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12:00 PM
Thankfully my need for theory to mature my gaming experience coincided with my discovery of theory.
 
lol
 
Not that I do not enjoy or appreciate BESW's answer, it just feels weird to me to go into such details.
 
there's all types here
there's even cliques.
 
@MaurycyZarzycki For me, I'm fascinated by communication and how to facilitate the advancement of understanding through calm discussion.
Online RPG theory is just a tiny application of it.
For physics, well... the idea that a game's mechanical rules should be decided by modeling physics is a foundational and reasonable one. But taken to logical extremes it turns into A Bunch of Rocks.
 
lol
 
12:03 PM
The point at which simulationism should be let loose is a personal/group choice, and many debates arise from trying to apply one group's idea about simulation to a system not designed to handle it at that particular level of reality/abstraction.
 
So to sum it up, people come to the table (or discussion) with different, clashing expectations. And they are ignorant of the fact that their expectation is NOT necesserily the best or the only correct one.
 
yeah. Elder Evils warns DMs against ruling in favor of physics, explicitly, at one point
 
And thus we all need to grab some popcorn, sit back and watch
@LitheOhm Rule of cool for the win!
 
Which brings me to my regular mantra: "There is no right or wrong way to play an RPG so long as everyone involved is happy and safe."
 
some people~. There are also those who seek to facilitate said discussion.
yeah
 
12:05 PM
@LitheOhm Even those of us who consciously seek to facilitate calm, productive discourse regularly fall prey to these fallacies.
 
::muttermuttermuttermutter::
 
It has been 20 days... 0 days since the last monk-vow-of-poverty-or-physics-talk-about incident
 
where's that XKCD about that BSD install...
 
Yep. Makes me think of The Mothman Prophecies
 
@BrianBallsun-Stanton We aren't talking about monks! We're talking about talking about monks!
 
12:06 PM
that's fine, I'd be more annoyed if I could see what you were doing.
 
Actually now we are talking about talking about talking about monks
 
eh
I'm a philosopher, I can handle arbitrary levels of meta.
but yeah. ubuntu graphics drivers... I would like you to a monk using a bag of holding.... to decide on a lawful evil judgment?
Does that hit all the pain points?
 
Oh, yes. Alignment is the other big sore point. [grin]
 
GAH! ... I bloody told this thing not to hold that bloody package
AAAAAGGGH
 
D&D alignment is objective, real-world alignment is subjective, and never the twain should be confused (Wizards, I'm looking at you; you started this!).
 
12:09 PM
I'd dare to say if D&D alignment was objective there wouldn't be gazillion of lengthy discussions about how much people dearly love it.
But I won't dare to say that.
 
I wish I could see the chat. 640x480 resolution just... no.
nooo
 
@MaurycyZarzycki Just because it's objective in-game doesn't mean it's not handled monstrously by the developers (who can't decide what it is), nor does it mean that players can't choose to associate the alignment system with their real-world morality system of choice.
 
Hmm, No Persist Power Metapsionic feat in 3.5.
 
@BESW Can you elaborate what do you mean that it is "objective in-game"?
 
@BrianBallsun-Stanton it might be a mercy you cannot
 
12:13 PM
@MaurycyZarzycki yes, but not right away.
 
already in masochistic mode tonight
mmmm
continue fingerprint enrollment or reboot?
 
@MaurycyZarzycki In D&D, alignment is a tangible, testable feature of the world's physical systems.
Alignment creates dimensions, grants spells, is a valid targeting/target validity option, and can be objectively tested for with low-level spells.
 
simpler than that. There exist big beards in the sky saying "Bad!"
 
@BrianBallsun-Stanton Nope!
The beards are subject to alignment as well.
 
and instead of writing 100,000 words on fiddly ethics or morals, you just call them up and...
...
 
12:18 PM
Alignment is a physical law.
 
mmm
fairynuff.
FFS. my screen resolution is too small for synaptic
::stabby::
 
@BESW But it is very inconsistent at determining WHAT constitutes a given alignment. If we know that something is Lawful Evil there is no problem, but we have no measurable way of identifying correctly if something should be Lawful Evil or not, because it's entirely subjective.
 
much as I'd love to debate ethical AL, night all
 
@MaurycyZarzycki yes, but this is a flaw in the real-world material and does not reflect the nature of alignment in the game.
@LitheOhm Ta!
 
@LitheOhm See ya!
@BESW But assigning alignment is an element of the game's nature, as much as the fact that alignments can change. Criteria of doing which are subjective.
 
12:21 PM
Regardless of how alignment is described, its effects as a physical law remain without doubt or quibble.
Consider the lowly subatomic particle.
We can only just barely fathom its nature, which is itself largely theoretical; the subatomic particle exists inasmuch as our current experiments produce results which are as yet consistent with our theories describing the particles we conjecture exist.
But there's something there whose nature is absolute; our inability to describe it precisely is not an obstacle to its existence.
Ultimately alignment is whatever a group decides it is (the same as anything else in an RPG), not least because There Is No Such Thing As D&D.
But from within the D&D world looking out, alignment is as real and solid as gravity--and equally weird and ineffable.
Alignment is as real as HD; something abstract and unobservable, but its effects are quantifiable.
 
Yes, but who gets how many HD is very clear. But who gets what alignment and when/how it changes is not. The effects are absolute, can't disagree with that.
 
Alignment is, from a game perspective, absolute and objective.
Its nature at the table can be debated, but its role within the world cannot without making the game Not D&D (4e excepted).
 
roight
now, where were we?
okay, unity is messed up...
 
Cringing in the face of your wrath, O Mod.
 
fingerprint reader is messed up
do I want to wait a week for proper 13.04 release?
do I want to just ditch all this for Mint?
 
12:30 PM
Still, if D&D is an artificial world, its nature and what it is comes from the rules as written by the creators, therefore there isn't more to it than what the creators have said - except all the user-made content. Therefore, if the way alignments are assigned is subjective and not codified from the point of view of the rulebooks, it is the same from the point of view of the world.
Because the rules are the world.
 
@BrianBallsun-Stanton If it's a York Peppermint Patty, yes.
 
@MaurycyZarzycki I disagree. The nature of alignment is poorly documented, but its role and impact are clear and unequivocal.
 
and the disconnect there is that the rules assert that they themselves are complete and sufficient for dealing with alignment.
which causes a certain disconnect
 
@BrianBallsun-Stanton This.
 
12:31 PM
... why am I arguing about alignment on a friday night?
 
@BrianBallsun-Stanton Because you banned VoP debate.
 
@BrianBallsun-Stanton Okay, that's not true.
It's because you banned VoP debate and then brought it back to the top of the starred list.
 
@BESW ah. Yes.
mainly to justify a kick. Are we cool with letting it drop down a bit?
 
@MaurycyZarzycki If you want to continue this, take it to another room.
 
12:34 PM
yeah, thanks.
we need a cess-pit room
 
@BESW Nah, I don't care much about things like that.
Not to mention it takes a bit too much of my precious time which I can spend on actually working ;)
(Because I am supposed to finish a task which was estimated for 51 hours in 8)
 
Nice!
 
@MaurycyZarzycki fun
been there.... wednesday
 
@BrianBallsun-Stanton It's good it was simply completely misestimated, I still have an hour or two left and it's mostly finished.
 
I have an 80-page literary magazine that needs to be printed on the 16th of next month. As of yet I have next to no material to work with, edits are not yet completed on the material, much of the material has yet to be approved for inclusion, and I'm about to go to Israel for a week and a half.
With the material I have now, I can... make the cover.
Did that three weeks ago.
 
12:39 PM
ooof
so we're arguing about alignment to get a false sense of resolution and power into our lives. But at least we can be honest about it.
 
At least this time around I'm probably going to be paid.
 
@BESW No one pays me to talk about alignment :(
 
@MaurycyZarzycki I wish.
 
1:33 PM
...all that messing about with string figures in middle school payed off. [learned to tie two different tie knots in half an hour]
 
 
1 hour later…
2:35 PM
hello
@besw you around?
 
@DForck42 Bed v. soon, but yes.
What's up?
 
@BESW not much, was curious if you were around
i finally replied to your last comment on my dfrpg answer about where the fate point goes
 
Just saw it.
I agreed, but I'm concerned about NPC Fate point economy in that scenario.
In my limited experience so far, the NPC pool of FPs doesn't get refilled very often.
Players are much more likely to invoke their own aspects or those of the environment.
 
@BESW i honestly don't think they SHOULD get a lot of fate points
 
Perhaps I need to make NPC aspects more juicy.
 
2:39 PM
@BESW probably. i think part of the problem is making those aspects aware to the players, and preventign major abuse of it
 
Abuse of what?
Sorry, this late at night I have trouble parsing unclear indefinite articles.
 
@BESW players using npc aspects to get what they want
i haven't seen it, but it could most defiantley be abused if the aspects are too broad
 
I suspect it's not a major issue because of the dual balancing factors inherent in the process: first, FP available to the players is limited. Second, FP spend on NPC aspects goes into the NPC's pool for later use against the players.
Especially if you use a single "universal" NPC pool for FP, invoking NPC aspects becomes a more serious choice.
 
@BESW ahh, see i've always seen npc fp as per npc, not a general pool
 
A single NPC pool is a variant I like, because it simplifies things on my side considerably.
 
2:44 PM
btw, how's your group going?
 
You start the pool each session with FP equal to the number of PCs in the session, and any NPC can spend out of it.
@DForck42 Not bad. We've had two sessions, one with two players and one with just one.
 
@BESW that's... interesting...
 
Very different, but both very successful.
I'm really enjoying the ability of FATE to wring tension and drama out of mundane, ordinary interactions.
In the first session we babysat a kid and then fought some of his toys that came to life after he went to bed.
 
nice
 
In the second session, a teenager was dragged to a fundraiser dinner by his folks. He made some local connections, accidentally said something very embarrassing in front of a lot of socially important people, and then hung out with an older youth.
Highlights included tricking a guy he wanted to impress into insulting the PC's mother, then convincing his mother not to tell the guy's boss; and frightening a busboy into dropping his spliff out the window, then clandestinely acquiring a replacement.
I started using the single NPC point pool because I didn't want to track individual pools per NPC while I was also learning the system.
Now, I like it because it has good narrative implications and makes invoking NPC aspects more meaningful.
(And it's really simple.)
We're still struggling to overcome D&D-taught habits, largely dealing with the movement of the locus of narrative control.
But now, bed. G'night!
 
2:59 PM
@BESW gnight!
 
3:35 PM
Good [time of day], folks.
 
 
1 hour later…
5:00 PM
Hey guys! Interesting question: Does anyone own a full set of every D&D mini? And if so, what did you pay for it all? Also, what would you expect to pay for them all in one big shot. Trying to figure out what a 'fair' price would be.
 
@DampeS8N: i would expect to shell out hundreds of dollars for a full set
1) that's a lot of minis
2) some of them are pretty rare; not "$100 for this ultra-rare Magic card" rare, but still pretty rare
 
@ObliviousSage 872 of them
@ObliviousSage $100 is not an uncommon price for some of these.
@ObliviousSage Most minis sell for around $2 on average. That alone is $1744.
 
@DampeS8N: good point; the demand is probably a lot lower for the rares than it is for a Magic rare, but the supply is also probably a lot lower; I can't imagine they did the same scale of print runs for the mini game that they do for Magic cards
 
@ObliviousSage Correct. Going rate for most of the Gargantuan minis is typically right around $100
 
@DampeS8N: i've seen commons go for a quarter apiece, but that was admittedly selling them to people who didn't care about their stats in the actual minis game, they just wanted cheap pre-painted minis for normal use in grid-based combat in 4e or similar games
which is actually where my group got 90% of its miniatures supply (until our huge Reaper Kickstarter order shows up)
 
5:05 PM
@ObliviousSage This is ultimately what I want them for.
 
@DampeS8N: then i would recommend not going to the expense of trying to get a full set
 
I'm starting a business. The idea is it will be a place to play RPGs with massive amounts of all the things. And tons of atmosphere.
 
ahhhhhhh
then you're going to need way more than 1 full set; primarily, you're going to need duplicates of most of the more common monster types
if the Reaper kickstarter was still going i'd recommend that, but it's months past
 
So having a complete set of the mainline minis is really important. And that list doesn't even have things like this.
 
wow, chat hates that link
 
5:08 PM
@ObliviousSage I absolutely need more than that. And I am working that too. However, not having the full set at the least would be a pity.
 
when i try to mouse over it, the tools at the far right of the comment cover it up
 
you'll need 1 each of those, if not more (though i wouldnt go higher than 3)
 
5:10 PM
I'm planning to run this as a membership deal. And part of being a member means you can request rare items for your game. So if you can't afford that Colossal Red, no worries, I'll pick it up.
But I won't be getting much that size from the get-go
It'll accrue over time.
 
ok, that seems more realistic
though i admit i'm dubious about the viability of your business model, unless there are a lot of moderate-wealth groups in your area (low wealth groups won't find it worth it to pay for your service, and high wealth groups can build their own collection)
 
I mean... Calling that a mini is brain-hurting.
 
yeah
actually, what you might do until you can afford those minis is go hit up a toy store and find some kind of dragon toy that can stand up and that takes up the same amount of space at its base
you ought to be able to find something the right size and color for 20% of the price of one of those "minis", for dragons at least
 
Oh, I can afford it. I just can't afford all of them. So if I get them as-needed things shall be fine.
 
5:16 PM
@ObliviousSage The much smaller and cheaper Aspect of Orcus would work just fine sitting on a piece of card stock. But yeah, that's why I want to do these as-needed.
I could pick up Orcus and see it never get used because no-one ever runs a campaign that needs him.
Fighting gods isn't exactly as common as fighting dragons.
 
@ObliviousSage He seems like a nice chap
 
@DampeS8N: you might also consider a non-member option, that allows people to just rent the minis they need from you for 1 session; say, $5 for any 20 commons, $1 each for uncommons, $2 each for rares, $5 each for the big stuff; or just price it so that a non-member group pays about 150% of what a member group would pay if they both play 1 session a week
 
@ObliviousSage That's an interesting idea. Our plan was to have a non-member option where players pay around $5 an hour to play. However GMs always play free regardless of membership status.
 
Having terrain would also be a nice feature
 
More games = more members. So GMs play free sounds to me like a great rule. So if you GM with us, you get to use all those minis, maps, tiles, and whatnot for free.
 
5:22 PM
And it might be worth thinking about what happens when a mini gets accidentally broken - because it will probably happen at some point
 
@Aether We'll have multiple copies of the full line of dungeon tiles, terraclips, some dwarven forge when requested, maps. And a gaming table with under-side projection maps.
 
Sounds pretty awesome
 
I'm actually very surprised that someone hasn't thought of this before. There don't seem to be any locations like this anywhere.
 
@Aether: actually those plastic ones are pretty hard to break; they can get bent pretty easily, but actually breaking them takes real effort
@DampeS8N: selling drinks & snacks is definitely an important aspect of this
 
@ObliviousSage Eventually. Once you start selling products you have to start keeping serious track of things. I'll need to find someone who has done that before to do it, and I'll need to be able to afford to hire that person.
We may get vending machines, however.
 
5:25 PM
@DampeS8N I've seen a couple of places that tried it, but I don't think the gamer base was large enough to support them
 
And there is a 7-11 across the street from our #1 location choice.
@Aether There will also be a website component, but I am not ready to talk about that.
 
@DampeS8N: You'll need to keep track of the minis anyway, otherwise you're likely to hemorrhage them to actual or accidental theft.
 
@Aether I think there are more people who want to get into it than our current infrastructure allows for. It is too expensive and there are no good tools for meeting other people who play or join games.
@ObliviousSage I have plans for this.
@ObliviousSage Actually, many plans. Including a clever way to monetize theft.
 
@DampeS8N: lol, nice
 
@DampeS8N Requiring a deposit?
 
5:30 PM
@Aether That is certainly an option. Although a last resort.
 
@DampeS8N: i still think you should do drinks & snacks; it sounds like you'll have minimal operating costs, but you'll still need enough revenue to cover rent & utilities
 
@ObliviousSage Rent and Utilities will run around $1500 a month.
That's with tax and insurance factored in
How much would you pay for an all-you-can-game membership?
 
my group might be willing to come up with $25 or $30 a week (for all of us)
 
how many people?
not including the GM
 
3-6, depending on who shows up
 
5:39 PM
@ObliviousSage That's about $100-120 a month. And we absolutely do intend to have existing-group rates that sit somewhere between $5-10 an hour.
Probably something like $10 to start, $5 for each hour after the first.
So a 5 hour session would be $30
 
the other problem with getting enough volume is that there's going to be considerable overlap in when people want to play; most groups I know play Friday night, Saturday afternoon, or Sunday afternoon
 
We will have at least 2 and probably 3 tables. Each in separate rooms or buildings.
 
@DampeS8N Nice. Groups can get quite loud, and it can be very distracting when two or more groups are playing in the same room.
 
Solo GMs will be able to pick time slots, and then players can join those games.
 
Even worse when one table is being silly and another is trying to be serious
 
5:43 PM
@Aether Agreed. Separation is key.
 
@DampeS8N This seems pretty reasonable for 5-6 players
 
memberships will start at somewhere between $30-50 a month. There will be at least 2 tiers of membership offering different perks. Not the least of which is that GMs can reserve slots in their games for players that are either members or VIP members.
The way I see it, the break-even point will be somewhere around 30 members. If we can't attract 30 people, then roleplaying is truly dead-dead-dead.
This is in the Baltimore/DC area.
The website has the potential to pay for the venture all on its own, too.
@ObliviousSage You'll like this. There will be several copies of various AD&D2e books signed by Zeb Cook at this location.
And if I can convince him, he might even DM a game.
 
@DampeS8N I'm not going to be signing up for other reasons, but I'd never pay $30-$50 for membership to some sort of D&D club. Though I might be misunderstanding your intent here, I've not read all the comments.
 
I work with him.
 
@DampeS8N nice
 
5:52 PM
@DampeS8N Or is that per group?
 
@Pureferret This is a per-player price. And if you want to call it a club, the club house is outfitted with thousands of minis, dungeon tiles, terraclips, books, props, tools and things. Fog machine, underside projected gaming table, and gaming relics like signed books and things.
Not to mention armor, capes, and not-sharp weapons.
So you are paying for access to all the things.
And for being able to play in games with really strong GMs
@Pureferret I'm interested to know what you would pay for this, and in what format. There would be a non-member hourly rate. Currently at about $5 an hour.
 
@DampeS8N I dunno, I'm not a 'hardcore' gamer, and I doubt I'd need all that stuff, most of it would just be superfluous. I doubt I'm your core demographic.
TBH I find RPG expensive enough without adding in an hourly/monthly rate
What you do want to do is make the non-member sessions cheap enough that they're enticing, but expensive enough that a steady membership is cheaper
 
@Pureferret The idea here is to eliminate your expense. And we'd probably buy all your stuff and give you 50% on top if you take it all in membership dues.
 
Like, First 4 hours (or less) is $5, and then $5 for every hour after that. At Hour 6, if you plan you plan to go more than twice a month you're only just breaking even
@DampeS8N See I'd rather own my own stuff too! :p
 
@Pureferret at $5 an hour, you would be better off with a membership if you game more than 6-10 hours a month.
 
6:03 PM
So I can go home and use it without worrying about someone else using it etc.
@DampeS8N but that would put me off altogether - I am a cheapskate though
 
@Pureferret I really want to attract people that otherwise can't afford to game, can't find a GM that's any good, or simply doesn't have the space for all that stuff.
 
@DampeS8N Then you need like, one month free. I don't know how conveinient it is to not have to own all that stuff, or have a decent GM until I've tired. And If I can't afford it, I don't want to risk losing out on $30-$50 for a whole month that's wasted
 
@Pureferret hmm....
 
@DampeS8N I've thought about starting up an RPG cafe and doing something similar when/if I retire from my day job
 
@Pureferret Thankfully I have 2 out-of-work people (girl friend and best friend) who will enable me to keep my day job while still starting this.
 
6:09 PM
@DampeS8N Or perhaps a membership 'lite' with no access to cool stuff (this is difficult to manage)
@DampeS8N Handy
Also how much of the $30-$50 is actually part of your running cost, and how much is to clear the overheads of starting?
 
@Pureferret I'm liking the idea of a free/reduced cost first month of membership.
 
@DampeS8N I'd recommend starting up a form on doc.google.com and throwing it up in here and on www.reddit.com/r/rpg to get opinions
 
@Pureferret I'm not factoring it like that. I'm trying to beat the monthly costs. The start up costs will be beat with whatever is over the monthly break-even point.
 
@DampeS8N: Have you considered also having board games? There are a lot of nice board games out there that are fun to play once in a while but are hard to justify the $60+ price tag (Arkham Horror + all expansions, I'm looking at you).
 
@DampeS8N Ahh ok. I'm not sure if this is a great business model until you know how much over you expect to be.
@ObliviousSage That I might pay some money towards
 
6:13 PM
@ObliviousSage I have. And we'll have a variety of board games as well. And we'll get any board game that members would like to see.
 
@DampeS8N So how about that Google Docs form? Trust me their handy.
brb
 
However, the tables will be for roleplaying first.
We'll have other spaces for board games. They don't need to be done out to the 9's.
 
@DampeS8N: that's what i was thinking; they don't need to be separate, they usually need less space (though I've played some that took up more than a typical 4-person kitchen table), and they don't need any other frills
 
TCGs and Table-top war games will not be supported. But you can reserve the tables for anything you want.
 
@DampeS8N What about a board game night with cheaper 'rates'? Or even a monthly 'one-off' RPG taster night/day?
 
6:17 PM
@DampeS8N: actually, hosting TCG tournaments and selling TCG cards can be a nice sideline; there's probably already a lot of competition in that market, though
@Pureferret: That's a good idea too. Some RPGs work especially well for one-shots, like Kobolds Ate My Baby.
 
@ObliviousSage Tons. And it takes over a store. This is one of the reasons you can't get RP stuff at many comic shops anymore.
@Pureferret How would you feel about a week long mini-membership that is free and can only be had once. A trial membership.
Then, you can chose to leave, pay-as-you-go or join.
Or would you only do it if you got a free month?
 
@DampeS8N: it wouldnt even necessarily need to be only once; maybe if you go for a full year without doing anything at the store then you qualify for it again; that lets people give it another shot and see if their feelings have changed
 
@ObliviousSage Yeah, just not back-to-back. So once a year, and probably there will be free-nights every 3 months or so.
Having lots of free-members would also help fill up tables...
 
@DampeS8N: the drawback to having the free tryout session only last 1 week is that most groups only play once a week; you might go with 2 weeks, which gives new people time to try different things or to start making friends in a repeat group
 
I think I can manage a full month.
Like this: 1 month free + free-nights every 3 months. This means a good number of players to help fill out games. This encourages more GMs to try to start games. Free members are a lower class than paid. So the rank goes: Free, P2P, Member, VIP, Elder.
Elders are a special class.
Zeb would be an Elder.
I would be.
 
6:26 PM
@DampeS8N: another thing that occurred to me is that you're probably going to need sci-fi themed minis in addition to all the D&D fantasy minis
 
@ObliviousSage We will. But not from day 1. We'll start out all fantasy, with maybe some SF books. As people express interest we'll start investing in SF minis, maps and props.
 
@DampeS8N I don't think the main demographic (Working adults) would play boardgames +/or RPG more than once a week, so I'd go for the month
 
We might open it as a new location. And then do other themes as we open more places.
 
@DampeS8N: when you do need sci-fi minis, my group had good results using minis from AT-43: en.wikipedia.org/wiki/AT-43
 
This is one of my issues, by having a periodic fee you're partially dictating when the group will run. For instance, I'm currently gaming on a quarterly basis, with ~three day sessions
 
6:29 PM
It still might be cheaper to keep the membership than P2P
 
@Pureferret: or just get membership for 1 month 4 times a year
 
@ObliviousSage Yes. If you wish. You can always cancel the recurring free and start up again every 3 months.
 
@ObliviousSage Yeah but then we're paying ~$30 to play once
 
@Pureferret: if you're playing for 3 days, that's only $10 per day, which isn't too bad for the kind of setup @DampeS8N is describing; it's about what you'd pay to play at IHOP and get a endless stack of pancackes & endless coffee, & IHOP doesnt have minis plus their tables are a bit small
 
@Pureferret There would be other ways to handle this too. Like I said, I'll be giving 50% extra time to people who 'sell' RPG items to me. So if you buy $20 in minis and donate them, that's your $30.
 
6:32 PM
yes, my group has actually played a 14-hour session at IHOP
 
@ObliviousSage Good point
@DampeS8N That, I'd go for
Now I get it
 
@Pureferret And I'm totally just going to go on amazon and ebay and average the prices I see to come up with a fair price. So you can do even better if you get a wicked deal on ebay.
 
@DampeS8N Would you still own the minis?
 
Hunting for those deals is a total pain. So I can leverage y'all to do it for me.
@Pureferret Yeah, you'd be selling me the minis and getting 50% more money if you put the money into playing rather than taking it home.
 
@DampeS8N Actually, what I thought you meant was that if I bought $20 of minis form you, that would go towards my membership
 
6:36 PM
@Pureferret: no; you'd essentially be paying for your time in minis instead of cash
 
Call it store credit vs cash at game stop.
 
@DampeS8N: that's a better way of describing it
 
@Pureferret I might do something like this eventually. Only it would be more like if you buy $20 on minis from me, you'll get $10 in play time. But I'll have to think about that more than the reverse.
Then you'd be able to keep the minis.
 
@DampeS8N I think actually, if the membership gave you a small discount, it'd be more tempting.
 
That also might be possible.
But I won't be running a store. Same issues apply to selling minis as apply to selling food.
Sales tax means a very particular way of tracking money that I don't fully understand yet, and don't want to screw up.
But soon
 
6:42 PM
@DampeS8N Ahhhhh, It thought you would. My bad
 
Nope.
The initial costs of starting up would be far too great if I needed to maintain merch.
 
@DampeS8N Gotcha
 
Thanks guys. This has been really helpful. :)
 
@DampeS8N No worries!
 
@Pureferret @ObliviousSage @Aether A small tease for the website: Do you often wish there was a better way to find quality players for your games, or quality games to play in? Find it difficult to gauge the quality of a GM or player from some online ad or listing?
 
6:52 PM
@DampeS8N Yes, Tell me more!
 
@DampeS8N: i don't play with people i don't know
or at least, not with a group where we couldn't kick out all the people nobody i know will vouch for & still have enough people to play
 
7:09 PM
@DampeS8N I've made a google docs survey
do you want to see it?
 
7:26 PM
My Comment is reaching the bottom of the starred comments visible to me on the right side of my screen. But it is undying! go little comment, do not die!
the product of a 3 hour psychology class this boredom is.
 
I picked up the free module 'We Be Goblins' at free RPG day a few years ago.. I did not think my players would be having this much fun playing chaotic little goblins in a one-off campaign.
It's one of those mini-campaigns where if you giggle madly and offer the solution of 'hit it with a rock' to EVERY problem, it's kinda funny and in character.
 
The only goblins I am familiar with in my RPG experience either Burninate orphaniges or Dual Weild Bucklers as proper weapons and somehow do a decent job of it.
I as a Player do not understand how.
 
Yeah, these ones wield junk weapons and call them 'Dogslicers'
 
@MadMAxJr: if they enjoy that, you might check out a system called Kobolds Ate My Baby
 
I remember Kobolds Ate My Baby. Was right on our store shelf next to the old NINJA BURGER
 
7:39 PM
Munchkin. Nuff Said.
 
A ninja only has twenty skills, thus they only know these twenty things. But if you can convince your DM of new uses for them such as "Driving a car is totally a horsemanship test", you can do this.
A ninja starts with ten honor. You also start with ten fingers. These are directly related.
 
@MadMAxJr: Ninja Burger is entertaining too, but I found it to work a lot better as a card game than as an RPG; the guy that made it also made a really dark Shadowrun-esque RPG called Iconoclast that I really like
 
Caused more Hurt than a Rampant paladin, and it isnt even an RPG
I wish I still had my old Giant Foam D20.
 
@ObliviousSage The card game was fun because delivery to the international space station was a climbing test.
 
@MadMAxJr: yep, though my favorite is the super tall guy who's terrible at disguise unless you get him the lampshade, in which case he auto-succeeds
 
7:42 PM
bout the size of a childs head, I used it as a legitimate D20. getting around our houserule that a roll off the table is a 0(not a failure you just dont get the dice.)
we dont do it as much anymore. weve gotten better at keeping the dice on the table.
 
We had to house rule that you cannot declare attacks against the cat, should he jump up on the table.
 
we eventually trained the cat that being on the table during play was UNACCEPTABLE
eventually being the key word
 
 
3 hours later…
Hmm... they can't really reveal it, though, right?
 
Sigh.
Why not?
 
Because it's been so long. It's been built up to be so amazing, so powerful that anything that they reveal it to be will just... fall flat
(Unless it's Inigo Montoya?)
 
You do realize that pretty much every Moffat story so far falls into that category, right?
"Myyyyyysteryyyyyy, intriiiiiiigue, oh, wait, no, it's just a soap opera. Carry on."
 
@BESW Right, for things that are a season long though
 
10:52 PM
Also, this isn't the first time that the true nature of the Doctor has been up for revelation. Are you familiar with the Cartmel Masterplan?
 
No
In all honesty, I've only seen the tenth and eleventh Doctor series
 
You should definitely check out some Old Who (and Nine is my favorite New Doctor).
Anyway, the Masterplan: In the beginning of the show, the Doctor was very mysterious.
Hardly anything was known about him, and that was one of the show's draws. Other Time Lords didn't show up until the end of the Second Doctor's run.
However, over the following decades more and more was revealed about the Doctor and the Time Lords.
In the late 80s, script editor Andrew Cartmel decided that this wasn't cool; that too much was known and that a return to mystery was needed (this may have had something to do with flagging ratings).
So he devised a multi-season story arc that would put the very nature of the Doctor's existence in doubt. He began to imply that the Doctor was much, much more than just a vigilante hobo.
The show was canceled before the Masterplan could be more than foreshadowed, but something very much like it was turned into a novel or two during the Dark Years when the show was off the air.
It's not canon, but it's never been quite debunked by show canon and every now and then a writer makes a nod to it.
(Although since Time Lords now seem to be born rather than made, that puts a pretty big hole in the concept.)
 
I usually just assume that most things that happen can easily be made to unhappen.
 

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