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12:30 AM
Heh. I'm going to have to watch what I say about my campaign now.
 
@Zachiel I'm with @BrianBallsun-Stanton. Find a better game.
 
@LitheOhm Objectively I agree as well, but he's not going to. He's spent nine years making friends and all he wants out of us is to find out if he can make something more out of his existing character.
 
12:49 AM
@BESW seems it's already a veritable mutt. By mutt I don't mean undesirable, but very much diversified
plus, the web of houserules - they've got a better shot to navigate than we
I was in a PbP that wasn't so strict
I dunno. Guess after RPing in no-dice crap groups with people who want to win all the time at everything forever, I sort of got attacked to my int 7 fighters and other such character flaws
I understand from an optimization standpoint, that's stupid. Guess I don't see it that way, at least an 8 con caster is human (in the mortal sense of the word). They can be recycled into NPCs for use against/with other parties.
 
@LitheOhm I've always been a fan of nonstandard builds.
Hi, @Izkata.
 
@BESW Hi
I'm barely on rpg.SE, just wanted to pop in and check if a question I want to ask is a good one for the site. Just taking a moment to put my thoughts together =)
 
@Izkata Aight, take your time.
 
Bleh, can't find my old character sheet.
So anyway, the basic question is about how to play a certain character. The campaign started at level 15, and I had an idea to play a (Lawful) Evil Cleric with a ring that could hide his alignment (I don't recall what that ring was; I had asked the DM and he essentially said that yes, it could be "always on"), and a high Bluff. The idea was that this character would try and gain an upper hand over the party members while always appearing to be on their side.
General consensus afterwards was that I didn't do very well with that character, so I was just wondering if anyone had ideas on how to play something similar?
 
1:04 AM
@Izkata I think that's a better question for chat than for a post, honestly. Alignment-based questions can get out of hand, and there are a lot of variables relating to your specific campaign that would have to be clarified.
 
@BESW Exactly why I came here first =P
 
Do the rest of the group know this is your plan, out of character?
 
Most of them, yeah
(This was over a year ago, the campaign is long over. I was just wondering in case I wanted to try this type of character again)
 
I'm trying to imagine a way to phrase the question so it's not about alignment.
Because it's a good question. Just one that needs to be handled carefully so the answers are constructive.
 
Rather difficult since it's about hiding your alignment, heh
 
1:07 AM
What did the party feel you didn't do very well?
 
IIRC, out of character, knowing the full consequences of everything I did, it just didn't seem like the actions of an "evil" character - a neutral prankster at best
(Apparently I tend naturally towards "good" alignment, so I had difficulty with this anyway)
 
@Izkata Heh. I've found that I need to make sure my characters aren't too far from the kind I can actually play.
 
Yeah, it just feels too limiting sometimes
 
Well, I think there's a question in there about how to run a character with secret goals that the other characters don't know about but which the players do.
Could be a compelling system-agnostic thread.
 
Given what you said about alignment questions getting out of hand, would it be good or bad to include that just for context?
 
1:13 AM
@Izkata I'm really not sure. I'd say go for if you clearly phrase the question so that the evil part is just an example.
If I may offer my own advice on the actual 'being evil' part, though: You need the GM and the whole party to buy into it before you start the game, and you need to work with the GM on developing a goal you're working toward.
 
@BESW It was also my second pen&paper RPG ever, started in the middle of my first, so there's a lot I could have done better overall =P
 
Just being evil means you're inclined toward being selfish and not caring about the consequences to others so long as you get what you want. That basically leads to petty acts of crime and meanspiritedness. If you have a goal, perhaps a master you secretly serve, then the GM can help you orchestrate truly diabolical outcomes for the party.
In my own campaigns, I've banned evil PCs with very very few exceptions, and those rarely worked out well.
It just never ended well, even when the whole party had the best of intentions, but I'm sure it can be done. Just... not with the groups I've run.
 
Mmk, I'll start putting the question together now. This'll be the title, and I'll just use my alignment one as an example: "Tips on playing a character whose goals run contrary to his outward actions (to the other PCs)"
 
@Izkata Excellent!
I look forward to it. Please don't accept any answer quickly; it has the potential to be a really good resource post, and people stop answering once an answer has been accepted.
 
@BESW On SciFi.SE, we discourage "list questions" that keep attracting new answers - I take it that's not the same here?
 
1:22 AM
@Izkata List questions are discouraged. You're not asking for a list.
I'm saying that if you leave it open for a few days more people are likely to see it and so you'll get more (and probably better) answers.
 
Eh, I guess it just sounds odd the way that last line of yours was phrased =P
I'm used to people posting answers long after one has been accepted
 
@Izkata Sure, it happens, but people are a little more reluctant to.
 
Ohh, y'know what, it may not have been a ring. I was a cleric, perhaps I was just casting Undetectable Alignment on myself every day; it does last 24 hours (DnD 3.5e)
 
@Izkata Definitely could've worked.
I had a player once who convinced me to let him run a LE vampire with a curse that forced him to be a paladin until he'd atoned for all the evil he'd ever done.
It was a good gimmick, but unfortunately it fell prey to an intractability where two players each insisted their character could only respond to a situation in one particular way, no chance for alternate responses, and so both PCs had to be forcibly retired from the party.
 
1:43 AM
Eh, the question kinda feels weak, since my own character is the main example on my mind
Also short
Are Paladins allowed to be subversive?
 
@Izkata That's really a GM call. I personally think that if subversive action is the best way to undermine an illegitimate authority, a paladin should be subversive.
 
I assume killing prisoners is generally an "evil act" that Paladins would not allow, so I could possibly include as another example, a Paladin doing something the party wouldn't agree with but wouldn't go against, without them knowing it was the Paladin
 
@Izkata Maybe something not so alignment-heavy.
Like, the fighter is secretly in the employ of whoever hired the party to make sure they accomplish the real goal of the employer.
 
Oh, you've reminded me of another situation I was in.. A druid who does not agree with the others, due to collateral damage
We nearly set a forest on fire
 
Ooh.
 
2:00 AM
"A Rogue who wants that universe's equivalent of the One Ring for themselves"
(Yes, I just saw The Hobbit)
I've added a short version of my original example in subscript at the bottom
 
Very nice.
I think that'll get some very interesting and creative responses.
 
@BESW sure, me too. They just become the standard when they're less rare. I was considering running a game where people picked a class and stuck with it, I've never had a rogue even make it to tenth without multiclassing. "Different" is the new norm
 
@LitheOhm Well, when prestige classes give everything you want from a base class and bonus goodies, it's hard to see why you would want to stick with the base.
(That's yet another thing I like about 4e.)
 
2:16 AM
@BESW yeah. Even my first character ever was in one
something about it leaves much to be desired. I was taught by a powergamer, and started my gaming career by powergaming. A lot of my friends didn't, they had to learn it later. I guess it boils down to the 'grass is greener' or some whatnot
 
@LitheOhm I've been in both, and see the attraction of each.
But ultimately for me it's about storytelling, and CharOping has a tendency to limit story choices.
 
@BESW at times it seems to devalue the story aspect. Case in point - my power gamer friend designed a prestige class. Very good one, I threw in my two cents. Problem is, it's completely dry. No flavor text at all. After that, I came to the realization that for him the story aspect of the game isn't really all that fun. I was both glad to learn something about my friend and saddened that our goals in RPGs had come to such a contrast.
Not one that couldn't be reconciled, it was just that odd student-walks-away-from-the-teacher moment.
 
@LitheOhm That's a good way to put it.
 
@BESW :)
 
I was actually once invited to join a group that had spent more than eight years kicking in doors and building CharOp. They wanted to try role-playing, and I had a reputation for encouraging it in the people around me.
 
2:22 AM
gtg do dishes. Should be on later though
@BESW it's a gift.
 
2:54 AM
@BESW I'm all for having fun. If CharOp is what they want, all for. Some people just don't understand any other way of playing, though
the ones I've been around at least, those types who can't understand the other side of the coin: they make poor DMs
first thing I had to gain when I started DMing - a willingness to lose.
 
@LitheOhm For me, I figured out really quickly that the GM can kill anyone instantly. The Doomlock Aerial Boulder Squad is always on standby, waiting for the signal.
So 'winning' at the expense of the PCs is cheap and pointless.
In my groups, the GM's goal is to put the PCs in situations that let them tell good stories.
Part of a good story is the bit where the hero is defeated, hope seems lost, all is despair. Otherwise his triumph is hollow because he never lost.
 
@BESW definitely
I strongly disdain PCs who have the 'spoiled kid' syndrome
 
So as a GM I need to challenge my players, put them in desperate situations --but never actually lead them to utter and permanent failure. Unless that's the kind of game it is!
 
they are most frequently the ones who try and ruin the game, as far as the DM's fun is concerned
 
D&D is an epic fantasy adventure game, and by choosing it my players have told me the kind of story they want to tell.
 
3:01 AM
being a DM is a big responsibility. But that's not all it should be, DMs should get to have fun too.
it's like that question a few months back about how to get a party to flee
 
If we play MLWM, we're in a different genre and I'll help them tell a darker, more desperate story where there's gong to be catharsis... but victory is in doubt.
 
32
Q: How can I make my PCs flee?

MrJinPengyouMy players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and blame me, the GM, for the casualties. They complain my encounter was too hard etc. When I tell th...

@BESW mlwm?
 
My Life With Master.
 
k
 
The players are the minions of a Hammer Horror type evil villain: the mad scientist in the castle, the vampire who rules the tiny village with fear.
 
3:03 AM
one PC I had went "on strike." Nothing wrong except the fact that she (first-second level ranger in the Sunless Citadel) wanted a ring of feather fall, and wouldn't play unless she got it.
@BESW I see
 
The minions are monstrous things who cower and obey his whim because they have no hope of ever being treated better, but secretly develop personal relationships with NPCs until they have enough sense of humanity to defy the Master.
@LitheOhm Urm. I see.
 
@BESW interesting
@BESW the party then went on without a ranger.
same campaign, the wizard would rest after every encounter. I'm not joking. And would never use any scrolls, ever. I stopped giving them out because they weren't using their consumables
 
@LitheOhm Ah, the Lesson of Tom Baker.
 
made a half-joke half-not-joke about just finding a place where the goblin warriors would keep spawning
@BESW hehe.
Not very familiar with Dr Who
 
Tom Baker played the Fourth Doctor. He was the actor who played the Doctor for the longest period of time, and to this day for people who knew Classic Who before New Who, he's who you think of when you think of the Doctor.
 
3:07 AM
k
 
He got a little caught up with himself, and was hard to work with. Rumor has it that eventually he told someone higher up in the BBC that if certain of his demands weren't met, he'd leave and then Doctor Who would fail.
 
omg
at least these two had leverage, they were our roommates lol
 
So he was let go and they got a new actor and the show continued for seven or eight more years.
 
wow
I'm sure there's something significant and Jungian in that lesson. Identification with a persona and all that
didn't know that, I dig the example
 
He got all bitter afterward and refused to come back for the 20-year special when all the Doctors got together for a big adventure.
 
3:10 AM
lol
can't imagine why
 
So they used some old footage from an unreleased episode and had him get stuck in a time loop for the whole story.
He's apparently mellowed a bit lately, and provided some narration for releases of partially-recovered stories and the like, but he refused to watch New Who for several years.
 
lol
I might refuse, too
 
@LitheOhm He had a point; his face was the Doctor's face for seven years, and during that time it had become a national icon. Prior to that the show was better known for the Daleks than for its main character.
 
@BESW that is some significant ground.
if I were a director, I would script all of my actor's "getting fired/leaving" skits when they were hired.
so as to not end up with what Disney did with the Lion King
 
But the reason the show has endured is that it's perfectly suited to adapt and change. The Doctor can change actors. The show can be philosophical (second doctor), horrific (seventh doctor), adventurous (third doctor).
It can have a budget where one of the most iconic villains of all time are armed with plungers and egg whisks, or it can have one of the biggest budgets in all of BBC.
 
3:15 AM
@BESW haha
 
@LitheOhm Babylon 5 did that, actually.
 
@BESW it's a good idea
 
(They wanted the Daleks to have a claw hand, but they only had money for toilet plungers.)
(I think it's better this way.)
 
priceless
 
In the last story of the Second Doctor, the advanced Time Lord technology interface is a magnetic board with some funny-shaped magnets they move around on it.
And the Doctor and his companions regularly hide (successfully!) behind hanging sheets of bubble wrap.
 
3:19 AM
lol
 
@BESW Even non-fans of Doctor Who like myself know of him as scarf guy
;)
 
@Izkata Yup, that's Tom Baker.
 
@BESW I have not heard this before - would they happen to have found their way to Youtube or somewhere?
 
@Izkata To the best of my knowledge there is no way to legally watch Babylon 5 online.
Gotta buy/rent the DVDs from somewhere.
 
The skits (assuming they didn't have to be used), not the series
 
3:31 AM
@Izkata Oooh.
No, I don't think they actually filmed them ahead of time. Just had points in the script at least once a season where any character could be written out in a hurry if needed.
 
Babylon 5 is pretty much my favorite TV series, so if it was used I'd've already seen it =P
Ahh
 
They only had to do it twice.
 
Ivanova, I'd assume was one of them
But there was Lyta, Laurel, and Dr. Kyle (all 3 from the pilot movie) and Sinclair from the series (which I always thought was intentional).. Am I forgetting someone?
Marcus?
 
@Izkata Hm. I may be underestimating how many times they had to do it.
I know you're forgetting at least one.
 
Ah, G'Kar's various aides, as well
 
3:36 AM
Sinclair.
 
One died mysteriously in an airlock, and I know the actress for Na'Toth did choose to leave, the character being re-cast before being gotten rid of
@BESW Given Sinclair's roles in War Without End and minor appearances between Season 1 and then, I had thought that was part of the script for his character
 
@Izkata He was originally intended to have a lot of Sheridan's storyline.
 
Ahh
 
3:53 AM
@Izkata The most recent answer to your question raises a good point; if you're only interested in the situation where the rest of the players know what's going on, you might want to make it more explicit in your question. Otherwise you'll get more "Don't be a #!*&" answers than perhaps you're looking for.
Wheaton's Law is pleasantly popular, if rarely by name, here.
 
Blah
 
Just a thought.
 
Jacob's answer seems to indicate the question isn't really clear in other ways... I mean, I don't think of this as betrayal, exactly
 
I imagine there are a lot of variants on the theme out there, and many of them have been handled poorly enough to be triggers.
 
Yeah, could be
 
4:06 AM
You know, I always wanted to run a game where every PC was a secretly a doppelganger that thought the rest of the party was a regular group of adventurers.
 
We very nearly had 2 in our group of 4 do that
The 2nd changed his mind like a day before we started the campaign
 
hard to be... heroes
 
I'd have them all trying to secretly achieve the same goal without anyone else noticing.
 
D&D is probably not the best system for this sort of group
 
@BrianBallsun-Stanton Most likely.
 
4:07 AM
which I find is one of the major reasons why trainwrecks like this occur.
It's critical to use the right tool for the job. And shoehorning intrigue into D&D inevitably ends up with one player rolling bluff against another player to see if she lives or dies.
aaaand that's no fun.
 
@BrianBallsun-Stanton Very true, a lot of D&D-playing groups don't really consider that it's not a one-size-fits-all-genres system.
I'm reminded of the White Wolf player who joined my D&D group. I had to explicitly explain that D&D doesn't support the same playstyle as Vampire and Mage.
Once he got it, he did great. Until that point...
 
@BrianBallsun-Stanton It is when you manage something crazy. I out-bluffed a min/maxing Monk, even though I was nearly caught red-handed
 
He was largely frustrated that his PCs kept dying because he expected them to be as self-sufficient as a White Wolf PC.
 
The entire party liked that
 
@Izkata If everyone's in on it and you avoid making decisions that shaft other players, it can work.
That's really hard to maintain though.
 
4:11 AM
@BESW (More specifically, if I failed my Bluff, the Monk would've probably killed me)
 
...once again I want to just link Making the Tough Decisions.
Really turning into a broken record on that.
 
I've added an edit to my question
 
Nice.
 
4:57 AM
I've provided an answer. It's a little touchy-feely. [grin]
 
 
2 hours later…
7:21 AM
@BESW I see it's pertinence here.
 
7:54 AM
@LitheOhm Glad you do. But I still need to widen my resources.
 
Frank and K's work is worth reading
 
link?
 
8:28 AM
Is there any way I can change my srceen name to "sunken cost fallacy"? XD
 
...I believe there is.
It's the "Display Name" option in your user profile "Edit" screen.
 
That was a joke, @BESW
 
What, jokes don't need followthrough?
 
I can hear your fingertips sliding down the mirror from here
XD
Oh wait I don't know if that made any sense in English
 
@Zachiel I feel like I've almost got it... but no.
 
8:33 AM
Here in Italy we say "to climb mirrors" when someone tries to find some wacky way to justify what he said
 
I like it.
 
It's a little bit more specific than that but I'm not able to express it
 
A quick Google later...
Arrampicarsi sugli specchi (climbing on mirrors)
Trying to make up imaginative explanations for something unknown or impossible
I think the English equivalent is "clutching at straws."
 
I gues lmgtfy.org would have been of some help
 
Eh, I had to try twice before I hit on it.
 
8:39 AM
How do you call these kind of sentences?
like "it's raining cats and dogs"
 
"Clutching at straws" seems to come from the image of a drowning man grabbing at anything to save himself, regardless of whether it might hold him up.
I think they're most accurately called "idioms."
That is, a phrase that has an established usage which can't be guessed at by understanding the individual words in the phrase.
 
ty
 
Some people will call them metaphors or euphemisms, and sometimes an idiom is also one of those. But we're talking about idioms.
There's a surprisingly good episode of Star Trek: The Next Generation about an alien race that speaks in idioms, so the universal translator can translate the words but not the meaning intended by them.
But the whole episode the crew keeps calling them metaphors.
 
9:24 AM
@BrianBallsun-Stanton you around?
 
I have been... summoned?
 
Heads-up, we've got a 4e initiate inbound.
 
Eh? I'll prepare the circle of protection
 
@detly Welcome!
 
We're all new to D&D, even the DM, so we may have been wrong about the game mechanics all along.
Thanks :)
 
9:26 AM
Welcome!
 
@BrianBallsun-Stanton @detly and his crew are brand new to D&D, appear to only have the Starter Kit, and are rather confused.
You may have already been entertained by my flailing about in this thread:
1
Q: How do I change the numbers on my character sheet when I level up?

detlyI've just started playing D&D 4e using the starter kit. Our group has gotten to the point where we level up for the first time, and I'm confused about how to alter the numbers on my character sheet. Consider first how the sheet should look before I level up — say I start with 18 wisdom. My m...

 
@BESW ::wince:: That's actually an amazingly ... dificult question to do from first principles
lots and lots of edge cases
 
I tried?
 
yep
and oh, I remember that bloody half level bonus
anyhoo, how may I assist?
 
I'll definitely be investing in more comprehensive resources soon, but for now we're just trying to get a handle on the basic game dynamics.
 
9:29 AM
Well, when I realized @detly thought attack rolls used the entire ability stat instead of just its modifier, I knew I needed backup.
 
@detly To answer your question about how a +4 attack can hit someone's AC, it's because most attacks that target AC have the weapon keyword.
 
aaah
okat, time to edit your answer
 
@BrianBallsun-Stanton Numfar! Do the Dance of Joy!
 
Well, not attack rolls for a basic attack, but the way specific powers worked is confusing me.
 
9:31 AM
If your attack has the weapon keyword and you're using a weapon you're proficient with, you get to add that weapon's proficiency bonus to the attack roll.
@detly It's a brand-new set of decoding skills that the PHB spends 5 pages detailing.
So no shame in being confused. It's also... still sometimes confusing after 5 pages of explication, when a developer decides to be cute about the power he's designing.
 
Anyway. Let's see, crash course...
 
okay, we start with the difference between half level mods and damage
 
Name and level seem pretty straightforward. The italics are just flavor text that have no mechanical relevance.
 
So, for context, my character is a human cleric (storm kind). A specific example of a power I'm confused about is Storm Hammer, where the card literally says "ATTACK:___ (Wisdom) vs. Fortitude"
 
9:33 AM
Yes
Now when it says "wisdom" without the word "modifier" it means your wisdom mod + half level.
 
Okay, good. Example. Copypasta time.
 
now, do you see up top where it has keywords?
what keywords are there?
 
Storm Hammer / Cleric Attack 1
You call out the litanies of the cleansing storm as rage overcomes you. Divine winds swirl around you, and with each strike, thunder and lightning explode from your weapon.
At-Will - Divine, Lightning, Thunder, Weapon
Standard Action / Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1[W] + Wisdom modifier lightning and thunder damage.
Level 21: 2[W] + Wisdom modifier lightning and thunder damage.
Special: When charging, you can use this power in place of a melee basic attack.
 
Mine says "Hit: 1d8 + __ (wisdom modifier) lightning and thunder damage."
 
9:36 AM
::nod::
what books do you have?
red box only?
 
Red box only for now.
 
Ah.
okay, so do you see the bits where it says "lighting, thunder, weapon?"
 
Sure
 
those are "keywords"
so lighting and thunder are easy
it means that it does stuff with.. .well... lightning and thunder.
cool?
 
Yep, and some creatures are immune, sensitive, etc.
 
9:38 AM
(brb, need to take stuff out of the oven)
@besw, handle weapon and implements?
 
Okay, so every character has an item he uses to make an attack. For some it's pretty obvious--the weapon they're carrying.
The powers they use have the weapon keyword, like Storm Hammer does.
 
So in my case, the mace.
 
Right.
All weapons have a proficiency bonus. I'm not sure what the mace's is; probably +2.
If you're using a weapon you're proficient with (your class has a list of weapons you know how to use), and attacking with a power that has the weapon keyword, you get to add that proficiency bonus to the attack roll.
 
My attack bonus is down as +7, is that what you mean?
 
So your Storm Hammer attack is 1d20 + Wis mod (4) + proficiency (2, I just checked) + ...you have a +1 bonus from something else.
 
9:43 AM
Hmm, wonder how I got the +7 then.
 
It's either that you have a magic mace that gives you a +1 bonus, or you have a feat like Weapon Expertise (mace) or Bludgeon Expertise.
 
Oh, oh, right.
 
So if you've got a +7 to hit, and you're rolling 1d20, you're averaging a 17 or 18 attack roll, which is pretty good for level 1.
 
Yes, I calculated the +7 by adding certain quantities.
RIGHT
 
Then for damage, you're rolling 1d8 because that's the damage a mace deals, plus wis mod (4), plus any other mods you may have going.
(A +1 magic mace gives that +1 to attacks and damage, so that's nice.)
 
9:46 AM
That includes the level 1/2 point?
 
At level 1, one-half of 1 is .5 and you always round down in D&D.
At level 2, your 1/2 level bonus is 1! Yey! You add that to your attack, but not to your damage, because the Wizards of the Coast say so.
 
Gotcha.
 
note difference between (wisdom) and (wisdom mod)
is important
 
Bit by bit, this is making much more sense.
 
Yes..... and they generally assume you already know that nearly any time they say "Wisdom," they mean "Wisdom modifier."
If they mean the whole Wisdom stat, they'll say "Wisdom score."
THEN you get to bust out your 18.
(This will hardly ever happen.)
You're very right in our comments, by the way: you also add your 1/2 level bonus to defenses. This lets attacks and defenses scale up next to each other, getting increasingly ridiculous together.
 
9:49 AM
It's confusing because one line says "wisdom" and the VERY NEXT LINE says "wisdom modifier".
 
@detly I... know.
[face/palm]
My group has a running joke that the D&D developers are on crack.
 
Okay, good, it's not just me then.
 
@detly Not just you, no.
 
That's confused, I mean, not the crack thing.
 
Oh! One place you DO get to use a whole score is when you determine starting HP. That's nice.
Your entire Constitution score is the basis of your hit points, which is then modified based on your class.
Then every level you get another fixed number of hit points based on class.
 
9:53 AM
So basically, since my mace attack bonus already incorporates my wisdom modifier (I think), I can just use 1d20 + 7 (or +8 at L2)
 
Right, that should be correct.
 
I hope that clears things up a little. 4e is a little fiddly, but at least once you've learned the system it's pretty much the same for everything.
 
Okay. Chat is a bit annoying on my phone, so I'm going to go and re-read a few things, but my last question is – I'll be back at the game shop tomorrow, would you recommend the player and DM handbooks?
That's reassuring :)
 
@detly I think they will stand in good service, but...
As always, not everything that started out as a good idea stayed that way, as more experience was had in the system and more material was released.
 
9:58 AM
get the rule compendium
get an essentials book like heroes of forgotten something
then just subscribe to DDI
 
So please also visit wizards.com/dnd/article.aspx?x=dnd/updates and see what they've got changed... and @BrianBallsun-Stanton has the right idea too.
@BrianBallsun-Stanton I thought you were going to rip my answer apart?
 
eating dinner :)
 
UNACCEPTABLE.
 
you do it. Revise the half-level to "most" to talk about (stat) versus (stat mod)
 
@detly Glad we could be of help. Look forward to seeing you around.
 
10:03 AM
Every time I look at the small version of detly's avatar I think he's Brian.
 
They do share fetching taste in millinery.
 
Okay, thanks :) We're loving the game so far, so I really appreciate your help.
 
Our pleasure. But yes, rules compendium is the critical book
the various DMGs offer... actually quite quite good advice on running games
not sure which one I'd recommend most
 
@BESW it's the hats
 
@BrianBallsun-Stanton Good call. I keep using the DDI instead, but the Compendium has more betterly.
@Zachiel Isn't that what I just said? [grin]
 
10:08 AM
Oh, the compendium is essential.
@Zachiel I had to grind grey mobs in classrooms for 10 years to get my hat. ::mutter::
 
@besw IDK what millinery is
 
@Zachiel It's a fancy word for stuff about hats.
Probably comes from "Milan," actually, as the center of fashion.
 
I guess the French don't like the implications
 
@Zachiel Well, it's from Middle English, so it predates their moratorium on language shift.
 
Frenchsmen admitting that Italy is more fashionable than France? That must have been strange times XD
 
10:20 AM
@Zachiel Hey, Italian Renaissance? You guys were top of the list in just about everything.
 
Unlike now
And I'm at the very bottom of it ç.ç
 
@Zachiel I don't have enough understanding of the European situation to comment.
@Zachiel [patpat]
...this edit is getting ridiculous.
 
But hey let's not turn this place into me crying all over the place for my inadequatessness. I've plagued too many chats this week
 
Visual for an upcoming D&D session: A cypress swamp that boils and foams, strange-shaped bubbles floating off the scummy surface and into the black sky. On the shadowy horizon loom great angular silhouettes like twisted monoliths miles high, if monoliths squirmed when you weren't looking right at them.
 
mmh not bad
 
10:24 AM
Suggestions?
I'm going for a Far Realm, Lovecraftian deal.
 
Visual for my next D&D session: a big vaulty room with a white dracolich in it, who just jumped away from the cleric's ring of blades. No way for him to escape without bashing magic reinforced walls (on a sieged castle). Hmmmmm
I'm not too much into Lovecraft
sry I can't help
 
@Zachiel I'm not usually either, but my players asked for a Far Realm campaign.
The problem with Lovecraftian horror is that you can't ever actually reveal anything.
@Zachiel Mmm, dracolich.
3.x, right? Teleport, plane shift, dispel magic...
 
10:43 AM
3.0
the party's not relying on magic too much
except for the barbarian's boots of flight
 
I cannot imagine sending my party up against a dracolich if they didn't have some good casters or a lot of solid magic items.
...I cannot imagine my party going anywhere near a position I could make that a reasonable event before they had such things.
 
I can't imagine the dracolich surviving to the archmage's sonic delayed fireballs
 
@Zachiel ....that sounds like relying on magic.
 
but I was meaning dispel magic does not bother them
 
Ah.
 
10:49 AM
except maybe for the +5 weapons now that I think at that
 
I preferred coldballs, myself. Deals the least amount of damage to objects, the better to loot the room afterward. But against a white dragon, I can see where sonic would be less likely to get resisted.
Sonic is generally the least common energy to be resisted.
 
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