the onus of D&D tradition and Wizards/Hasbro oversight.
 
Definitely sounds like it's worth a look.
I'll check it out; thanks!
 
 
3 hours later…
7:12 AM
@RavenDreamer Look into Strike!, it's inspired by 4e.
It has the same focus on tactical grid combat and relatively rules-lite non-combat stuff, but is overall a simpler system.
 
8:10 AM
The Vampire class from 4e was such a missed opportunity. If only it was good, then we might've had another look at "race as class" (you know, like when Dwarf was a class).
 
8:23 AM
I kinda agree there
heck, I liked the multi-class feat for that class better than the class itself and used that
 
Yep. But as it is, it's just an experiment that failed and probably closed the door for the rest of them.
I was really excited for the idea when I first read about it (in a Dragon playtest, I think?)
Speaking of Dragon, that was one of the better parts of 4e. The other editions' Dragons don't compare to it from what I've read of them.
 
8:41 AM
The newer one certainly doesn't.
 
8:54 AM
I like dragons in general myself, 4e had some pretty nice dragons though
and also a playable race of Dragonborn that I really liked
I thought they were handled pretty well
though part of that may have been the flavor our group was giving them too
 
Dragon Magazine, not the creature.
 
9:12 AM
ah ok
see, if you don't put Magazine at the end of that word, I am gonna geek out about dragons a bit XD
 
9:24 AM
@trogdor Some people think (wrongly, obviously) that capital-D "Dragons" indicates something different from lowercase-d "dragons," aside from showing proper respect.
 
10:04 AM
@trogdor I like dragons myself, too. But my favourite ones are the catastrophic dragons. Partly because of me loving the elemental themes in general, but mostly because they just look so goddamn badass.
 
If/when we get our BRAC campaign back up and running, we'll run into a bismuth dragon at some point.
 
That's super cool.
 
At least, I hope @doppelgreener will still want to run that concept when we finally get back around to it.
 
@BESW Yes. :D If it's compatible with the world we revise into, definitely.
 
(I'm ostensibly the GM for that campaign, but we all take turns running sessions/stories as the mood hits us, and Greener's got long-term plans.)
 
10:27 AM
If it's not compatible I'm sure there's other places for it.
 
Might fit into Bastion.
 
10:44 AM
That's what I was thinking as well. :)
 
What's Bastion?
 
@UristMcDorf Bastion is a heroic fantasy campaign I developed but never got to run through. I originally made it for D&D 4e, but in my current group with BESW and trogdor and others I've been looking at running it in Fate instead.
 
Cool.
Man I wish I could find a 4e game. I'm gonna run one but it'll be a while till any of my players are ready to GM.
 
11:06 AM
TIL that certain thunderstorms create blue flashes and red sprites in the upper atmosphere. A photo of the latter:
If they lasted more than milliseconds they might be horrifying. Source. (A possible installment in "your fantasy setting isn't weird enough.")
@UristMcDorf Ironically this Bastion campaign I developed for D&D 4e is actually better as a Fate story than as a D&D 4e story, hence the switch being beneficial! It also means I get to skip all the padding I'd only have added so that people could be high enough level at various points.
 
@BESW indeed, they should know that if you say dragons it means dragons, or Dragons, or draaaaagoooooonnssssss XD
@UristMcDorf nothing wrong with a dragon wrecking things every once in a while
 
@trogdor or [pointing and shrieking] DRAAAGOOOOONNNSS
 
@doppelgreener yes well,.... I have never heard that one before :P
 
@trogdor couldn't hear it over the sound of burninating the countryside
 
that could be the case sure :P:P
@BESW I hope that to be a possibility in our revision
 
11:18 AM
@doppelgreener That's cool. My problem is just that I want to fiddle with the tactical system. I accidentally stumbled on one earlier but it wasn't good and tbh I'm glad it collapsed (since I was starved enough at the time to keep playing even if it's bad).
 
course, if I had my say there might be entirely too many dragon related things in it XD
 
@UristMcDorf Good choice then! As far as tactical systems go, D&D 4e's pretty superb.
 
Yep :)
 
11:39 AM
@doppelgreener it is pretty great, though there were some issues for our 4e group at later levels, the NPC opponents apparently couldn't at all keep up with the PC's without some tweaking
 
The melding of roleplaying and actually decent "boardgame rules" aimed at long-term progression (which you won't see in any boardgame) was what got me thinking about making my own deckbuilding-based RPG. I didn't pursue the idea because I've no other people to make it with (which is very important for me as I need someone to offload the routine work to :) )
Still got the basic ideas stored somewhere in my brain though.
 
@UristMcDorf You have us for talking with!
Penny Arcade's Gabe / Mike Krahulik went and made a sort of card-based RPG / card-board-adventure-game-thing. Also IIRC Savage Worlds bases its resolution mechanic around a deck of poker cards.
@UristMcDorf I suggest writing them down in a Google doc. :D
Oh, the name of Mike Krahulik's game is Thornwatch.
 
Well, here I was planning on not using regular cards, but rather character-specific decks. Each new ability or item or whatever would be a card or a bunch of them, shuffled into the character's deck. Status effects and wounds would be similar. Each card'd have a combat and a non-combat purpose (simplest example using arbitrary terms - GM sets a difficulty for a task of 3 athletics, 1 magic; character has to play cards with at least 3 athletics, 1 magic together)
An interesting quirk of the latter part would be that there outcome of a task could be predicted beforehand IF the GM knew what cards the players have in their hand. Which puts the GM in a more adversarial role than usual. Which might not be desired behaviour so that'd have to change.
The problem with that whole idea is that it needs a lot of content and cards. A physical version would be... probably not very popular due to the big investment required to just evolve your character.
And I'm bad at creating content. I can design systems well but when it comes to populating them I am terrible. It's why I'd need someone as commited to the project as I am and not just talking to people.
For what it's worth, at least I'm really good at editing already existing content.
 
May I make a suggestion about handling abilities and items and so on?
 
Of course
 
11:56 AM
You might want to check out Kickstarter; I've seen a number of RPG/card/boardgame hybrids moving through there in the last year or so.
 
Bleh, Kickstarter. I've burned by it enough to avoid it (especially the 140$ wasted on Pillars of Eternity)
Patreon-funding (listened to a podcast about it not long ago) seems a much better option.
For all parties involved.
 
One of the common strengths found in an RPG is the ability to make up any darn thing and use it: arbitrary weapons, arbitrary items, arbitrary abilities, etc. A system that requires that an item has a printed card foregoes that strength. (That begins to enter the realm of trading card games or living card games.) However, there's an alternative model which doesn't forego this strength.
 
I'm not suggesting that you back anything--just that it's a good place to get a broad sense of what's being done.
 
Still, thanks for the suggestion. Wasn't keeping an eye on it.
 
Instead of having an axe represented by a card specifically about that axe, you could have Weapon cards which say your weapon does a thing. Players make up their own weapon. If the GM gives me a War Hammer, I shuffle some new Weapon cards into my deck, perhaps Blunt Force Trauma cards plus a couple that let me stun an opponent. (We might take note of which cards are connected to the hammer so that when I no longer have it, I take the same cards out of my collection again.)
 
11:59 AM
On a side note, would it be appropriate to use the word "scale" instead of "tier" for 4e? I'm trying to translate some terms for my players and the word for "tier" just isn't used that way in our language
 
The War Hammer is just a note we agree on that I write down that affects what I can narratively do with it (I can't shoot with it for example, nor expect to chop wood with it), while the cards are generic enough they just care that I have a weapon at all.
Likewise a Magic Rod might not be represented by magic rod cards, but by magical effect cards I get to put in my collection.
 
Hmm. That's a very good approach. Thanks a lot, I haven't even considered it that way and it does seem like a great fit.
 
This expands players' options for their own creativity and customisation tremendously, and allows them to come up with their own material.
There is still a limitation that the cards have to physically exist, of course, and enough of them at that, but it gives them more versatility.
 
Yeah, the warhammer entry in the rulebook coul just say something like "Blunt 3, Heavy 1, Wide swing 1"
 
hello?
is it on-topic to ask about a list of magical items, and whether they are appropriate for a party of certain level?
 
12:05 PM
If your game comes with 20 cards for damage, four players can't have ten each. This can be used to benefit the game design however. It suggests their deck should definitely be full of other types of effects (like cards that help them recover stuff). It also means if your game makes only 2 Mind Control cards available, Mind Control should be a very rare and valuable effect -- and two players can have one Mind Control card each, or one player can have two, but you won't see more than that.
 
@BlueMoon93 It's certainly on-topic, but it might be problematic in other ways.
 
what do you mean? would it be better to ask here in chat?
(also, the notification sound just blew my headphones off, jesus xD)
 
For example, if you're asking whether each item in the list is appropriate for a party of a certain level, then you're effectively asking a different question for each item - so it would need to be split up.
 
@UristMcDorf Yeah! And one of your players could say: "I want to play a samurai, but there's no katana item. Can I make a katana that gives me Slash 2, Wide Swing 2, Counterattack 1?"
 
You can turn off the notification sound via the speaker icon next to the 'all rooms' button at the top right of the screen.
 
12:07 PM
I did turn off, just now :P
My question would be about the overall list of items tbh
im DMing a dnd campaign
party level is at 15 atm
 
In general, that sort of question gets answered in one of 2 ways.
 
@UristMcDorf So, 4e-wise, this is digging into why 4e works the way it does: the system is a collection of well-defined parts which can get re-combined in interesting ways to approximate a given narrative fiction.
 
and i think the player level just reached the level of the weapons they have been using since a few levels ago (i was inexperienced, and foolish :( )
 
"It's up to you - you're the DM, so it's your decision whether you're happy to boost your party's power level."
Or, it gets answered by a bunch of people variously going "yes", "no", "you shouldn't give them items at all", "in my day we had to walk barefoot across a volcano for magic items".
 
hm
okay xD
 
12:09 PM
12
Q: Is there a reason to ignore/adjust the Wealth By Level chart?

Ben-JaminWhile reading this Cohort Question I was kinda struck by a quote in there and instead of asking an unrelated question in that area I figured it would be good to make a separate question. The quote was "Though I am not advocating a strict adherence to the wealth by level progression..." So my que...

 
@doppelgreener I'm thinking about making it digital-only at first tbh, but the view on rarity is interesting.
 
then maybe another question im having, is there in the DMG or PHB or something, a list of how weapons and magical items should scale across levels?
eg, at level 3 a +1 dagger is pretty neat, but at lvl15... meh
 
You've gotta give answerers a baseline for "appropriate." Some editions have guides like 3.5's Wealth by Level chart which can be taken as a common baseline, but folks argue about the usefulness of such things.
And lots of games ignore it for a wide variety of reasons.
 
@BlueMoon93 There's a chart in the DMG that gives suggestions for what level characters should get access to tiers of items, yeah.
 
Guess I will write this down somewhere then see if anyone takes the bait wants to co-create.
Thanks for the help.
 
12:14 PM
But it's still a little problematic, because it's all very well to say "characters shouldn't get X-tier items until level Y", but when you reach level Y, do you give the party 1 X-tier item? Or 1 each? Or all of them? It doesn't offer any guidance there.
 
i cant handle it from then on
we use a card loot system
 
I'm hoping you mean to say "can" there?
 
so each loot coven they find (dragon's or whatever), they draw from a deck i built with loot
yeah, can*
 
The table is on page 135 of the DMG, btw.
 
i adapt the loot based on location/level, etc
okay, neat-o
 
12:17 PM
Er...assuming you're playing 5th edition, which I just assumed from the start without thinking about it.
 
i am
otherwise i'd have specified
one last question
im about to ask how to track items whose quantities change consttantly
but im not sure what tags to use
(e.g., instead of clearing/re-writing the amount at each round)
 
You mean like tracking ammo?
 
yup
i used the 'character' tag
is there anything better?
 
There isn't really a good tag for that. I'd probably go with "weapons", but it's not ideal.
 
ah well, the community can edit the question if someone has better ideas
im also asking for food, so 'weapons' doesnt really fit
 
12:24 PM
Also, you might be interested in this question.
 
uhhh, maybe 'equipment'!
 
@BlueMoon93 Nice! Good call, I didn't realise we had a tag for that.
 
yeah, we already use spell cards, those are pretty neat
well, thanks for everything
cya around
 
Happy to help!
 
@UristMcDorf You're welcome. :)
 
12:29 PM
Though I'm still a bit down about the fact that I've got a bunch of projects but I can't focus on one due to my inability to create content and the overall lack of time.
 
1:12 PM
I'm not sure what you mean by your inability to create content. Certainly, beginning to create in a void is scary and difficult -- however creativity is proportionate to constraints, hence why no constraints is tricky.
 
Yeah, I've just always had problems with the void. More so than other people, I think.
 
There's a reason artists consider a blank page of paper to be pretty intimidating.
 
As I mentioned, I'm much better at making already existing but disjointed segments come together.
 
That's generally the case, yes. It's easier working with things that are already there toward a known goal, because of constraint.
 
I can relate, Urist. I'm not sure what game you're working in, but I find it most useful to start with the pantheon of gods I'm going to acknowledge and just yank their lore straight from the book.
Within that I find I kickstart myself... "oh, and this god would hate this godess, and the elves would have sided with this one, and this is how the minotaurs felt about it" etc etc and then I'm off.
 
1:17 PM
If you've got a prototype version of your system, work out your goals, then pick a focus area to develop in (like "I should make a couple of cool axes") and start throwing things at the wall to see what sticks. Playtest it while it's relatively simple and see what works well and what doesn't.
 
Not saying it works the same for everyone, but that's what goes best for me.
Lol, I just scrolled up. I have no idea what you're working on. Ignore me. :P
 
@Euch @UristMcDorf is working on a deckbuilding-based RPG.
 
I'm an editor at heart.
Well, not quite working, not yet, I just mentioned the idea here.
 
Working on it in your head is working in a sense.
 
Because I'm also "working" on a grid framework for UE4 Marketplace, a duel small-scale LCG, a game inspired by Space Station 13...
Fair enough.
 
1:32 PM
So the growing list of answers to the how do I track ammo/food/torches question makes me suspect something's wrong with the question. Am I crazy?
Perhaps it's POB as written?
"Is there a nice way?" is a pretty vague criterion upon which to vote....
 
@nitsua60 You're not crazy. Now that we look at the question and its effects, it's basically just inviting ways to keep track of item counts without having to write on and erase paper.
And people are responding with "well how about lego" "counters" "dice" "potato chips" "rhythmic chanting to the god of records who will consume all living memory"
 
@doppelgreener [a la Homer Simpson] "mmm.... potato chips."
VtC'ed too broad, in any case.
 
A way to make the question functional would be "how do the rules say I should do it" or something like that, so that there's an actual source to relate to to provide a scope of best or correct.
 
@doppelgreener Or more constraints on "here's what we have available, here're our priorities" so that one can look at counters vs. legos and have some way of deciding whether one is a better answer to the underlying question.
 
@UristMcDorf Sounds fun. Any mechanics to it yet? Or just "hey... a deck-building RPG would be fun!"
 
1:40 PM
It's 5e, I wouldn't even bother tracking ammo
:P
 
@Euch Some of them, in my head. Not at all concrete though. It's mostly a thought experiment so far.
@LegendaryDude I liked Gamma World 7e's ammo tracking system. Any weapon that uses ammo can be fired once per encounter. You can use it a second time, but then you run out of ammo and you can't use it again until you find ammo.
 
That wouldn't work well in 5e. Martial classes get an extra attack at level 5, which means they can make two ranged attacks.
After the first round they'd be out of ammo
The game is balanced assuming that those classes will be making use of their extra attack so if their damage output is halved it is going to slow things down quite a bit.
 
Yeah, I know. In most cases with that kind of system I just don't track ammo.
None of the tactical games I know of do.
Except for Fire Emblem, but there every weapon has "ammo"
 
I think that's more representative of weapon wear and tear
 
@UristMcDorf I'm intrigued enough to listen to what you've got. I've made a smattering of board, card, and video games in the past. Some good, most not. :P
@UristMcDorf Don't feel like you have to share, of course, but if you're looking for a sucker you found an ear.
 
1:52 PM
I'm always looking for a sucker. At work today though so I can't go into much detail atm.
 
Fair enough. Some other time then.
 
Sooner rather than later, maybe. We'll see.
I'll create a public empty doc now and put stuff in it later.
docs.google.com/document/d/… I guess. I'll work on that when I have the time.
 
2:25 PM
Hey folks, I've been largely away from RPG.SE for over a year now - but I'm dipping my toe in the water again. Hope to see you all around.
 
@gomad Cool! I'm new to the scene and dipping my toes in Dungeon World, specifically.
 
@gomad hiya! Welcome back.
 
I'm new too and I'm mostly just saying random stuff in chat instead of answering questions.
Hi!
 
@BlackVegetable - hey, that's great! DW is an amazing game and has a great community! I think the Q I answered about "off-screen" moves was from you, hope it helped.
 
Yeah, all three answers have given valuable perspective. I hope to have another session Saturday to try out a bunch of my recent learnings.
 
2:28 PM
@nitsua60 - thanks!
 
@gomad welcome
 
@UristMcDorf - I don't usually chat, but I wanted to kind of say hello to everyone. But ask some non-D&D questions and there's a good chance I'll be there! :)
 
...*any* non D&D questions? (See what I did there?)
 
@BlackVegetable - you probably don't want me to help you with your French homework...so let's say "on-topic, non D&D" :)
 
I usually ask 4e stuff, if any, so we're unlikely to cross then. Still, nice to meetcha.
 
2:34 PM
@UristMcDorf - likewise. Unfortunately, I couldn't help anyone w/ 4e. Also, I should get back to work. But it's nice to be back here! See you!
 
3:01 PM
Interestingly the distribution using the "reroll the big ones instead of all of them" is basically unchanged for 5d6
I bet we'll get something interesting for something like 6d10 though.
Or better yet, 6d20
I'll upload 6d10's distribution though, 6d20 would be too big.
 
I think with bigger numbers it'd be less interesting, actually. Less chance to get a 1 in the first place.
 
Well it uncovered a bug I'm looking into now.
Oh, nope. No bug. Just not enough samples.
Ok, so smaller numbers it is!
6d4
 
2
3
4
4
2
2
 
0 => 8.218%
2 => 5.257%
3 => 5.309%
4 => 7.336%
5 => 4.127%
6 => 6.883%
7 => 6.021%
8 => 6.055%
9 => 5.114%
10 => 5.586%
11 => 4.853%
12 => 4.475%
13 => 3.875%
14 => 3.827%
15 => 3.67%
16 => 3.954%
17 => 4.113%
18 => 3.94%
19 => 3.267%
20 => 2.196%
21 => 1.246%
22 => 0.512%
23 => 0.14%
24 => 0.026%
 
Huh.
That's a lot of peaks.
 
3:08 PM
Yup!
 
So in the example for throwing 'nades we've used it'd be like concentric circles for likely places to land in.
 
Yeah, less than ideal maybe.
Getting a 4 to survive is hard, unless it is all 4s, given the dice to roll.
 
Could use it for some eldritch abomination whose purpose is to be weird.
 
Hehehe
 
Why does it need to all be 4s? A 2,3,4,4 would survive just as well.
Oh, right.
I get it now.
 
3:11 PM
This distribution might fit well, supposing we can model it with dice: en.wikipedia.org/wiki/Poisson_distribution
Yeah, I can't think of a way to torture dice into a really good distribution without getting really complex. Maybe there's something simpler for distance.
I wonder what it looks like if we substitute the lowest non-1 values instead.
Heh, that just shifts each peak closer to multiples of 4.
 
Could just roll multiplicative 2d6, I think
Wait no
Brain no work
 
so range of 1 - 36 with a median of about 12 but a different mean.
 
Yeah
 
What if you don't reroll 1s but just remove them?
 
That just means that you have 0, 2, 3, 4 instead of 1, 2, 3, 4
 
3:21 PM
The distribution might be interesting, for concentric circles.
Or maybe just XdY-X
 
Maybe.
Min(3d6, 10)
That's a peak chance at largest value
Simple
 
Fair enough. I also tried XdY - X - (X*Y / 2)
0 => 8.222%
1 => 16.36%
2 => 16.244%
3 => 15.552%
4 => 13.833%
5 => 11.249%
6 => 8.201%
7 => 5.339%
8 => 2.964%
9 => 1.356%
10 => 0.497%
11 => 0.16%
12 => 0.024%
for 6d4
Oh, the whole thing is wrapped in an absolute value function.
 
A critical hit is somewhat rare (a 0) with a near-center hit rather likely and really distant values pretty rare.
 
That looks nice if a bit overcomplicated.
 
3:29 PM
Hahaha, absolutely agree.
I was just doing it for fun, not that anyone should ever actually do it.
 
Same here.
I still like the imploding dice though. They're deliciously weird.
 
abs(XdY - XdY) would probably be better.
That last one has almost the same pattern as the complex one! And is reasonable enough to be used in practice.
 
Neat
Fiasco uses that, actually.
During the game you acquire black and white dice (d6s)
At the end of the game you roll your pools of black and white dice, separately.
Subtract the small from the big, see what fate has in store for you.
High black means good physical rewards, high white means good spiritual rewards, low either mean bad stuff.
A 0 is straight up dead, for example.
 
Isn't 0 even worse than death? Small numbers (in absolute value, i.e. close to 0) are definitely death or similarly bad.
I had never realized a physical/spiritual split. Need to look at that list again.
 
Right, it's "fate worse than death"
Straight up dead is 1 in either
Thanks for the catch
 
4:10 PM
22
Q: I've killed my colleagues during RPG session, now they won't talk to me

AnonIntroduction I am a software developer and I've been with my current company for about 4 months now. Initially I've generally stuck to myself but after a while (a month?) of getting to know everybody I've started spending most of my break time with a group of colleagues who share similar interes...

5
Figure you all would appreciate this
 
>I've killed my colleagues, now they won't talk to me
Dead men tell no tales.
 
Yeah, I've noticed murdering co-workers is a sure way to get excluded from company Christmas parties among other things.
 
@DavidK amazing
seems like the kind of person who cant pick up the tone in the room
also who gets invited to an existing game, rolls a chaotic evil character and then goes on to meticulously roleplay it as stupid-evil
also those comments
 
4:25 PM
Those comments are pretty ruthless, though accurate
 
100 percent accurate
This reminds me of the comments on a choice article about how to get service in a busy bar
50% of which were people complaining about needing to tip more or act a certain way to get service quicker
and its like yeah glad you have such idealism but this is how the world works
 
4:55 PM
The owlbear question reminds me of this: s-media-cache-ak0.pinimg.com/564x/30/6e/79/…
Sympathy guaranteed.
 
 
2 hours later…
6:38 PM
@DavidK "Since my character was 'chaotic evil' (like a really evil guy for those with no D&D background)."
That... that's not how that works.
 
6:53 PM
haha
@LegendaryDude so many tvtropes pages on this
 
in Discussion on question by Anon: I've killed my colleagues' characters during RPG session, now they won't talk to me, 1 hour ago, by albanx
That is a game, if you could kill you colleagues characters you did VERY WELL, at least you know now with what type of unmature people you have to deal with. Indeed I would go further more and make fun of them for behaving like 10 years old child. Such persons are very easy to manipulate
 
Hmm. Does it count if I've wanted to kill my... no, nevermind. Never happened.
 
I can't tell if this is sarcasm or not
But... shivers
 

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