Don’t think “age,” think “history of abuse.”
Aging a document is about mimicking the history of that piece of paper. Before you start aging it, you need to have at least a general notion of what history you want to imply.
Start with the kind of paper. Cheap printer paper is modern and almost im...
Is it fair to edit out one offending line from an otherwise excellent answer?
> Bottom line: the spirit of the rules is that a mortal being cannot live forever through mortal magic. It is impossible. And the game should be played as such. Anything else is the worst kind of munchkinism.
@Metool It's a grey area. Edits should be non-trivial on one hand, and not change the meaning of the text too much on the other hand. It looks like the poster here is making a very deliberate statement, even if it is not constructive and somewhat offensive, or at least confrontational. I don't know if that's a good enough reason to remove it.
We were supposed to go to dinner with my GFs family but when they picked us up. (Notice they waited to tell us until we were already on the way. Douchnozzles) That we were supposed to help them pick fruit trees before we ate. It wasn't a bad time but I had been hoping to relax at least one day this weekend.
@Aaron I have my first day off tomorrow. Sat and Sunday were both living hells from which there was no waking, both at home and at work. I wish I was kidding.
You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."
That right there is Paizo's idea of clarifying a rule
Y'know what Legend did? "You are always your own ally." Then when they didn't want an ability to work on you, they phrased it like this - "Allies (other than you) [...]"
@Lord_Gareth That raises more questions than anything. If you take that as written would that mean any spell/ability that effects you AND your allies effects you twice?
@Aaron That's an infinite oregano sort of interpretation. For me it's perfectly clear that unless your'e trying to interpret a spell that goes something like "You give an ally temporary HP at the expense of your own", which would fall under "making no sense", than it answers the common question of whether area-effect buffs affect you as well as your allies.
Yeah, it's less that "you and your allies" is now unclear, as that it hasn't done anything to clarify places where "your allies" may include "you" because the errata hinges on a weasel phrase: "almost always."
It still leaves specific cases up to the GM's judgement, making the errata effectively worthless.
@lisardggY The thing is - and this is very important to understand - there are no parts of D20 RAW that even remotely make sense. Who defines 'make sense', in this context? The spell affecting you twice 'makes sense' if you compare it to other aspects of PF RAW.
It doesn't make sense if you check it against common standards of communication in English but neither does the rest of the game.
@Lord_Gareth It might be just me and the people I've played with, but we've found that 95% of the rules make sense, or can make sense with a shared assumption of good faith.
Affecting you twice? Doesn't make sense. A spell that has an explicit effect on you and one on an ally? Doesn't make sense. A group effect? Ah, that's where it gets a bit vague, and that's what the FAQ came to clear up. And it did.
@lisardggY I've normally found that when you dig into a shared assumption of good faith what you find are the reflexive houserules that groups develop in order to defend themselves from D20. They're like antibodies.
@Lord_Gareth The exact same thing can be said about natural languages. There are no formal definitions and unambiguous rules, but loose understandings that are always renegotiated reflexively as part of conversation and culture. And yet communication works, because these sort of constantly evolving assumptions and renegotiations are part of it.
@Magician I disagree. 95% of meaning gets through. It's just that the noticeable arguments are around the other 5%. When someone says "If you go to Google and search for whatever and click the first hit it says that X, and X is stupid!", the misunderstandings are around whether X was really said and what it meant, but did you notice how much information was conveyed properly?
Getting people to understand you is hard. Getting people to understand you from text alone, without the ability to clarify and answer questions is much harder. Ambiguous rules are frustrating.
Wiio's laws are "humoristically formulated serious observations about how human communication usually fails except by accident" made by Professor Osmo Antero Wiio in 1978.
The fundamental Wiio's law states that "Communication usually fails, except by accident". The full set of laws is as follows:
Communication usually fails, except by accident.
If communication can fail, it will.
If communication cannot fail, it still most usually fails.
If communication seems to succeed in the intended way, there's a misunderstanding.
If you are content with your message, communication certainly fails.
If a message...
Wiio's Laws, barring #6, are like a brief essay on why RPG texts are doomed to failure.
@Magician Oh man, the Legend devs know this one from broke. So much suffering in trying to get things to function with perfect clarity, so utterly worth it.
TL;DR @lisardggY the majority of Pathfinder's rules are not worded correctly when compared to how legalistic and exception-based the ruleset is, leading to scenarios where the developers blatantly and publicly fail to understand their own rules.
Like with some of their Advanced Class Guide content, where it lets you pick out abilities from another class - and all of those abilities count levels in that class.
"These Slayer talents would be awesome if I actually had any Slayer levels."
The reason ambiguous rules are frustrating is because the game designers, presumably, knew their game better than me. Certainly for the first few dozen playthroughs. Even being a fairly experienced game player and an amateur game designer, I'd much rather refer to the original designer's authority, because, presumably, they have already spent countless hours thinking about it. And making guesses as to what the author intended is not that much better than outright changing it.
@trogdor This right here is where I'm actually getting at. A well-designed RAW communicates not just your ideas, but your game's intentions, to your audience.
Pathfinder has this giant problem where their RAW tries to say one thing, and then the developers try to say another.
And they try to FAQ the RAW into saying what they want it to say without understanding why it isn't communicating their idea for them.
It's like when they "clarified" unarmed strikes by saying that non-monks can only make them with fists, and monks can use fists, feet, elbows, and knees. This was in response to questions about TWFing with unarmed strikes, as well as the existence of Master Si Mai Wang.
Except it clarified absolutely nothing. They didn't comment on if you have one unarmed strike or several.
Not to mention causing new problems with new, innocent players who are now confused as to why their headbutts and karate chops are illegal.
A lot of roleplaying vets find that idea silly. You houserule it and move on, right?
I myself have had issues with how certain rules have been written out, and the disparity between that and what I personally thought, from experience, the RAI was
They have this fundamental trust that Paizo doesn't just know what they're doing but that Paizo's opinions on how gameplay should break down at the table will, universally and without qualification, enhance their fun.
@Lord_Gareth But insisting on clearer RAW as a necessity is basically accepting the premise that System = Game, and insisting that the System must be better for the Game to be better, rather than breaking this connection.
> They have this fundamental trust that not only does Paizo know what they're doing, but also that Paizo's opinions on how gameplay should break down at the table will, universally and without qualification, enhance their fun.
@lisardggY The disconnect between System & Game does not justify slipshod design in the former. Creating a clearer, more tightly designed system helps new players and makes it easier for vets to play with the toys you've handed them.
Which kinda goes back to my blog post about system mastery?
It's easier to create houserules if the base rules are understandable in the first place.
Mmm, I think there's a point being missed. oWoD is awful, but the designers freely admit they were stoned out of their gourds and had no idea what they were doing.
Maybe it's because I live all the way on the other side of the world where I'm not exposed to a lot of marketing material, but why should I give a damn about what Paizo is claiming?
Gareth isn't making broad claims about the system/game interface. He's making specific claims about Paizo's relationship with the system/game interface.
@lisardggY Also, what I believe I'm driving at here is the paradigm you're suggesting supplements - or replaces - the system as a method of resolving in-game conflict with democratic resolution of in-game conflict. That is, many groups trust the system to resolve challenges in the game world.
And as a result breaks in the system do cause a break in the game.
@lisardggY If you aren't exposed to the Paizo claims, then you aren't part of the demographic he's talking about and your experience not being told what to do by Paizo is not relevant to his analysis of people who have been told what to do by Paizo?
@Aaron Having been designing for PF for the last year or so, I have many, many issues with Pathfinder itself. These do however pale in comparison to how much I hate Paizo.
@lisardggY You shouldn't. But Paizo thinks you should. Paizo treats Pathfinder as a unified community in which it has authority and primacy, rather than a system it writes or even a product it sells.
What I'm going for is that the default population here is people who can interpret rules, and the minority is people for whom Paizo's mixed message can screw up a game.
To put this is some wider context and also invoke the antagonist system to PF, I learned to play and GM 4e only using the online tools
The system was rigorous enough that I could hand it to you and you could figure it out, and even make assumptions about what a poorly written item actually should do because of how strong the rest of the system is.
@lisardggY Whereas my statements about the PF community are from observing its online presence and, maybe more importantly, the experiences of others through the FAQs and Pathfinder Society. PFS is a very major component of Paizo's customer base and thus, by definition, Pathfinder's players.
PF has a lot of players that get messed up by the system.
And, at least online and in sanctioned play, they vastly outnumber those who are willing to change the system to make it function
5e's release was all love and roses and "play it the way you want to" but I knew that when the organized play guide came out rolled stats were not going to be a thing
Again, this is a very cultural/regional thing. Since there was never any organized play for any game around here, and PFS only started showing up in the last couple of months, the community has different expectations from the game.
As a parting shot, I'll just say that with the situation you describe, you can either try to get Paizo to hold to ever more stringent, and probably impossible levels of precision in their rules, or you can get Paizo to better communicate the disconnect between the System and the Game. Your guess is as good as mine, and probably better, which one is more likely.
@lisardggY I've seen those levels of precision designed in a usable way. 4e did it, Legend did it. It's part of why I'm so frustrated with Paizo, esp. re: Legend since Rule of Cool did it for free.
Mm. Yeah, I can see where that impression got given.
Some of Legend's aspects are legacy content that's been altered to be functional in the new paradigm. BAB is such an example, as are ability scores. I'm hearing rumors that RoC is going to take those out back and shoot them, actually.
@JoshuaAslanSmith That is not fair. The book is free; reading it would tell you for yourself. You're judging a system's paradigm based on legacy content from d20's OGL.
The low-hanging fruit has been...
SSD made a great point: there are usages of new-gm where it isn't a meta tag, but it just gets overwhelmingly used as one.
I've gone through [new-gm] and eliminated it from the questions using it as a meta tag. I've targeted questions where it's been used as ...
@JoshuaAslanSmith Legend has only even score bonuses and even ability scores. So it makes sense to use directly the modifier instead of the score. 0 is the average. How great is this insead of 10 being the average?
I can see how Kickstarter is like crack - I keep checking to see if the Lone Wolf RPG campaign is going to hit its stretch goals - one more day to go! Check out the Battle Systems Fantasy Dungeon Terrain (#16 on the list): kicktraq.com/hotlist/games/tabletop%20games
I wonder why some publishers choose Kickstarter vs. a P500 type strategy, where the printing presses roll once 500 orders are in? I suspect the urgency of meeting the KS funding goals by a deadline raises more $ than a simple P500 list.
Not sure what all entails P500, but Kickstarter gives them a website to show what they have so far, what they want, what it costs to get there, and what they're willing to give you as an incentive to get their idea off the ground. Some tools for managing the rewards and data-collection after the fact. Also zero obligation if goals are not met.
Kickstarter is setup in almost a wordpress-like format. Want to update about how the fund drive is going? Type into the box, paste some pictures, post.
I know what it means...its more the fact that I find it REALLY annoying when its used. It implies that someone isn't going to take the effort to read the whole question
@Phil And with a long enough question (or answer), you can be certain some people won't. And while that's not ideal, the summary might still help people who miss the point of the textwall preceding the term.
@doppelgreener Like a Kickstarter for an apartment block, or something? Investment levels: $1 - we'll add you to the mailing list; $200,000 (limit 30) - you get an apartment