those questions seem on-point.
- we're not really limited time-wise, and I imagine we could end this particular adventure in 4-5 sessions including the ones we already completed
- I'm not a fan of epic epicness, if that's what you're asking. medium-scale adventures, influencing a small part of the world, nothing bigger. I have some thoughts about the players stopping the necromancer, going (for some reason I don't have planned out yet) to human cities and continuing with their generic adventurer lives there