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12:00 AM
We recommend you try this experiment
 
Ben
@Sandwich My favourite die are an unknown brand d20, a companion cube d6, and the rest are part of a set that are unfortunately not currently in my possession. (Left at a mate of a mate's place, haven't seen them since)
 
Please return with the results in 3-4 days :>
 
I have 3 official D20s from D&D minis. I like them.
The rest are just random Chessex dies
I have 6 sets I think
 
Ben
 
Watch after he cuts that die in half @HadesHerald
 
Ben
12:04 AM
Mine has a heart (<3) for the 6
 
@Ben That is beautiful.
 
Yeah I really like that
Those would make great fudge dice
Two blanks, two hearts, and two broken hearts
 
Ben
@Sandwich I think you might be able to do something similar
I nearly lost it once... I was heartbroken
...badum-tss?
 
crickets
chirp chirps
 
12:14 AM
@Sandwich So that's what is happening with all the 20s and 2s and 14s.
Then again, my party sometimes hits on a 2.
I think they also got one combat where the warlock hit on a 1
 
Isn't 1 an automatic miss? :P
 
Ben
Interesting thought... if, say, you need a 3 to hit, and your stat (DEX/STR) is +3, and you roll a 1, is that a miss?
 
@Ben In D&D it is.
 
I don't remember if it's an optional rule though.
 
Ben
@Miniman 1 always always misses?
 
12:17 AM
We have fumble/critical tables in our system. Not my decisions. My players are sort of masochistic ...
 
@Ben not in 4e IIRC
 
@Ben In 3.5 and in 5e, at least
 
Ben
Can't argue with that then
And question, in 3.5 or 5e, is a 1 a crit fail? As in, if something can go wrong, it will?
For example, you might shoot another player instead of your intended target?
 
That's definitely optional :)
 
43
Q: Is a fumble on a natural 1 an official rule?

user19I am currently a player in a D&D 3.5 game where rolling a 1 on any attack roll is not only an automatic miss, but also means that something "bad" happens – such as dropping your sword, falling over prone, etc. The DM insists that this is part of the core rules, but I cannot find a reference to it...

 
12:21 AM
A wild BESW appears.
 
Ben
@BESW OK, that answers my question. I was worried we were doing it wrong (we don't really mention it's a 1 anymore, just more of a groan, which could just mean "no, it wasn't high enough")
 
The post I made about Bismuth dice is still at the top of that reddit
 
@Ben You may also want to look at this question to see why you're doing it right.
 
@Ben I had one player in my last 3.0 campaign (and in other 3.5e ones) who consistently moaned at the d20 and said "I miss" every time he rolled low-ish (natural 5 or 6), against enemies with low ACs. "How much, Alex?" "Total 5 + 15 + 4 + 2". "You hit". Consistently.
 
12:25 AM
Lol +15
Lord
That guy just doesn't understand his Mechonics
 
I have a player that consistently forgets his bonuses.
And one that think it's better to keep track of health in his head instead of on paper.
 
I always try and forget to actually add my str mod to damage rolls lol
 
Players are weird.
 
@Ben -- re: fumbling -- I find that most folks' notion of "critical fumble" is just plain out of line with how severe the effects they're simulating are
 
The value of fumbles in your game depends on your play goals.
 
12:27 AM
@Pixie I'm watching Zoids RN
 
Ben
@Zachiel One of our group members, whenever this happens "UGH.. WRITE IT DOWN"
 
In our homebrew a player fumbling magic can fumble so bad that he loses skillpoints/experience. It does require 3 1's in a row. Hasn't happened yet. But I've had players fall unconscious mid fight or lose their weapons. My players enjoy it though. It's not something I'd add personally for a "fun" game.
 
having the ranger fix a snapped bowstring for a turn, or having a -1 on your weapon because you dinged it up a bunch in a fight, or even your fighter having to switch weapons because he dropped what he was using, is a whole different ballgame from the way fumbling is typically treated by fumble tables, with their long-lasting status effects and attacks-on-teammates
 
Our play style is something like Pirates of the Caribbean. Careless adventuring. :P
 
@Sandwich Lies. Top post is a Copper and Bismuth vessel :(
 
12:29 AM
@Sandwich he just was a cleric with active buffs
 
@Zachiel -- my problem is I'll forget about everything my character can do/has on them
and only wind up focusing on a few things
 
@William'MindWorX'Mariager Then, fumbles are legit--but they should further the story rather than be purely negative. The "fail forward" concept is especially useful in that sort of playstyle.
 
@Shalvenay I'm building a spreadsheet for my online game where I mark the spells I have active and it automatically generates the string of code I need to roll attacks in chat
 
@BESW Yeah, I try to do that as per your suggestion.
We have some static things that can happen, but also a "random" area for fail forward events.
 
The d20 System doesn't have much native support for fail forward, though.
 
12:32 AM
=IF(D5=1 ;CONCATENATE(" +";IF(E5="";B5;E5);" (superior magic weapon)";""))
 
They find it especially ominous when all I tell them is "Everything appears to have worked just fine".
 
@Zachiel -- its generally not active buffs I forget about, it's not using the buff spells my character has
or summons, or a number of other things
 
a graph ("do this if...") is useful
 
Looks like Excel conditions :P
They get messy fast. I prefer to utilize a bit of VBA.
 
@William'MindWorX'Mariager IRONY OVERLOAD
 
12:35 AM
Hah
VBA beats in-cell conditions :P
 
Hmm. Now I'm thinking about Jack Sparrow stunts.
 
@William'MindWorX'Mariager Sure it does, but it's still messier :P
 
I admit I haven't used VBA in 10+ years.
 
@William'MindWorX'Mariager You lucky devil...
 
Hehe
@BESW We also have this "awesome" bonus which basically means if people do something awesome, they get a +2 bonus to their roll.
 
12:38 AM
> Not exactly according to plan. If you fail by 3 or more while using create advantage to make a new aspect, you can instead place a free invoke on any existing aspect.
> Y'savvy? You get +1 when using Rapport or Provoke to overcome by confusing someone.
> The day you almost caught Captain Jack Sparrow. Once per session when someone uses a free invoke against you, you can add +6 to your roll.
 
Oh wow, I love that last one.
 
> Misleading reputation. Once per session you can automatically succeed on a Rapport or Provoke action targeting someone who has never met you before that scene.
That one needs some work.
@doppelgreener But yeah, I'm liking that one too.
 
@William'MindWorX'Mariager I learned some VBA to make a filtering macro once. But I'm not proficient in any way and I doubt OOo-calc supports it.
 
[cackles madly]
 
> Misleading reputation. Once per scene you can get +4 to a Rapport or Provoke action targeting someone who has never met you before that scene.
 
12:47 AM
> The problem is your attitude about the problem. You can always use Rapport in a brainstorm.
 
I like the Jack Sparrow one
That's good
 
Ben
I have saved all of those :P
 
@BESW I don't know what it does, but there needs to be a stunt called Genre, savvy?
 
Ben
@William'MindWorX'Mariager Otherwise known as "Rule for Cool"?
Wow that is a name and a half lol
 
@Miniman Give me a minute.
 
12:51 AM
@BESW Hahahaha >:D This is good.
 
Ben
@Miniman Me? I'm dishonest, and a dishonest man you can always trust to be dishonest.
sorry for the ping spam on that one... lol
 
All good, the pings are muted anyway.
 
> Genre, y'savvy? You start each session with a free invoke on a setting issue of your choice.
 
@BESW What's a setting pressure?
 
mmm, re-wording to be more general.
@Miniman An aspect that represents one of the major problems or challenges the setting is facing.
 
12:57 AM
@BESW Yep, was just reading. So this allows him to use the major issues of the setting to his own advantage?
 
Yup.
Like, the first Pirates film might have started with The Black Pearl rides again as one of its issues.
 
I really want to try a Fate game once
 
There are several scenes in the opening half hour or so where he invoked the Black Pearl.
 
Thinking about it, using the major conflicts of the movies to his advantage has always been his main way of getting what he wants.
 
Yup.
 
Ben
12:59 AM
@BESW What do you reckon for my suggestion? (I pinged the wrong person, and it's too late to change it now haha)
 
@Miniman There's an ARRPG stunt for Stephen Hawking which is similar. [hunts it up]
> A BRIEF HISTORY: Invoking a pressure aspect, a title aspect, or an experience gives you a +3 bonus instead of +2.
 
@BESW Heh, Stephen Hawking. I remember that strip.
 
(In ARRPG, title aspects are setting aspects that represent previous adventures, and experiences are temporary character aspects that represent the individual's growth/learning/gain from the previous adventure.)
 
Why temporary?
 
They are replaced after each adventure?
I think, anyway...
 
1:03 AM
@BESW Huh, apparently Experiences have special boost rules:
> When you gain an experience, it sticks around until you use it, even if that means it’s on your sheet through multiple issues or volumes. In every other respect, an experience is just like a boost. After invok- ing an experience, draw a line through it, but leave it on your character sheet. When you have three crossed-out expe- riences at the end of an issue, erase them all. You can never have more than three recorded experiences
 
@doppelgreener Yep.
 
I... don't entirely understand these though.
 
> Trust a dishonest man to be dishonest. Spend a Fate point to use Rapport instead of Deceive for the rest of the scene.
> When you erase three crossed-out experiences, you reach a major milestone.
 
Ben
Nice :D
 
> Why is the rum gone? Provided you have access to enough alcohol, you can use Physique to remove mental consequences.
 
1:08 AM
@BESW BAH. That's right across the page but... they... could have said it there.
 
> Your heart's desire. You have a compass which unfailingly points in the direction you need to go in order to remove your highest-ranked consequence, if that's the kind of consequence it is.
(For example, Sparrow starts the first film with the major consequence Lost the Pearl. So the compass points at the Pearl.)
 
so that only works if you need to go somewhere to fix it
otherwise you are out of luck
 
Yeah.
That's the sort of thing the compass is.
 
yeah
you can't fix a broken arm with it
 
And because the player always controls what consequence he takes, the player can choose how useful the compass will be.
 
1:19 AM
though maybe it will still point you in the direction of the nearest hospital
 
(And Jack's the kind of guy who always has at least a +4 consequence hanging over him.)
 
@trogdor But if someone cut off your arm, it could show you where it is!
 
XD
 
@Miniman Or where the guy who cut it off is, if your consequence is about being consumed by revenge.
 
I'm having trouble thinking of a wild stories stunt, but that might be because I'm not sure what I want it to palpably do.
Ideas that came through my mind are: whenever you enter a place populated by pirates or the navy (including a boat), place an aspect on it for free - but you're already there with your aspects, you don't need that. Or whenever someone finds out who you are, if they haven't met you before, place an aspect on them.
Or your difficulty for getting people to believe wild and unbelievable stories is never greater than +4, but that doesn't work out to anything that makes sense in the narrative. (You can't say "This one time I sailed behind the moon.")
Probably the misleading reputation is a fine mechanisation of it.
 
1:31 AM
Hmm.
Maybe a perversion of the Black Book stunt.
Or, no, not that one.
[pokes book]
 
Are you thinking of the Social Network, Stellata's "small tome" stunt?
 
Yes.
 
> My reputation precedes me. When you arrive in a new town, city, port, or other sizable population center, you may roll Rapport against a difficulty of +4. On a tie or better, write down an aspect that represents the impressive reputation you have there. On a success, the aspect has one free invocation; on a success with style, two free invocations. When you spend a fate point to invoke this aspect, it goes away at the end of the scene, along with your impressive reputation in that place.
[amuses self]
 
I like that one. XD
Especially the reputation evaporating.
It should probably "whenever you arrive in a new place populated by pirates or those in the know" or something, because it'll happen when you walk onto another ship as well.
 
1:36 AM
True.
 
> My reputation precedes me. When you arrive in a new place populated by pirates or the navy (including one of their boats), you may roll Rapport (...)
 
That works.
 
Ben
The original rule can be adapted to a few other situations... a bar for example
For example, one of our players (D&D, so not quite applicable) is a "local hero of lore".
You can imagine the rep he has down at the local pub.
"I heard he killed a Bear with his bare hands!"
"Yeah, and then slept with it's mate..."
 
Yeah. For Jack, I think the only people who really know about him are pirates and the navy. If you walked into a quiet village in the middle of the countryside, you don't really have a reputation. "Hi, I'm Captain Jack Sparrow." "Hi! I'm Henry, this is my wife Gilda. Pleased to meet you. You look like a nice chap. Fancy tattoos you've got there. Not with the navy, are you? You look like an entrepreneur, a self-made man, like me!" [gestures proudly at a dismal and falling-apart hut.]
 
self made man maybe
I am not sure he could call himself an entrepreneur when he has a hut that isn't even a good hut to live in
 
1:44 AM
(Henry doesn't have a good set of judgement skills on these matters)
 
> Captain Jack Sparrow. You get +3 instead of +2 when invoking aspects placed on ocean-going vessels.
There.
 
Ben
@BESW We had a similar rule/action in our Dark Heresy campaign - any time we'd take off, we would immediately brace
On the off-hand something happened
 
@BESW Lovely.
 
@BESW ...as long as you have your hat :P
 
...yes.
 
Ben
1:48 AM
@BESW I'll get you the hat... a reeeaaally nice one
 
That sounds like a mitigating cost.
Actually. Hrm.
[hauls out ARRPG-specific stunt concepts]
 
He'll probably have a Signature Aspect for a concept. A free invoke on it once per issue, and extra-hefty compels (that are extra-hard to refuse).
 
> Captain Jack Sparrow. You are absolutely better at nautical prowess ("Science:" Sailor) than a normal human, but you are prideful about (can be compelled regarding) your hat.
"Absolutely better than a human" means "when using that skill for an overcome action, you can exceed what normal humans can accomplish. Under the specified conditions, that action is always considered a success, no roll required."
 
Overcome is an action I need to leverage more.
I tend to not pay much attention to it being there.
 
Jessie uses it a lot. [grin]
 
1:54 AM
btw, who here would be good to discuss Play Unsafe with? (in the NAB, ofc)
 
Overcome is often described as the "If no other action fits" action.
 
Overcome... solve problems, get past obstacles, generally move past a challenge?
I don't have a good sense of when it fits, I think.
 
It's the "There's something in my way, get it out of my way" action.
Create Advantage is about adding something to the scene; Defend is about preventing something from being added to the scene; Attack is about wearing down the endurance of something to remain in the scene.
Overcome is about butting heads with an obstacle and removing it right then.
 
Ben
Slightly off topic (and by slightly I mean nothing at all to do with the current discussion) - does anyone know any Dragonborn clans?
 
"Calm the mood in a room" is Create Advantage if you're adding an aspect to represent calmness; but if you have to remove an aspect representing the bad mood, you need to Overcome the bad mood.
 
Ben
2:01 AM
Or is that like, skin-based
 
@Ben That'd really need context. Like, what game/setting?
 
Ben
D&D 5e
 
Mmm, then I can't help. 4e, I could say some stuff.
But 3.5 and 5e dragonborn are different.
 
@Ben Setting is important, too. Dragonlance dragonbron are 100% different to Faerun dragonborn.
 
Ben
I just read the PHB:
> To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods.
And I never paid attention to that before
@Miniman What kind of "context"/"settings" are you referring to?
Oh, wait... there's a list of clan names here...
Hmm... but they're just names... no extra info :/
 
2:06 AM
@Ben That's why I gave the example of Dragonlance vs Faerun.
 
I'd speculate that 5e's desire to be fast-and-loose extends to this kind of setting detail and it's up to your group to choose.
 
@Ben Are you familiar with the concept of a setting with regards to how D&D operates?
 
Ben
@doppelgreener Negative
 
@Ben Okay. So: D&D has a lot of settings. These are basically entire cosmologies and universes unto themselves, with their own gods, powerful inhabitants, Earths, planes, and so on. There's Forgotten Realms, which is the D&D 5e default, which is a heavily magic setting with a lot of powerful people who could probably destroy the planet if they actually engaged in all-out war.
 
@Ben -- dragonborn clans I'd assume are small so make some up :)
 
2:08 AM
D&D 4e operates in the Points of Light setting which is set following the collapse of an empire. There's lots of magic, but the world is largely untamed wild, civilisation is very sprase, and powerful people are few and far between and largely unknown. Points of Light has different gods to Forgotten Realms.
 
at least, in FR
 
Ben
@doppelgreener Okay... I think I get it. Unfortunately I really couldn't say off the top of my head which setting we're using. Unless you're saying that each game has it's own individual setting?
 
@Ben -- are you the GM, or one of the players?
 
Ben
Players
 
(the other important D&D settings are Greyhawk from the early editions, and Eberron)
(is Faerun simply the in-universe term for the Forgotten Realms btw?)
 
2:10 AM
@Shalvenay And Dragonlance, which I can never remember the name of :(
 
@Shalvenay No, they're quite different.
@Nyoze Krynn?
I assume 5e hasn't mentioned Dark Sun yet?
 
That... Sounds right.
I need to reread the those novels actually...
 
@BESW -- oh, interesting. what is Faerun then?
and I don't think 5e's mentioned Dark Sun quite yet
 
That was the only halfling I have ever liked. :(
 
@Shalvenay Wait, no, I'm wrong.
 
2:12 AM
oh!
 
Faerun is the primary continent of the forgotten realms I think?
 
"Faerûn" is the name of the primary continent in the setting whose franchise is called Forgotten Realms.
 
aaah!
 
Very palpably, there's also the Dark Sun setting which says this: you're on a dying desert planet orbiting a dying dark, red star. Where there's civilisation, there's also incredibly powerful psionic people. Where there isn't civilisation, there's bandits and horrible mutants and many of them could make your head explode by thinking hard enough. The gods do not exist, they have all died out, divine magic is now something like sheer force of will (or there is none at all? can't remember)
 
@BESW and the planet is Toril
 
2:14 AM
@Ben Early D&D had LOTS of settings. Hollow earth, spacepunk, Mayincatec, post-apocalyptic "gods are dead" Mad-Max-minus-cars-plus-undead-emperors, etc.
 
@BESW -- indeed it did. Greyhawk was the "default" for the first sets of modules published though
 
Dark Sun's set a very, very long time after the last golden age of society. There won't be another. The planet and the life on it are done for.
 
@doppelgreener Dark Sun clerics worship (and gain powers from) the elements rather than deities
 
@Adeptus Thanks.
 
@doppelgreener -- might as well use 'em as a testing ground for relativistic weapons
 
2:15 AM
Most of them fell to the wayside, but a handful --Forgotten Realms, Dragonlance, Dark Sun, Eberron, and Greyhawk are the ones I think of quickly-- proved to have staying power across editions.
(Dark Sun skipped 3.5 and was revived in 4e, while Eberron was invented specifically for 3.5 and was continued in 4e.)
 
@BESW -- yeah. Greyhawk isn't as important in some ways nowadays, but its influence still lingers in some areas.
 
Greyhawk remains the "unspoken default."
 
@Ben So, the thing is: settings come with a lot of material, like its gods and monsters (and their particular interpretation of various monsters) and how Divine magic works (does it come from the gods or yourself, etc). D&D always comes with a default setting. The book has rules for the game, then rules for the bits the setting offers (and doesn't tell you which is which). 5e's default is Forgotten Realms so you're at least using part of its material if you're using many of its monsters.
 
@doppelgreener I once made an elementalist wizard / cleric in Dark Sun... before reading that there are no elementalist wizards in Dark Sun...
 
Ben
@doppelgreener So after all this, I should find out which setting (which I believe probably is Forgotten Realms), and that will help me determine which clan(s) my Dragonborn could come from?
 
2:18 AM
@Ben Yes.
 
@Adeptus Oh, I once made a shaman who was a member of an illegal cult dedicated to worship of the Old Gods. Her cult's understanding of the gods they worshipped, though, was limited to pieced-together fragments of whatever survived the apocalypse and the ensuing centuries of censorship.
 
Ben
Right. I'll look into it then
 
@Ben Your GM may even be presenting you with a setting that does not have Dragonborn clans, or he might say "make up your own" or so on.
 
She worshipped Ee-Yoo-Ahn, the Burning Eye, who was a conglomerate of Ioun, Boccob, Pelor, and Vecna (the gods with eyes as prominent holy symbols).
 
@BESW Oh my gosh I remember this. And she'd quote bits from different gods' scriptures, which her people had reassembled thinking they were the same god, never mind the wild inconsistencies?
 
2:20 AM
@BESW -- 5e defaults to FR, but I think you're right about 3.5e
 
how could you possibly remember it? you weren't there!! XD
 
@doppelgreener Yup. If called on the obvious problems with a god who taught both "Keep secrets" and "spread knowledge," she'd launch into a lecture about how the gods are beyond human understanding.
 
(I fully understand that you could have heard of it before )
 
Ben
@doppelgreener So far most of the dragonborn we've come across have been affiliated with the dwarves...
So that's likely
 
@Ben That's vaguely Points-of-Light-y.
 
Ben
2:22 AM
..."House of Hammers" ring any bells?
@BESW?
 
Ben
Just thought on the off-chance that (dwarven) house might be specific to a particular setting
 
No, but 4e's lore is pretty wide and loose.
(It's actually self-contradicting in places, on purpose, to reinforce the "your group should feel free to adapt this to what the game needs" ethos.)
So an adventure could easily mention a House of Hammers, but I've never heard of it.
 
Ben
Right. Back to square 1. Oh well
 
Yeah, at the end of the day it's "ask your GM."
 
Ben
2:34 AM
Yarp
 
Yawp
 
Ben
...Narp?
 
Yopp.
 
Wap?
 
yoddleodleaehoo
 
2:39 AM
> High on a hill was a lonely Dark Lord
Lay ee vodle lay ee vodle lay hee hoo!
Loud was the voice of the lonely Dark Lord
Lay ee vodle lay ee vodle-oo!
 
3:00 AM
Hmm. There are anime people here; what would you recommend as a good resource for examples of bamboo rendered in a recognisably "anime" art style?
 
Interesting! Let me think about that a moment.
 
(Especially bamboo leaves, if that matters in making a selection.)
 
@BESW Zerochan (some parts of this site NSFW, it's an anime image database) has a scenery tag, but there isn't much when you combine it with bamboo. There's a fair bit of images only tagged bamboo, they're just going to have people in them.
 
This is an interesting example of how, despite WotC creating the setting specifically to not have anything nailed down, fans will still nail everything down. — SevenSidedDie ♦ Jun 19 '14 at 16:33
 
@Pixie Thanks. My current design job has the client asking me to make things look reminiscent of anime. Which, obviously, is useless because anime isn't actually an art style and I haven't been able to figure out what art style they're thinking of.
 
3:12 AM
Ahh, as a reference they may be appropriate. But... yeah... hmm. That is a slightly tough one. There are some broad characteristics of mainstream anime art, but these mostly apply to people, and there's more variation there than people expect.
 
The costume designer, on the other hand, is looking to Street Fighter and Samurai X.
 
lol
 
@BESW Samurai X? Here is fanart of Kenshin in bamboo! In an obviously very different style from actual Kenshin. :P This is why your situation is a difficult one...
 
afk a bit
 
Ohh! Shirokuma Cafe. Panda eats a lot of bamboo. How recognizable this is I am not sure, but it is anime with bamboo for sure.
 
3:26 AM
That doesn't even look like bamboo lol
So, I just realised... An average level 1 wizard could almost take out a while NPC village all by himself :(
 
yeah, Vancian casters in 3.x are scary
 
@Nyoze Depends on what you mean by "average", how many people are in the village, what tactics they use, etc.
I think most "average" wizards only cast magic missile, mage armor, and burning hands.
 
@Miniman Don't forget all your free cantrips... Which I'm not sure if you get in 5e?
 
@Nyoze Wait, what? Cantrips are free in 5e, but in 3.5 they're not.
 
I don't know... I base this off pathfinder remember :P
 
3:33 AM
Oh, pathfinder. Eh, you're still better off with a crossbow than offensive cantrips anyway.
 
But yeah. Mage Armor, start throwing around Ray of Frost cantrips, which have a chance of knocking out people in one hit, then once they're gathered, burning hands to finish them off.
Probably, but that's not the point.
 
That's the point, though - if a smart player was utilising a village of NPCs, they wouldn't gather.
They'd probably throw rocks or something.
 
14 AC... Even if the commoners are throwing at -2, they'll still hit once in every 10 throws... That's a point.
 
Actually thinking about it, this would be a rare case where grappling would be a good idea.
 
How would grappling be a better idea then punching or throwing a stone?
 
3:38 AM
Disabling somatic components, plus making the wizard stop moving.
 
Wait. Wizards can still use Somantic while grappled with a concentration check can't they?
 
> You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned.
> If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.
 
Oh, there you go.
 
So not only does it disallow somatic components, they also have to make a pretty tough concentration check to cast any spell.
At level 1, for a non-optimized wizard, grappling is close to a death sentence.
 
How funny is that. You can full attack with a one-handed weapon, but you can't cast a basic spell.
 
Ben
3:42 AM
@Miniman One Player split the party, went ahead, got grappled by a mimic. He was a level 3 warlock
Needless to say, he hasn't been back since
 
@Ben I'm guessing this is 5e? Any level 3 character in 5e fighting a mimic by themselves is pretty likely to die horribly.
 
Ben
@Miniman Yush. We managed to ward off the Mimic from a distance, and stabilize the character, but since the player left, the warlock has been slowly engorging himself on cream buns.
 
@Ben Heh, my character doubled in weight last session.
 
Ben
How so?
 
Attuned to an artifact. For most characters, it would only have been a minor increase in weight, but for a halfling...
 
Ben
3:48 AM
Ah. Relativity. Haha
 
/Casts Enlarge Person - Summons table of cream buns, proceeds to eat until weight has double and creature is now a Large (Wide) with 0 reach.
 
Ben
Or more precisely, relativity was not a factor haha
 
@Pixie What I'm getting mostly is, black line art with cel shading.
 
@BESW That describes a pretty wide variety of art styles :)
 
I presume as opposed to beautiful painted backdrops?
 
4:01 AM
Mmm.
One of the interesting things is, the style is very different for foregrounds and backgrounds (static vs animated, generally).
Static backdrops are more often "painterly," with washes, no outlines, muted colours, and defined lighting.
 
@BESW Yes, very much so. I was just about to comment on that.
 
Animated/foreground elements are more often cel shaded with black outlines, undefined or inconsistent light sources, and bright, high-saturation colours.
Textures are more defined in backdrop elements.
(The light source thing is more obvious/prevalent in low-budget or piecemeal anime: if the animators don't know the light source for a scene, there are some generic "won't be too obvious it's wrong" shading choices they'll default to.)
 
Yeah. Animating anime in general is a difficult, low-paid, high-effort job in general. Sacrifices are made for tight deadlines and budget concerns.
And the style also shifts sometimes depending on the function of the shot!
 
Yeah, I know that bit. It's kinda interesting, similar to changing lenses for mood.
This is a decent example of foreground/background and lighting variation that seems typical to my inexperienced eye.
 
That looks very Ghibli to me.
 
4:11 AM
Source says Samurai X?
 
I meant the style rather than the content of the picture, if you see what I mean.
 
@BESW Yes, that's a good example. Though the backgrounds aren't always this detailed. And I was thinking that looked like the OVA, which makes sense 'cause the OVAs are what's referred to as Samurai X.
 
Aye. I'm just not sure how Samurai X related to Ghibli.
 
@BESW Probably no relation whatsoever!
 
(OVA = original video animation, straight to DVD stuff. This is nothing like cheap straight to DVD stuff in America. OVAs often have a much higher budget.)
At about 0:36 in this bit of Sailor Moon, everything goes panned water color-esque frames because this style says "look how cool and beautiful and romantic Haruka and Michiru are." You can also see background variation, although it's less evident. The buildings are more detailed, but sometimes the background is very sparse and washy.
 
4:16 AM
@BESW That background is probably way too detailed for this shot.
 
Hmm.
 
The eye goes where there's a lot of detail. Most of the detail there is in the trees. People will pay attention to the trees.
 
Trying to compress this into something I can use for my job.
 
That's why backgrounds try to be fairy washy.
 
It might also remind you of Ghibli because of budget. Ghibli's backgrounds are high budget scenery porn.
 
4:18 AM
@Pixie True dat. The contrast between this sort of thing and something like Soul Eater is pretty ridiculous.
 
@doppelgreener Is "Fairy Washy" a good name for a band?
 
@BESW I meant fairly washy, and no but it'd make a good song name.
 
is there a page on the alignment of domains?
 
@HadesHerald Domains don't have alignments.
 
Oh, apparently I misread that :|
 
4:21 AM
@HadesHerald [takes a wild guess] D&D 3.5 cleric domains?
 
Nah, 5e cleric
 
@HadesHerald As an example, consider that there is both a Lawful Good fire deity and a Chaotic Evil one.
 
Ok, so would the domains I could choose be based on my deity? Or can I just choose one?
 
@HadesHerald Theoretically, you should choose a domain related to your deity.
 
4:24 AM
In practice, it comes down to whatever your GM is willing to let go.
 
Why are over half the freakin chaotic neutral gods war or minor war gods?
 
@HadesHerald Because a god who loves war and battle for its own sake kinda is chaotic neutral?
There are no restrictions on alignment, though.
You can be a Chaotic Evil cleric of Tyr if you really want.
 
Oh, I was transfering some of the pathfinder rules I'd read
 
It's an easy thing to do :)
 
Which state you can be 1 step in alignment from your god
 
4:28 AM
Yeah, that's no longer a thing.
 
That's nice, another thing 5e carried on from 4e.
 
Ok, well my chaotic neutral character would have a hard time respecting someone (even a god) who followed a set pattern of rules for the rule's sake
AND, is mystryl still a thing, cause in the book she was listed as a CN goddess, but in the wiki she's listed as: D.E.A.D
 
@HadesHerald That's a question I don't know the answer to - the status of a lot of deities is kinda up in the air right now.
Someone who reads all the latest Forgotten Realms books might be able to help you.
 
Heh. I used a couple of dead gods in 4e because my campaign was set 2000 years before the "present day" setting.
 
4:36 AM
is princes of the Apocalypse "present day" or older?
 
Yeah, asking your DM is probably the way to go. They'll either have put work into the setting and will be able to answer you, or they won't have and just won't care.
@HadesHerald It's "present day", although that doesn't really mean all that much.
 
Here's a thought... CN cleric of the god Kelemvor. Calls himself Necrobane, Chaos or Fire domain, arsenal geared toward kicking the crap outa undead and necromancers
 
@HadesHerald There's no Chaos or Fire domain in 5e, though.
 
oh, I have an old guide pulled up... dangit
 

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