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9:00 PM
I also don't use XP when I GM. It tends to cause power imbalances in the group, especially when some players are more active/interactive than others. Plus, experienced players have an advantage over new players in terms of knowing how to play well, and so the inexperienced players will lag behind even more.
 
@MikeQ I had one GM who thought the power imbalances were the best thing ever. Until they actually happened, that is.
 
@kviiri I learned this lesson the hard way. It was in one of my first campaigns, as a player, back when I was still learning how tabletop RPGs worked. I started at a lower level than the existing players, and didn't fully understand how my class (cleric) worked. Plus, some of the players were already close friends with the GM - including his wife - and there was clear favoritism.
So I leveled up slower than the other players, and then they blamed me for not being powerful enough to help out.
 
Urgh, that sounds terrible.
 
[wry] In D&D 3.5, level disparity was never the primary cause of the really frustrating imbalances between PCs' ability to act competently.
 
@BESW How so? And how much disparity would you consider acceptable? XP/item difference? Level difference?
 
9:06 PM
@MikeQ None of those things is a problem on their own. The problem in my groups was when some characters were so much better/worse at accomplishing the party's goals that there were members who felt like there was no reason for them to be there.
 
@BESW Right. And so a large level/power disparity contributes to that, no?
 
Yes. But in D&D 3.5, it wasn't really the cause of the problem.
 
cough tiers cough
 
Character build choices were MUCH more central to "some of us might as well not exist, for our ability to contribute to the party goals."
 
@BESW Okay, then how would you define that ability to contribute?
 
9:09 PM
Depends on the game and group, obviously, but D&D puts combat front and center so that's the place we tended to measure these things in terms of mechanics.
 
@BESW Tried Fate Core, the power gamers ruined it, and everyone came out of it with a bad taste in our mouths
 
@BESW Sure, but a GM can balance that by emphasizing roleplay and social interactions.
@THiebert I want to hear this story. Please go on.
 
I ran a game with a sorcerer who had an excellent backstory and was thematically melded with the setting in ways that should've been highly effective. But because of the way 3.5 is structured it meant that he had to waste a lot of build resources on useless abilities to get to the ones he wanted.
Meanwhile, the same group had a warlock whose player had gone for all the awesome "I deal massive damage that no one can resist" options, so the sorcerer who wanted to deal a lot of damage... wasn't, in comparison to his fellow teammate.
 
@MikeQ That's not an easy thing to do. Every GM in our rotating GM party has said they want to emphasize non-combat stuff and they always find not having had enough of it, or good enough.
 
And the same group had a monk who attacked base armor while the sorcerer and warlock attacked touch armor, meaning it was very difficult for me to give him enemies he could fight effectively without the others being able to roflestomp them.
 
9:12 PM
@kviiri Well yes, it's a skill, and generally requires practice and intuition to become good at it.
 
@MikeQ If you can fix it, that doesn't mean it wasn't broken.
 
@BESW Yes, I was originally going to say "fix" but "balance" is the better word to use.
It makes perfect sense to take a combat-heavy system and play it as a combat-heavy game.
 
D&D devotes the lion's share of its engine to combat. "Ignore what the system is designed to primarily focus on" is not a balancing suggestion.
3
I mean, I've done it.
 
Emphasizing social situations doesn't fix the problem in my books either, even if done successfully. The initial problem is that the combat guys are happily involved 90% of the time and the non-combat guy is happily involved 10% of the time. We're aiming for 100% for both, not a fifty-fifty division.
 
And to be clear, it's not what my group wanted.
Every player wanted to be effective in combat.
 
9:15 PM
@BESW I didn't say to ignore the combat. I was just suggesting that if the GM supplements the combat with some non-combat challenges, then the non-combat characters will be more able to contribute.
 
The idea is if they're not contributing much at the thing the game is about it kinda rings hollow.
 
@MikeQ Again, they want to contribute to combat.
 
One of the reasons I like 4e's design is how they strongly encourage every character to be built primarily for combat. It helps avert the situation where four people are happily smashing goblin heads while Liero the Social Rogue impatiently waits for a chance to utilize their smooth-talking skills. Preferably in a situation that doesn't deprive the rest of the party of combat they'd enjoy.
 
Ah. I see.
 
@MikeQ We started a sci-fi western game in a no-magic setting, and a player joined late and wanted to be a mystical druid that could raise plant minions. I wasn't sure how to handle that, so I let it slide as long as he could make it scientific, rather than magical. he took off with that and started trying to grow trees through people in order to roll off every encounter. Nobody felt that it was a cohesive environment, so we tried building another setting the next week
 
9:17 PM
And, to return to the original subject: they were always all at the same level. It was their character build choices which differentiated their ability to contribute.
 
Nobody during that session was willing to say no to anything so we ended up with a half-assed idea that nobody was a fan of but nobody explicitly hated
so that one never moved on from there.
 
ooh dear.
:(
that does sound like a fairly miserable sort of game
 
and everyone decreed that "fate sucks"
 
@THiebert Maybe that group would find Microscope to be a helpful tool.
 
I've been trying to encourage another go, to get some real experience in the system, in a very traditional setting (Standard fantasy or standard sci-fi)
@BESW I'm going to need more info
 
9:20 PM
@BESW Isn't that often considered one of the flaws of 3.5? That casters gain power exponentially while martial characters don't? That's probably how the tier system was derived.
 
Microscope is a semi-collaborative world/setting/history building tool.
 
Of course, the price to pay is that 4e doesn't lend mechanical support Liero the Social Rogue as a character. Personally, I don't mind, as if I didn't want tactical crunchy combat I could always play something else. Besides, Liero the Brutally Stabbing Rogue Who Is Also Social works just fine.
@THiebert Just out of curiosity, did you have a session zero and did you use same page tool? That sounds to me like you weren't fully in on each others' expectations.
 
The group starts by defining a broad historical arc ("An empire of dragons rises and falls") and some things they'd like to see ("Cybernetics") or not see ("Elves").
Then you each take turns defining a part of the history, in broad sweeping terms of an entire era or drilling down to a particularly important scene that everyone roleplays to discover the answer to a question.
 
@kviiri Had a "session 0" that was trying to build the world. we didn't really go over expectations as much as we should have
 
You can add new elements at any point along the timeline. You can't give other people ideas during their turn and you can't ask for ideas during yours (only roleplay is actively collaborative during a single turn).
 
9:23 PM
@BESW I mean, we tried to use Fate's built-in suggestions on how to do that. I don't recall exactly how it goes any more
 
@THiebert :(
 
This means that you can blow up Atlantis, and people who still want to do stuff with Atlantis can go back and add more elements before it blew up.
At the end of each round someone gets to pick things they like and want to see more of later, and at the start of each round someone gets to pick one of those things as the theme for that round.
 
Whenever something goes south regarding RPGs for me, I try my best to consider the failure a learning exercise to be cherished. I think I manage it far better with RPGs than with other things I regularly screw up with.
 
@MikeQ Yes, though this wasn't just about that. How does "3.5 does that" impact my point that 3.5 does that?
 
@BESW I was agreeing with you. Apologies if that wasn't clear.
 
9:25 PM
Okay then.
@THiebert In Microscope, everyone has to come up with something on their turn, and nobody else can interfere at that time or ever negate their contribution--though other elements added later can change the context of the contribution, they can't alter what was actually stated.
 
My original point, though, was about the potential pitfalls of relying on XP distribution, especially when different players end up earning different amounts.
 
@MikeQ I am not an expert on 3.5e nor on the tier system, but there's actually a component to it that ties again into the "combat power" vs "utility" thing in a way you might find interesting
 
Everyone seemed to latch on to the pitch I made about "you can do anything with Fate" and tried to literally do the goofiest s@&# they could
 
And at the end you get a rich, complex setting which everyone's familiar with but isn't quite like what anyone originally expected, and you can pick an era of the history to play a "regular" game during.
@THiebert Ah, yeah. You can do "anything" with Fate, but probably not all at the same time.
 
@MikeQ The tiers, as commonly presented, are not just about power, but also about versatility. To illustrate, consider Tuikku the Thiefy Rogue and Tuhnu the Wizard.
 
9:28 PM
They wanted cat-superheros-in-space-with-magic, or something equally absurd
 
Two things which helped my group ease into Fate: first, we started with a silly one-scene test to get familiar with the system. They played a clown and a mime fighting a hitman in a bar.
Second, for our first "proper" campaigns we used existing properties (particularly Dresden Files) which we all knew and liked.
 
ok, i'm exaggerating, it was more like taking a normal setting and adding a weird twist or two to it
 
@THiebert ...sounds like Thundercats to me. [grin]
 
At early levels, Tuikku is a very useful character for the party. She can pick locks, spot hidden things better than the rest of the party combined, disarm traps and sneak into locations undetected.
 
And, actually, there's a World of Adventure for Fate setting that's inspired by Thundercats, He-Man, etc.
 
9:30 PM
I think one of them wanted superheros, another one wanted to be in school, anotehr wanted to be a priest of some sort, so they ended up as college-aged superheros that were part of a religious group to fight crime as an extra-curricular or something
 
@THiebert [squint] That's... almost but not quite InCryptids.
 
And then Tuhnu learns knock. Bam, there goes the utility of lock-picking. Invisibility, and who needs mundane stealth. Fly, Tuikku's ability to scale walls is obsolete. Detection spells to sense the monsters and traps way before Tuikku even had a chance.
 
@BESW Fate has a setting for everything, doesn't it?
 
@THiebert Well, InCryptids isn't a Fate setting. But it so easily could be.
 
Of course, this is a bit of a caricature, as the wizard probably won't have enough magic to constantly outdo Tuikku in everything she would've previously done. But after learning the relevant spells, the wizard can do it for every particular instance, reducing Tuikku to a sort of plan B. It's not cool being reduced to plan B.
 
9:36 PM
Nobody but the one guy wanted to be religious, and nobody but the one guy wanted to be in schoool, but nobody wanted to shut down ideas, so everyone was a little unhappy with it after it was all said and done
 
(It's a series of novels by Seanan McGuire, about a family of cryptozoologists who broke off from a rabid cult of monster-hunters and devoted themselves to learning about cryptids and treating them like people whenever possible, while also not getting hunted down and killed by fanatic cultists who consider them heretics.)
 
Cryptozoologists?
 
Cryptids are creatures not yet confirmed by science to actually exist.
 
user15026
@BESW They're supremely good books.
 
interesting. i may have to pick some up
 
9:38 PM
In this case, it's Sasquatches and cockatrices and gorgons and so forth.
Many of them are people, just not human people.
 
naturally
 
@Ash I want @trogdor to read them so we can do a Gumshoe One-2-One game with a PC who has Aeslin mice.
 
Two of my players have offered to DM 5e games so that I can be a player for once. One of them is one of the guys who doesn't have enough time to play consistently, and is spending the majority of his "planning" time coming up with a rich history for a world, while neglecting to know either the geography of the world, or the rules for the game.
Or his own schedule
 
@THiebert I've had several games and several kinds of stories with @trogdor and @BESW, and a couple with another group, and I'm beginning to learn & appreciate that it really, really helps to have a vision everyone shares and agrees on. We've played a few sessions in a Stargate SG-13 game (a team invented to explore some plot never touched on in the Stargate SG-1 series) and I think it's our most successful yet; we understand all its tropes and what we can & can't do.
It's a fiction where there's tons to explore -- there are so many villains who only show up in two episodes, the first to be introduced and the second a season or two later to be defeated, and our team's exploring all of that. But the way the world works is well-defined for us and it's fun to play in.
I definitely think if there's major disconnect in how the world should work it really, really shows up, and Fate won't be able to handle that for you very well.
 
@doppelspooker That's primarily why i want to try again in a traditional setting. I think the system is less to blame than the obscurity we're forcing into it. Everyone knows and likes the traditional mideaval fantasy settings, so those should be effective
 
9:45 PM
Its text goes on the very permissive side, and probably for good reason, since if it talked about the GM being able to really exert a "i don't think you can do that so I'm going to veto that", the game would probably be interpreted as being run like a D&D DM runs their games.
Traditional medieval fantasy can be very ill-defined itself though in its tropes and what's possible. Lord of the Rings medieval fantasy is very, very different from Harry Potter medieval fantasy, and both are different from Dark Souls.
 
and that is something we'd have to work out
but regardless of where within that spectrum it fell, everyone's familiar enough with it to know where it can go
 
@doppelspooker See also our first Fate Accelerated game, which was set in the Enchanted Forest.
 
@BESW I have been sorta procrastinating on reading that XD
 
@trogdor There's dragon princesses!
 
I think you mentioned something about that
 
9:48 PM
@THiebert One of the things I like to do when approaching something untrodden (new system, new people or such) is playing everything very simple in the setting. Almost to the point of laughable simple. And sometimes way beyond that :)
 
(Nobody knows much about them, but they appear to be cryptids with a symbiotic relationship with dragons. They all look like beautiful women with a thing for gold and an immunity to fire.)
 
You are knights
there is a dragon
he took a princess
save her
 
...I should revisit Tribute To The Dragon.
 
Enchanted Forest sounds so vague
 
@THiebert It's a series of novels by Patricia C. Wrede.
 
9:50 PM
ah.
 
@THiebert That's actually not far from what I did to teach my #2 party DnD 5e :)
 
y'all read a lot more than I
 
Also a most excellent set of books.
@THiebert @Ash is one of the few people I've met who reads more than I ever did.
 
@BESW I guess I am chopped liver :P
 
I was a huge book nerd in high school and before. I've since lost all motivation to read anything much at all
 
9:52 PM
ah jeez that sucks
I still love reading
it's a fantastic medium
 
in The Reading Room, Sep 20 at 20:55, by Ash
I read 200-400 books a year.
 
@BESW ok fine
lol
thats like, typically 10 for me
I think
it's definitely just an estimate
 
what
that
s like a book a day
 
if I read even 200 a year I would actually start to run out of books
like, I thought I had a lot but at that rate I would be out of stockpile
 
@THiebert part of why i'm cautioning about that is that it'd be the kind of thing where you know what you're thinking of, and you're not sure where it lies with regards to what others are thinking, but everyone seems to be sure they're thinking the same thing, in part because nobody's quite sure how to express what kind of fantasy they're thinking of.
it can help to describe it in terms of story intersections.
 
9:56 PM
@doppelspooker Influence maps!
 
@BESW yeah!
 
I have gotten lazier in my prose reading too. The last novel I read was the web serial Worm (superhero deconstruction). Currently I'm reading Kebra Nagast, but I can't bring myself to map works of legend or religious texts into "fiction" even if I don't believe in them myself.
 
"hellboy meets atomic robo" was a pitch that got me into a weird fantasy game BESW and trogdor & others organised. later "x-files and warehouse 13" were added, and i didn't know what they meant, but over time i realised they were expecting a different game to what i was trying to play because of what those two stories meant. and people who had a different set of 2-3 of those stories may have had different expectations again.
 
user15026
@BESW 372 read this year so far
 
@BESW also, I would consider checking that chat out, but the way you describe Literature.SE kinda makes me less motivated to do that XD
 
9:59 PM
Eventually we decided we'd picture our major, moderate, and minor influences for the story (i knew my major influences were atomic robo + hellboy, and my moderate influences were avatar the last airbender; plus others i hadn't analysed yet), find the ones we could all overlap on that would fit well together, and make a central influence map of those stories -- so we'd be in rough alignment on the kinds of narrative we would be drawing on.
 
anyway, I think part of my issue is that I am admittedly a little picky about what books I read
my best example is probably Moby Dick,.... the first few pages of that made me drop it forever
@doppelspooker yeah I wish we had worked harder on like,.... hashing out exactly what other people could fit into their vision of the game
 
@trogdor at the time though we didn't recognise this was a thing we needed to do, so i can accept how it resulted.
 
yeah
I definitely had thought we were all on the same page up until things started to fall over
 
it's still my second favorite story/game/thing we played. (it got nudged out of 1st place by stargate sg-13. :D)
 
@doppelspooker really?
 
10:04 PM
@trogdor there's a lot of games i've had a total blast with, so there's a lot of competition, but amaterasu let me do so much & have so many memorable fun scenes.
 
mk
 
i also had stuff i struggled with, but the good outweighs the difficulties i had by tons
 
I liked it a lot too, I just was surprised it had such high rank on your list
 
by raw unbridled fun value it gets beaten out by our great ork gods game, our lasers & feelings game, and a couple of others.
but by how fulfilling and consistently enjoyable was, and by the volume of exploration and self-expression via roleplaying i got to do, and the characters i got to craft and explore, and all of that, our amaterasu campaign was amazing.
 
@doppelspooker our lasers and feelings game is punctuated for me by the fact that you guys sorta forced my character to steal the spotlight to a degree
 
10:08 PM
stargate sg-13 nudges it outta first place because i feel we're able to apply all the things we learned in amaterasu as well as run on a super fun set of clear tropes
@trogdor that was so great.
(for those reading on, trogdor's character was a space alien who kept failing stuff horribly, or succeeding but doing something horrible in the course of it, and wound up appearing to single-handedly nearly destroy the ship, and had to evacuate, and around halfway through all of this the narrative turned to his own species finding out he was there and trying to capture him because he was a war criminal via sheer catastrophic blunders)
 
yeah and to be clear,..... pretty much all of that was the idea of,.. everyone else XD
I was probably asking for it seeing as the character was literally as much Octodad as I could put in space
 
yeeee
 
@doppelspooker The whole group is fans of GoT
 
but I do wonder why a whole race of them would be mad at one clumsy guy
 
so the obvious solution is a GoT-inspired setting
 
10:14 PM
@trogdor he had just made that many epic mistakes
@THiebert that could do it.
 
A setting with low/no magic, great and minor houses, an imposing threat of total destruction, and a current, seemingly ever-waging war
 
@doppelspooker have you ever played Octodad by the way? it's surprisingly accurate to how that all turned out
on the whole clumsiness thing
not the space stuff or any of that
 
My real issue isn't so much the system or setting we're using, it's getting everyone organized and keeping attendence up.
 
@THiebert isn't it always? :D
 
how to play a GoT inspired Fate game with a rotating cast based on who can show up each week?
or i stop worrying about it and let the other guy run Curse of Strahd in 5e and I can finally take the DM hat off and be a player in a game
 
10:29 PM
@THiebert Make a question about possible pitfalls with playing Fate with a rotating cast.
6
Q: What problems should I expect when running Apocalypse World as an "open party" game?

kviiriMany of my friends who play or would like to play RPGs have too tight schedules for a single long campaign, but want more continuity than what a single one-shot game would allow. I've been thinking of running Apocalypse World as an "open party" game that would work as follows: every session is ...

^ I asked a similar question about Apocalypse World a few years back.
 
Question isn't so much about the system as it is the setting.
 
...wait, it's actually from last year. The structure of time has changed.
@THiebert Okay, do you have a particular reason to believe the GoT-ish setting will clash with the rotating cast?
 
@trogdor i haven't played it but have seen it
 
mk
 
i gather it's the QWOP of "move around and do mundane tasks"
 
10:34 PM
bascially, it's really difficult because it has enforced clumsiness
 
I believe a GoT-ish setting requires a GoT-ish story, in which people are moving about and dealing with drama and settings in different parts of the world regularly. The way I see a rotating cast work best is if there's a home base and each session ends there.
 
@doppelspooker yes this is a good description
 
The two seem to clash to me, but I may be wrong about that
@doppelspooker I had the guy who made qwop as a professor
 
@THiebert Hm, good point. It's not as easy that way. The way I'd start cracking this tough nut is figuring out the assumptions that make it problematic, and find a way to waive those assumptions.
Or, you could make a question about how to have a rotating cast game with lots of travelling :)
 
@kviiri lots of traveling and evolving locations and relationships.
 
10:40 PM
First thing that popped into my head is that the characters travel all the time. Especially between sessions. Each session begins with the PCs of the players present having chanced together in a place where something interesting is about to happen.
 
Then the ones that are together session-to-session just travel together to the next place?
 
@THiebert They don't have to travel together. Maybe there's months between sessions, and they just happen to visit the same place regularly enough to meet each other.
 
depends on the timescale between events, i suppose
 
I need to go to bed, it's getting late here
see y'all
 
peace
 
10:55 PM
hrm, anyone care to dig up a copy of Dragon Magazine #331 for me please? need the Grassland Environmental Weapon List from p.87 or thereabouts, to be precise
never mind
 
That was oddly precise
 
11:10 PM
@Trish that was me getting confused by PDF vs paper page numbers :P
I thought the PDF copies I was able to dig up were incomplete, haha
 
heh, had that with my hengeyokai... it actually does miss pages in the PDF: the full scale pictures...
and other books that are improperly made count the cover as a page, creating an offset.
 
11:23 PM
also...this is why 3.5e is so dang frustrating
trying to build a Druid, but stuck with a deep double dump in a kick-in-the-door campaign
dumping INT seems character-breaking (due to having nearly nil skill points to work with) while dumping DEX would work against the racial bonuses (Strongheart Halfling btw)
leaving STR and CHA as dumps
but dumping STR is impractical at first level b/c it'd render the char crippled re: doing damage until wildshape comes online
 
And dumping Cha might be FUN too, because totally ugly, socially inept druid.
 
@Trish I'm cool with dumping CHA -- don't think we'll need a party face as a band of kick-in-the-door mercs
 
I dislike the automatic "your character is ugly" from low Cha
it makes no sense to me
 
you mean murderhobos
@trogdor well, I do dig the WoD seperation of social stats... but most games include "look" in "charisma"
or at least "handsomeness
 
I can understand that, but making it automatic or enforced is alien to me
 
11:28 PM
it can get weird the other way too
 
if I want my character to look like a nightmare on wheels I will say they do
 
imagine playing a Gnoll with like 18 or 20 CHA
 
the stats don't get to do that for me
 
The Dark Eye explicitly has sayid "Charisma is not looks, we got 4 traits for that"
 
@Shalvenay really the same thing in my oppinion
@Trish mmm I don't like stats dictating what my character looks like at all though
calling it something other than Cha doesn't fix it for me
anyway, gotta go
just thought I would throw out that two cents worth
 
11:30 PM
it is the traits "good looking" "gorgous look" "ugly" and "hideous" - they give benefits or drawbacks on all social rolls...
 
yeah, my Gnoll Monk/Priestess from the 1e table I was at had a 13 CHA
 
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