4:15 PM
@JeorMattan I'm replying in chat, as you should. I even made us our own little room for this. I hope the mods can move our comments over to here.
5:12 PM
5:56 PM
I think weapon focus acts mainly as a prerequisite and is not intended to be good _per se_. Thus there's no need for balancing it.
However, While not being a combo feat, it helps connecting hits and a warrior needs to hit things to be able to deal damage. To me, it's already ok.
Have fun with everything else. Bye!
However, While not being a combo feat, it helps connecting hits and a warrior needs to hit things to be able to deal damage. To me, it's already ok.
Have fun with everything else. Bye!
6:27 PM
@JeorMattan the intent when creating it was porting the discussion in the comments of my answer to chat, which is far more appropriate for a drawn-out discussion. That said, I am more than willing to discuss the merits of alternatives to my suggestion, including the asker's, and also I suspect that the martial vs. magical thing will be a part of the discussion though I agree we probably should not delve into it too much.
@JeorMattan I @'d you and included a link to it in the comments of my answer. I hope there was more to finding this than "luck".
@Zachiel The first point, I agree that this may have been the intent, but I think that was bad design in the first place, and that furthermore none of the options that require it (to my knowledge) are so powerful as to require a totally-burned feat to access it.
@Zachiel as for hitting things, I agree on its importance, but +1 just isn't enough to be meaningful most of the time. This has more relevance with the question asker's second suggestion, which was giving a huge bonus to attack, which would totally change the metagame in terms of the numbers you need to keep AC relevant and how to keep up in attack. Then the feat becomes a tax of a different sort: you need it if you want to keep your attack bonuses relevant.
@JeorMattan I am going to say one thing as an introduction to where I'm coming from with this. D&D 3.5 has extreme disparities between mundane and magical characters. I consider this strongly undesirable, and therefore favor trying to close the gap. The Weapon Focus feat I've suggested is much better than, say, almost all of the Fighter feats in Core - that is intentional, because those feats are almost entirely awful.
2 hours later…
8:51 PM
9:34 PM
@JeorMattan ...yes, that is a decent definition, but. People only get 7 feats, 8 if Human. At low levels, it's more like 2-3 (depending on where you draw the line of "low"). As a result, I'm going to ignore the 95% of feats that are crap, and only consider the best few feats as my point of comparison, because realistically those are the feats that it is being compared with.
@JeorMattan moreover, the feat was also made with the awareness that even the very-best Fighter feats are not good enough to keep them up with casters, which means I was not conservative
@JeorMattan ultimately, I don't think this matters that much. Power Attack and Improved Trip are still among the best feats in the game. There are fewer good feats -- few enough that you may end up being forced to take crap feats -- but I'm going to be ignoring those feats anyway, regardless of book set.
next day → last day (18 days later) »