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00:00 - 17:0017:00 - 00:00

Jon
5:00 PM
Ok I'm sure we can help you solve this
 
Jon
You have issues because of the iso projection I imagine
 
This is the result if I use depth = y / max_y
Going in front of a wall is fine, behind not so much
 
Jon
What about walls
Why are those drawing properly
 
Oh they are not quite drawing properly
The shading of unseen walls is a bit fucked up
But overall they are drawing okay
Wait, are they
Let me draw a cluster of walls to check
 
Jon
5:05 PM
I wrote a isometric engine in unity a while back
 
Some problems
(It should be uniform)
 
Jon
Your z orders are all messed up
 
Well it works mostly fine if I use (x + (y * max_y)) / max
 
Jon
Set the zorder to the ypos of the sprite and run that test again
Where walls are +1 from ground tiles
 
It already is?
 
Jon
5:08 PM
Naw man its not based on the screen shot
 
The exact formula is depthOffset = 0.95f - y2 / (float)(endy * 10);
Walls are depthOffset - (((float)heightRow + 0.5f) * heightRowDepthMod))
First layer of walls is heightRow = 0
Oh wait I forgot
 
Jon
What engine again?
 
I had switched to diamond coordinates in between for depth
If I switch back to staggered all is well again
 
Jon
Use that same logic for the wolf
 
Sprite still flies, though
 
Jon
5:11 PM
It cannot pass through walls correct?
 
Nope
So... +0.5f, I guess?
 
Jon
Wolf sprite should be sharing the same logic as those walls
No same exact thing as walls
 
user4704
Randomly adding +some small float is questionable
 
user4704
The 0.95 and 10 and 0.5 (to some extent) in your formula up there make me wonder.
 
Jon
Hackgramming
 
5:13 PM
Well I have more than the screen layer to worry about
1.0 is the back and 0.0 is the front
 
Jon
Right do it per layer. The wolf is on the same layer ad the walls
 
user4704
If those values mean something you should make them named constants that indicate such
 
I probably should, yes
I switched the sprite depth to depthOffset - (0.5f * heightRowDepthMod) to be on the same layer as the bottom wall, still seems to be floating
 
boss's assistant thought GORB looked pretty cool
she's on iPhone though :)
 
Jon
I'll sell it to her for 500k
Lol. I'm so poor.
 
DH.
5:19 PM
We all are
 
Jon
There are talks of a class action against hello games
I wonder if that will take off. They are claiming blatant false advertising
 
DH.
Wouldn't the publisher be responsible for that?
 
user4704
Lots of people talk about class action lawsuits.
 
user4704
Most people don't know what that means or how to make it happen.
 
user4704
Most people don't have the resources, either.
 
Jon
5:23 PM
I guess all it takes is a lawyer to gather names
 
^^
 
Oh wait, I think I found the problem
Let's check
Let's make the dog go through various passages
(good dog)
It seems to work
Hurray
Thanks @Jon
 
user4704
Little more than that.
 
user4704
Also, "false advertising" is not likely correct.
 
user4704
most people don't know what that is, either
 
Jon
5:25 PM
Great @Slereah :D
 
user4704
It's far more likely that, if anything, the charges that can be leveraged are those of deceptive advertising.
 
user4704
Which is not as severe.
 
user4704
Most truth-in-advertising law pertaining to "false" advertising is to protect consumers from stuff that, like, purports to offer health benefits.
 
Jon
Yeah. I have a feeling it will never actually happen. Especially with the extended refund window
But I mean you see trailers all the time that do not depict any actual game play. That could be viewed as deceptive as well.
 
With the hope I never have to touch the sprite handler ever again
 
Jon
5:27 PM
NMS steam page still have the trailer from 2014 showing factions, multiplayer, large scale battles, etc
 
DH.
Hm, that's a good point to start
Although... doesn't the video has that very small letter saying that bs line like "This is alpha content, the finished product may or may not have all the bla bla bla"
 
user4704
It won't happen. I don't think there is anywhere near as solid a case as the internet anger machine things.
 
Jon
Pretty sure the NMS one does not
 
user4704
I don't think you'd find a lawyer willing to take on Sony for that for what any of those people will be able to afford.
 
user4704
And I doubt the FTC would step in of their own volition, the total amount of money involved here is pretty much peanuts for them.
 
5:31 PM
Although
I guess I will have to tinker with the z-sorting once more in the near future
 
DH.
Why?
 
When I have to do the see-through-wall-when-your-character-is-behind
 
DH.
You say, make the wall transparent?
 
Yeah, that kind of thing
Otherwise combat behind tall walls might get a bit frustrating
 
Jon
Yep that is annoying to deal with. Main issue with iso engines
 
5:34 PM
Is there a tried and true method for it?
 
Jon
Restricting terrain height change to 1 unit per level
Allowing the screen to rotate
(3d implementation)
Or get clever with level design not allowing passage behind walls.
Personally I am not a fan of that projection. It is hard to pull off properly
 
That it is
 
Jon
You need proper contrast on the sides of each tile otherwise it gets hard to distinguish what it what
 
But I wasn't sure what other method to use
Overhead view is kind of ugly
And I didn't want to go 3D
And sidescrolling is a bit weird for an RPG
 
DH.
Just don't make one tile corridors and you're safe, because those are ugliest on iso
 
5:40 PM
Even worse when they're not diagonal
 
Jon
Another option is to cut the projection so you cannot go behind
 
Vertical iso walls are quite ugly
 
Jon
Yep
Zelda style
Basically faked projection
 
Hm, I wonder if the current system could handle a sprite arbitrarily big
Let's see what a big dragon looks like
 
DH.
Dealing with big stuff on iso is the worst
 
5:44 PM
I'll bet
Big dragon sprite does have some clipping issues but nothing too terrible
It's not too surprising considering the size of its collision box vs bounding box
I guess I could give it a big collision box, but I'm scared to know what a collision box much larger than a tile would do :p
But oh well
Back to chickens for now
I want to see chickens fleeing from wolves
 
Pip
Omfg someone has too much time
 
Well chickens seem like a good sprite to test AI
Not a lot of actions to implement, no attacks and you don't expect them to act too smartly
Basically like 4 or 5 different behaviours to implement
 
Jon
@Pip who?
 
Jon
6:00 PM
There is a really bad game with a loop of "so much to do so much to see" it loops over and over and there is like nothing to do or see in the game
 
I do miss the era when a lot of games had songs
For some reason that was mostly 90's adventure games
Though in the recent ones I do like Ted E. Bear's Mafia Free Playland and Casino
 
Jon
6:26 PM
ladedadedoo
 
Surely GORB would be improved if you sung a little song over it
 
Jon
Welcome.... To GORB......... You can do anything..... at GORB.
 
The impossible is unknown at GORB!
 
hahaha
 
Jon
he missed a huge opportunity by not making it randomized and looped infinitely
 
6:30 PM
^
 
but it does ask you to sign up for the NewZLetter.
 
So many great songs
Hm, what non-adventure game had a song in the 90's
I... think there was a DOOM song?
It wasn't in the game, though
Not a lot of FPSs where characters break into songs
 
DH.
By song you mean with vocals?
 
Yes
after the 90's there's of course the Portals and Dragon Age
not much else I can think of, though
 
DH.
6:40 PM
Bastion
 
Never finished it
 
@Jon there?
 
I don't know why but I have a really hard time playing old school platformers again
 
Jon
yeah
 
I need your guidance on that issue please
I just redownloaded standard assets again, still same issue
I print the logs in that script - that was causing problem. It is disabling all children
I need mobile rigs in order to move player with joystick
or there can be some alternate for that?
I am not getting any input for axis without mobile rig
or am I wrong :S
 
Jon
6:46 PM
what issue sorry I look at a lot of issues
 
user92578
Hows greenlight going jon?
 
Jon
bad :)
 
@Jon MobileRig Script is causing to disable all child elements
I am currently unable to get any axis input movement from joystick. and I think it is because mobile rig script is not attached
Am I right on last point?
 
user92578
@Jon aww, sorry to hear that
 
Jon
its a mobile game, so i expected it
@NightFury I am still not sure what you are talking about?
Sorry man, I am over working myself lately
 
6:57 PM
It's ok.. Remember you said me to check scripts for ExecuteInEditMode
 
Jon
ahhh yeahh
 
so I am talking about that stuff
 
Jon
OK so you removed that attribute and it worked?
 
yup all children are fine without it now
but now I cant get any value for axis.. CrossPlatformInputManager.GetAxis ("Vertical"); returns 0 always
same goes for horizontal
I think that was controlled by mobile rig..
or I am wrong.. I am not sure
I cant test lol
 
i had never heard of ytmnd.com till just now
 
7:01 PM
Whaaaat
 
apparently it's going to be shutdown soon, so better get it while it's (not) hot
 
Jon
@Almo did you get an email?
 
yeah got it jon
 
Jon
ok that fixes all bugs hopefully
 
7:02 PM
ok
 
Jon
try that 1-8 again for me when you get a chance
 
sure
 
Jon
I also shuffled the buttons around
Show your wife ;)
 
haha ok will do
man, techno in 5/4 time feels so weird
 
Another fair sample of YTMND :
 
Jon
7:07 PM
- Adjusted levels 1-8, 1-11 and 3-1
- Fixed crashing issue when you decide to do crazy things on level select
- Shuffled buttons around in game screen
- Fixed wording of some sentences
@NightFury so what is the issue exactly? Your input is not working? What kind of controller are you using (physical controller)
@NightFury Also, have you tried GORB?
 
GORB!!
 
Jon
I showed a coder at work and he was pretty impressed
 
as he well should be
 
Jon
We really need to get the ios out
so I can start marketing the shit out of it
atm its like -- oh yeah ios is coming out soooon.
2/3 of the market goes, well fuck tell me when its ready then
Also need to get that demo out man -- people need to play it to want it
Then we need to setup a rate for you
 
we can discuss the contract in email
 
Jon
7:15 PM
let me know what you want
i'm getting a sale an hour right now
the good news is -- its picking up
 
sweet
 
Jon
i'm pushing it hard though
lol
every single conversation I have with anyone
 
pending a test and getting the contract worked out, I have Thursday off and can work on getting it actually published then
 
DH.
Jon, just to know how is the conversion rate, how much in USD is the price?
 
Jon
2 shmackers
i think the value is great at 2$
@Almo FYI that build has the #if ios precompiler instructions
 
7:20 PM
ok
 
Jon
so just have to build it, easy peasy
 
to publish I gotta get screenshots and shit together
 
Jon
if you wanted to add a splash
 
i'll probably add the maniac games presents a jgallant production thing I did in Picross, if that's ok
 
Jon
yep
 
7:21 PM
ok
we're kind of lucky our logos look good together :)
 
Jon
Yeah man
plus I love maniac mansion
 
I don't even like red
 
Jon
so i immediately like your name
 
the red was Trena's idea, I liked it
I was originally going to use blue in the logo
 
Jon
I like orange
They kept the logo I made for them, and built that shit around the color
This was on a dark brown
chjeck wayback
 
7:34 PM
@Jon At the moment, I cant move my character from joystick. I have checked that axis value is zero despite of joystick movement. A week before this issue, everything was working fine. My character is a 3d third person character I downloaded from asset store.
I dont know about GORB
heard it for first time
 
... My first lecture next monday is 10:15 am to 6:15 pm ...
 
Jon
@NightFury what is a joystick?
an xbox controller?
 
No, pad on the screen to control player movement
 
Jon
ohhh
I can't really help you with something like that, it is more than likely asset specific.
I would have to look at the project.
debug the issue
 
7:48 PM
Do you have time to do that?
 
Jon
Try putting some Debug statements around the Input code
It would be too expensive for you :)
 
yup I am looking around the code right now
:P
 
Jon
Naw I don't really have the time right now
 
Ah np. Just want guide for debugging and trying new ideas to sort out that issue. That would be enough
Well let me try with print statements
It is so weird.. everything was perfect a week ago. And now like I am trapped in a shit with no guide lol
 
Jon
sounds like you are neck deep in diarhea
 
7:51 PM
diarhea? eeww :\
 
Jon
ok, so what is the input code, paste it here
then check out gorb
since you are in turkey I will send you redeem code if you want one
 
Oh it's your game. Congratz :)
No, I am not from turkey :)
 
Jon
oh ok, then you can still get a redeem code i was just joking
 
:P
 
Jon
are you a girl or a guy?
I have not gotten a lot of feedback from women, that is why I am asking
 
7:55 PM
well, well well :D
 
Jon
i literally got feedback from Almo's wife through almo
And my girlfriend's soul shattering opinion
 
holy shit freestyle rappin! he's good! (I have one of his mixtapes)
 
haha
 
user92578
@Jon ?
 
Jon
and my mom, that didn't understand wtf she was doing
what?
 
7:57 PM
does she know playing games?
 
Jon
my mom? no not at all
 
user92578
What did your gf say?
 
Jon
well, she kinda gets super pissed off when she can't figure out a level
then says my game is stupid
 
user92578
oh
 
haha every girl says so :P
 
7:59 PM
hahaha
 
may be mostly I guess
 
my mom will love it, and try to 3 star the whole damned thing
she went nuts for cut the rope
 
It is a cute game with om nom
who wont love it
 
yeah, CTR is good shit
 
C T R stands for?
 
8:00 PM
Cut The Rope
 
oops :P
 
:)
 
what does GORB stands for Jon Snow?
 
both the title and the instruction manual
Those are color initials
 
Green Orange Red Blue?
 
8:03 PM
The colors being obviously Gold, Ochre, Razzmatazz and Bittersweet shimmer
 
emmm...
 
(It is green orange red blue)
 
Jon
Lol
 
Alright I won yayy
 
Jon
Classic colours
 
8:05 PM
I liked the acronym
 
For a more complete color list see blog.xkcd.com/2010/05/03/color-survey-results
 
Jon
that is interesting
 
Did you know, it is possible to see colors that cannot occur in nature
 
Jon
i never thought about it
 
Colors are perceived via responses of receptors in the eye, but some responses are impossible to obtain by a normal process
 
Jon
8:11 PM
apparently there are a few people that can see colors we can't
 
But they can occur in some cases
Or they can also occur as purely mental processes
Impossible colors or forbidden colors are supposed colors that cannot be perceived in normal seeing of light that is a combination of various intensities of the various frequencies of visible light, but are reported to be seen in special circumstances. == Types == These impossible colors are of two types: Colors that would be seen if the output strengths of the human eye retina's three types of cone cell (red, green, blue) could be set to values which cannot be produced by exposing the eye in normal seeing conditions to any possible combination of strengths of the frequencies of visible light....
 
Jon
Anyways, our eyes are definitely not optimal
we merely observe light
light goes off, we see nothing
 
Well yes, not much else we can do really
 
Jon
lol nothing except evolve
maybe in a million years from now, we will be able to see farts
then there will be no question about who farted
it will be very obvious, to our evolved eyesight
 
DH.
Just go infrared, it will be easier to detect farts
 
Jon
8:16 PM
i guess that was the assumed evolution... being able to see heat signatures
 
Or just better hearing to pinpoint the origin of a sound
That reminds me
There are literally no good games based on evolution
I played a lot
None of them are even close to good
 
not a game, but an interesting toy
 
Gene Pool is another one
It's somewhat interesting but the fun runs out real quick
Every creature ends up being a snake, basically
 
haahah
 
Good night guys!
 
8:23 PM
Night
 
Darwin Pool lets you set which attributes make a critter attractive or not
so they evolve to be A) attractive and B) able to move fast enough to reach a mate
 
Jon
8:44 PM
Meh
Im' french and the french versino of that is Bof
So story time, when i was in grade 2, i asked this guy if he had played the new mario bros 2 -- which he replied "Bof"
Never spoke to that fucker ever again
 
DH.
Bof to me is that JRPG, Breath of Fire
 
Dev Blog, Sea Trading Game- City personality wrapups, improvement on A* pathfinding. kd7uiy.com/2016/08/sea-trading-game-speed-improvements.html
 
Siniristilippu @Tyyppi_77
 
9:25 PM
Note to self: Pay attention to which project you have opened in Source Tree before adding a master repository...
 
Jon
9:47 PM
Fuck that level select bug isn't fixed @almo
new build coming up ...
gonna test this first.
 
10:04 PM
in The Bridge, 53 secs ago, by arda
Also WOO: game's code is totally complete now.
in The Bridge, 49 secs ago, by arda
Only have some design stuff to do
 
Jon
:D
@Almo newest version emailed to you
 
ok
@Jon want me send you back the version with the iOS splashes as conditional compiles?
 
Jon
10:21 PM
Sure
I think it is ready if 1-8 works
 
ok
 
Jon
10:38 PM
Also try to crash the level select
Ffs
How.
I just crashed it. Wtf
 
I don't understand MS... they asked me to update age rating on MergeIt... So I did.
they failed the certification saying the app crashed (even though I didn't change the package)
 
Jon
Family preventing me from fixing it atm
 
I tried asking for certification without making any changes (absolutely nothing) and this time it passed the certification...
 
11:02 PM
no hurry jon
 
Jon
Well it's fine but not ideal
 
11:30 PM
in The Bridge, 11 secs ago, by arda
Game is now complete. I'll not post it publicly (other than on ludumdare I mean) for a few days until I add in the remaining cards though if you want to try it (and understand that it is incomplete), let me know.
 
Jon
@Almo ok
it is fixed now
 
Hm
Apparently a way to do the invisible wall trick is to do a raycast between the camera and the player
What is the camera in isometric, the middle bottom of the screen?
Well, same x as the player, I suppose
 
DH.
11:45 PM
Hey @Jon small bug
When clicking any of the 3 buttons when the level is completed, I can see the Par number being increased
Oh another bug
Clicking to replay the level when failing jumps to the next level
(The top right button is working, the one when you fails doesn't)
LOL default music volume is 69%
 
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