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Jon
5:00 PM
add some particles and a pizzazzle sfx
 
Jon
5:10 PM
i don't even think that is worth the effort
 
@Almo and would also make it so badass
 
ooo this could be a special attack later
 
mmm dat laser spam
 
Just finished setting up my projectile manager and pool
 
Sie
I really need to make a story for my game so I have some kind of reason. I kind of want it to be a happy fun place with like an evil undertone sort of. Any ideas?
 
Jon
5:20 PM
was gonna say make sure you are pooling :D
 
>:) don't worry Jon
Optimization could be my middle name because of how careful I am :D
 
Jon
thats why you get all the ladies
 
Sie
My last name is Java.
 
@Sie Well lets look at other games plot first
I wonder what was the plot of little big planet
 
Just pick a random thing from >20 years ago and steal that plot. You're going to anyways without realizing you are if you try to be "creative" so just cut straight to it.
 
5:24 PM
> "Player controls Sackboy as he travels around LittleBigPlanet, helping the eight creator curators of LittleBigPlanet with their problems in their own respective realms as he tries to stop The Collector, one of the eight creator curators who, unlike the other seven, has gone rogue, kidnapping the creations of LittleBigPlanet"
 
Sie
@Mick Well ya kind of... Basically there are few to none truly "original" stories out there.
 
I'm kindof joking, but kindof not. Something something, there's only 12 notes in music theory... and 5 of those are duplicates
 
wait are there actually duplicates?
 
Sie
Virtually every Disney movie links back to some old children's book from the olden times.
 
wait sie can u reminds us how ur game is?
World of cardboard?
 
5:25 PM
@TheMuffinCoder I just mean the "Sharp" / "Flat" notes that don't actually have their own letter :P
 
oh lol :P
 
You just pick the note above it and add flat, or the note below and add sharp
They both refer to the same note
 
Sie
@TheMuffinCoder Well it's basically a world made up of paper. In this world you solve puzzles and get from Point A to B and that is it lol. I need to add some more meat to it in terms of story.
 
Does the player have a name or is it assumed its "you"
 
Sie
It's "you" for now. I don't really see the point in giving the character any back story or things like that yet.
 
5:27 PM
@Sie You have to save the world from evil <Xerox-like-but-totes-not-xerox> corporation and their evil paper dopplegangers
 
Sie
lol
 
You play as paper toy of a evil boy who arranges traps to see the paper being suffer
 
Sie
I'm thinking more along the lines of add some hidden cameras or cut off notes (that are well hidden) and keeping it vague. Basically it will give the player (hopefully) the vibe that there is something bigger working than just fun puzzles.
idk
I don't really want to shoe horn in a story though.
 
Oooh change up the whole thing, make it start like an episode of "Trading Places" but then one of the guys is at the other house and accidentally falls into a Sci-Fi portal that transports him to paper world and he's trying to get home
 
Sie
What if I had like a "glitch" moment where the world turns out to be made up of gritty metal and machines and then swaps back to paper?
It's a simulation! lol
 
5:30 PM
You're a confused paper being, try to find out how you got there and your purpose?
 
Yes, that's when he finds out that his wife was banging the other guy who traded places with him, and the simulation can't handle his anger
 
Collect notes through the puzzles and connected them
Find out in the end, this was a way you tried coping with a bigger real world problem by pretending to be paper
Then the story can turn out really dark
 
lol that would be the best excuse to make it more and more childish and colorful towards the end
Until it's really ridiculously La-La and then drop the dark
 
lol and since its paper
there can be a burning level
and you gotta run away
this sounds like one of those cool dark indie games on steam
 
@TheMuffinCoder Now you're just ripping off portal :|
jk
 
5:33 PM
LOL i never played portal tho
 
its good
 
all i know is that glados becomes a potato
 
Spoiler alert: You burn to death at the end
 
lol that's portal 2, I was joking about portal 1
 
5:34 PM
Ouch then i know nothing about portal 1
 
You're welcome for the spoiler then
 
I bought both games on steam
 
Beat portal 1
It will only take you a day or two lol
 
tempted to ban you for 30 min for spoilers
:D
 
but then I opened portal and portal 2, past me, um portal 2 looks better graphic wise guess Ill play that first
 
5:35 PM
@Almo lol but it's misinformation spoilers! it's practically the opposite of a spoiler!
 
wait dont worry guys
I read the comics
Rat man saves chell again
 
play portal 1
it's great fuck the graphics
 
lol almo I watched all the cutscenes already
I rather start half life 2 since I havent played that one at all
 
you should play portal 1 it's great
 
^
 
5:36 PM
fuck half-life 2
 
oh snap
 
it's just a scripted FPS.
Portal is ingenious.
 
Also Half-Life 2 really makes zero sense and has zero depth unless you're already immersed into Half-Life 1 when you start it.
 
i'll let you guys in on a secret... all the "half life 3 confirmed" jokes annoy me because who gives a fuck
 
5:37 PM
It's worth it to play both games back to back if you want to play HL
 
Ouch my safeguard comes back to hurt me
 
@TheMuffinCoder get out
 
LOL
I even bought Tallowmere without steam
 
TALLOWMERE!
 
I literally only have 3 games installed, overwatch, battlefield 4 and tallowmere
 
5:38 PM
@ChrisMcFarland read that :D
 
@Almo Clearly you're trying to cover something up secretly here... Half-Life 3 Confirmed.
 
:D
 
<3
 
ok off for a while. got tickets to see Cirque de Soleil soon
 
enjoy!
 
5:39 PM
probably will :)
 
cya almo! :D
 
I'm actually pretty scared that Valve will make HL3 one day
It'll be horrible like duke nukem forever
 
Just wait
it's rumored that they're waiting for VR to stabilize to work on it
 
It's gonna be just a vr gimmick then :'(
Not worth playing unless you want to see cool graphics on a VR with shit gameplay
 
apparently, they're waiting for the next big thing to revolutionize it
 
5:40 PM
They need to just make a new game for that.
Half-Life is dead, any attempts to re-animate it are just violating its corpse.
 
HL1 revolutionized scripted FPS games, HL2 revolutionize game physics
HL3 will revolutionize VR
 
Valve has made it pretty clear that crossed the "big company" line a while back
 
o :(
well I guess we gotta wait for someone to replace valve >:)
 
They stopped making moves that feel "in touch" with gaming, more and more their moves seem like they are good business decisions
 
Jon
lol
 
5:42 PM
I'm not blaming them, that's just how it has to happen with investors
"Investor" should be read in a weird voice that makes them sound like slimy bugs with lots of legs
They are basically an alien parasite that latches onto innovation and passion sucking it dry to feed its ego
 
I live really near korean BBQ/Fired chicken restaurants and all I smell rn is food... Im so hungry now o.O
 
I just made a breakfast burrito :D
 
lol its past lunch time here
 
It was almost perfect, but I had no bacon :/
 
mick u gotta go buy bacon
in bulk
 
5:45 PM
I need a machine that moves a few strips of bacon from the freezer to the fridge automatically every night, and another machine that cooks that same number of strips every morning with eggs and potatoes and grates cheese over it all
 
Jon
a 1920s wife
 
I thought those held a mutex lock though, you can have two 1920s wives?
I guess you could just schedule one to do both thawing and cooking
 
but what about the maintenance cost for a 1920s wife?
 
Jon
slap her daily, thats it
 
rofl
I'm going to start generating random asteroids around my world
But I'm not sure how I should manage them
Quad trees?
 
Jon
5:50 PM
octree
 
I want to make sure I can translate this stuff to multiplayer
wait are octrees real?
 
Yes
 
oh tyvm
 
@TheMuffinCoder Honestly what I do is put everything into one long flat list and just use that hella simple.
 
5:51 PM
Octrees are for 3D
 
@MickLH Ouch but performance?
Shouldn't I only update and render stuff near by and limit the looping?
 
@TheMuffinCoder That's the thing... the performance isn't really ouch until you get a full game running on it
 
poo Im being too paranoid
 
You're trying to forecast what your game will need in advance, without seeing it first
You might write a quadtree, and then find out that a spatial hash is actually what you wanted.
 
large single array it is then! :D
>sees FPS crash
lets see how this goes :P
I plan on keeping ~400 asteroids floating around :D
 
Jon
5:54 PM
you should hire an asteroid guy
 
asteroid guide*
 
Jon
"What do you do?" "Well I take care of the asteroids"
 
Here u can see the potato asteroid
 
Jon
if you look closely, there is also a turd from george lucas floating
that was added a few years after the film was done production though
 
lol theres also a kitchen sink
Hey jon
When do you think we'll have video games looking like this?
 
Jon
6:00 PM
thursday
 
oh really thats awesome
to bad I dont know which Thursday D:
 
Sie
@Almo You really should. It is cheap as shit right now (probably but even when not it's like $10) and you can beat it in like 4-5 hours easily. It was one of the games that inspired me to get into game dev.
 
portal?
I already bought both of them lol
 
Sie
Oh.
But ya you should if you haven't played it yet. I mean you don't really need it to understand the plot of Portal 2 but still.
 
I liked portal 1 singleplayer better than portal 2 singleplayer
Portal 2 multiplayer was awesome, but it felt like it was just the multiplayer addon to portal 1
 
Sie
6:08 PM
Really? Why? Most everyone I know loved Portal 2 and it's plot. I especially loved the story and the background of Aperture Labs and all.
 
I thought they cheesed on it way too hard
Glados' snarky lines were so natural and cold before
Not like a comedian tryharding on a "Hey I'm a dick don't you love me!" bit.
 
Sie
Well some of the lure is really cool. I really loved going back in time in those sphere and seeing how it all interconnects.
However the story isn't meant to be super serious though.
 
I still recommend beating Portal 1 to everyone, and then going to Portal 2 just for multiplayer
 
Sie
I do agree about Glados. She was good in Portal 1 but they definitely did lay it on a bit thick though.
 
Jon
agreed
can a man just get some goddamn cake?
 
Sie
6:11 PM
I would too but not for the multiplayer bit. I think Portal 2 is better than Portal 1 in all areas. Maybe the story wasn't that spectacular in some aspects but I'd still say Portal 2 is objectively the better game.
More content, [marginally] improved engine, new mechanics and more.
 
I just remember when I played portal 1, after the first level I forgot about reality and I was 100% into the game
But when I played portal 2, after the first level I thought about playing some Left 4 Dead
 
Sie
The only thing I didn't care for about Portal 1 was the glaring plot hole at the start of the game. Why is Chell even in Portal 1 to begin with? Like who would willingly do that. Minor complaint but still bugs me a bit.
 
Jon
spot the bug.
 
Sie
Text outline?
 
MOAR STARS
 
Sie
6:21 PM
Also 1 too many stars.
 
Jon
txt outline is a unity hack really
the fix is insane on cpu usage, so f that shit
 
Sie
Is it really?
 
Jon
the static text I could redo as graphics
but yeah, its a bitch to do proper text outline in unity
there is a plugin I have been meaning to purchase for a while now
 
Sie
Huh. Weird.
 
Sie
6:24 PM
$65? That seems a bit much for the offering.
 
Jon
it is an insane amount of work to reproduce this
they are generating their own meshes based off of fonts
this circle out works, but it uses like friggen 80 meshes
i was thinking of making number sprites
with the outline built-into the sprite, that way it would just look nice
 
TextMeshPro is worth the $65
unity's built-in text handling is crap
ok really gotta go
 
7:14 PM
lol did anyone read the guy's novel?
"My name is" .... skip bullshit ... "Pretty sick right?!" ... lol, skip more bullshit ... "runescape" ... lel .. "basically an mmorpg version of league of legends" ... ok sick of this, skip to end ... "What next?"
The question is seriously "What next?" lol
 
Did someone solve the 4D Rubik's cube here?
 
Jon
I bought the 6d one
Then I realized you can't time travel with it through dimensions
 
 
@Jon what a rip off
doesn't even time travel, pfft
 
Jon
7:42 PM
so i bought expensive cod
we are gonna deep fry this bitch
beer batter
 
7:56 PM
what a problem.. how the heck can I understand how many characters are in a line of a textfield before overflowing?
 
Jon
Also made homemade BBQ sauce
Plus I got these drumsticks gonna BBQ going overboard tonight
Leggy with a monospaced font
 
yeah, that would be easy I think
 
Jon
Otherwise you calc the rendered length
 
you know a way to do that?
 
Jon
It is not easy
What are you using unity?
 
7:58 PM
yes but
hmm I should think on a solution that is easy.
this project philosophy is "keep it simple"
 
Jon
Best to use a monospaced font if you can
 
I think I'll have a wider textfiels and fade to transparent lines while they exit
well, I struggled so much to find a nice font
I think I'll workaround this
 
Jon
Yeah haha
 
Pip
8:34 PM
eyo
 
hmpf, that is pissing me. Cannot find an interesting solution
hi pip
 
Hello
 
Eyyy its Hjorthenify
 
Pip
Sup Hjor and Leggy
 
Long time no see
 
8:36 PM
Hi muffin :)
 
:D
Working on anything cool?
 
Refactoring at the moment
 
Refactoring is always cool
 
it may imply that things are done or things a pure shit and need to make some light
 
Pip
Or both
Ugh I fucking hate drawing eyes
Before I went to work I spent almost an hour on it
And now another 15 mins
And the only one I've liked so far is a copy of Chris's from Tallowmere :P
 
8:43 PM
@Pip Eyes? can I see how its going so far Pip :P
 
Pip
yeah sure
 
Prepares to be blinded by the raw beauty
 
Pip
This is very temporary
And I'm going to have hella trouble with arms and legs
Clothes should be pretty easyish after I get the base figure down
 
So pixel art?
 
Pip
Yeah, for the characters at least for now
It'll probably be improved later if I can get an artist aboard
Fuck it, eyes are black squares
I've spent too much time on this
 
Jon
8:46 PM
Nice
 
user92578
@Pip why my characters dont have eyes
 
Pip
:P
 
user92578
(I actually dont have space for them)
 
user92578
Heads are 3 pixels wide
 
does not look only 3 px from the image
 
Pip
8:54 PM
Alright, that's all for now
 
user92578
@Leggy7 my heads
 
can you shouw your actual heads?
just curiosity
 
user92578
You mean like irl?
 
like the ones 3 px wide
now I'm no more sure what you are referring to
 
user92578
Oh, no, I'm not on my PC
 
8:57 PM
hory christ
sorry tyyppi :)
I thought pip was talking :)
yeah your pixel art is awesome. I have very clear it in my mind
 
user92578
Oh, okay, no problem, and thanks <3
 
Jon
9:15 PM
Yeah man your pixel art is pretty good
 
Pip
9:33 PM
@Jon or @ChrisMcFarland or @Almo can you load resources from a sprite sheet in Unity using Resources.Load<Sprite> or something?
 
@Pip hey pip maybe you'll like this face I made :D
tho the face is still needs a suit and hair :P
 
Pip
pretty cool :P
Not the art style I'm going for but cool nonetheless
What're you going to use it for?
 
lol nothing
Just wanted to see if I could make a better face than u :P
Pixel art looks so pretty o.O
 
Pip
Ugh freaking Unity
If I set a position in the editor, it looks fine, but it doesn't work if I do it in-script
Instead the transform stays in the same place, and replaces it's origin with that number
 
Jon
it does what you tell it manb
 
Pip
9:43 PM
Yeah I know
/me is reading docs
 
Jon
stop being so non-ignorant
reading is for losers
 
Pip
Okay so I have a transform
It's parented to an object
I want to move it up by .75 relative to that object
what do I set?
 
Yeah you just gotta brain really hard, I mean seriously just take a breath and brain so fucking hard that you know it. ^5 @Jon fuck reading
 
Pip
I tried GameObject.transform.position = new Vector3(0, .75f, 0); and GameObject.transform.localPosition = new Vector3(0, .75f, 0);
 
Jon
Seriously though reading is fucken stupid. If you read this you became more retarded
 
9:48 PM
Did you try eating?
 
Jon
Lame. Ate a few times. Shat every time.
Eating results in shit 100 % of the time
 
I swear that I'll eat a potato right now, you just swore, now you gotta eat a potato
 
Dude who is that swearing on potatoes in your message muffin?
 
Lol the person who reads it
 
Jon
Man potatoes gives you starchy shits
 
9:50 PM
lmao
 
How am I supposed to know who that is?
So many people could have read it :/
 
well if you read it than you're the reader :P
 
I tl;dr'd
 
jk
 
9:50 PM
Have fun eating that potato
 
I already finished before you said it
I had it with eggs and cheese wrapped in a tortilla
 
Jon
Oh man
 
We already went over this, the tragic bacon shortages? Your wife from the 1920s?
 
lol u mean ur wife
 
Don't you remember man?
I remember there being 3 wives and 3 people though
idk, whoever's wife it was
 
9:53 PM
I went through 4 hours of CoD and battlefront man, I went thru war. u havent seen things I seen
 
I served my time
I served my time man...
and I can't wait to go back
but csgo is so icky :(
big jelly sprayblaster
 
csgo? lol Mick U gotta go through unreal live and survive
 
I always thought UT was just ok
might as well be playing quake
 
poo my gif upload crashed at 99%
 
I like the tactical thing that cs had before where the punishment for running blindly forward was instant death
I need at least that one pixel accurate shot if I can manage to stand still for a moment
> Click your enemies heads to win!
 
9:59 PM
anyone want to help me brainstorm how to support rapid firing projectiles? With my design currently if you fire a projectile you have to wait for it to collide with something (and Execute) to shoot another one. notehub.org/9nuac
 
I give up 3 gif uploads failed
This is how I handle my firing of bullets (plasma bolts in my case)
I basically have a projectile manager which holes of a pool of projectile entities
When I press/hold the fire button, it'll spawn any current projectile that isn't alive into the direction pointed
Then there's a short cool down before the next one can be shot
 
Yeah that makes sense. Mine is a bit more complicated because I'm trying to fit it into my ability system. My projectile is just a trigger for an ability. So when the projectile hits something it calls Execute on the Ability. And then it changes phase to Cooldown, starts the cooldown, and resets the charges (ammo).
So I have to wait until the ability executes to cooldown currently
 
What if you just separate the cooldown from the execute?
 
That would eff my system up. I need the execute cooldown too because somethings you throw and then can't use again until they are triggered.
 
Pip
10:21 PM
@Jon is there a trick to modifying just one element of a Unity transform positon?
 
hmm
 
Jon
trick?
yeah i guess
Vector2 Position;
Updte() { transform.position = Position; {
lol
Position.x and y would be accessible here as the position is a property
Otherwise transform.position = new Vector2(news posted, transform.position.y)
Fucken phone
 
Pip
true
When you fuckin' are accessing the transform by BodyPart.Head.GameObject.transform.position it gets a little much to type three times for a vec3 where you're changing one value
OOH I COULD WRITE AN EXTENSION METHOD
FANTASTIC
C# ftw bois
 
Jon
10:42 PM
Attabuoy
 
Pip
 
10:58 PM
I redid my background tile
The seams are less noticeable here
+ my source file is 5000x5000 pixels :D
 

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