Conversation started Feb 3 at 18:27.
Feb 3 18:27
\oo//
Feb 3 18:51
:3
We making characters for ninjas at the zoo?
I think so... I might just vibe as I've got very low phone battery
I believe that was the plan, or we can RFS - either way's good
(Although I'm also happy to run CoC if Mick shows up)
Feb 3 18:59
What do y'all want? I'm not in the right headspace to GM RFS so someone else would have to
We can do character creation then
Okay, so setting. Generic fantasy kingdom; the ruling empire has a mostly functional government, so most people can lead decent, if not famous or wealthy, lives. There is a school system but if you want any sort of advanced education you might need to travel and pay to get it. You're in the capital, which is a major cultural, economic, and political center (duh) so just about anything you might need for your backstory is probably here.
Any setting elements you want to establish?
This is so we agree on what kind of characters are plausible, basically
How's magic viewed by the populace?
Very low-level household spells (e.g. magical lamps, a bowl that purifies water) are commonly accessible to all but the poorest. Pursuing higher magical education is essentially going to college, and seen as another career. Very wealthy folks will probably have expensive, complicated, and ostentatious enchantments/items. So, positive view of a useful but difficult skill.
Or is there another dimension to the question that you meant?
That's pretty much what I was asking, thanks
I am deliberating character concepts on two axes: Magic vs martial, and femme vs butch
Feb 3 19:09
Anything @Ginger or @AncientSwordRage want to know, or more from @Mithical, before we move to the actual character creation?
πŸ€”
sounds good to me
So within the setting, it sounds like a character whose family wanted them to pursue a magical education but they didn't want to, choosing another path, would be entirely within bounds
Yep, but you'd have to deal with parental disappointment ^.^
There's always a need for other trades, so you can get a non-magical job
what time period is the setting comparable to?
[panics in forgetting history class]
Feb 3 19:14
is there any legal job that involves knives appearing in places they generally shouldn't... like an assassin's guild a la Pratchett?
I want to not make a self-insert character this time :p
Make a self insert character? I could never
We're at like industrial-revolution levels of tech, with magic used in place of some technology to make e.g. steamboats
hmm
how does magic work in this setting?
Legal assassination is... officially... not a thing. However, there are quite some "private investigator" businesses which are unofficially known to do more than simple investigations, if one needs to permanently solve a problem.
Feb 3 19:18
πŸ‘€
Magic? Uh, arbitrary spells. I'll steal this subsystem from Fate fate-srd.com/odds-ends/high-fantasy-magic
Remember you work for one of them :D
one part of making a character is I'm going to make you all justify why you joined this particular ninja-y organization
The people at my last organization believed in... competitive job advancement a bit too much
Euphemisms, we love 'em
Klingon promotion
Euphemisms and knives. That's a Mith character in a nutshell.
Feb 3 19:21
Then shall we move on to character creation? We can always add more stuff to the setting later if we want
(Yes, Sherri has knives. Two of them.)
@bobble sounds good
To define your character, you will need five Aspects (examples fate-srd.com/fate-accelerated/who-do-you-want-be) and then to pick 9 skills (list fate-srd.com/fate-condensed/getting-started)
The first is "High Concept", which is exactly what it sounds like
> Your high concept is a broad description of the character, covering the vital bits. It’s how you would open your pitch for the character when telling a friend about them.
Oh, I should explain what Aspects do. When you invoke them during the game, if it's in a way negative to you, you get a Fate point, and if it's in a way positive to you, you'll be spending a Fate point but you get to be awesome by leveraging a character trait
Hmmm
This step involves listing what are the core, defining Aspects of your character concept are, so that you can use them during the story
We'll be skipping Relationship (which is by default to another PC, and should wait until everyone is here) for later, but you'll also want to think about your Trouble (something that makes your character's life difficult, such as family troubles or a character flaw), and two "free" Aspects that can be whatever
If you want magic, you have to use up a free Aspect
Since this is a major mechanic you'll want to think of Aspects that are likely to come up during the story
@bobble "Bubbly assassin who will squee at kittens but won't bat an eye at taking someone out"... wait I'm just building Ty Lee, aren't I
Feb 3 19:30
Try to keep them shorter :)
"Bubbly assassin" pretty much sums it up, I think
hmmm
might do, like, a support character
@bobble I shall fill that out when I have access to my computer
would it be reasonable to be someone who's coming along to maintain equipment or the like?
Feb 3 19:37
Mith has Bubbly Assassin. Do you need help on creating a Trouble?
I don't understand the first bit, but for Trouble I was thinking "nervous"
like they don't get out much
or are used to staying at Assassin HQ
Sure. You can be magic at that, if you want - there's some smaller enchanted items in common use at the agency, such as earrings with a telepathic messaging system (comms) or stones that send sounds to a central device (bugs)
I like the sound of that
Maybe you're being sent out so you can see how these are used "in the field" and thus improve the design
(geddit)
@bobble ah, that works
I can come up with a more specific reason once you tell us more about what we're going to be doing :b
Feb 3 19:41
The owners of the Moonpark Menagerie (located in Moonpark, the capital city), the Grethens, have heard rumors of a plot after their newborn baby pandas. They're contracted out for help to determine if there is a threat. And, if there is one, to quietly stop it.
ah
I could be coming along to test an experimental surveillance system? given that pandas are unlikely to mess with the equipment
Theoretically this starts as a simple recon mission
Sure.
So, what's your High Concept?
anxious equipment technician
Got it :D
What's your Trouble? It seems Mith is thinking and/or has bad WiFi from being on a bus
(I'm basically out of this session, but I'll read back after)
Feb 3 19:45
lemme think
@bobble sorry, yeah, thinking + spotty data + having several other conversations
Trouble you mentioned family issues could be a factor?
The examples given are Steel Assassins Want Me Dead; Cast Now, Ask Questions Later; Gotta Look Out for My Little Brother - anything that could be an obstacle/flaw during play
If you think it's something that could reasonably come up as an negative during play (even just social interactions), then it works
uhhhhhh
how about: This Prosthetic Hand Doesn't Work Very Well d:
Good!
If you want a shorter phrase, "Finicky Prosthetic Hand" or the like also works
got it
Feb 3 19:52
You said you wanted magic, right? What kind of aspect would you like to define that?
checking link, hang on
so Fate is the system we're using, right?
Yep
@bobble "Dangerously Anti-authority"
I don't want to invent magic rules so you'll get away with much that is plausible.
@Mithical :checkmark:
@bobble Relentless Training, the other ones don't really fit
Feb 3 19:57
Got it. What are you naming your Aspect?
I think I need to review the mechanics of this system a bit more
So you need two other aspects, besides Trouble / High / Relationship?
Yes, and they can be anything you want, though if you want magic it will use one up
@bobble does Magical Artifact Engineer work? (as in [Magical Artifact] Engineer)
Feb 3 20:05
That works, yes.
cool
now what?
One more free aspect, or if you can't think of anything we can move to skills
I'll come back to that
brain is not braining today
Academics
Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Empathy
Fight
Investigate
Lore
Notice
Physique
Provoke
Rapport
Resources
Shoot
Stealth
Will
Choose one +4, two +3, three +2, and one +1
Feb 3 20:20
mith left :(
is there a list of what each skill means? or is it like CoC where the GM chooses something relevant
got it
Sorry, I was missing my bus connection
@bobble How about stuff like "Kitten Cuddler" and "Disaster Lesbian"
Crafts: +4
Lore: +3
Academics: +3
Empathy: +2
Resources: +2
Investigate: +2
Contacts: +1
@Mithical Those sound fun!
Feb 3 20:27
I love that
Lore is something you'd need for magicy stuff so if you want to do you magical artificing you'll need it
I need a fun aspect :thonk:
@bobble in that case I'll swap Lore and Investigate
Mith making a knife disaster lesbian is completely out of character. Could not have anticipated.
4
shocking, appalling
s o c k i n g
oops I meant four +1
Feb 3 20:32
that makes a bit more sense
it's a pyramid :( I had bleedover from thinking about the bonus amount
Crafts: +4
Lore: +3
Academics: +3
Empathy: +2
Resources: +2
Investigate: +2
Contacts: +1
Notice: +1
Stealth: +1
Will: +1
Stealth, burglary, and investigation all sound important for assassins
(dropping off for a little while again, bus)
I think Ginger is done for now unless their brain can brain up another aspect. I will start making lunch, ping me with questions.
yup
Feb 3 20:40
Come up with a name too!
the hardest part of any character q:
Feb 3 21:01
@bobble not that I'm playing but: HC: Jaded Theoretical Thaumaturgist; Trouble: Enemies in High-Places; Free Aspects: Old-school Wizard (Relentless Training), Tough As Old Boots; Lore: +4, Academics: +3, Contacts:+3, Provoke:+2,Will:+2, Physique: +2,Notice:+1, Rapport: +1, Deceive:+1, Resources: +1
Although maybe I should have worked in that's he's Old As Dirt into one of his aspects πŸ€”
The story is that he was a kicked from academia for having controversial opinions (plenty of rumours, but no-one knows if they were actually controversial or just upset powerful people), which is how he got Enemies in High-Places. Since then he's made ends meet by occasional investigation work, but he relies more on old contacts than actual investigation
Think Mustrum Ridcully meets Grandpa Simpson
Feb 3 21:24
Maybe he will be wandering around the park
theoretical thaumaturgy sounds interesting
 
Conversation ended Feb 3 at 21:30.