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5:00 PM
Not to give the designers 1000 more heuristic knobs to tweak, and the developers 1000 more complicated subsystems to babysit if they want the "cool features"
 
CryEngine is a really bad name for an engine...
 
5:20 PM
....it's from Crysis
which was a branching series to Far Cry
so it makes sense historically
the company's name is CryTek, after their first game, Far Cry (1)
 
I'm not at all getting on their case for liking their own name... I just didn't find the original game to be anything special.
 
it wasn't really by today's standards, but at the time it was awesome
 
I only really remember the map editor stuff
It's fuzzy memory but I'm pretty sure I played with that thing a lot... I thought that was ridiculously awesome, but the game itself I never finished because I had Halo
 
lol right
the original CryEngine was designed to push the boundaries of then-current graphics cards, by incorporating a longer draw distance, better vegetation rendering than almost anything commercially available at the time, no loading pauses, and HDR rendering.
 
lol! I just realized the parallels
 
5:29 PM
parallels?
 
I mean my "Far Cry / Halo" relationship was repeated with "Crysis / Garry's Mod"
 
GMod was, and is, awesome
 
I put effort into hacking Crysis to run with "Very High" graphics settings on Windows XP and I thought the technology was ridiculously awesome, but the game itself I never finished because I had GMod :P
 
that shit blew my goddamn mind as a kid in high school
making Rube Goldberg devices come together was the tits
 
the tits!
 
5:30 PM
building giant vehicles out of scrap and thrusters, making rollercoasters, racing watermelons, killing zombies, I loved it
and now
!!afk lunch
 
Well, he's not not afk? That's kindof like not being afk just doubled right?
Garry's mod is indirectly why I hated Minecraft so much...
MC was a severely watered down, reduced form of GMod suitable for people who find coloring with crayons too difficult when there are no lines to color inside of
 
MC is more about survival. Plus there are mods that let you build some cool stuff.
 
That sentence alone just proved that you not only don't understand GMod at all but also that you've never actually played it either
Holding a mouse while a friend says "Try build mode!" doesn't count.
Garry's mod is more about survival than MC.
more moddable, more buildable out of the box anyways
You can implement 100% of Half-Life 2 on top of Garry's mod... Or you can use it exactly as minecraft building only cubes restricted to a grid with only "weld" mode
You can play on a server which limits your resources, and only rewards them for mining.
You can trivially see that MC does not satisfy its own goals because it requires heavy modding to be "fun"... people build novelty logic out of redstone because it's the coolest thing you can do there. It takes a half fucking mile square of land to build a basic calculator.
Minecraft has "build tools" outside the game, because the game's purpose of building is inadequate
In garry's mod, electronic components were one of the very few (2) mods people often installed.
It was very normal for people to build autonomous flying drones with targeting weapon systems in garry's mod.
(Out of raw low level logic hardware and basic build tools)
Basically... GMod is Minecraft for intelligent people.
So naturally, GMod is strictly more functional in every dimension, and MC is strictly more popular with the average human.
 
5:49 PM
@MickLH No, you do not have to mod it to have fun.
I like minecraft just the way it is.
 
Lots of people in mental health facilities love dinner time just the way it is too.
 
So you're saying that people being interested in a certain game makes them mentally ill? Nice.
 
Nope.
I'm saying your anecdote is irrelevant.
 
You made the comparison.
 
Jon
Some old folk homes put up fake bus stops so that escaping old people can be rounded up
 
5:50 PM
Nope.
 
Well still, lot's of people just like the simplicity of minecraft.
 
@AidanMueller You did just give strong supporting evidence of my point though. You have proven absolutely that 100% of people setting out in the defense of minecraft in this specific situation have dire logical error in their interpretation of my argument.
 
You make it sound like I don't like GMod.
I haven't played it, but I would love to try it and think it looks cool.
 
What? How?
 
Jon
what a jerk.. pfft
 
5:52 PM
It's just that I think that they are different games for different purposes.
 
I just said you obviously haven't played it, which was half joking half serious. The serious bit was because then you'd be aware that the "purpose" of MC is a strict subset of the "purpose" of GMod
 
IDK man. I think it's possible to enjoy both.
 
Sure.
 
And people do.
 
Right, like I said above. But, that doesn't mean that GMod does not provide literally every single function of MC though.
And that does not even try to dispute the fact that GMod's implementation of every single notion provided by MC is strictly a more functional superset.
 
5:55 PM
Do any of the "Minecraft" mods for Gmod also provide the same level a random generation?
 
Also, my language is not stupid-compatible. I do not use heavy redundancy and error checking, I expect you to not just parse, but also validate until you find the logically consistent parse.
@AidanMueller You don't need "minecraft mods" it's built in. And yes you can procedurally generate a level, some game modes used that but it was a lame feature when you took it in perspective of what a game engine can actually do.
Random block world is only cool if it's the only thing you have, you get bored of it in moments when you have random vector world.
 
Matter of opinion.
 
Obviously it is, talking about "fun" always is.
Read above...
1 min ago, by MickLH
Also, my language is not stupid-compatible. I do not use heavy redundancy and error checking, I expect you to not just parse, but also validate until you find the logically consistent parse.
I more or less directly answered your subtly implied ad-hominem retort, before you even said it :P
 
I just think that using GMod to play "Minecraft" is kind of silly when you could just play minecraft itself, and then have access to all of the servers that other people who also like the same style of game would be on.
 
Was it silly in the years before MC came out?
Back when it was "the build game"
Long before a stupid-friendly version came out where you didn't have to think about what shape to use? Cube. Or what constraint to join the pieces together with? Weld.
 
6:04 PM
Now you're insulting MC players.
 
You assume far too much, it's literally logically wrong.
 
"stupid-friendly".
 
I'm not insulting MC players, an intelligent person can use a stupid-friendly product.
Ok, look here is a personal remark: @AidanMueller you are stupid.
See the difference?
 
Sort of.
 
well you see, the difference is that GMod actually costs like 2$ on promo and Minecraft costs 26$ right?
 
6:05 PM
The first one just is less insulting to more people.
 
No.
You are insulting these people, @AidanMueller.
Your premise is logical fallacy, but if you were to accept the invalid logic as functional, then you are the only one insulting them.
Your invalid premise is that if object A can perform function B, then all users of object A must be performing function B.
This is almost as direct and simple as logical fallacy can get, actually you know what? Get smarter or I have to ignore you in the next thing you say.
 
I didn't say that all users of A must be doing B, I didn't say that all people playing GMod are using it to play "Minecraft". I'm just saying that if all you want to do is play Minecraft, then it would be a waste of time to use GMod to perform the same functionality of Minecraft.
 
Ouch, you assumed that you had obtained the correct parse in ambiguous conditions. This invalid assumption has led to an incorrect interpretation.
 
You know what, I want to stop this. Why?
* It's not really getting anywhere
* I'm busy right now
* I'm not playing either right now
 
Great!
 
6:14 PM
you guys should both be playing cognizer. but I have to fucking finish it first
 
One question though: Why do you talk like a robot?
 
To be clear, I'm in a great mood.
 
seems like it, honestly
 
To be clear, I am in an average mood :)
 
hello
 
6:15 PM
I can tell because you're carefully explaining what you see as the miscommunication instead of getting angry about it
 
@AlexM. We meet again.
 
Jon
It is Alex.. look everyone Alex.
 
@AlexM. ALEX
Come on Jon!
we're waiting for it
 
I need to dig through my chat history for a quote :D
 
could probably just go with the picture
 
6:17 PM
No.
Don't do it.
 
<3
 
Jon
there is a bug with the count for "1 / 127 Puzzles Completed"
 
I can't find it
could've sworn I pasted it here once
Jan 14 '14 at 13:45, by Alex M.
@Almo the dev behind Dark Souls argues that when the controls make the game difficult, you failed in making a fair game
this is the only thing I could find
I was hoping I also pasted the quote
oh well
everyone doing good? :)
 
Having a nasty cold. Bad for coding.
 
yea I feel you, mine wasn't going away so I spent a week home after going to the doc
felt like crap
 
6:21 PM
I'm doing alright, personally.
 
cool
 
@MartinSojka I can about imagine. Had a cold recently. I understand.
 
@AlexM. I wonder how he would feel about Defender or Joust.
 
hopefully bad lol, I hated defender so much. I see no fundamental difference between it and flappy bird.
I feel guilty for grouping joust in there though, I plainly didn't play that game enough to say anything about it
 
Defender suffers mainly from having a difficulty curve that fails if you get really good at it.
Core mechanics are fun, and the controls make it an interesting interface with the game.
And Joust is just fucking great.
 
6:50 PM
What is it will all these newbs who "want to program their own engine"?
 
Jon
If you can't explain to me how to make the next blockbuster MMORPG, then you are a idiot, and I will find someone else.
3
 
make sure that the player can dump his money on visual effects aswell
 
@Jon It's simple, we kill the batman.
 
Jon
The plan is to sell an all-season pass
Then never release any DLC
the perfect crime.
what the heck?
Free – with Full Source

Amazon Lumberyard is free, including full source code, so you can deeply customize Lumberyard for your team and your vision for your project today, and for future projects in years to come.
 
7:02 PM
> And while Amazon stresses that developers don't have to buy server time from them (it's not needed for single-player games, for example, or if companies have their own private servers), they're not allowed to use rival cloud services from companies like Google or Microsoft.
 
Jon
Lumberyard currently supports PC, Xbox One, and PlayStation 4. Mobile support for iOS and Android devices is coming soon
seems to be C++
 
Hello
 
sup @Polarbear0106
 
Just updating one of my older apps
you?
 
I love how I shared the thing about Lumberyard earlier, and no one commented on it then :P
 
7:10 PM
All about timing
 
@Polarbear0106 eh, bored at work. Trying to figure out where to start with a video recording archival feature for the webapp I'm working on
 
Also, I beat you too it - but I think Josh beat me to it :p
 
we're using a WebRTC PaaS called OpenTok, but I have to contend with an Angular frontend and a Node backend
and getting everything into DynamoDB and S3
because this project started as a resume-padder for a guy looking to quit
of course
 
@ShotgunNinja I looked at it
when you posted it
 
that being said, I'm also working on a VN project in Unity in my spare time, and that's going quite well. We're tightening up the system design around animation right now, and integrating that into a command system I implemented for integration with our dialogue engine
pretty soon we'll be able to have people show up on screen and talk about being in an underwater casino, while they zip across the scene
think Danganronpa meets Bioshock
with a little 999 and Persona 4 thrown in
#happyprogrammer
</oversharing>
 
7:18 PM
:o
 
Jon
TIME TO GO SHOVEL
I knew this guy in high school... everytime it snowed he would get mad because it would make him crave cocaine
So, now sometimes when I shovel, I pretend I'm working in some cocaine factory
Makes it fun
 
Much less profit in shovelling snow I would guess.
 
unless you're... shoveling snow if you get what I mean eyyy
 
7:34 PM
Sorry, no, I don't; English is my second language, so I'm not familiar with some hmm... idioms and stuff...
 
Oh, in that context it's a euphemism for continuously selling large quantities of cocaine.
 
OOoh right!
Speaking of cocaine, lately I've been having a rage of clicking cookies...
But I resist.
 
Oh god. I got someone hooked on that today :D
 
I played the update for a moment, before remembering what it did to me
 
Guys there is a difference between cocaine and crack...
(Namely, baking soda and heat)
 
7:39 PM
When I first tried cookie clicker, I quit before I could buy an upgrade.
Completely missed most of the game.
 
That's the real game of Cookie Clicker, buying upgrades...
 
Does anyone know where I can find an updated, text-based (i.e. not a video) reference for Unity Gui?
 
LOL
 
I used setInterval to click the cookie
 
@PearsonArtPhoto yeah I know. but there was now way I could have known that, given how far into the game I got.
it completely failed to attract me.
 
7:41 PM
@Garan Other than unity's manual?
 
My kids seem to think the point is to click the cookie as much as you can...
 
@Noctrine Unity has a manual?
 
I've found documentation but no tutorial.
 
The game is interesting to me because it is a game of number optiization.
 
7:42 PM
@PearsonArtPhoto :D
 
@PearsonArtPhoto It is, but only when you get that special cookie that comes around every 2 minutes.
 
Exactly (optimization)
 
@Noctrine I was completely unaware of this. Thanks!
 
@Garan here carry this rope along your journey, if you find the fabled treasure then bridge the gap between worlds for us
 
@Noctrine Your friend did not get in touch for a translation, is that expected?
 
7:43 PM
The golden cookie is the best way to make money in the game, true.
 
...or if you find trouble just pull on the rope and we will try to reel you back to safety but be warned many have been lost to the void of best practices among ambiguous specifications. Good luck @Garan
 
Eventually I found out how to make that golden cookie be auto-clicked, it really changed the game for me...
 
@PearsonArtPhoto By cheating?
 
I saw that he messaged some people, did you get an email from me connecting you two - that may have been my bad.
 
hey @Almo I think I just put 2 and 2 together about "hard controls"
 
7:44 PM
FOUR
 
It's not difficult controls that are "bad", a game can be based on the controls being hard...
The problem is when cheating the game is more fun than beating it.
 
If controls are hard because they suck, then that sucks.
 
@Noctrine Nope, unless it's been flagged as spam, in which case it's completely deleted now.
 
Well, I just sent it to him
 
7:46 PM
Asteroids has brilliant controls, and most of playing that game is learning to use the controls to win the game. My style in that game is to fly around (some players trade on aim and sit still), and it's really, really fun to do that.
 
@Noctrine Nothing for me either, and yes I did check my junk folder.
 
But they're not "easy" controls by any means, I don't think. I think I'm agreeing with you. :)
 
@AlexandreVaillancourt I suppose one could call it that, I prefer to call it avoiding the skinner box...
 
I didn't start doing that until I was in a huge grind to get to I think 1 septillion cookies or something ridiculous like that. When clicking the golden cookie is the only thing to increment you on.
 
7:52 PM
Yeah
 
AdVenture Capitalist... once you have auto-click, clicking doesn't help. I like that; it doesn't encourage cheating because it doesn't encourage you to click.
 
Well I used a timer; the cookies shows up at about 2 minutes intervals, so I waited for it, then clicked like crazy!
 
:D
 
Ok, so here's an odd question (and if it should be an actual Question, let me know): How can I disable and enable Unity canvases/UI objects so I can switch between several UIs?
 
I think this would fit as a question (you'd have to put a bit more: what you have tried, and screenshots and stuff).
 
8:04 PM
It's a start... I don't think just the height map will continue to be worthwhile, but at least I know how to do that for now...
 
Jon
nice
@Garan you are probably going to want to create Scenes
Unless you really want to have it all on one Scene... Then I suggest just moving your camera
 
Except there are visible seams... Sigh, will have to debug what's going on with that one.
 
@Jon What if I'm making a strategy game in which the UI changes depending on what has been selected?
Scenes aren't so useful then.
 
Jon
gameObject.SetActive()
 
@Jon That's one of the things I'm going to try, that or try putting the Canvases in gameobjects and creating/destroying them.
 
Jon
8:16 PM
Everything has to be contained inside of a gameobject
well... if it is part of your unity scene that is
If you want to get fancy, you can tween them out of sight first.. then setActive(falste)
SetActive(true) -- tween back into place
 
Well, I'm trying right now to make the UIs into prefabs and then instantiating/destroying them.
 
Jon
cool
I do it like this ....
Button button = (GameObject.Instantiate(Resources.Load("Button")) as GameObject).GetComponent<Button>();
Ridiculous? Yes.
 
@Jon I read that code as if it were being scratched by a DJ at a turntable, because of this intro
 
@Jon That seems awfully programmatic especially if I want a complex UI.
 
Jon
It is just to instantiate the prefab
If you find a better way, let me know
 
8:23 PM
Can I make pointlessly mean and subtly brutal comments about how programming is awfully programmatic?
 
Jon
Yeah, i was also perplexed by that comment
 
Man... I stopped taking my medication because I want to not be drugged all day every day but I haven't been productive enough to eat a meal in some days now... let alone make progress for clients or shower or anything like that lol
Why can't you deal with my way of life, world? I can knock you over, you know?
 
Jon
the world is too PC
 
yeah need more OSX
backslashes... sheesh.
 
I mean if there's a way to make the UI via the UI designer, I'd rather do it that way instead of having to make each element via code.
 
8:30 PM
Well, what if you made the UI using the UI designer, and did it that way instead of making each element via code?
I'm genuinely asking "what?" lol, what happens that makes that not work?
 
Jon
You are the one that said "Well, I'm trying right now to make the UIs into prefabs and then instantiating/destroying them."
 
@Jon I mean make them the child of a gameobject that is instantiated.
 
get 2GB free google doc space
@MickLH Unity's UI builder has some serious issues
but it's workable
 
I figured it must lol, but maybe it's good enough to generate code, then copy paste that into a custom form?
Or is it based on resource files strictly
 
8:33 PM
Well, I successfully generated the UI via instantiation.
 
Jon
hmmm
I have 17GB right now
Do I need 2 more?
 
YEAH YOU DO
i mean, obviously.
 
Jon
Looks like people are pretty interested in that water simulator I have for unity
I might do a tutorial on that
 
good idea
BUT WAIT UNTIL IOS PICROSS IS OUT
:)
 
does anyone us google drive for anything except text?
 
Jon
8:35 PM
me
all my homeade porn is on there
 
ah okay, then you could use another 2 gb...and maybe another 2"
 
Jon
I have the 1TB plan
so @Almo I sent a bunch of emails today to game reviewers
with a press kit and a redeem code
 
cool
I can give you codes for iOS once we ship that
up to... 50 per version I think
 
Jon
OK, i'll do the same with those
if you know someone that can produce a better viceo
you should buy him some beer
 
hahah :)
 
Jon
8:40 PM
Ideally, I need to find a place where picross fans go
And quite frankly, that is pretty much impossible, lol
I also noticed that this game is very popular with women
possibly target instagram
or whatever else is high female use
Also, women tend to have iphones.
 
Yeah they don't like fucking around with inferior interfaces.
:)
 
Jon
I like to be able to choose my interface
 
I can see how you'd want that.
 
Jon
i bought this
disaster
 
Yay! The instatiation/destruction of the gameobjects works! I successfully swapped two GUIs.
 
Jon
8:49 PM
welcome to the club kid
 
man, caring is difficult
I tried to redeem the 2GB thing but I got tripped up when they expected me to do absolutely anything at all whatsoever
 
Jon
imagine if they were like.. get two extra rolls of fruit roll up with your next purchase of fruit rollup 12 packs
All you have to do, is confirm your identity
Would you ?
 
It depends on the timing...
 
Jon
I'd be fine with 12
 
It depends. Which flavor of fruit roll up?
 
Jon
8:54 PM
Any flavour, but all the same flavour
 
If I had already confirmed my identity and was already purchasing the 12 pack, it's plausible
Basically, if it effectively turned into "Here are 2 more for free, enjoy." then I would take it
 
Jon
You are on FBIs top ten most wanted
Do you still go for the fruit rollups?
At that point, I'd go for it -- just so I can see how much I can get away with
 
It depends on if I can ever observe an effect from that
 
Jon
I mean... if you are on that list, its not like you have much of a life left.
Might as well live on the edge.
 
something something danger zone!
if they ask me for anything, like asking me to carry my own 2 extra fruit-rollups out of the store, they can fuck themselves
 
Jon
8:57 PM
do you like h3h3 ?
his DJ Khaleed documentary holy shit man
made me piss my pants
 

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