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9:00 AM
yeah
 
And then ask them what they think can be done.
I strongly suggest you come with some ideas of your own, but make it a conversation, not a lecture or a debate.
 
I mean we do enjoy the high-level concept of D&D
like it's something we want to do
but in practice it's not working
 
My solution would be to suggest a break from 4e (not abandoning it totally) to experiment with other systems that are built to support "faster combat where the players get a say in the NPC actions."
 
so it's stressful because I dont want to quit but I also can't really keep going like this
and like I mentioned, we're about to pick up 2 new players
 
@Corion Tell them that. Sincerely.
 
9:01 AM
yeah
they all realize this to some extend
*extent
but nothing is changing so far
 
Being the GM doesn't mean you have to be the one shouldering the burden and making the decisions--the group is healthier if the GM's role does not extend beyond the table into social choices.
@Corion So make it explicit and tell them that you want to continue but something has to change in order for that to happen.
Maybe someone else will step up to GM instead!
 
yeah, there's a chance for that
 
When I was running 4e, once a month another participant was the GM and I was a player in his campaign.
 
I think if it happens I'll be okay with it, and quit because I dont want to be a player in that group either at this point, heh
 
I once played in a 3.5 game with round-robin GMs: the main GM set up the story and took over for major events, but most nights someone else was running it. We took turns, and the current GM always had free reign to steer the story how he saw fit.
 
9:04 AM
I dont know if they realize that I've spent literally hundreds of hours preparing everything
 
But really, I think that a couple weeks in other systems that are designed to create the experience everyone wants will help reset assumptions and train new habits, so you can all return to 4e refreshed and with new skills.
Consider it a palette cleanser.
 
well I think we still want different things
we're on the same page, but I can't help but wonder if we never should have tried to be
 
That's... possible.
 
and a few of them swear they want different things
 
RPG groups always have to find some form of compromise, but every now and then some of the players have goals which actually conflict.
 
9:06 AM
but then every week it's the same scene over and over. I'm just ... very baffled by it all
and I'm partly afraid that it's my inexperience that's driving it all into the ground
 
I have seen a phenomenon where people think that "we like RPGs" means "we have the same game experience goals."
@Corion Don't worry about that, I think. Everybody's gotta start somewhere, and it sounds like you're doing a lot better than I did when I started.
Just try to make space for open, honest dialogue where people feel comfortable about voicing differing opinions without being attacked for it.
 
yeah. I think one of them wants Diablo, one of them wants Skyrim, one of them wants Overlord, one of them wants Fable, and I want D&D like the game I fell in love with
 
That's hard, but the more it happens the more the group will be healthy and able to deal with conflicts.
 
where people improvise and create characters they're interested in, not trying to "PERFECT!" every combat like there's a sequence of moves to maximize damage and avoid ever being attacked
 
@Corion It is true that the more experienced a GM is, the more tools and tricks he has to satisfy widely divergent experience goals within the same game. But sometimes it can't be done.
@Corion Yeeeah.
That's why I suggest a game like Fate Accelerated, where the mechanics reward "fun failure" and show that it makes for better stories.
Just a single session of fun, dramatic failure can change a group's attitude.
 
9:11 AM
it was literally the most fun I have ever had in a game, that first day after I played D&D (4e) for the first time. I was so happy the entire day and couldnt wait to play again, it was the COOLEST THING. thinking outside the box. improvising! interacting! And this game is like the polar opposite. It's like the players are trying to cram me into a box that doesnt exist
 
I remember my own turning point, a few years ago, when I realized that my goals and my character's goals are not identical, and I can enjoy and actually promote actions and events that mycharacter will consider bad.
Because it makes for a better story that I enjoy being a part of.
 
Yeah...
We had two skill challenges recently
we found out we basically did them backwards
Step A: Think of what your character would do. Step B: Find an appropriate skill to roll. Instead the players tried B then A. "I have really high arcana. what can I use arcana for?"
even though the situation had literally no applicability to that skill
 
But of course, not everyone is into that sort of gaming. Some see their character accomplishments as their accomplishment in the game. That's also fine, and I'm not even sure it's entirely impossible to have those different gaming style coexist. Just difficult.
@Corion When all you have is a hammer...
 
I ask all my players to read Making the Tough Decisions.
 
@lisardggY Yes. that's exactly what happened. He tried like 4 times in a row to make up random things to do with Arcana and none of them made any sense in context or for his character. He just wanted to do an arcana roll because he was afraid of accruing a single failure in a challenge
 
9:15 AM
@Corion I've seen it done that way with great success and role-playing, but it actually requires more innovation and outsidetheboxness.
 
Strangely enough, I played with many of those accomplishment-oriented players over the years. Many of them also read extensively, and a lot of fantasy novels, and these influenced their characters and choice of setting.
 
"I use Arcana to summon spirits of strength and bind them to the barbarian!"
 
But while they liked - and were inspired by - good fictional characters that had flaws and weaknesses and didn't always succeed, they somehow never took that aspect over to the game.
 
But yeah, done too much and with the wrong intent it gets tiresome and silly.
 
@lisardggY I'm not necessarily saying I want them to embrace failure, but they wont even embrace embracing the concept of embracing the concept of embracing a single step towards what could be a minor failure in a small edge case
 
9:17 AM
I always try to make sure my players understand that I am interested in helping them tell awesome stories, and that in order for a character to have an awesome success, he needs to be overcoming something.
That is, I will trash your character and make him despair, because then his triumph will be all the sweeter.
 
ironically, they failed one of the challenges and enjoyed it
 
With my one 4e character - a warforged paladin optimized for CON and Endurance - I would always look for a good way to use Endurance for skill challenges. But when I couldn't find a way with enough coolness factor, I would bow out and let other characters handle it.
 
I'm not sure they realized they failed it
but when the next one came up it was like trying to convince a feral cat to take a bath
 
@Corion Yeah, 4e is all about feeling like you could fail, but hardly ever actually doing so.
 
@Corion That's the secret of getting these players to see things your way - make failure as interesting and fun as success.
 
9:18 AM
Kind of like a Hardy Boys novel: they're in danger, but you always know they'll get out all right.
 
well my plan for my next campaign was maybe to put them in a situation they unknowingly screw up
 
The Fate system has a rule for the GM: never call for a roll unless you think both success and failure will be interesting. If that's not true, just work with the players to narrate it happening the interesting way.
 
If it's not success vs. failure, but option1 vs. option2, they may accept it more easily.
 
so they realize that "whoa, okay, maybe we'll still have fun"
 
Or perhaps have failure be a "success, but...". They succeed either way, but failing hte skill challenge adds some side effect to the result.
 
9:20 AM
but it's going to take like 6+ encounters to get there and sitting through that just horrifies me now that they want to cut our sessions to 3 hours tops
Fate doesn't sound like it would work then, they seem even more bored by the narration bits
 
@Corion Yeeeeah. That's great if it works, but I have an allergy to using in-game solutions to out-of-game problems.
It rarely teaches the lesson we intend.
 
I'm honestly wondering if maybe I should just program a video game that they can play on thursday nights instead of having me automate their guaranteed success
I mean, I guess this is a legitimate way to play D&D. maybe they just need another DM who can just go through the motions without getting bored
 
@Corion There is no wrong way to play D&D, so long as everyone is safe and happy (in that order).
 
maybe the players are not as bored as they seem. maybe I'm projecting
 
It doesn't sound like you're happy, so this is a wrong way for you to play D&D. Find out if it's wrong for them, too.
If you're all unhappy, change things.
If you're the odd duck, see if they're willing to find a mutually happy-making alternative way to play.
If they aren't willing to try it, or there isn't a method that makes you all content, then yeah. Time for you to move on before you make them miserable too.
 
9:24 AM
Don't be afraid of sitting down one of those Thursday nights and having a "are we all on the same page" talk. They're important tools to make sure everyone is having fun.
 
Hahaha, the comment just made on my question... ironically there were some rust monsters in the campaign
 
It sounds like unnecessary drama, but I find it really helps bring people together.
 
@lisardggY Yup! I encourage doing it during a time other than the regular game time, though. "I could be playing instead of having this talk" breeds discontent.
 
but the players never fought them because of one of the random options generating another encounter in that location
 
It definitely sounds like a Big Group Chat is needed, and you need to make it clear that you can't go on with the status quo.
Frame it in terms of helping the group, not being about you, though.
3
It really sounds like you are worried that your discontent will reduce their enjoyment.
That warms the cockles of my heart and tells me you're a great GM. You want to work for the good of the group, and you know that you can't do that properly if you're sacrificing your happiness for theirs.
 
9:30 AM
@BESW That's definitely good advice. I'm here for them. I don't feel like I'm sacrificing for them, but if I step back and look at my situation, it's clear that the person who is DM'ing their campaign isn't going to be able to keep doing it under these circumstances, and I don't want that to happen to my friends
 
The big hurdle seems to be that you're trying to read their minds to find out what they want or need, and they kind of expect you to be able to do that.
Oct 27 at 19:28, by BESW
GMs are not magical creatures who can divine the players' unspoken mood, nor are they the Fun Police with the authority to tell you whether your feelings on a subject are right or wrong.
 
Yeah. I definitely want to frame a story aroud their characters, and not my story either. the story of their characters.
 
@Corion If I'd had half the self-awareness you do when I'd started GMing...
 
Also, you should keep in mind that it's not your job to keep the game fun.
It's everyone's job
The GM is also a player, he's also there to have fun, not to work.
 
Yes. Everyone is a participant in a collaborative storytelling venture.
 
9:32 AM
I don't want to kill them or cause undue duress, but it doesnt seem like they trust me to just ... run a game for them
 
It may be, though, that your players aren't looking to tell stories!
 
yeah
 
Some groups play D&D to beat up goblins and take their stuff, to vent frustration at their real-life situations or to exercise perfect control over a model world because they feel out of control in the real one.
 
well some of them seem to want it. one of them doesnt really care and can only handle so much, so I try to keep that to a minumum
 
And that's legit, but not the kind of RPG experience you want.
 
9:34 AM
maybe that's what it is
 
Oh, um. Heads up in case it happens:
If you leave, one or more other players may go with you.
 
but I have the same frustration with my real-life situations. literally. you just described the last two weeks of my life
these guys are my friends first and foremost, not just players
we were friends before D&D
 
Vice versa, a couple players may split off and leave you with the rest of the group.
 
I cant help but wonder if that's causing me more hesitation that I would have as "just their DM"
 
Leaving the group doesn't make them any less your friends, but you may have to reassure them of that.
@Corion Possibly, but let it give you strength instead.
 
9:35 AM
I need like
a D&D dating site so I can matchmake them with a new DM
 
I imagine you've had to work out conflicts amongst yourselves before.
 
who will just set up linear rooms of random enemies for them to daze and DPS
 
@Corion Do you have a Friendly Local Gaming Store?
Often gaming stores will have weekly dungeon delves that people can join.
 
I'm pretty sure they want something a lot more persistent
actually, I take that back. I am 100% confident that they want something more persistent.
 
Your FLGS probably also has a notice board where gamers post if they're looking for other gamers to join with.
 
9:37 AM
well. let me explain our situation a little more
 
There are a half-dozen "find an RPG group in your area" websites, but they're usually kinda sketchy and you have to try all of them.
 
I used to live up in Dallas and work with most of them and saw them regularly. I DM'd in person and bought a ton of maps and tokens and books and things for us to use. then after a few months I had to move to Houston. We've been using roll20 ever since. to some degree it's helped because it's streamlined a lot of the math that was even more tedious. but now they dont really interact with me as a friend the way they used to when I was in the room. at least they get together in person there though
so now I guess I must seem like this guy on the other end of teamspeak who takes a long time to debate with about what enemies would do
but another part of the problem is the campaign was designed for 5 people. we have 4 players, 1 of which is almost never there and connects remotely - when he does connect he's like 95% distracted
so 1 of the players is controlling my old character that I left behind as well as his brother's (the one who connects remotely)
they're hoping that everything will get magically better by picking up two new players, who are in a third city and know nothing about D&D
so I think we have some personal connectivity issues outside of even the table
 
Ah. yeah. That.... is a lot more complicated than I thought.
 
yep.
 
Groups that don't also socialize together have a harder time cohesing.
Additional players will not help.
 
9:43 AM
we used to hang out a lot. Thursday is kind of our hangout but the tedium ... does not really make it conducive
but I have no idea if the new players will even mesh with the group. I told the player that recruited them to figure out what they want from D&D
 
4e can be run just fine for 3 to 6 players, with moderate tweaking of encounter composition by the GM.
 
yeah
 
(Which is more work for you, naturally.)
 
but I mean, he invited them to join our group basically without even discussing it with me. maybe discussed it with the rest of the group
 
But group size won't do a durn thing for group cohesion, except add more voices and make the combat take even longer.
 
9:44 AM
so 2 new complete unknowns to add to the chaos
yeah, that's what I said too
 
Uurrrrrgh.
 
HOORAYYYYYYYYYYYY YOU UNDERSTAND MY PAIN. I'm sorry. I'm sooo sorry.
 
All my gut instincts are flashing red lights and screaming BAIL! BAIL! BAIL!
 
Yep. And here I am moderately considering "we might have some small problems"
maybe that's where my inexperience is going to get the group in trouble
not knowing when it's time to give up
I think I have the solution and it doesn't involve me.
 
@Corion My good sir, you either have a gift for understatement, or you are an optimist nonpareil.
 
9:46 AM
but talking about it here has really helped, thanks
 
This isn't something that being a better or more experienced GM can fix. It's a group dynamics problem that needs buy-in from all the players on a solution.
 
Don't mistake ignorance and naivete for optimism
 
@Corion Don't give up yet, but... yeah, be prepared to accept that if you can't be part of the solution you might have to be part of the precipitate.
 
yep
 
This is not a simple challenge you face. Any GM would be daunted by it, and many of the RPG.SE citizens would, if you told them about this, unequivocally tell you to run as fast and far as you can.
 
9:49 AM
Heh. They are my friends. I want them to be happy. I was hoping I could help facilitate that by being there, but I think I can better facilitate it by not being there.
 
Long-distance games are challenging. Balancing conflicting game experience goals is challenging. Bringing unknown players into a group is so challenging that many groups forbid it!
 
So I'll discuss it with them, maybe one of them will take over as DM or maybe they'll decide to end the group
 
It can be done. I've seen it done.
 
But I think I need to find my D&D fix elsewhere at this point
 
But it is not trivial.
 
9:50 AM
Yeah. Maybe if only one of the forty unique challenges this group faced was all we dealt with ... maybe we could make that work
 
I'm pretty sure Houston is a big enough city to have an active RPG scene.
Start seeing other games on the side. :)
 
but ... all of them combined ... not ... not as likely to magically snap into place
 
But going back to the original question, I found that L1E damage and MM3 monster stats helped a LOT when my players started trivializing encounters.
 
I was expecting it to happen in late paragon / epic tier
but tonight I realized it happened at like level 8
maybe before then.
 
Oh, man.
Epic is awful.
 
9:52 AM
Yeah, I heard. I heard baaad bad things. And we're seeing not just faint foreshadowing but like fullblown outbreaks of those problems
part of the problem is the encounters that the premade campaign provides. I mean it's putting like level 6 and level 13 monsters in one encounter
 
Even with the best-behaved groups actively working to make simple characters and speed up combat, Epic Tier is a waist-deep mire of fiddly bits.
 
it almost feels like they did not playtest this
 
@Corion Do not trust the premades.
 
but they probably did not playtest it with such a rabid group of overoptimizing players
 
DO NOT TRUST THEM!
One moment.
 
9:53 AM
Yeah, we realized that too late but I dont have the time or energy to rewrite them all
that's one of the reasons we thought things might get better
 
14
A: How do I balance an encounter for my party?

BESWThe DMG talks about how to do this, but I've found that it needs some tweaking to be really effective. What level should an encounter be? DMG 56 says: An easy encounter is one or two levels lower than the party’s level. A standard encounter is of the party’s level, or one level higher....

 
but if the training wheels are broken how can I learn to ride the bike
 
I spent a lot of time struggling with premades, and then I spent a lot of time blithely ignoring them and making up my own stuff.
Ponderings on Games, a blog by our own @Magician, helped me immensely.
 
Yeah. I just ... I dunno why I thought a premade would be a good starting point
I guess they're still good starting points in terms of lore
but they're framed less like suggestions and more like playbooks
 
@Corion Because Wizards of the Coast believes its own propaganda and is good at convincing us of it, too?
I spent my first 10 levels of GMing 4e reskinning premades.
The next 8 levels I spent re-building premades.
The last 12 levels I spent making up my own stuff out of whole cloth.
 
9:57 AM
I wish I could download mods for these campaigns like you can for say ... Skyrim. that game is a fraction of what the mods showed us it could be. I have a feeling WoTC's D&D rules and supplements are similar
 
Then I quit D&D entirely.
 
But I guess the real solution is to go even further off the rails in this case
 
Magician's blog has some great examples of how to be innovative with encounter and monster design within 4e's structures.
 
yeah. honestly I dont know if I even want to try. I need to look at alternate systems
 
And I'd be happy to share my learning and my builds and encounters with you.
@Corion I think you would be happier in a non-D&D system.
 
9:58 AM
but I dont think I can find one that suits all the players we have now
 
Not sure about your players.
 
@BESW Exactly.
 
But you never know unless you try.
 
@BESW Link me the best comparison you have of all of the major systems! Go!
 
@Corion Comparison? Heh.
Here, Roll for Shoes is the simplest, easiest RPG system I've ever seen.
Its rules are literally seven bullet points.
 
10:00 AM
Is there not one location that already goes through the top ... thirty systems and compares them to each other?
 
Fate Core and Fate Accelerated Editions are the system I'm currently most in love with.
(Free to download, and there's an SRD.)
 
Problem with that is that the players here will enjoy more crunch, since crunch gives you a warm fuzzy numerical feeling of accomplishment.
 
@Corion Not... really?
@lisardggY Fate lets each player customize his level of crunch! One reason I love it.
 
crunch?
 
@Corion The mechanics of the game, as opposed to "fluff," which is the flavor.
"Magic missile rolls Int vs Reflex and deals X damage" is the crunch.
 
10:02 AM
@BESW That was directed at Roll for Shoes. But Fate, yes, can be taken in several directions.
 
yep
 
"Magic missile is a spell that looks like a dozen tiny shooting stars" is the fluff.
 
What I love about it is that even its crunch, crunchy as it may be, is still aimed at making a good story.
 
Anyway, must afk.
 
makes sense
 
10:03 AM
I hope to talk to you again soon, and hear more about your game!
 
well I'll be checking out Fate
 
I'll be happy to work with you on adapting 4e or Fate to your needs.
 
I dont know about converting to a new system
 
I haven't run a Fate game yet (started one but was derailed dramatically after two sessions), but I've been itching to for months.
 
I think i'd be okay with bringing in new players if we did
we'd all be learning
 
10:04 AM
I read it and my mind went "OMG this is the game you've been trying to play all these years inside of all the other games you've been playing"
 
but ... I cant help but wonder if the old GM/player mechanics we have now with the arguing would persist
that would be a dealbreaker
 
@Corion Talk to @jonathanhobbs about converting 4e to Fate.
And this is a good overview of Fate:

What kind of game is Fate?

Jul 24 at 7:43, 22 minutes total – 43 messages, 5 users, 0 stars

Bookmarked Aug 26 at 15:00 by BESW

@Corion Fate does everything it can to break that dynamic.
 
Alright. Thanks a bunch @BESW and @lisardggY
 
Happy to (try to) help.
Good luck with your far-from-simple situation.
 
10:44 AM
@Corion RPG.net has a lot of great reviews, but even deciding on which RPGs are "the most popular" is fraught with contention.
 
His sounds like a bit of a nightmare scenario tbh
If his players are getting upset if they take any damage then there is a problem
 
Mm.
 
see the comments on one of the answers to his question
 
It sounds like they're under the impression that they've gamed the system to the point that if they take damage the GM must be cheating.
 
either that or when the group agreed to play a game where the players 'won', they didn't necessarily agree on what 'winning' meant, and for them it means that they are effectively superheroes who should never take damage
 
10:50 AM
It sounds like a control issue: they think the system is an immutable set of rules, so if something happens they don't think follows those rules, the GM must have altered them.
 
basically one big power trip
 
There are RPG systems for that!
 
@BESW I would argue that its more when something happens that they deem to be 'unfair' to their character, and their definition of unfair is what the problem is
 
Perhaps.
He says they want to have a say in interpreting the rules for every action, and as if they think NPC choices should follow predictable rules, as well as the mechanics for how to enact those choices.
IE, they want a system whose every nuance they understand and thus they can predict with perfect accuracy what the results of their actions on the world will be.
 
I've had problems in the past with players who have a fixed idea of what the narrative for their players should be, and whenever I as GM make a decision that strays from that they call foul
@BESW I don't actually think that's the problem - see my previous comment
but I could be letting my previous experiences colour my opinion too much :o)
 
10:56 AM
As might I.
 
The thing for me is that they get upset when they take any damage at all
 
If I were feeling brutal, there are some tools I'd pull out to showcase that 4e doesn't give a flying ferret what your defenses are: if it wants to damage you, it will make you weep.
"Start your turn within five squares of this guy? 10 psychic damage."
"Okay, he missed. That means you get to choose to take the damage or the crippling debuff, instead of taking both!"
But as I said earlier, in-game solutions to out-of-game problems don't solve anything.
They just increase animosity and frustration.
 
@BESW I agree. It's just beating them at a game you don't even want to play.
 
@BESW Absolutely
 
Although I have had a couple cases where I had to prove that I held all the cards before a player learned to trust I was making good decisions.
"Look, I have total control here and I could be crushing you into a fine red mist without batting an eyelash or breaking a rule. If your character feels challenged instead of dead, I'm doing it on purpose."
I don't like being that GM, but sometimes I needed to prove I could be in order to get players to trust my non-that-GM choices.
 
11:05 AM
A new guy walks into an SE room asks a question that is clearly a bad fit for it. You try to explain why it's a bad fit, quote the FAQ and urge to try in chat. Meanwhile, the guy gets an upvote, two favorites, and an answer. Mixed signals much?
 
M'rr.
I will happily upvote questions that should be closed faster than a KFC serving breaded fingers.
But I will also leave comments and vote to close.
 
I left a detailed comment (and VtCed) but with the question garnering answers and upvotes and favorites, it's all like "people like this question, why take it away from them?"
 
people can like a question and not understand (or choose to ignore) the criteria for questions on the site
 
Oh, of course. I understand how this situation came to me. It's just a bummer being the buzzkill taking away people's toys. :)
And if I were the OP, I would be confused.
 
Aye.
However, although SE is somewhat democracy-like, popular opinion alone is not sufficient to amend the constitution.
 
11:21 AM
off shopping - be back later
 
Also, assuming I will never bother to get enough cookies to build 100 Antimatter Condensers, I think I am officially done with cookieclicker.
 
0
Q: Opinion-based questions

Krom SternThere's been a question by high-rep member of the GD site which is clearly an attracting opinion based answers: Do you give back? The way the question is formulated ("Do you give back?", " Do you donate? How?" "if there's a way to donate design services to large caregiving organizations") clearly...

 
I don't mind opinion based questions as such. I think that a strict definition of "answer" as something based on citations and data isn't a good fit for many SE sites, including RPG and SciFi.
Opinion-based doesn't have to mean "open to discussion". A lot of interpretations of texts can be considered "opinions".
However, when a question is both Opinion-Based, Asking for a List and Too Broad, I think that's a sign of a bad question.
 
Yes.
Opinion-based is a flag.
scifi.se has an allergy to anything even approaching the word list, much less actual list questions of any kind.
But the real kicker is whether every answer would be equally valid.
And "how do you, citizen of SE, do X?" can be answered by everyone who does X with equal validity.
 
@BESW to be honest, there were points during 4E that I didn't entirely trust what you were doing
not the same as not trusting you,... but pretty close
 
11:36 AM
@trogdor Once or twice you may have been right to. [wry]
 
we were all new to the system
I never expected you to try to kill us,... but those times it did seem like you might have put a little more bang in the enemy camp than you intended
then again, we rarely had any death
and the only party wipe was,... almost justifiable
I say almost because only one of us fully deserved it
:P
 
Three warnings directly from the mouth of a deity, and two rolls of the dice after one of you ignored those warnings.
One of the reasons I moved away from 4e is that I didn't want a system where such things were so reasonably inevitable, but in the system we'd chosen at the time...
(And I would've tried harder to avoid it if I hadn't already planted a planned "out" for deaths in that session.)
 
I get that
and I do appreciate that the death thing wasn't really a big deal in the end
though I think Iados was somewhere else at the time?
or was I running him along with the Thri Kreen?
either way, as long as I still got to play Iados it was all fine
 
11:52 AM
Greetings!
 
@ProfessorLokiCaprion Hey.
 
Everything alright?
 
Stressed.
Why do you ask?
 
I could almost sense something wrong just through the text.
 
[glances around suspiciously]
 
11:57 AM
[Stares into your soul]
 
[Looking about innocently]
 
Okay, dammit. Google is failing me for this REALLY freaking simple question.
 
@BESW (Awww!)
 
@ProfessorLokiCaprion ?
 
12:00 PM
A Pathfinder question; kind of. What book is the Dirge Bard archetype in?!
I'm seeing everyone referincing it, it's on the official site, but it never says where you can get a hard copy of the damn thing.
*referencing
 
d20pfsrd.com/classes/core-classes/bard/archetypes/… seems to indicate it's in Ultimate Magic
(See the copyright notice in the end)
 
Of course it'll be on the page my work is blocking! XD No wonder I can't find it.
Now that I've used my special means to get around the blocker, I see you're right! Thank you!
 
My pleasure.
/me is a proxy server.
 
Haha!
I wish I had some faster, reliable way around this stupid block, but my work has put far more into this blocker than they do anything that will actually help us do our jobs.
 
Heh.
I managed to track down a review of the book which mentioned the dirge bard, and so that told me which book it was in.
 
12:07 PM
Time to go buy bagels! BRB!
 
Bagels are important.
 
If they weren't so durned expensive I'd eat them by the bucket.
 
12:29 PM
I love this question so much:
0
Q: RPG system for video games

NamandixitCan someone suggest a RPG system to be used in a video game that might be way more mathematically complex (as opposed to DnD) to give more "fun" experience?

[flags, votes to close]
But seriously, way more mathematically complex to give more "fun" experience?
How can't I fall in love with that? It's so... precocious.
 
We should fix him up with the guy, a while ago, who wanted a fully detailed algorithm for mass-scale combat.
 
They would have a little baby RPG that only Deep Blue and HAL could play.
GLaDOS would be the GM, naturally.
 
I like it when a question get [on hold] by the time it shows up on the chat popup. Ever vigilant, we are.
 
I flagged, Brian salted the earth.
Yeah, he and mass combat guy would get on like mercury(II) thiocyanate and fire.
New edit is all about how he wants a system that's more complex than a person can run.
 
12:55 PM
i HAVE RETURNED!
... with caps.
 
(I do think Brian's "argumentative" is unfounded, but I can see where he's coming from in assuming so.)
@ProfessorLokiCaprion Did you bring enough for everybody?
 
@BESW I hope so! I got three bagel packs!
By the way, how do you vote to close? I think I have the rep for it, but don't know how to do it.
 
You don't, sorry.
If you could, the bottom of a question would look like this:
 

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